m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...) |
No edit summary |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 9: | Line 9: | ||
|modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BCES01743, NPEA00418, NPUA80856|ird=Yes}} | |gameid = {{gameid|id=BCES01743, NPEA00418, NPUA80856|ird=Yes}} | ||
|internal resolution = 1280x720 | |||
|wikipedia = https://en.wikipedia.org/wiki/Killzone_(video_game) | |wikipedia = https://en.wikipedia.org/wiki/Killzone_(video_game) | ||
}} | }} | ||
'''''Killzone''''' is a first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 2. It was originally released on 2 November 2004 in North America and 26 November 2004 in Europe. The game was remastered in HD by Supermassive Games and re-released within the Killzone Trilogy for PlayStation 3 as well as a standalone PSN title in 2012. | |||
Killzone takes place in the middle of the 24th century and chronicles the war between two human factions; the Vektans, and the Helghast. The game is played from a first-person view and follows Jan Templar, a high-ranking officer within the Interplanetary Strategic Alliance, as he battles invading Helghast forces on his homeworld of Vekta. | |||
==Configuration== | ==Configuration== | ||
Line 66: | Line 69: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
Line 73: | Line 74: | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 106: | Line 107: | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 111: | Line 117: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
Line 133: | Line 143: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable vertex cache = <!-- On, Off --> | |||
|disable vertex cache notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = | |rsx fifo accuracy notes = | ||
Line 139: | Line 151: | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 146: | Line 160: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = 60 FPS<!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Line 168: | Line 185: | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | |||
kz1_60fps_notes: &kz1_60fps_notes | |||
"Version 2.0 no longer requires 200% clock scale, reset to default before using this updated patch." | |||
kz1_EU100title: &kz1_EU100title | |||
"Killzone": | |||
BCES01743: [ 01.00 ] | |||
NPEA00418: [ 01.00 ] | |||
PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e: | PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e: | ||
"Extended FOV": | "Extended FOV": | ||
Games: | Games: *kz1_EU100title | ||
Author: "illusion" | Author: "illusion" | ||
Notes: | Notes: | ||
Line 180: | Line 203: | ||
- [ bef32, 0x005e7f6c, 0.65 ] # static float in memory | - [ bef32, 0x005e7f6c, 0.65 ] # static float in memory | ||
"60 FPS": | "60 FPS": | ||
Games: | Games: *kz1_EU100title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: | Notes: *kz1_60fps_notes | ||
Patch Version: 2.0 | Patch Version: 2.0 | ||
Patch: | Patch: | ||
Line 207: | Line 227: | ||
NPUA80856: [ 01.00 ] | NPUA80856: [ 01.00 ] | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: | Notes: *kz1_60fps_notes | ||
Patch Version: 2.0 | Patch Version: 2.0 | ||
Patch: | Patch: |
Latest revision as of 21:09, 17 September 2023
Killzone | |
---|---|
Developer(s) | Guerrilla Games, Supermassive Games |
Publisher(s) | Sony Computer Entertainment |
Series | Killzone |
Release date(s) | NA October 23, 2012 EU October 24, 2012 AU November 8, 2012 |
Release type | PlayStation exclusive |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCES01743 (IRD), NPEA00418, NPUA80856 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Killzone is a first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 2. It was originally released on 2 November 2004 in North America and 26 November 2004 in Europe. The game was remastered in HD by Supermassive Games and re-released within the Killzone Trilogy for PlayStation 3 as well as a standalone PSN title in 2012.
Killzone takes place in the middle of the 24th century and chronicles the war between two human factions; the Vektans, and the Helghast. The game is played from a first-person view and follows Jan Templar, a high-ranking officer within the Interplanetary Strategic Alliance, as he battles invading Helghast forces on his homeworld of Vekta.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Recommended patches
Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.
Recommendation | Patch name | Notes |
---|---|---|
Recommended patch | 60 FPS |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: kz1_60fps_notes: &kz1_60fps_notes "Version 2.0 no longer requires 200% clock scale, reset to default before using this updated patch." kz1_EU100title: &kz1_EU100title "Killzone": BCES01743: [ 01.00 ] NPEA00418: [ 01.00 ] PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e: "Extended FOV": Games: *kz1_EU100title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x005e7f6c, 0.65 ] # static float in memory "60 FPS": Games: *kz1_EU100title Author: "ZEROx, illusion" Notes: *kz1_60fps_notes Patch Version: 2.0 Patch: - [ be32, 0x002125a4, 0x3ca03f00 ] # same method as asasega patch - [ be32, 0x002192f8, 0x3ca03f00 ] - [ bef64, 0x0021c0a0, 0.06 ] PPU-0bb16b9f48bfea44a892110beec812664e84539f: "Extended FOV": Games: "Killzone": NPUA80856: [ 01.00 ] Author: "illusion, Mew21" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x005e7f6c, 0.65 ] # static float in memory "60 FPS": Games: "Killzone": NPUA80856: [ 01.00 ] Author: "ZEROx, illusion" Notes: *kz1_60fps_notes Patch Version: 2.0 Patch: - [ be32, 0x002125f4, 0x3ca03f00 ] # same method as asasega patch - [ be32, 0x00219348, 0x3ca03f00 ] - [ bef64, 0x0021c0f0, 0.06 ]