No edit summary |
(Edit to add info about Uncharted 3 Reloaded project https://www.youtube.com/watch?v=xpHqeCPSl-I&t=0s) |
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(49 intermediate revisions by 7 users not shown) | |||
Line 7: | Line 7: | ||
|release = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = Action, Adventure, Third-person shooter, Platform | |genre = Action, Adventure, Third-person shooter, Platform | ||
|modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BCES01175, BCES01176, BCUS98233 | |gameid = {{gameid|id=BCES01175, BCES01176, BCUS98233, BCJS37004, BCAS25009|ird=Yes}}<br>'''''Game of the Year Edition'''''<br>{{gameid|id=BCES01670, BCES01692, BCUS99086, BCAS25014|ird=Yes}}<br>'''''Free To Play'''''<br>{{gameid|id=NPEA00422|oid=NPUA80858|ird=NA}}<br>'''''Kiosk Demo'''''<br>{{gameid|id=NPUA70183|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET70034, BCET70043, NPUA70153, NPUA70180, NPHA80158|ird=NA}}<br>'''''Soundtrack'''''<br>{{gameid|id=NPEA00330|ird=NA}} | ||
|internal resolution = 1280x720 | |||
}} | }} | ||
Line 20: | Line 21: | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 28: | Line 29: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 45: | Line 42: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 51: | Line 48: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = Fixes blurry visuals that tend to occur when aiming or when navigating in foggy areas. Slightly improves performance as well. | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 59: | Line 62: | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = On<!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = Fixes brightness in some scenes. | |write color buffers notes = Fixes brightness in some scenes. | ||
Line 73: | Line 74: | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = On <!-- On, Off --> | |multithreaded rsx = On<!-- On, Off --> | ||
|multithreaded rsx notes = Improves performance depending on the hardware. | |multithreaded rsx notes = Improves performance depending on the hardware. | ||
|asynchronous texture streaming = On <!-- On, Off --> | |asynchronous texture streaming = On<!-- On, Off --> | ||
|asynchronous texture streaming notes = Improves performance depending on the GPU. | |asynchronous texture streaming notes = Improves performance depending on the GPU. | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 107: | Line 108: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 117: | Line 123: | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = On<!-- On, Off --> | |accurate rsx reservation access = On<!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = Prevents random freezing/crashing while playing the game. | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
Line 130: | Line 136: | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
|handle rsx memory tiling = On<!-- On, Off --> | |||
|handle rsx memory tiling notes = Fixes black squares if playing unpatched. | |||
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = Helps with stability. | |rsx fifo accuracy notes = Helps with stability. | ||
Line 135: | Line 143: | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = On<!-- On, Off --> | |read color buffers = On<!-- On, Off --> | ||
|read color buffers notes = Fixes black screen if playing unpatched. | |read color buffers notes = Fixes black screen if playing unpatched. Not needed if using patches. | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
Line 146: | Line 154: | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 153: | Line 163: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
<!-- Recommended patches --> | |||
|highly recommended patch = Depth Border Fix, Depth Buffer Viewport, Disable in-built MLAA, Disable Mesh Trimming, Enable GPU Lighting, Performance (WCB)<!-- Mention patch names --> | |||
|highly recommended patch notes = Improves performance and allows Resolution Scaling to work properly. | |||
|recommended patch = Disable Bloom, Disable Depth of Field, Disable SSAO, Disable Motion Blur, Skip Intro<!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Line 174: | Line 186: | ||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | {{netplay | ||
|gamever | |gamever = 1.19 | ||
|connect | |rpcs3 version = 0.0.22-17022 | ||
|lobbies | |connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = | |match = Partial<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes | |features = Partial<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Available<!-- Available, Not available, Not required, Untested --> | |||
|notes = Uncharted 3 Reloaded brings back the MP and Coop functions (original servers were shutdown in 2019). Currently in closed beta/must be whitelisted to join it. | |||
}} | }} | ||
Line 207: | Line 220: | ||
uc3_100_post: &uc3_100_post | uc3_100_post: &uc3_100_post | ||
- [ be32, 0x0093acd4, 0x39000003 ] # Post-processing modes (mem address: | - [ be32, 0x0093acd4, 0x39000003 ] # Post-processing modes (mem address: 0x1346d47) | ||
uc3_100_mesh: &uc3_100_mesh | uc3_100_mesh: &uc3_100_mesh | ||
- [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming (mem address: | - [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12c3940) | ||
# Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine | # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine | ||
Line 221: | Line 234: | ||
uc3_100_ssao: &uc3_100_ssao | uc3_100_ssao: &uc3_100_ssao | ||
- [ be32, 0x00635f8c, 0x60000000 ] # nop byte write on 00 57 | - [ be32, 0x00635f8c, 0x60000000 ] # nop byte write on 00 57 | ||
- [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO (mem address: | - [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO (mem address: 0x1346dbf) | ||
uc3_100_dof: &uc3_100_dof | uc3_100_dof: &uc3_100_dof | ||
- [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: | - [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346de2) | ||
uc3_100_speed: &uc3_100_speed | uc3_100_speed: &uc3_100_speed | ||
- [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB) (mem address: | - [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1346de9) | ||
uc3_100_dbv: &uc3_100_dbv | uc3_100_dbv: &uc3_100_dbv | ||
Line 288: | Line 301: | ||
- [ be32, 0x0063e014, 0x60000000 ] # nop byte write on 00 9c | - [ be32, 0x0063e014, 0x60000000 ] # nop byte write on 00 9c | ||
- [ be16, 0x0094d850, 0x9b83 ] # store 0 | - [ be16, 0x0094d850, 0x9b83 ] # store 0 | ||
#- [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA | |||
# Beginning of new blooom code | # Beginning of new blooom code | ||
- [ be16, 0x0077bd92, 0xfd40 ] | - [ be16, 0x0077bd92, 0xfd40 ] | ||
Line 338: | Line 351: | ||
uc3_110_post: &uc3_110_post | uc3_110_post: &uc3_110_post | ||
- [ be32, 0x0094d0b8, 0x39000003 ] # Post-processing modes (mem address: | - [ be32, 0x0094d0b8, 0x39000003 ] # Post-processing modes (mem address: 0x1376f77) | ||
uc3_110_mesh: &uc3_110_mesh | uc3_110_mesh: &uc3_110_mesh | ||
- [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming (mem address: | - [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12d5a70) | ||
# Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine | # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine | ||
Line 352: | Line 365: | ||
uc3_110_ssao: &uc3_110_ssao | uc3_110_ssao: &uc3_110_ssao | ||
- [ be32, 0x0063e010, 0x60000000 ] # nop byte write on 00 57 | - [ be32, 0x0063e010, 0x60000000 ] # nop byte write on 00 57 | ||
- [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO (mem address: | - [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO (mem address: 0x1376fef) | ||
uc3_110_dof: &uc3_110_dof | uc3_110_dof: &uc3_110_dof | ||
Line 364: | Line 377: | ||
uc3_110_dbf: &uc3_110_dbf | uc3_110_dbf: &uc3_110_dbf | ||
- [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix (mem address: | - [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix (mem address: 0x13772b5) | ||
uc3_110_db: &uc3_110_db | uc3_110_db: &uc3_110_db | ||
Line 377: | Line 390: | ||
- [ be32, 0x0064df28, 0x60000000 ] # nop byte write on 00 9c | - [ be32, 0x0064df28, 0x60000000 ] # nop byte write on 00 9c | ||
- [ be16, 0x0096eaa0, 0x9b83 ] # store 0 | - [ be16, 0x0096eaa0, 0x9b83 ] # store 0 | ||
- [ be32, 0x0073c214, 0x60000000 ] # mp crash fix (test) | |||
#- [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA | |||
# Beginning of new blooom code | # Beginning of new blooom code | ||
- [ be16, 0x0078c3aa, 0x1530 ] | - [ be16, 0x0078c3aa, 0x1530 ] | ||
Line 417: | Line 431: | ||
uc3_119_mb: &uc3_119_mb | uc3_119_mb: &uc3_119_mb | ||
- [ be32, 0x0078b0e4, 0x480000c4 ] # Disable motion blur | - [ be32, 0x0078b0e4, 0x480000c4 ] # Disable motion blur | ||
uc3_119_zcull: &uc3_119_zcull | |||
- [ be32, 0x0078c7d0, 0x3a800001 ] # Heat waves | |||
- [ byte, 0x0078c7f3, 0x00 ] # Disable broken blur effect | |||
# This patch cycles through various post-processing modes. Values accepted are: | # This patch cycles through various post-processing modes. Values accepted are: | ||
Line 430: | Line 448: | ||
uc3_119_mesh: &uc3_119_mesh | uc3_119_mesh: &uc3_119_mesh | ||
- [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming (mem address: | - [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12e0df0) | ||
# Many settings below are enabled/disabled in sub_96E8CC. In this subroutine, | # Many settings below are enabled/disabled in sub_96E8CC. In this subroutine, | ||
Line 441: | Line 459: | ||
uc3_119_ssao: &uc3_119_ssao | uc3_119_ssao: &uc3_119_ssao | ||
- [ be32, 0x0064df24, 0x60000000 ] # nop byte write on 00 57 | - [ be32, 0x0064df24, 0x60000000 ] # nop byte write on 00 57 | ||
- [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO (mem address: | - [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO (mem address: 0x13865bf) | ||
uc3_119_dof: &uc3_119_dof | uc3_119_dof: &uc3_119_dof | ||
- [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: | - [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865e2) | ||
uc3_119_speed: &uc3_119_speed | uc3_119_speed: &uc3_119_speed | ||
- [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB) (mem address: | - [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB) (mem address: 0x13865e9) | ||
uc3_119_dbv: &uc3_119_dbv | uc3_119_dbv: &uc3_119_dbv | ||
Line 650: | Line 668: | ||
uc3_mlaa_notes: &uc3_mlaa_notes | uc3_mlaa_notes: &uc3_mlaa_notes | ||
"Allows for the use of Resolution Scaling in the title and improves performance.\nVersion 2.0 Fixes high levels of bloom in some areas. (1.10 and 1.19 Only)" | "Allows for the use of Resolution Scaling in the title and improves performance.\nVersion 2.0 Fixes high levels of bloom in some areas. (1.10 and 1.19 Only)\nVersion 3.0 Fixes Crash in some multiplayer levels. (1.19 Only)" | ||
uc3_wcbperformance_notes: &uc3_wcbperformance_notes | uc3_wcbperformance_notes: &uc3_wcbperformance_notes | ||
Line 660: | Line 678: | ||
uc3_camshake_notes: &uc3_camshake_notes | uc3_camshake_notes: &uc3_camshake_notes | ||
"Disables Camera Shake during gameplay.\nIn-Game-Cinematics are unaffected." | "Disables Camera Shake during gameplay.\nIn-Game-Cinematics are unaffected." | ||
uc3_zcull_notes: &uc3_zcull_notes | |||
"Enables rendering of Heat Wave effect under Approximate ZCull, normally works with Precise ZCull only, but Precise ZCull has a big speed impact" | |||
uc3_119title: &uc3_119title | uc3_119title: &uc3_119title | ||
Line 685: | Line 706: | ||
BCES01176: [ 01.00 ] | BCES01176: [ 01.00 ] | ||
BCES01692: [ 01.00 ] | BCES01692: [ 01.00 ] | ||
BCUS98233: [ 01.00 ] | |||
uc3beta100_title: &uc3beta100_title | |||
"Uncharted 3: Drake's Deception Multiplayer Beta": | |||
NPUA70153: [ 01.00 ] | |||
NPHA80158: [ 01.00 ] | |||
BCET70034: [ 01.00 ] | |||
uc3beta104_title: &uc3beta104_title | |||
"Uncharted 3: Drake's Deception Multiplayer Beta": | |||
NPUA70153: [ 01.04 ] | |||
NPHA80158: [ 01.04 ] | |||
BCET70034: [ 01.04 ] | |||
uc3_subway_EU: &uc3_subway_EU | |||
"Uncharted 3: Drake's Deception Multiplayer": | |||
BCET70043: [ 01.00 ] | |||
uc3_subway_US: &uc3_subway_US | |||
"Uncharted 3: Drake's Deception Subway": | |||
NPUA70180: [ 01.00 ] | |||
uc3_kioskdemo: &uc3_kioskdemo | |||
"Uncharted 3: Drake's Deception Demo": | |||
NPUA70183: [ 01.00 ] | |||
uc3_USpreview: &uc3_USpreview | |||
"Uncharted 3: Drake's Deception Preview": | |||
BCUS98233: [ 01.00 ] | BCUS98233: [ 01.00 ] | ||
Line 961: | Line 1,010: | ||
"Disable in-built MLAA": | "Disable in-built MLAA": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Author: "Whatcookie, ZEROx" | Author: "Whatcookie, ZEROx, illusion" | ||
Notes: *uc3_mlaa_notes | Notes: *uc3_mlaa_notes | ||
Patch Version: | Patch Version: 3.0 | ||
Patch: | Patch: | ||
- [ load, *uc3_119_mlaa ] | - [ load, *uc3_119_mlaa ] | ||
Line 1,008: | Line 1,057: | ||
Patch: | Patch: | ||
- [ load, *uc3_119_speed ] | - [ load, *uc3_119_speed ] | ||
"Heat waves Approximate ZCull fix": | |||
Games: *uc3_119title | |||
Author: "ZEROx" | |||
Notes: *uc3_zcull_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *uc3_119_zcull ] | |||
"Depth Buffer Viewport": | "Depth Buffer Viewport": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Line 1,096: | Line 1,152: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x00479cd8, 0x60000000 ] | ||
"Infinite Ammo": | "Infinite Ammo": | ||
Games: *uc3_119title | Games: *uc3_119title | ||
Line 1,103: | Line 1,159: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x006e4284, 0x60000000 ] | ||
PPU-e63051dc8ec0f9256f047f62a6abd0e955805419: | PPU-e63051dc8ec0f9256f047f62a6abd0e955805419: | ||
Line 1,132: | Line 1,178: | ||
- [ be16, 0x00700f50, 0x4800 ] # don't spawn video threads | - [ be16, 0x00700f50, 0x4800 ] # don't spawn video threads | ||
"Disable Camera Sprint": | "Disable Camera Sprint": | ||
Games: | Games: *uc3beta100_title | ||
Author: "illusion" | Author: "illusion" | ||
Notes: | Notes: | ||
Line 1,291: | Line 1,334: | ||
Patch: | Patch: | ||
- [ be16, 0x008978cc, 0x9103 ] # spu lighting = 2 | - [ be16, 0x008978cc, 0x9103 ] # spu lighting = 2 | ||
PPU-40958bda5885891f0a4eb69f2c87ed4942dfa5e7: | |||
"Enable GPU Lighting": | |||
Games: *uc3_kioskdemo | |||
Author: "illusion, ZEROx, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0093ac18, 0x90e303ec ] | |||
"Disable in-built MLAA": | |||
Games: *uc3_kioskdemo | |||
Author: "Whatcookie, ZEROx, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0093a980, 0x9b83 ] | |||
"Unlock FPS": | |||
Games: *uc3_kioskdemo | |||
Author: "superepic31, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0093a85c, 0x48000040 ] | |||
- [ be32, 0x0093a860, 0x3b6000da ] | |||
"Depth Buffer Viewport": | |||
Games: *uc3_kioskdemo | |||
Author: "ZEROx, illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0093abcc, 0x9b6302f9 ] | |||
"Depth Border Fix": | |||
Games: *uc3_kioskdemo | |||
Author: "ZEROx, illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0093ac0c, 0x9b83031d ] | |||
"Performance (WCB)": | |||
Games: *uc3_kioskdemo | |||
Author: "ZEROx, illusion, FlexBy" | |||
Notes: *uc3_wcbperformance_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0093a960, 0x9b830081 ] | |||
"Disable Bloom": | |||
Games: *uc3_kioskdemo | |||
Author: "ZEROx, illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0093a1e8, 0x39000003 ] | |||
"Disable Depth of Field": | |||
Games: *uc3_kioskdemo | |||
Author: "ZEROx, illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0093a944, 0x9b83007a ] | |||
"Disable SSAO": | |||
Games: *uc3_kioskdemo | |||
Author: "ZEROx, illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0093a8c0, 0x9b830057 ] | |||
"Disable Motion Blur": | |||
Games: *uc3_kioskdemo | |||
Author: "ZEROx, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x007719ec, 0x480000c4 ] | |||
"Disable Mesh Trimming": | |||
Games: *uc3_kioskdemo | |||
Author: "ZEROx, illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0073ea7c, 0x980b0004 ] | |||
"Debug Menu": | |||
Games: *uc3_kioskdemo | |||
Author: "dron_3, HdHereidme, FlexBy" | |||
Notes: *uc3_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0072f5c0, 0x38000001 ] | |||
- [ be32, 0x0072f5c4, 0x980b2163 ] | |||
PPU-f986a163b81248b801709f0c5bb427c090b40dc7: | |||
"Debug Menu": | |||
Games: *uc3_subway_EU | |||
Author: "dron_3, HdHereidme, FlexBy" | |||
Notes: *uc3_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x007312bc, 0x38000001 ] | |||
- [ be32, 0x007312c0, 0x980b2163 ] | |||
PPU-50ce7f4553ace724111440a399b02cbfd045a2b1: | |||
"Debug Menu": | |||
Games: *uc3_subway_US | |||
Author: "dron_3, HdHereidme, FlexBy" | |||
Notes: *uc3_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x007313e0, 0x38000001 ] | |||
- [ be32, 0x007313e4, 0x980b2163 ] | |||
PPU-0ff0b00602e5ffc67f32ab69840bbb2c7df735fe: | |||
"Debug Menu": | |||
Games: *uc3_USpreview | |||
Author: "dron_3, HdHereidme, FlexBy" | |||
Notes: *uc3_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0072ee5c, 0x38000001 ] | |||
- [ be32, 0x0072ee60, 0x980b2163 ] | |||
"Enable GPU Lighting": | |||
Games: *uc3_USpreview | |||
Author: "illusion, ZEROx, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0093a8c4, 0x90e303ec ] | |||
"Disable in-built MLAA": | |||
Games: *uc3_USpreview | |||
Author: "Whatcookie, ZEROx, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0093a62c, 0x9b83 ] | |||
"Unlock FPS": | |||
Games: *uc3_USpreview | |||
Author: "superepic31, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0093a508, 0x48000040 ] | |||
- [ be32, 0x0093a50c, 0x3b6000da ] | |||
"Depth Buffer Viewport": | |||
Games: *uc3_USpreview | |||
Author: "ZEROx, illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0093a878, 0x9b6302f9 ] | |||
"Depth Border Fix": | |||
Games: *uc3_USpreview | |||
Author: "ZEROx, illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0093a8b8, 0x9b83031d ] | |||
"Performance (WCB)": | |||
Games: *uc3_USpreview | |||
Author: "ZEROx, illusion, FlexBy" | |||
Notes: *uc3_wcbperformance_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0093a60c, 0x9b830081 ] | |||
"Disable Bloom": | |||
Games: *uc3_USpreview | |||
Author: "ZEROx, illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00939e94, 0x39000003 ] | |||
"Disable Depth of Field": | |||
Games: *uc3_USpreview | |||
Author: "ZEROx, illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0093a5f0, 0x9b83007a ] | |||
"Disable SSAO": | |||
Games: *uc3_USpreview | |||
Author: "ZEROx, illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0093a56c, 0x9b830057 ] | |||
"Disable Motion Blur": | |||
Games: *uc3_USpreview | |||
Author: "ZEROx, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00771284, 0x480000c4 ] | |||
"Disable Mesh Trimming": | |||
Games: *uc3_USpreview | |||
Author: "ZEROx, illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0073e318, 0x980b0004 ] | |||
}} | }} |
Latest revision as of 16:46, 11 October 2024
Uncharted 3: Drake's Deception | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Series | Uncharted |
Release date(s) | NA November 1, 2011 EU November 2, 2011 AU November 3, 2011 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Third-person shooter, Platform |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCES01175 (IRD), BCES01176 (IRD), BCUS98233 (IRD), BCJS37004 (IRD), BCAS25009 (IRD) Game of the Year Edition BCES01670 (IRD), BCES01692 (IRD), BCUS99086 (IRD), BCAS25014 (IRD) Free To Play NPEA00422, NPUA80858 Kiosk Demo NPUA70183 Beta BCET70034, BCET70043, NPUA70153, NPUA70180, NPHA80158 Soundtrack NPEA00330 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Uncharted 3: Drake's Deception is the third game in the Uncharted series, and follows Nathan Drake, who partners with his mentor Victor Sullivan as they search for the legendary lost city of Iram of the Pillars, whilst competing with a mercenary group led by Sullivan's former employer, Katherine Marlowe.
Drake has a large number of different animation sets, enabling him to react according to his surroundings. Drake is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, and perform other acrobatic actions. Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks, and new stealth options. Uncharted 3 also features expanded and diverse traversal moves with deep gunplay. Drake can be equipped with up to two firearms – one single-handed and one two-handed – and four grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from downed enemies.
Uncharted 3: Drake's Deception received critical acclaim from critics, with praise for its voice acting, graphics, writing, story, and cinematic quality; criticism was directed at its gunplay controls, which was improved with a post-release update, and failure to live up to its more critically successful predecessor.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Fixes blurry visuals that tend to occur when aiming or when navigating in foggy areas. Slightly improves performance as well. |
Resolution scale | 100 | Resolution scaling is only supported when the MLAA patch is enabled. |
Write color buffers | On | Fixes brightness in some scenes. |
Multithreaded RSX | On | Improves performance depending on the hardware. |
Asynchronous texture streaming | On | Improves performance depending on the GPU. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | Prevents random freezing/crashing while playing the game. |
Read color buffers | On | Fixes black screen if playing unpatched. Not needed if using patches. |
Handle RSX memory tiling | On | Fixes black squares if playing unpatched. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Recommended patches
Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.
Recommendation | Patch name | Notes |
---|---|---|
Highly recommended patch | Depth Border Fix, Depth Buffer Viewport, Disable in-built MLAA, Disable Mesh Trimming, Enable GPU Lighting, Performance (WCB) | Improves performance and allows Resolution Scaling to work properly. |
Recommended patch | Disable Bloom, Disable Depth of Field, Disable SSAO, Disable Motion Blur, Skip Intro |
Known Issues
- Random occurring crashes/freezes can happen on weaker hardware. Just restart the game and keep playing.
- Game only renders button prompts and the loading screen spinning ring resulting in black screen unless patches or RCB are enabled.
- Game tends to freeze when you're idling or have the game paused for a while, you will have to restart RPCS3 when this happens.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.19 | 0.0.22-17022 | Yes | Yes | Partial | Partial | Available | Uncharted 3 Reloaded brings back the MP and Coop functions (original servers were shutdown in 2019). Currently in closed beta/must be whitelisted to join it. |
Patches
Anchors: uc3_100_FPS: &uc3_100_FPS - [ be32, 0x0093b348, 0x90e30034 ] # FPS - [ be32, 0x0093b34c, 0x90e30038 ] # Unlock uc3_100_mlaa: &uc3_100_mlaa - [ be32, 0x00635f90, 0x60000000 ] # nop byte write on 00 9c - [ be16, 0x0093b46c, 0x9b83 ] # store 0 # - [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_100_post: &uc3_100_post - [ be32, 0x0093acd4, 0x39000003 ] # Post-processing modes (mem address: 0x1346d47) uc3_100_mesh: &uc3_100_mesh - [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12c3940) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_100_ssao: &uc3_100_ssao - [ be32, 0x00635f8c, 0x60000000 ] # nop byte write on 00 57 - [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO (mem address: 0x1346dbf) uc3_100_dof: &uc3_100_dof - [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346de2) uc3_100_speed: &uc3_100_speed - [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1346de9) uc3_100_dbv: &uc3_100_dbv - [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1347061) uc3_100_dbf: &uc3_100_dbf - [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix (mem address: 0x1347085) uc3_100_db: &uc3_100_db - [ be32, 0x00635f88, 0x60000000 ] # nop byte write on 03 ec - [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer (mem address: 0x1347157) uc3_JP_100_mlaa: &uc3_JP_100_mlaa - [ be32, 0x00635fb8, 0x60000000 ] # nop byte write on 00 9c - [ be16, 0x0093b494, 0x9b83 ] # store 0 # - [ be32, 0x00720368, 0x480009ac ] # unconditonally branch to disable MLAA # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_JP_100_post: &uc3_JP_100_post - [ be32, 0x0093acfc, 0x39000003 ] # Post-processing modes uc3_JP_100_mesh: &uc3_JP_100_mesh - [ be32, 0x0073f084, 0x980b0004 ] # Disable mesh trimming # Many settings below are enabled/disabled in sub_93B2C0. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_JP_100_ssao: &uc3_JP_100_ssao - [ be32, 0x00635fb4, 0x60000000 ] # nop byte write on 00 57 - [ be32, 0x0093b3d4, 0x9b830057 ] # Disable SSAO uc3_JP_100_dof: &uc3_JP_100_dof - [ be32, 0x0093b458, 0x9b83007a ] # Disable Depth of Field uc3_JP_100_speed: &uc3_JP_100_speed - [ be32, 0x0093b474, 0x9b830081 ] # Speedup (WCB) uc3_JP_100_dbv: &uc3_JP_100_dbv - [ be32, 0x0093b6e0, 0x9b6302f9 ] # Depth buffer viewport uc3_JP_100_dbf: &uc3_JP_100_dbf - [ be32, 0x0093b720, 0x9b83031d ] # Depth border fix uc3_JP_100_db: &uc3_JP_100_db - [ be32, 0x00635fb0, 0x60000000 ] # nop byte write on 03 ec - [ be32, 0x0093b72c, 0x90e303ec ] # Depth buffer = 2 uc3_110_mlaa: &uc3_110_mlaa - [ be32, 0x0063e014, 0x60000000 ] # nop byte write on 00 9c - [ be16, 0x0094d850, 0x9b83 ] # store 0 #- [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA # Beginning of new blooom code - [ be16, 0x0077bd92, 0xfd40 ] - [ byte, 0x0077bdb7, 0xb0 ] - [ byte, 0x0077be4b, 0xb0 ] - [ be32, 0x0077bdb0, 0x4bfacf01 ] - [ be32, 0x00728cb0, 0xc1a907d4 ] - [ be32, 0x00728cb4, 0x808907d8 ] # Desert storm - [ be32, 0x00728cb8, 0x80beacb4 ] - [ be32, 0x00728cbc, 0x7f842800 ] - [ be32, 0x00728cc0, 0x409d0030 ] # Deflicker check - [ be32, 0x00728cc4, 0x80be3e6c ] - [ be32, 0x00728cc8, 0x7f842800 ] - [ be32, 0x00728ccc, 0x409d0018 ] # Yemen: Talbot chase - [ be32, 0x00728cd0, 0x80be1144 ] - [ be32, 0x00728cd4, 0x7f842800 ] - [ be32, 0x00728cd8, 0x409d0018 ] # Talbot multiplier 0.5 - [ be32, 0x00728cdc, 0x38a00068 ] - [ be32, 0x00728ce0, 0x48000008 ] # Desert storm multiplier 0.04 - [ be32, 0x00728ce4, 0x38a0edc8 ] # Value correction - [ be32, 0x00728ce8, 0x7d85f42e ] - [ be32, 0x00728cec, 0xedad0332 ] - [ be32, 0x00728cf0, 0x4e800020 ] # Yemen temple Dof Correction - [ be32, 0x0077b864, 0x4bfad491 ] - [ be32, 0x00728cf4, 0xc07d08dc ] - [ be32, 0x00728cf8, 0x801d07e8 ] - [ be32, 0x00728d00, 0x409c000c ] - [ be32, 0x00728d04, 0xc29e0068 ] - [ be32, 0x00728d08, 0xec630532 ] - [ be32, 0x00728d0c, 0x4e800020 ] uc3_110_mb: &uc3_110_mb - [ be32, 0x0077aacc, 0x480000c4 ] # Disable motion blur # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_110_post: &uc3_110_post - [ be32, 0x0094d0b8, 0x39000003 ] # Post-processing modes (mem address: 0x1376f77) uc3_110_mesh: &uc3_110_mesh - [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12d5a70) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_110_ssao: &uc3_110_ssao - [ be32, 0x0063e010, 0x60000000 ] # nop byte write on 00 57 - [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO (mem address: 0x1376fef) uc3_110_dof: &uc3_110_dof - [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012) uc3_110_speed: &uc3_110_speed - [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1377019) uc3_110_dbv: &uc3_110_dbv - [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1377291) uc3_110_dbf: &uc3_110_dbf - [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix (mem address: 0x13772b5) uc3_110_db: &uc3_110_db - [ be32, 0x0063e00c, 0x60000000 ] # nop byte write on 03 ec - [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1377387) uc3_119_FPS: &uc3_119_FPS - [ be32, 0x0096e980, 0x3b6000da ] # FPS - [ be32, 0x0096e97c, 0x48000040 ] # Unlock uc3_119_mlaa: &uc3_119_mlaa - [ be32, 0x0064df28, 0x60000000 ] # nop byte write on 00 9c - [ be16, 0x0096eaa0, 0x9b83 ] # store 0 - [ be32, 0x0073c214, 0x60000000 ] # mp crash fix (test) #- [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA # Beginning of new blooom code - [ be16, 0x0078c3aa, 0x1530 ] - [ byte, 0x0078c3cf, 0xb0 ] - [ byte, 0x0078c463, 0xb0 ] - [ be32, 0x0078c3c8, 0x4bfade15 ] - [ be32, 0x0073a1dc, 0xc1a907d4 ] - [ be32, 0x0073a1e0, 0x808907d8 ] # Desert storm - [ be32, 0x0073a1e4, 0x80beacec ] - [ be32, 0x0073a1e8, 0x7f842800 ] - [ be32, 0x0073a1ec, 0x409d0030 ] # Deflicker check - [ be32, 0x0073a1f0, 0x80be5774 ] - [ be32, 0x0073a1f4, 0x7f842800 ] - [ be32, 0x0073a1f8, 0x409d0018 ] # Yemen: Talbot chase - [ be32, 0x0073a1fc, 0x80be2a34 ] - [ be32, 0x0073a200, 0x7f842800 ] - [ be32, 0x0073a204, 0x409d0018 ] # Talbot multiplier 0.5 - [ be32, 0x0073a208, 0x38a015f4 ] - [ be32, 0x0073a20c, 0x48000008 ] # Desert storm multiplier 0.04 - [ be32, 0x0073a210, 0x38a01474 ] # Value correction - [ be32, 0x0073a214, 0x7d85f42e ] - [ be32, 0x0073a218, 0xedad0332 ] - [ be32, 0x0073a21c, 0x4e800020 ] # Yemen temple Dof Correction - [ be32, 0x0078be7c, 0x4bfae3a5 ] - [ be32, 0x0073a220, 0xc07d08dc ] - [ be32, 0x0073a224, 0x801d07e8 ] - [ be32, 0x0073a22c, 0x409c000c ] - [ be32, 0x0073a230, 0xc29e2998 ] - [ be32, 0x0073a234, 0xec630532 ] - [ be32, 0x0073a238, 0x4e800020 ] uc3_119_mb: &uc3_119_mb - [ be32, 0x0078b0e4, 0x480000c4 ] # Disable motion blur uc3_119_zcull: &uc3_119_zcull - [ be32, 0x0078c7d0, 0x3a800001 ] # Heat waves - [ byte, 0x0078c7f3, 0x00 ] # Disable broken blur effect # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_119_post: &uc3_119_post - [ be32, 0x0096e308, 0x39000003 ] # Post-processing modes (mem address: 0x1386547) uc3_119_mesh: &uc3_119_mesh - [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12e0df0) # Many settings below are enabled/disabled in sub_96E8CC. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_119_ssao: &uc3_119_ssao - [ be32, 0x0064df24, 0x60000000 ] # nop byte write on 00 57 - [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO (mem address: 0x13865bf) uc3_119_dof: &uc3_119_dof - [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865e2) uc3_119_speed: &uc3_119_speed - [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB) (mem address: 0x13865e9) uc3_119_dbv: &uc3_119_dbv - [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1386861) uc3_119_dbf: &uc3_119_dbf - [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix (mem address: 0x1386885) uc3_119_db: &uc3_119_db - [ be32, 0x0064df20, 0x60000000 ] # nop byte write on 03 ec - [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1386957) uc3_119_devmenu: &uc3_119_devmenu - [ be16, 0x00042814, 0x419e ] - [ byte, 0x00042837, 0x01 ] - [ be32, 0x0083028c, 0x60000000 ] # Don't pause on Select button - [ be32, 0x0095b720, 0x60000000 ] # Remove "!" model render - [ utf8, 0x010d8cf0, "galil-rifle " ] - [ utf8, 0x010d8d08, "NO_ART_GROUP " ] - [ utf8, 0x010d8d20, "uber-pistol " ] - [ utf8, 0x010d8d38, "dig-explosive-pack " ] - [ utf8, 0x010d8d50, "shotgun-sawedoff " ] - [ utf8, 0x010d8d68, "m32-grenade-launcher " ] - [ utf8, 0x010d8d80, "baseball-grenade " ] - [ utf8, 0x010d8d98, "t62-tank-mg-turret " ] - [ utf8, 0x010d8db0, "spas12-shotgun " ] - [ utf8, 0x010d8dc8, "baseball-grenade " ] - [ utf8, 0x010d8de0, "m32-grenade-launcher " ] - [ utf8, 0x010d8df8, "semi-auto-rifle " ] - [ utf8, 0x010d8e10, "baseball-grenade " ] - [ utf8, 0x010d8e28, "shade-weapon " ] - [ utf8, 0x010d8e40, "statue-puzzle-torch " ] - [ utf8, 0x010d8e58, "temple-cistern-map-2 " ] - [ utf8, 0x010d8e70, "shade-weapon " ] - [ utf8, 0x010d8e88, "beretta-silenced " ] - [ utf8, 0x010d8ea0, "chloe-pistol " ] - [ utf8, 0x010d8eb8, "baseball-grenade " ] - [ utf8, 0x010d8ed0, "shotgun-pistol " ] - [ utf8, 0x010d8ee8, "p99-pistol " ] - [ utf8, 0x010d8f00, "temple-cistern-map " ] - [ utf8, 0x010d8f18, "tkiv-sniper-rifle " ] - [ utf8, 0x010d8f30, "stun-grenade " ] - [ utf8, 0x010d8f48, "rpg " ] - [ utf8, 0x010d8f60, "ak-74-a " ] - [ utf8, 0x010d8f78, "walther-p5 " ] - [ utf8, 0x010d8f90, "pkm-rifle " ] - [ utf8, 0x010d8fa8, "heavy-gau19 " ] - [ utf8, 0x010d8fc0, "pirate-shield " ] - [ utf8, 0x010d8fd8, "baseball-grenade " ] - [ utf8, 0x010d8ff0, "dragunov-rifle " ] - [ utf8, 0x010d9008, "NO_ART_GROUP " ] - [ utf8, 0x010d9020, "NO_ART_GROUP " ] - [ utf8, 0x010d9038, "sw629-revolver " ] - [ utf8, 0x010d9050, "NO_ART_GROUP " ] - [ utf8, 0x010d9068, "colt-defender-pistol " ] - [ utf8, 0x010d9080, "ak-74-b " ] - [ utf8, 0x010d9098, "sight-scope " ] - [ utf8, 0x010d90b0, "t62-tank-mg-turret " ] - [ utf8, 0x010d90c8, "shade-weapon " ] - [ utf8, 0x010d90e0, "yt-cistern-map-rolled " ] - [ utf8, 0x010d90f8, "machine-gun " ] - [ utf8, 0x010d9110, "fn-fal-rifle " ] - [ utf8, 0x010d9128, "hk416 " ] - [ utf8, 0x010d9140, "mpa930 " ] - [ utf8, 0x010d9158, "taurus-sniper-pistol " ] - [ utf8, 0x010d9170, "beretta-burst-pistol " ] - [ utf8, 0x010d9188, "NO_ART_GROUP " ] - [ utf8, 0x010d91a0, "riot-shield-hvk " ] - [ utf8, 0x010d91b8, "baseball-grenade " ] - [ utf8, 0x010d91d0, "rpg_rocket " ] - [ utf8, 0x010d91e8, "t62-tank-mg-turret " ] - [ utf8, 0x010d9200, "t62-tank-mg-turret " ] - [ utf8, 0x010d9218, "grenade-pistol " ] - [ utf8, 0x010d9230, "t62-tank-mg-turret " ] - [ utf8, 0x010d9248, "t62-tank-mg-turret " ] - [ be32, 0x004de820, 0x39ce0018 ] # addi r14,r14,0x18 - [ be32, 0x004de828, 0x488e3b21 ] # bl SUB_00dc2348 - [ be32, 0x00dc2348, 0x3de0010d ] # lis r15,0x10d - [ be32, 0x00dc234c, 0x61ef8cd8 ] # ori r15,r15,0x8cd8 - [ be32, 0x00dc2350, 0x7c8f7214 ] # add r4,r15,r14 - [ be32, 0x00dc2354, 0x4e800020 ] # blr # taskmgr # active task # text - [ be32, 0x00a082c8, 0x484001e0 ] - [ be32, 0x00e084a8, 0x3c60011d ] - [ be32, 0x00e084ac, 0x6063f410 ] - [ be32, 0x00e084b0, 0x4bbffe1c ] # drawing # todo: link with active task bool - [ be32, 0x00737ed0, 0x486d05f4 ] - [ be32, 0x00e084c4, 0x3ca0013b ] - [ be32, 0x00e084c8, 0x60a5e594 ] - [ be32, 0x00e084cc, 0x8bc50000 ] - [ be32, 0x00e084d0, 0x2f9e0001 ] - [ be32, 0x00e084d4, 0x419e003c ] - [ be32, 0x00e084d8, 0x3ca0011d ] - [ be32, 0x00e084dc, 0x60a5f3f8 ] - [ be32, 0x00e084e0, 0x7fdef278 ] - [ be32, 0x00e084e4, 0x3fc04248 ] - [ be32, 0x00e084e8, 0x93c50000 ] - [ be32, 0x00e084ec, 0x3fc04422 ] - [ be32, 0x00e084f0, 0x63de8000 ] - [ be32, 0x00e084f4, 0x93c50004 ] - [ be32, 0x00e084f8, 0xc0250000 ] - [ be32, 0x00e084fc, 0xc0450004 ] - [ be32, 0x00e08500, 0x38a0ffff ] - [ be32, 0x00e08504, 0x3cc0011d ] - [ be32, 0x00e08508, 0x60c6f410 ] - [ be32, 0x00e0850c, 0x4bb9de3d ] - [ be32, 0x00e08510, 0x4b92f9c4 ] uc3_119_devplus: &uc3_119_devplus - [ be16, 0x00d9ea48, 0x202b ] # _+ - [ be32, 0x0112cb94, 0x01381d1e ] # base ptr - [ be32, 0x0112cb90, 0x00df5880 ] # str - [ be32, 0x0002f4c0, 0x38dc009f ] # vis - [ be32, 0x0112cb98, 0x00df5610 ] # str - [ be32, 0x0002f500, 0x38dc4acb ] # wireframe - [ be32, 0x0112cb9c, 0x00df5628 ] # str - [ be32, 0x0002f53c, 0x38dc4acc ] # see through - [ be32, 0x0112cba0, 0x00df5648 ] # str - [ be32, 0x0002f578, 0x38dc4acd ] # point - [ be32, 0x0112cba4, 0x00df7308 ] # str - [ be32, 0x0002f5b4, 0x38dc48e6 ] # post on spu - [ be32, 0x0112cba8, 0x00df6cf0 ] # str - [ be32, 0x0002f5f0, 0x38dc48c4 ] # dof - [ be32, 0x0112cbac, 0x00df6ed8 ] # str - [ be32, 0x0002f62c, 0x38dc48c1 ] # mb // overwrites itself - [ be32, 0x0112cbb0, 0x00da05c0 ] # str - [ be32, 0x0002f668, 0x38dc48f1 ] # red wireframe - [ be32, 0x0112cbb4, 0x00da05a8 ] # str - [ be32, 0x0002f6a4, 0x38dc48be ] # wireframe ball - [ be32, 0x0112cc74, 0x00da0590 ] # str - [ be32, 0x0112cc78, 0x011d0f90 ] # ptr show vox to Disable Death Zone - [ be32, 0x0112cc7c, 0x00da0530 ] # str - [ be32, 0x0112cc80, 0x0137f441 ] # ptr "Log Vox To SPU TTY" to Disable Death Collision - [ be32, 0x0112cc84, 0x00da0548 ] # str - [ be32, 0x0112cc88, 0x0120c5c0 ] # ptr "Include Rejected Vox" to Disable NPC Spawn - [ be32, 0x0112cc8c, 0x00da0570 ] # str - [ be32, 0x0112cc90, 0x01343f95 ] # ptr "Log Vox Lookups to TTY" to Make Invulnerable - [ be32, 0x0112cc64, 0x01343f84 ] # ptr - [ be32, 0x0112cc68, 0x00da05e0 ] # Disable Death Collision - [ be64, 0x00da0530, 0x44697361626c6520 ] - [ be64, 0x00da0538, 0x446561746820436f ] - [ be64, 0x00da053f, 0x6c6c6973696f6e00 ] # Disallow Npcs from Spawning - [ be64, 0x00da0548, 0x446973616c6c6f77 ] - [ be64, 0x00da0550, 0x204e706373206672 ] - [ be64, 0x00da0558, 0x6f6d20537061776e ] - [ be32, 0x00da0560, 0x696e6700 ] # Make Invulnerable - [ be64, 0x00da0570, 0x4d616b6520496e76 ] - [ be64, 0x00da0578, 0x756c6e657261626c ] - [ be16, 0x00da0580, 0x6500 ] # Enable Death Zone - [ be64, 0x00da0590, 0x456e61626c652044 ] - [ be64, 0x00da0598, 0x65617468205a6f6e ] - [ be16, 0x00da05a0, 0x6500 ] # Enable Wireframe Balls - [ be64, 0x00da05a8, 0x456e61626c652057 ] - [ be64, 0x00da05b0, 0x6972656672616d65 ] - [ be64, 0x00da05b8, 0x2042616c6c730000 ] # Enable Red Wireframe - [ be64, 0x00da05c0, 0x456e61626c652052 ] - [ be64, 0x00da05c8, 0x6564205769726566 ] - [ be32, 0x00da05d0, 0x72616d65 ] # NPC Model Scale - [ be64, 0x00da05e0, 0x4e5043204d6f6465 ] - [ be64, 0x00da05e8, 0x6c205363616c6500 ] uc3_119_lanmode: &uc3_119_lanmode - [ be32, 0x00a6308c, 0x48371e19 ] - [ be64, 0x00dd4d58, 0x000009298aab4a4b ] - [ be32, 0x00dd4ea4, 0x81c90320 ] - [ be32, 0x00dd4ea8, 0x2c8e0000 ] - [ be32, 0x00dd4eac, 0x4086002c ] - [ be32, 0x00dd4eb0, 0x3e0000dd ] - [ be32, 0x00dd4eb4, 0x62104d58 ] - [ be32, 0x00dd4eb8, 0x3de0011e ] - [ be32, 0x00dd4ebc, 0x61ef3ba4 ] - [ be32, 0x00dd4ec0, 0xea300000 ] - [ be32, 0x00dd4ec4, 0x1e510008 ] - [ be32, 0x00dd4ec8, 0xfa4f0000 ] - [ be32, 0x00dd4ecc, 0x3a800001 ] - [ be32, 0x00dd4ed0, 0x92890320 ] - [ be32, 0x00dd4ed4, 0x9aaf0008 ] - [ be32, 0x00dd4ed8, 0xea6f0000 ] - [ be32, 0x00dd4edc, 0x7eb29800 ] - [ be32, 0x00dd4ee0, 0x4196000c ] - [ be32, 0x00dd4ee4, 0x4bf993c5 ] - [ be32, 0x00dd4ee8, 0x92840000 ] - [ be32, 0x00dd4eec, 0x88090078 ] - [ be32, 0x00dd4ef0, 0x4e800020 ] uc3_fps_notes: &uc3_fps_notes "Haven't tested how this affects cutscenes." uc3_debugmenu_notes: &uc3_debugmenu_notes "L3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" uc3_mlaa_notes: &uc3_mlaa_notes "Allows for the use of Resolution Scaling in the title and improves performance.\nVersion 2.0 Fixes high levels of bloom in some areas. (1.10 and 1.19 Only)\nVersion 3.0 Fixes Crash in some multiplayer levels. (1.19 Only)" uc3_wcbperformance_notes: &uc3_wcbperformance_notes "Enable this patch if you are using \"Write Color Buffers\" to restore performance." uc3_gpulighting_notes: &uc3_gpulighting_notes "Uses GPU (RSX) path for lighting effects instead of SPU.\nFixes rendering of lighting effects that are broken via SPU path and greatly improves performance over it.\nThis path is incomplete and results in some missing effects such as Volumetric lighting." uc3_camshake_notes: &uc3_camshake_notes "Disables Camera Shake during gameplay.\nIn-Game-Cinematics are unaffected." uc3_zcull_notes: &uc3_zcull_notes "Enables rendering of Heat Wave effect under Approximate ZCull, normally works with Precise ZCull only, but Precise ZCull has a big speed impact" uc3_119title: &uc3_119title "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01176: [ 01.19 ] BCES01670: [ 01.19 ] BCES01692: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] NPEA00422: [ 01.19 ] NPUA80858: [ 01.19 ] BCUS99086: [ 01.19 ] BCAS25014: [ 01.19 ] BCAS25009: [ 01.19 ] uc3_110title: &uc3_110title "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] BCAS25014: [ 01.10 ] uc3_100title: &uc3_100title "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCES01176: [ 01.00 ] BCES01692: [ 01.00 ] BCUS98233: [ 01.00 ] uc3beta100_title: &uc3beta100_title "Uncharted 3: Drake's Deception Multiplayer Beta": NPUA70153: [ 01.00 ] NPHA80158: [ 01.00 ] BCET70034: [ 01.00 ] uc3beta104_title: &uc3beta104_title "Uncharted 3: Drake's Deception Multiplayer Beta": NPUA70153: [ 01.04 ] NPHA80158: [ 01.04 ] BCET70034: [ 01.04 ] uc3_subway_EU: &uc3_subway_EU "Uncharted 3: Drake's Deception Multiplayer": BCET70043: [ 01.00 ] uc3_subway_US: &uc3_subway_US "Uncharted 3: Drake's Deception Subway": NPUA70180: [ 01.00 ] uc3_kioskdemo: &uc3_kioskdemo "Uncharted 3: Drake's Deception Demo": NPUA70183: [ 01.00 ] uc3_USpreview: &uc3_USpreview "Uncharted 3: Drake's Deception Preview": BCUS98233: [ 01.00 ] PPU-49c96996b6f3c0b32422375978c41e0c7ed95183: "Unlock FPS": Games: *uc3_100title Author: "superepic31" Notes: *uc3_fps_notes Patch Version: 1.0 Patch: - [ load, *uc3_100_FPS ] "Disable in-built MLAA": Games: *uc3_100title Author: "Whatcookie" Notes: *uc3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *uc3_100_mlaa ] "Post-processing Modes": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_post ] "Disable Mesh Trimming": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_mesh ] "Disable SSAO": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_ssao ] "Disable Depth of Field": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dof ] "Performance (WCB)": Games: *uc3_100title Author: "ZEROx, illusion" Notes: *uc3_wcbperformance_notes Patch Version: 1.0 Patch: - [ load, *uc3_100_speed ] "Depth Buffer Viewport": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dbv ] "Depth Border Fix": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dbf ] "Enable GPU Lighting": Games: *uc3_100title Author: "ZEROx, illusion" Notes: *uc3_gpulighting_notes Patch Version: 1.0 Patch: - [ load, *uc3_100_db ] "Disable Camera Shake": Games: *uc3_100title Author: "illusion" Notes: *uc3_camshake_notes Patch Version: 1.0 Patch: - [ be16, 0x00806c88, 0x3800 ] "Debug Menu": Games: *uc3_100title Author: "dron_3, HdHereidme, illusion" Notes: *uc3_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00041e34, 0x419e ] PPU-48fa849dfeaef2f36ec042a576f29bda19ec1de0: "Disable in-built MLAA": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "Whatcookie" Notes: *uc3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_mlaa ] "Post-processing Modes": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_post ] "Disable Mesh Trimming": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_mesh ] "Disable SSAO": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_ssao ] "Disable Depth of Field": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dof ] "Performance (WCB)": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc3_wcbperformance_notes Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_speed ] "Depth Buffer Viewport": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dbv ] "Depth Border Fix": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dbf ] "Enable GPU Lighting": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc3_gpulighting_notes Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_db ] "Debug Menu": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "dron_3, HdHereidme, illusion" Notes: *uc3_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00041e34, 0x419e ] PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16: "Disable in-built MLAA": Games: *uc3_110title Author: "Whatcookie, ZEROx" Notes: *uc3_mlaa_notes Patch Version: 2.0 Patch: - [ load, *uc3_110_mlaa ] "Disable Motion Blur": Games: *uc3_110title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_mb ] "Disable Bloom": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_post ] "Disable Mesh Trimming": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_mesh ] "Disable SSAO": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_ssao ] "Disable Depth of Field": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dof ] "Performance (WCB)": Games: *uc3_110title Author: "ZEROx, illusion" Notes: *uc3_wcbperformance_notes Patch Version: 1.0 Patch: - [ load, *uc3_110_speed ] "Depth Buffer Viewport": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dbv ] "Depth Border Fix": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dbf ] "Enable GPU Lighting": Games: *uc3_110title Author: "ZEROx, illusion" Notes: *uc3_gpulighting_notes Patch Version: 1.0 Patch: - [ load, *uc3_110_db ] "Disable Camera Shake": Games: *uc3_110title Author: "illusion" Notes: *uc3_camshake_notes Patch Version: 1.0 Patch: - [ be16, 0x00812b44, 0x3800 ] "Debug Menu": Games: *uc3_110title Author: "dron_3, HdHereidme, illusion" Notes: *uc3_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00042624, 0x419e ] PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba: "Unlock FPS": Games: *uc3_119title Author: "superepic31" Notes: *uc3_fps_notes Patch Version: 1.0 Patch: - [ load, *uc3_119_FPS ] "Disable in-built MLAA": Games: *uc3_119title Author: "Whatcookie, ZEROx, illusion" Notes: *uc3_mlaa_notes Patch Version: 3.0 Patch: - [ load, *uc3_119_mlaa ] "Disable Motion Blur": Games: *uc3_119title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_mb ] "Disable Bloom": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_post ] "Disable Mesh Trimming": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_mesh ] "Disable SSAO": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_ssao ] "Disable Depth of Field": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dof ] "Performance (WCB)": Games: *uc3_119title Author: "ZEROx, illusion" Notes: *uc3_wcbperformance_notes Patch Version: 1.0 Patch: - [ load, *uc3_119_speed ] "Heat waves Approximate ZCull fix": Games: *uc3_119title Author: "ZEROx" Notes: *uc3_zcull_notes Patch Version: 1.0 Patch: - [ load, *uc3_119_zcull ] "Depth Buffer Viewport": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dbv ] "Depth Border Fix": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dbf ] "Enable GPU Lighting": Games: *uc3_119title Author: "ZEROx, illusion" Notes: *uc3_gpulighting_notes Patch Version: 1.0 Patch: - [ load, *uc3_119_db ] "Debug Menu": Games: *uc3_119title Author: "dron_3, HdHereidme, illusion, ZEROx, Skye" Notes: *uc3_debugmenu_notes Patch Version: 1.0 Patch: - [ load, *uc3_119_devmenu ] "Dev Menu Plus": Games: *uc3_119title Author: "illusion, Skye" Notes: "Replaces audio options with various debug features." Patch Version: 1.0 Patch: - [ load, *uc3_119_devplus ] "Disable Camera Shake": Games: *uc3_119title Author: "illusion" Notes: *uc3_camshake_notes Patch Version: 1.0 Patch: - [ be16, 0x008242cc, 0x3800 ] "Enable LAN Mode": Games: *uc3_119title Author: "illusion, ZEROx, Skye" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_lanmode ] "Skip Intro": Games: *uc3_119title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00043e2c, 0x480000dc ] "DEBUG: Replace Task With Test Tasks": Games: *uc3_119title Author: "illusion, icemesh" # SID Utils Notes: "Only enable this patch if you know what you are doing!!" Patch Version: 1.0 Patch: # *test-task-graph* - [ be32, 0x00a0d014, 0x3c80f0f3 ] - [ be32, 0x00a0d01c, 0x6084d6c8 ] - [ be32, 0x00a0b2c4, 0x3ca0f0f3 ] - [ be32, 0x00a0b2cc, 0x60a5d6c8 ] - [ be16, 0x0004417c, 0x4800 ] # test-tasks begin!! # SID("tasks") -> SID("test-tasks") // under debug group - [ be32, 0x009d0e84, 0x48421188 ] - [ be32, 0x00df200c, 0x81490000 ] - [ be32, 0x00df2010, 0x3d006772 ] - [ be32, 0x00df2014, 0x61083261 ] - [ be32, 0x00df2018, 0x7f885000 ] - [ be32, 0x00df201c, 0x409e0014 ] - [ be32, 0x00df2020, 0x3d002203 ] - [ be32, 0x00df2024, 0x6108c98c ] - [ be32, 0x00df2028, 0x91090000 ] - [ be32, 0x00df202c, 0x7d284b78 ] - [ be32, 0x00df2030, 0x81490000 ] - [ be32, 0x00df2034, 0x4bbdee54 ] "Infinite Health": Games: *uc3_119title Author: "CodeUnique3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00479cd8, 0x60000000 ] "Infinite Ammo": Games: *uc3_119title Author: "CodeUnique3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x006e4284, 0x60000000 ] PPU-e63051dc8ec0f9256f047f62a6abd0e955805419: "Bug Fix: Crash on Entering LAN MP Menu": Games: *uc3beta100_title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ byte, 0x0003e6c3, 0x00 ] "Disable Uncharted TV": Games: *uc3beta100_title Author: "illusion" Notes: "Fixes significant slowdown because the video is no longer hosted on the server." Patch Version: 1.0 Patch: - [ be16, 0x00700f42, 0x0000 ] # ret 0 - [ be16, 0x00700f50, 0x4800 ] # don't spawn video threads "Disable Camera Sprint": Games: *uc3beta100_title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0019e450, 0x98c30178 ] "Unlock Main Menu": Games: *uc3beta100_title Author: "illusion, ZEROx, Skye" Notes: Patch Version: 1.0 Patch: - [ be64, 0x00cea3d0, 0x000009298aab4a4b ] - [ be32, 0x007f8fc4, 0x484f131d ] - [ be32, 0x00cea2e0, 0x81c90320 ] - [ be32, 0x00cea2e4, 0x2c8e0000 ] - [ be32, 0x00cea2e8, 0x4086002c ] - [ be32, 0x00cea2ec, 0x3e0000ce ] - [ be32, 0x00cea2f0, 0x621041c0 ] - [ be32, 0x00cea2f4, 0x3de0010e ] - [ be32, 0x00cea2f8, 0x61ef319c ] - [ be32, 0x00cea2fc, 0xea306210 ] - [ be32, 0x00cea300, 0x1e510008 ] - [ be32, 0x00cea304, 0xfa4f6f8c ] - [ be32, 0x00cea308, 0x3a800001 ] - [ be32, 0x00cea30c, 0x92890320 ] - [ be32, 0x00cea310, 0x9aaf6f94 ] - [ be32, 0x00cea314, 0xea6f6f8c ] - [ be32, 0x00cea318, 0x7eb29800 ] - [ be32, 0x00cea31c, 0x4196000c ] - [ be32, 0x00cea320, 0x4bf993c5 ] - [ be32, 0x00cea324, 0x92840000 ] - [ be32, 0x00cea328, 0x88090078 ] - [ be32, 0x00cea32c, 0x4e800020 ] PPU-9584776e7fca409ed410f8a713832267020d8ac3: "Bug Fix: Crash on Entering LAN MP Menu": Games: *uc3beta104_title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ byte, 0x0003e563, 0x00 ] "Disable Uncharted TV": Games: *uc3beta104_title Author: "illusion" Notes: "Fixes crash after entering MP menu due to offline video streaming API." Patch Version: 1.0 Patch: - [ be16, 0x0070194e, 0x0000 ] # ret 0 - [ be16, 0x0070195c, 0x4800 ] # don't spawn video threads "Disable Sprint Camera": Games: *uc3beta104_title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0019e300, 0x98c30178 ] "Disable Camera Shake": Games: *uc3beta104_title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0076e440, 0x38000001 ] "Unlock Main Menu": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be64, 0x00d1e414, 0x000009298aab4a4b ] - [ be32, 0x007f9f20, 0x4852449d ] # bl SUB_00d1e3bc - [ be32, 0x00d1e3bc, 0x81c90320 ] # lwz r14,0x320(r9) - [ be32, 0x00d1e3c0, 0x2c8e0000 ] # cmpwi cr1,r14,0x0 - [ be32, 0x00d1e3c4, 0x4086002c ] # bne cr1,LAB_00d1e3f0 - [ be32, 0x00d1e3c8, 0x3e0000d1 ] # lis r16,0xd1 - [ be32, 0x00d1e3cc, 0x6210e40c ] # ori r16,r16,0xe40c - [ be32, 0x00d1e3d0, 0x3de00110 ] # lis r15,0x110 - [ be32, 0x00d1e3d4, 0x61efb828 ] # ori r15,r15,0xb828 - [ be32, 0x00d1e3d8, 0xea300008 ] # ld r17,0x8(r16)=>DAT_00d1e414 - [ be32, 0x00d1e3dc, 0x1e510008 ] # mulli r18,r17,0x8 - [ be32, 0x00d1e3e0, 0xfa4f0000 ] # std r18,0x0(r15)=>LAB_0011b828 - [ be32, 0x00d1e3e4, 0x3a800001 ] # li r20,0x1 - [ be32, 0x00d1e3e8, 0x92890320 ] # stw r20,0x320(r9) - [ be32, 0x00d1e3ec, 0x9aaf0008 ] # stb r21,0x8(r15)=>LAB_0011b830 - [ be32, 0x00d1e3f0, 0xea6f0000 ] # ld r19,0x0(r15)=>LAB_0011b828 - [ be32, 0x00d1e3f4, 0x7eb29800 ] # cmpd cr5,r18,r19 - [ be32, 0x00d1e3f8, 0x4196000c ] # beq cr5,LAB_00d1e404 - [ be32, 0x00d1e3fc, 0x4bf993b5 ] # bl FUN_00cb77b0 - [ be32, 0x00d1e400, 0x92840000 ] # stw r20,0x0(r4) - [ be32, 0x00d1e404, 0x88090078 ] # lbz r0,0x78(r9) - [ be32, 0x00d1e408, 0x4e800020 ] # blr "Disable Post on SPU": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: "Slight overbloom in some areas. Needs correction." Patch Version: 1.0 Patch: - [ be16, 0x00897644, 0x9b43 ] # post on spu = 0 "Disable Motion Blur": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x008975f8, 0x9b43 ] # mb = 0 "Disable Mesh Trimming": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x006b1cc0, 0x9949 ] # mesh trim = 0 "Disable SSAO": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x00897578, 0x9b43 ] # ssao = 0 "Disable Depth of Field": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x00897604, 0x9b43 ] # dof = 0 "Performance (WCB)": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: *uc3_wcbperformance_notes Patch Version: 1.0 Patch: - [ be16, 0x00897620, 0x9b83 ] # reload depth buffer = 0 "Depth Buffer Viewport": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x00897880, 0x9b63 ] # depth viewport = 1 "Depth Border Fix": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x008978c0, 0x9b83 ] # depth border = 0 "Enable GPU Lighting": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x008978cc, 0x9103 ] # spu lighting = 2 PPU-40958bda5885891f0a4eb69f2c87ed4942dfa5e7: "Enable GPU Lighting": Games: *uc3_kioskdemo Author: "illusion, ZEROx, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093ac18, 0x90e303ec ] "Disable in-built MLAA": Games: *uc3_kioskdemo Author: "Whatcookie, ZEROx, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be16, 0x0093a980, 0x9b83 ] "Unlock FPS": Games: *uc3_kioskdemo Author: "superepic31, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093a85c, 0x48000040 ] - [ be32, 0x0093a860, 0x3b6000da ] "Depth Buffer Viewport": Games: *uc3_kioskdemo Author: "ZEROx, illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093abcc, 0x9b6302f9 ] "Depth Border Fix": Games: *uc3_kioskdemo Author: "ZEROx, illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093ac0c, 0x9b83031d ] "Performance (WCB)": Games: *uc3_kioskdemo Author: "ZEROx, illusion, FlexBy" Notes: *uc3_wcbperformance_notes Patch Version: 1.0 Patch: - [ be32, 0x0093a960, 0x9b830081 ] "Disable Bloom": Games: *uc3_kioskdemo Author: "ZEROx, illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093a1e8, 0x39000003 ] "Disable Depth of Field": Games: *uc3_kioskdemo Author: "ZEROx, illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093a944, 0x9b83007a ] "Disable SSAO": Games: *uc3_kioskdemo Author: "ZEROx, illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093a8c0, 0x9b830057 ] "Disable Motion Blur": Games: *uc3_kioskdemo Author: "ZEROx, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x007719ec, 0x480000c4 ] "Disable Mesh Trimming": Games: *uc3_kioskdemo Author: "ZEROx, illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0073ea7c, 0x980b0004 ] "Debug Menu": Games: *uc3_kioskdemo Author: "dron_3, HdHereidme, FlexBy" Notes: *uc3_debugmenu_notes Patch Version: 1.0 Patch: - [ be32, 0x0072f5c0, 0x38000001 ] - [ be32, 0x0072f5c4, 0x980b2163 ] PPU-f986a163b81248b801709f0c5bb427c090b40dc7: "Debug Menu": Games: *uc3_subway_EU Author: "dron_3, HdHereidme, FlexBy" Notes: *uc3_debugmenu_notes Patch Version: 1.0 Patch: - [ be32, 0x007312bc, 0x38000001 ] - [ be32, 0x007312c0, 0x980b2163 ] PPU-50ce7f4553ace724111440a399b02cbfd045a2b1: "Debug Menu": Games: *uc3_subway_US Author: "dron_3, HdHereidme, FlexBy" Notes: *uc3_debugmenu_notes Patch Version: 1.0 Patch: - [ be32, 0x007313e0, 0x38000001 ] - [ be32, 0x007313e4, 0x980b2163 ] PPU-0ff0b00602e5ffc67f32ab69840bbb2c7df735fe: "Debug Menu": Games: *uc3_USpreview Author: "dron_3, HdHereidme, FlexBy" Notes: *uc3_debugmenu_notes Patch Version: 1.0 Patch: - [ be32, 0x0072ee5c, 0x38000001 ] - [ be32, 0x0072ee60, 0x980b2163 ] "Enable GPU Lighting": Games: *uc3_USpreview Author: "illusion, ZEROx, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093a8c4, 0x90e303ec ] "Disable in-built MLAA": Games: *uc3_USpreview Author: "Whatcookie, ZEROx, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be16, 0x0093a62c, 0x9b83 ] "Unlock FPS": Games: *uc3_USpreview Author: "superepic31, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093a508, 0x48000040 ] - [ be32, 0x0093a50c, 0x3b6000da ] "Depth Buffer Viewport": Games: *uc3_USpreview Author: "ZEROx, illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093a878, 0x9b6302f9 ] "Depth Border Fix": Games: *uc3_USpreview Author: "ZEROx, illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093a8b8, 0x9b83031d ] "Performance (WCB)": Games: *uc3_USpreview Author: "ZEROx, illusion, FlexBy" Notes: *uc3_wcbperformance_notes Patch Version: 1.0 Patch: - [ be32, 0x0093a60c, 0x9b830081 ] "Disable Bloom": Games: *uc3_USpreview Author: "ZEROx, illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00939e94, 0x39000003 ] "Disable Depth of Field": Games: *uc3_USpreview Author: "ZEROx, illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093a5f0, 0x9b83007a ] "Disable SSAO": Games: *uc3_USpreview Author: "ZEROx, illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093a56c, 0x9b830057 ] "Disable Motion Blur": Games: *uc3_USpreview Author: "ZEROx, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00771284, 0x480000c4 ] "Disable Mesh Trimming": Games: *uc3_USpreview Author: "ZEROx, illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0073e318, 0x980b0004 ]