Dragon Ball Z: Ultimate Tenkaichi: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...)
 
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|stretch to display area              = <!-- On, Off -->
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|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
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|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
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|audio out windows notes              =  
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|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
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|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
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|audio channels notes                 =  
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|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
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|dump to file notes                    =  
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|move handler                          = <!-- Null, Fake, Mouse -->
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|move handler notes                    =  
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|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
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|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
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|ppu llvm java mode handling          = <!-- True, False -->
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|silence all logs                      = <!-- On, Off -->
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|read color buffers                    = <!-- On, Off -->
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|rsx fifo accuracy notes              =  
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|vblank rate                          = <!-- Value between 1 to 500 -->
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|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
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|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
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|clocks scale notes                    =  
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|force cpu blit emulation notes        =  
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|force gpu texture scaling             = <!-- On, Off -->
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|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
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|hook static functions                = <!-- On, Off -->
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|hook static functions notes          =  
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|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
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<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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{{netplay
{{netplay
|gamever = 1.00
|gamever       = 1.00
|connect = Yes <!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No <!-- Yes, No, Partial, Untested, N/A -->
|connect       = Untested<!-- Yes, No, Partial, Untested, N/A -->
|match   = No <!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Untested<!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|match         = Untested<!-- Yes, No, Partial, Untested, N/A -->
|notes   = Creating a lobby times out.
|features       = Untested<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Untested<!-- Available, Not available, Not required, Untested -->
|notes         =  
}}
}}

Latest revision as of 20:02, 26 March 2024

Dragon Ball Z: Ultimate Tenkaichi
Dragon Ball Z Ultimate Tenkaichi PS3.jpg
Developer(s) Spike
Publisher(s) Bandai Namco Games
Series Dragon Ball
Release date(s) NA October 25, 2011
EU October 28, 2011
JP December 8, 2011
Release type Console exclusive
Genre(s) Fighting
Mode(s) Single-player, Multiplayer
GameID(s) BLES01401 (IRD), BLUS30823 (IRD), BLJS10135 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Dragon Ball Z: Ultimate Tenkaichi is a game based on the manga and anime franchise Dragon Ball Z. It was developed by Spike and published by Namco Bandai Games under the Bandai label in late October 2011 for the PlayStation 3 and Xbox 360. Despite its English title, it is not actually a part of the Budokai Tenkaichi fighting game series.

The game is a 3D fighter that allows players to take control of various characters from the Dragon Ball Z franchise or created by the player to either fight against the AI, or with another player locally or online.


Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Users may see minor graphical glitches in some stages and cutscenes. There may also be a crash while navigating through the Capsule house.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A Untested Untested Untested Untested Untested