The Jak & Daxter Trilogy: Difference between revisions

From RPCS3 Wiki
mNo edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 9: Line 9:
|gameid    = '''''The Jak & Daxter Trilogy'''''<br>{{gameid|id=BCUS98281, BCES01325|ird=yes}}<br>'''''Jak and Daxter: The Precursor Legacy'''''<br>{{gameid|id=NPUA80706, NPEA00338|ird=NA}}<br>'''''Jak II'''''<br>{{gameid|id=NPUA80707, NPEA00339|ird=NA}}<br>'''''Jak 3'''''<br>{{gameid|id=NPUA80708, NPEA00340|ird=NA}}
|gameid    = '''''The Jak & Daxter Trilogy'''''<br>{{gameid|id=BCUS98281, BCES01325|ird=yes}}<br>'''''Jak and Daxter: The Precursor Legacy'''''<br>{{gameid|id=NPUA80706, NPEA00338|ird=NA}}<br>'''''Jak II'''''<br>{{gameid|id=NPUA80707, NPEA00339|ird=NA}}<br>'''''Jak 3'''''<br>{{gameid|id=NPUA80708, NPEA00340|ird=NA}}
|wikipedia = https://en.wikipedia.org/wiki/Jak_and_Daxter_Collection
|wikipedia = https://en.wikipedia.org/wiki/Jak_and_Daxter_Collection
|internal resolution = 1024x720
}}
}}


Line 18: Line 19:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 26: Line 27:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
Line 43: Line 40:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 51: Line 48:
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 67: Line 68:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 76: Line 73:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 109: Line 106:
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 114: Line 116:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 136: Line 142:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 149: Line 159:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


Line 170: Line 183:


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Graphics details===
{| class="wikitable"
! Width !! Height
|-
| 1024 || 720
|}
(This is for your information only, don't set this resolution on RPCS3.) This is the internal resolution these games run at on console.
===Custom Icon Art by Jjw410===
===Custom Icon Art by Jjw410===
Custom replacement icon art by user [[User:Jjw410|Jjw410]]. Can be switched with original icon by renaming the image "ICON0.PNG" and replacing the file of the same name in the game's "PS3_GAME" directory (it is recommended to retain the original art for safety). The Author removed the TM symbol (looked out of place and cheap next to the logo) and fixed a small black dot obfuscating the logo's glow.
Custom replacement icon art by user [[User:Jjw410|Jjw410]]. Can be switched with original icon by renaming the image "ICON0.PNG" and replacing the file of the same name in the game's "PS3_GAME" directory (it is recommended to retain the original art for safety). The Author removed the TM symbol (looked out of place and cheap next to the logo) and fixed a small black dot obfuscating the logo's glow.
Line 187: Line 191:
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
   Jak_Resolution_Notes: &Jak_Resolution_Notes
   Jak_Resolution_Notes: &Jak_Resolution_Notes

Latest revision as of 21:48, 14 October 2023

The Jak & Daxter Trilogy
Jak and Daxter Collection.jpg
Developer(s) Naughty Dog, Mass Media Games
Publisher(s) Sony Computer Entertainment
Release date(s) NA February 7, 2012
EU February 22, 2012
AU March 8, 2012
Release type PlayStation exclusive
Genre(s) Platform, Action, Adventure
Mode(s) Single-player
GameID(s) The Jak & Daxter Trilogy
BCUS98281 (IRD), BCES01325 (IRD)
Jak and Daxter: The Precursor Legacy
NPUA80706, NPEA00338
Jak II
NPUA80707, NPEA00339
Jak 3
NPUA80708, NPEA00340
Internal resolution 1024x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

The Jak and Daxter Trilogy (also known as Jak and Daxter Collection in other NTSC territories) is a collection of the remastered ports of the first three games in the Jak and Daxter series. The remasters were developed by Mass Media Games, with grounds on the originals by Naughty Dog, and published by Sony Computer Entertainment. The remastered collection features all 3 games running at 720p* 60 FPS.

The game involves solid, bouncy platforming Naughty Dog had been known for since their PlayStation debut of Crash Bandicoot, with more open-world, gunplay and vehicle focussed gameplay in the 2nd and 3rd games in the series. While the second game chose a darker interpretation of Jak and his world. All the 3 games in the series are known for innovation and creativity, including combat-vehicles, pilotable robots, hi-jackable civilian vehicles, gunplay, dark and light-based powers for Jak and jet board gameplay akin to the Tony Hawk series.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Saving (Jak 2/3) - Fixed by PR 13492

Manually saving or loading in Jak 2 and 3 will cause the game to hang but will still save your progress. To continue, you will have to restart the emulator. This makes the games laborious to play relying mainly on the autosave functionality.

Broken refracting particles - Issue 11149

Throughout the Jak collection, the particles that refract the scene are broken, even though other refracting effects like water and the scattershot work fine. Some parts of the particles mesh with the scene which leads me to believe this is a UV problem.

Special Notes

Custom Icon Art by Jjw410

Custom replacement icon art by user Jjw410. Can be switched with original icon by renaming the image "ICON0.PNG" and replacing the file of the same name in the game's "PS3_GAME" directory (it is recommended to retain the original art for safety). The Author removed the TM symbol (looked out of place and cheap next to the logo) and fixed a small black dot obfuscating the logo's glow.

JAK TRILOGY ICON0.PNG

Patches

Anchors:
  Jak_Resolution_Notes: &Jak_Resolution_Notes
    "Native resolution is 1024x720."

PPU-09312c5359ff001526cd7f817d48cb0961bbf515:
  "Jak 1: 1280x720 Resolution":
    Games:
      "Jak and Daxter Collection":
        BCUS98281: [ 01.00 ]
      "The Jak and Daxter Trilogy":
        BCES01325: [ 01.00 ]
    Author: "Margen67"
    Notes: *Jak_Resolution_Notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0003560a, 1280 ]

PPU-caef4935039b5cd5fb68999ae67aeff688f3a863:
  "1280x720 Resolution":
    Games:
      "Jak and Daxter: The Precursor Legacy":
        NPEA00338: [ 01.00 ]
        NPUA80706: [ 01.00 ]
    Author: "Margen67"
    Notes: *Jak_Resolution_Notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0003569e, 1280 ]