Kamen Rider: Battride War II: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...)
m (Deduplication)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] -->
|developer = Eighting, Bandai Namco Games
|developer = Eighting, Bandai Namco Games
|publisher = Bandai Namco Games
|publisher = Bandai Namco Games
Line 7: Line 7:
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Action role-playing, Hack and slash
|genre    = Action role-playing, Hack and slash
|modes    = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLJS10263|oid=BLJS10262, BLAS50716, NPJB00577|ird=No}}
|gameid    = {{gameid|oid=BLJS10262|ird=Yes}}, {{gameid|oid=BLAS50716, NPJB00577|ird=No}}<br>'''''Premium TV & Movie Sound Edition'''''<br>{{gameid|id=BLJS10263|ird=Yes}}
|internal resolution = 1280x720
}}
}}


Line 55: Line 56:
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
Line 65: Line 68:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 72: Line 73:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 105: Line 106:
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 110: Line 116:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 130: Line 140:
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
Line 138: Line 154:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 145: Line 163:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


Line 162: Line 183:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  kamenrider_bw2_fps_notes: &kamenrider_bw2_fps_notes
    "Cutscenes will not play with FPS higher than 60. Camera sensitivity lowers at higher FPS."
PPU-18a4177808e3e3d355ace376c86e195b5aa1f6f0:
  "Unlock FPS":
    Games:
      "Kamen Rider: Battride War II":
        BLJS10262: [ 01.00 ]
    Author: "FlexBy"
    Notes: *kamenrider_bw2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00244d6c, 0x60000000 ] # 30080d8f4 memory
PPU-cb1af0b8df900cda1fa7f68763b6d3987c603536:
  "Unlock FPS":
    Games:
      "Kamen Rider: Battride War II Premium TV & Movie Sound Edition":
        BLJS10263: [ 01.00 ]
    Author: "FlexBy"
    Notes: *kamenrider_bw2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0024744c, 0x60000000 ]
}}

Latest revision as of 02:19, 29 April 2024

Kamen Rider: Battride War II
Developer(s) Eighting, Bandai Namco Games
Publisher(s) Bandai Namco Games
Series Kamen Rider
Release date(s) JP June 26, 2014
Release type Console exclusive
Genre(s) Action role-playing, Hack and slash
Mode(s) Single-player
GameID(s) BLJS10262 (IRD), BLAS50716, NPJB00577
Premium TV & Movie Sound Edition
BLJS10263 (IRD)
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Special Notes

Patches

Anchors:
  kamenrider_bw2_fps_notes: &kamenrider_bw2_fps_notes
    "Cutscenes will not play with FPS higher than 60. Camera sensitivity lowers at higher FPS."

PPU-18a4177808e3e3d355ace376c86e195b5aa1f6f0:
  "Unlock FPS":
    Games:
      "Kamen Rider: Battride War II":
        BLJS10262: [ 01.00 ]
    Author: "FlexBy"
    Notes: *kamenrider_bw2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00244d6c, 0x60000000 ] # 30080d8f4 memory

PPU-cb1af0b8df900cda1fa7f68763b6d3987c603536:
  "Unlock FPS":
    Games:
      "Kamen Rider: Battride War II Premium TV & Movie Sound Edition":
        BLJS10263: [ 01.00 ]
    Author: "FlexBy"
    Notes: *kamenrider_bw2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0024744c, 0x60000000 ]