(Added note about upscaling on weak GPUs) |
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Line 8: | Line 8: | ||
|genre = Action, Adventure, Third-person shooter, Platform | |genre = Action, Adventure, Third-person shooter, Platform | ||
|modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BCES00509, BCES00727, BCES00757, BCUS98123, BCJS30035, NPEA00364, NPEA00365, NPUA80698, NPHA80194 | |gameid = {{gameid|id=BCES00509, BCES00727, BCES00757, BCUS98123, BCJS30035, BCAS20097, NPEA00364, NPEA00365, NPUA80698, NPHA80194|ird=Yes}}, {{gameid|oid=BCKS10086, NPEA00369|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90055, NPUA70092, NPJA90127|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET70015, NPUA70051|oid=NPUA70049|ird=NA}} | ||
|internal resolution = 1280x720 | |||
}} | }} | ||
Line 20: | Line 21: | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 28: | Line 29: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 45: | Line 42: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = Auto<!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = Auto<!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 51: | Line 48: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 76: | Line 79: | ||
|asynchronous texture streaming notes = Improves performance depending on the GPU. Causes graphical issues without Read Depth Buffers enabled. | |asynchronous texture streaming notes = Improves performance depending on the GPU. Causes graphical issues without Read Depth Buffers enabled. | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 105: | Line 108: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 115: | Line 123: | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = On<!-- On, Off --> | |accurate rsx reservation access = On<!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = Prevents random freezing/crashing while playing the game. | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
Line 144: | Line 152: | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 151: | Line 161: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
<!-- Recommended patches --> | |||
|highly recommended patch = Disable SPU Post-processing, Disable Mesh Trimming, Enable GPU Lighting<!-- Mention patch names --> | |||
|highly recommended patch notes = Improves performance and allows Resolution Scaling to work properly. | |||
|recommended patch = Disable Motion Blur, Skip Intro<!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Line 169: | Line 182: | ||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
Upscaling in this game can be quite GPU intensive. If you have a weak GPU (for example 1050, 1050ti, 1650 etc), it is recommended to play the game at default resolution scaling. Expect lower FPS if upscaling above 100% on such GPUs. | * Upscaling in this game can be quite GPU intensive. If you have a weak GPU (for example 1050, 1050ti, 1650 etc), it is recommended to play the game at default resolution scaling. Expect lower FPS if upscaling above 100% on such GPUs. | ||
* White boxes will appear on the screen if the patch '''Disable SPU Post-processing''' is enabled and resolution scale is left at 100%. Only use the patch if you're upscaling. | |||
{{netplay | {{netplay | ||
|gamever | |gamever = 1.09 | ||
|connect | |rpcs3 version = N/A | ||
|lobbies | |connect = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |match = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes = | |features = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | }} | ||
Line 183: | Line 199: | ||
|type = PPU | |type = PPU | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | Anchors: | ||
# Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | ||
Line 208: | Line 224: | ||
uc2_Disc_100_mesh: &uc2_Disc_100_mesh | uc2_Disc_100_mesh: &uc2_Disc_100_mesh | ||
- [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming (mem address: 0x0f995d0) | - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming (mem address: 0x0f995d0) | ||
uc2_Disc_100_ref: &uc2_Disc_100_ref | |||
- [ be32, 0x0006a958, 0x38000001 ] # Reflections | |||
- [ be32, 0x0077f970, 0x3a400001 ] # Heat waves | |||
uc2_Disc_100_mb: &uc2_Disc_100_mb | uc2_Disc_100_mb: &uc2_Disc_100_mb | ||
- [ | - [ byte, 0x0075a7e4, 0x41 ] # Motion blur (mem address: 0x0e9b64f) | ||
- [ byte, 0x0075b454, 0x40 ] | |||
uc2_Disc_100_vmb: &uc2_Disc_100_vmb | uc2_Disc_100_vmb: &uc2_Disc_100_vmb | ||
Line 237: | Line 258: | ||
uc2_Disc_109_mesh: &uc2_Disc_109_mesh | uc2_Disc_109_mesh: &uc2_Disc_109_mesh | ||
- [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming (mem address: 0x0f9bfd0) | - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming (mem address: 0x0f9bfd0) | ||
uc2_Disc_109_ref: &uc2_Disc_109_ref | |||
- [ be32, 0x000688f4, 0x38000001 ] # Reflections | |||
- [ be32, 0x0077e1e8, 0x3a400001 ] # Heat waves | |||
uc2_Disc_109_mb: &uc2_Disc_109_mb | uc2_Disc_109_mb: &uc2_Disc_109_mb | ||
- [ | - [ byte, 0x00758ff4, 0x41 ] # Motion blur (mem address: 0x0e9c24f) | ||
- [ byte, 0x00759c64, 0x40 ] | |||
uc2_Disc_109_vmb: &uc2_Disc_109_vmb | uc2_Disc_109_vmb: &uc2_Disc_109_vmb | ||
Line 266: | Line 292: | ||
uc2_PSN_mesh: &uc2_PSN_mesh | uc2_PSN_mesh: &uc2_PSN_mesh | ||
- [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming (mem address: 0x0f9bfd0) | - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming (mem address: 0x0f9bfd0) | ||
uc2_PSN_ref: &uc2_PSN_ref | |||
- [ be32, 0x00071b0c, 0x38000001 ] # Reflections | |||
- [ be32, 0x00786508, 0x3a400001 ] # Heat waves | |||
uc2_PSN_mb: &uc2_PSN_mb | uc2_PSN_mb: &uc2_PSN_mb | ||
- [ | - [ byte, 0x00758f74, 0x41 ] # Motion blur (mem address: 0x0e9c24f) | ||
- [ byte, 0x00759be4, 0x40 ] | |||
uc2_PSN_vmb: &uc2_PSN_vmb | uc2_PSN_vmb: &uc2_PSN_vmb | ||
Line 314: | Line 345: | ||
uc2_spulighting_notes: &uc2_spulighting_notes | uc2_spulighting_notes: &uc2_spulighting_notes | ||
"Improves performance slightly by using GPU path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues." | "Improves performance slightly by using GPU path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues." | ||
uc2_water_ref_notes: &uc2_water_ref_notes | |||
"Version 1.0 - Fixes flickering water reflections under Approximate ZCull, normally this effect requires Precise ZCull, but Precise ZCull has a big speed impact.\nVErsion 2.0 - Enables rendering of Heat Wave effect under Approximate ZCull, again, normally works with Precise ZCull only." | |||
uc2_disc100title: &uc2_disc100title | |||
"Uncharted 2: Among Thieves": | |||
BCES00509: [ 01.00 ] | |||
BCES00727: [ 01.00 ] | |||
BCES00757: [ 01.00 ] | |||
BCJS30035: [ 01.00 ] | |||
BCAS20097: [ 01.00 ] | |||
uc2_disc109title: &uc2_disc109title | |||
"Uncharted 2: Among Thieves": | |||
BCES00509: [ 01.09 ] | |||
BCES00727: [ 01.09 ] | |||
BCES00757: [ 01.09 ] | |||
BCUS98123: [ 01.09 ] | |||
BCJS30035: [ 01.09 ] | |||
BCAS20097: [ 01.09 ] | |||
uc2_PSN110title: &uc2_PSN110title | |||
"Uncharted 2: Among Thieves": | |||
NPEA00364: [ 01.10 ] | |||
NPEA00365: [ 01.10 ] | |||
NPUA80698: [ 01.10 ] | |||
NPHA80194: [ 01.10 ] | |||
PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: | PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: | ||
"60 FPS": | "60 FPS": | ||
Games: | Games: *uc2_disc100title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: *uc2_60fps_notes | Notes: *uc2_60fps_notes | ||
Line 330: | Line 382: | ||
- [ load, *uc2_Disc_100_60FPS ] | - [ load, *uc2_Disc_100_60FPS ] | ||
"Unlock FPS": | "Unlock FPS": | ||
Games: | Games: *uc2_disc100title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: *uc2_unlockedfps_notes | Notes: *uc2_unlockedfps_notes | ||
Line 343: | Line 390: | ||
- [ load, *uc2_Disc_100_UnlockFPS ] | - [ load, *uc2_Disc_100_UnlockFPS ] | ||
"Disable SSAO": | "Disable SSAO": | ||
Games: | Games: *uc2_disc100title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Line 355: | Line 397: | ||
- [ load, *uc2_Disc_100_ssao ] | - [ load, *uc2_Disc_100_ssao ] | ||
"Disable Depth of Field": | "Disable Depth of Field": | ||
Games: | Games: *uc2_disc100title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Line 367: | Line 404: | ||
- [ load, *uc2_Disc_100_dof ] | - [ load, *uc2_Disc_100_dof ] | ||
"Disable SPU Post-processing": | "Disable SPU Post-processing": | ||
Games: | Games: *uc2_disc100title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: *uc2_spupost_notes | Notes: *uc2_spupost_notes | ||
Line 379: | Line 411: | ||
- [ load, *uc2_Disc_100_post ] | - [ load, *uc2_Disc_100_post ] | ||
"Enable GPU Lighting": | "Enable GPU Lighting": | ||
Games: | Games: *uc2_disc100title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: *uc2_spulighting_notes | Notes: *uc2_spulighting_notes | ||
Line 391: | Line 418: | ||
- [ load, *uc2_Disc_100_light ] | - [ load, *uc2_Disc_100_light ] | ||
"Disable Mesh Trimming": | "Disable Mesh Trimming": | ||
Games: | Games: *uc2_disc100title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Line 403: | Line 425: | ||
- [ load, *uc2_Disc_100_mesh ] | - [ load, *uc2_Disc_100_mesh ] | ||
"Disable Motion Blur": | "Disable Motion Blur": | ||
Games: | Games: *uc2_disc100title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Line 415: | Line 432: | ||
- [ load, *uc2_Disc_100_mb ] | - [ load, *uc2_Disc_100_mb ] | ||
"Disable Velocity Motion Blur": | "Disable Velocity Motion Blur": | ||
Games: | Games: *uc2_disc100title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Line 426: | Line 438: | ||
Patch: | Patch: | ||
- [ load, *uc2_Disc_100_vmb ] | - [ load, *uc2_Disc_100_vmb ] | ||
"Approximate ZCull graphic fixes": | |||
Games: *uc2_disc100title | |||
Author: "ZEROx" | |||
Notes: *uc2_water_ref_notes | |||
Patch Version: 2.0 | |||
Patch: | |||
- [ load, *uc2_Disc_100_ref ] | |||
"Debug Menu": | "Debug Menu": | ||
Games: | Games: *uc2_disc100title | ||
Author: "dron_3, HdHereidme, illusion" | Author: "dron_3, HdHereidme, illusion" | ||
Notes: *uc2_debugmenu_notes | Notes: *uc2_debugmenu_notes | ||
Line 440: | Line 454: | ||
- [ be32, 0x00062e10, 0x60000000 ] # Don't pause on Select button | - [ be32, 0x00062e10, 0x60000000 ] # Don't pause on Select button | ||
"Bug Fix: Quit to Menu Crash": # TODO: Port to PSN version | "Bug Fix: Quit to Menu Crash": # TODO: Port to PSN version | ||
Games: | Games: *uc2_disc100title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: *uc2_quitcrashfix_notes | Notes: *uc2_quitcrashfix_notes | ||
Line 458: | Line 467: | ||
- [ be32, 0x0077f130, 0x4e800020 ] # Return | - [ be32, 0x0077f130, 0x4e800020 ] # Return | ||
"Skip Intro": | "Skip Intro": | ||
Games: | Games: *uc2_disc100title | ||
Author: "illusion, ZEROx" | Author: "illusion, ZEROx" | ||
Notes: | Notes: | ||
Line 575: | Line 579: | ||
PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: | PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: | ||
"60 FPS": | "60 FPS": | ||
Games: | Games: *uc2_disc109title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: *uc2_60fps_notes | Notes: *uc2_60fps_notes | ||
Line 589: | Line 587: | ||
- [ load, *uc2_Disc_109_60FPS ] | - [ load, *uc2_Disc_109_60FPS ] | ||
"Unlock FPS": | "Unlock FPS": | ||
Games: | Games: *uc2_disc109title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: *uc2_unlockedfps_notes | Notes: *uc2_unlockedfps_notes | ||
Line 603: | Line 595: | ||
- [ load, *uc2_Disc_109_UnlockFPS ] | - [ load, *uc2_Disc_109_UnlockFPS ] | ||
"Disable SSAO": | "Disable SSAO": | ||
Games: | Games: *uc2_disc109title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Line 616: | Line 602: | ||
- [ load, *uc2_Disc_109_ssao ] | - [ load, *uc2_Disc_109_ssao ] | ||
"Disable Depth of Field": | "Disable Depth of Field": | ||
Games: | Games: *uc2_disc109title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Line 629: | Line 609: | ||
- [ load, *uc2_Disc_109_dof ] | - [ load, *uc2_Disc_109_dof ] | ||
"Disable SPU Post-processing": | "Disable SPU Post-processing": | ||
Games: | Games: *uc2_disc109title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: *uc2_spupost_notes | Notes: *uc2_spupost_notes | ||
Line 642: | Line 616: | ||
- [ load, *uc2_Disc_109_post ] | - [ load, *uc2_Disc_109_post ] | ||
"Enable GPU Lighting": | "Enable GPU Lighting": | ||
Games: | Games: *uc2_disc109title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: *uc2_spulighting_notes | Notes: *uc2_spulighting_notes | ||
Line 655: | Line 623: | ||
- [ load, *uc2_Disc_109_light ] | - [ load, *uc2_Disc_109_light ] | ||
"Disable Mesh Trimming": | "Disable Mesh Trimming": | ||
Games: | Games: *uc2_disc109title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Line 668: | Line 630: | ||
- [ load, *uc2_Disc_109_mesh ] | - [ load, *uc2_Disc_109_mesh ] | ||
"Disable Motion Blur": | "Disable Motion Blur": | ||
Games: | Games: *uc2_disc109title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Line 681: | Line 637: | ||
- [ load, *uc2_Disc_109_mb ] | - [ load, *uc2_Disc_109_mb ] | ||
"Disable Velocity Motion Blur": | "Disable Velocity Motion Blur": | ||
Games: | Games: *uc2_disc109title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Line 693: | Line 643: | ||
Patch: | Patch: | ||
- [ load, *uc2_Disc_109_vmb ] | - [ load, *uc2_Disc_109_vmb ] | ||
"Approximate ZCull graphic fixes": | |||
Games: *uc2_disc109title | |||
Author: "ZEROx" | |||
Notes: *uc2_water_ref_notes | |||
Patch Version: 2.0 | |||
Patch: | |||
- [ load, *uc2_Disc_109_ref ] | |||
"Debug Menu": | "Debug Menu": | ||
Games: | Games: *uc2_disc109title | ||
Author: "dron_3, HdHereidme" | Author: "dron_3, HdHereidme" | ||
Notes: *uc2_debugmenu_notes | Notes: *uc2_debugmenu_notes | ||
Line 707: | Line 658: | ||
- [ be16, 0x00023c0c, 0x419e ] | - [ be16, 0x00023c0c, 0x419e ] | ||
"Bug Fix: Quit to Menu Crash": # TODO: port to PSN ver | "Bug Fix: Quit to Menu Crash": # TODO: port to PSN ver | ||
Games: | Games: *uc2_disc109title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: *uc2_quitcrashfix_notes | Notes: *uc2_quitcrashfix_notes | ||
Line 726: | Line 671: | ||
- [ be32, 0x00b31118, 0x4e800020 ] # Return | - [ be32, 0x00b31118, 0x4e800020 ] # Return | ||
"Skip Intro": | "Skip Intro": | ||
Games: | Games: *uc2_disc109title | ||
Author: "illusion, ZEROx" | Author: "illusion, ZEROx" | ||
Notes: | Notes: | ||
Line 738: | Line 677: | ||
Patch: | Patch: | ||
- [ be32, 0x00026e08, 0x48000e40 ] | - [ be32, 0x00026e08, 0x48000e40 ] | ||
"Infinite Ammo": | |||
Games: *uc2_disc109title | |||
Author: "Hiei-YYH" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0086e0d8, 0x396b0000 ] | |||
"Infinite Health": | |||
Games: *uc2_disc109title | |||
Author: "Hiei-YYH" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00aea8e0, 0x80030030 ] | |||
- [ be32, 0x00aea8e4, 0x9003002c ] | |||
- [ be32, 0x00aea8e8, 0x4e800020 ] | |||
- [ be32, 0x0009f658, 0x48a4b289 ] | |||
PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: | PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: | ||
"60 FPS": | "60 FPS": | ||
Games: | Games: *uc2_PSN110title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: *uc2_60fps_notes | Notes: *uc2_60fps_notes | ||
Line 754: | Line 705: | ||
- [ load, *uc2_PSN_60FPS ] | - [ load, *uc2_PSN_60FPS ] | ||
"Unlock FPS": | "Unlock FPS": | ||
Games: | Games: *uc2_PSN110title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: *uc2_unlockedfps_notes | Notes: *uc2_unlockedfps_notes | ||
Line 767: | Line 713: | ||
- [ load, *uc2_PSN_UnlockFPS ] | - [ load, *uc2_PSN_UnlockFPS ] | ||
"Disable SSAO": | "Disable SSAO": | ||
Games: | Games: *uc2_PSN110title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Line 779: | Line 720: | ||
- [ load, *uc2_PSN_ssao ] | - [ load, *uc2_PSN_ssao ] | ||
"Disable Depth of Field": | "Disable Depth of Field": | ||
Games: | Games: *uc2_PSN110title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Line 791: | Line 727: | ||
- [ load, *uc2_PSN_dof ] | - [ load, *uc2_PSN_dof ] | ||
"Disable SPU Post-processing": | "Disable SPU Post-processing": | ||
Games: | Games: *uc2_PSN110title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: *uc2_spupost_notes | Notes: *uc2_spupost_notes | ||
Line 803: | Line 734: | ||
- [ load, *uc2_PSN_post ] | - [ load, *uc2_PSN_post ] | ||
"Enable GPU Lighting": | "Enable GPU Lighting": | ||
Games: | Games: *uc2_PSN110title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: *uc2_spulighting_notes | Notes: *uc2_spulighting_notes | ||
Line 815: | Line 741: | ||
- [ load, *uc2_PSN_light ] | - [ load, *uc2_PSN_light ] | ||
"Disable Mesh Trimming": | "Disable Mesh Trimming": | ||
Games: | Games: *uc2_PSN110title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Line 827: | Line 748: | ||
- [ load, *uc2_PSN_mesh ] | - [ load, *uc2_PSN_mesh ] | ||
"Disable Motion Blur": | "Disable Motion Blur": | ||
Games: | Games: *uc2_PSN110title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Line 839: | Line 755: | ||
- [ load, *uc2_PSN_mb ] | - [ load, *uc2_PSN_mb ] | ||
"Disable Velocity Motion Blur": | "Disable Velocity Motion Blur": | ||
Games: | Games: *uc2_PSN110title | ||
Author: "ZEROx, illusion" | Author: "ZEROx, illusion" | ||
Notes: | Notes: | ||
Line 850: | Line 761: | ||
Patch: | Patch: | ||
- [ load, *uc2_PSN_vmb ] | - [ load, *uc2_PSN_vmb ] | ||
"Approximate ZCull graphic fixes": | |||
Games: *uc2_PSN110title | |||
Author: "ZEROx" | |||
Notes: *uc2_water_ref_notes | |||
Patch Version: 2.0 | |||
Patch: | |||
- [ load, *uc2_PSN_ref ] | |||
"Debug Menu": | "Debug Menu": | ||
Games: | Games: *uc2_PSN110title | ||
Author: "dron_3, HdHereidme, illusion" | Author: "dron_3, HdHereidme, illusion" | ||
Notes: *uc2_debugmenu_notes | Notes: *uc2_debugmenu_notes | ||
Line 863: | Line 776: | ||
- [ be16, 0x000244e0, 0x419e ] | - [ be16, 0x000244e0, 0x419e ] | ||
"Skip Intro": | "Skip Intro": | ||
Games: | Games: *uc2_PSN110title | ||
Author: "illusion, ZEROx" | Author: "illusion, ZEROx" | ||
Notes: | Notes: | ||
Line 968: | Line 876: | ||
Patch: | Patch: | ||
- [ be16, 0x00097a18, 0x98c3 ] # Demo doesn't have check. FPS text is disabled by default + DECR infinite loading | - [ be16, 0x00097a18, 0x98c3 ] # Demo doesn't have check. FPS text is disabled by default + DECR infinite loading | ||
PPU-01d36e8241041ebf13e7ba819590f487303bb4cc: | |||
"Debug Menu": | |||
Games: | |||
"Uncharted 2: Among Thieves Closed Beta": | |||
BCET70015: [ 01.00 ] | |||
Author: "dron_3, HdHereidme, FlexBy" | |||
Notes: *uc2_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x000243d4, 0x419e ] | |||
PPU-73a099fedff40805b586273265a52e7e037b6bdf: | |||
"Debug Menu": | |||
Games: | |||
"Uncharted 2: Among Thieves Public Beta": | |||
BCET70015: [ 01.00 ] | |||
Author: "dron_3, HdHereidme, FlexBy" | |||
Notes: *uc2_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x00023c1c, 0x419e ] | |||
}} | }} |
Latest revision as of 21:32, 19 April 2024
Uncharted 2: Among Thieves | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Series | Uncharted |
Release date(s) | NA October 13, 2009 AU October 15, 2009 EU October 16, 2009 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Third-person shooter, Platform |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCES00509 (IRD), BCES00727 (IRD), BCES00757 (IRD), BCUS98123 (IRD), BCJS30035 (IRD), BCAS20097 (IRD), NPEA00364, NPEA00365, NPUA80698, NPHA80194, BCKS10086, NPEA00369 Demo NPEA90055, NPUA70092, NPJA90127 Beta BCET70015, NPUA70051, NPUA70049 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Uncharted 2: Among Thieves is the second game in the Uncharted series, and is set two years after the events of Uncharted: Drake's Fortune. The single-player story follows Nathan Drake, who partners with Chloe Frazer and Elena Fisher, as they search for the Cintamani Stone and Shambhala, whilst battling a mercenary group led by Zoran Lazarević and Harry Flynn.
Development for game began immediately following the critical and commercial success of the first entry. The development team drew inspiration from explorer Marco Polo, and specifically, from his expeditions through archipelagos and eastern Asia. Naughty Dog also aimed to improve the game's proprietary engine, creating the game to run exclusively on the company's Naughty Engine 2.0 system. This allowed the developers to record extensive motion capture and more in-game cinematic sequences, as well as include an online multiplayer component; a first for the series.
The game received universal acclaim from critics for its elaborate set pieces, character design, storytelling, graphics, technical innovation, and gameplay mechanics. It received Game of the Year accolades from numerous publications and award events, and is considered to be one of the greatest video games ever made, and among the most significant titles for the seventh console generation. It also enjoyed great commercial success, with over six million copies sold worldwide. The game was followed by a sequel titled Uncharted 3: Drake's Deception in 2011, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | Auto | Changing to anything other than Auto causes graphical issues. |
Resolution scale threshold | 160 x 160 | Fixes bloom artifacts when using Resolution scaling above 100%. |
Write color buffers | On | Fixes some overly bright scenes. |
Multithreaded RSX | On | Improves performance. |
Asynchronous texture streaming | On | Improves performance depending on the GPU. Causes graphical issues without Read Depth Buffers enabled. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | Prevents random freezing/crashing while playing the game. |
Read depth buffers | On | Fixes flickering. Required only if you are using Async Texture Streaming. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Recommended patches
Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.
Recommendation | Patch name | Notes |
---|---|---|
Highly recommended patch | Disable SPU Post-processing, Disable Mesh Trimming, Enable GPU Lighting | Improves performance and allows Resolution Scaling to work properly. |
Recommended patch | Disable Motion Blur, Skip Intro |
Known Issues
There are no reported issues with this title.
Special Notes
- Upscaling in this game can be quite GPU intensive. If you have a weak GPU (for example 1050, 1050ti, 1650 etc), it is recommended to play the game at default resolution scaling. Expect lower FPS if upscaling above 100% on such GPUs.
- White boxes will appear on the screen if the patch Disable SPU Post-processing is enabled and resolution scale is left at 100%. Only use the patch if you're upscaling.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.09 | N/A | No | No | No | No | Not available |
Patches
Anchors: # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. # Since we only change store reg, no need to patch the rest. uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9b5fb) uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9b5fb) uc2_Disc_100_ssao: &uc2_Disc_100_ssao - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO (mem address: 0x0e9b642) uc2_Disc_100_dof: &uc2_Disc_100_dof - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field (mem address: 0x0e9b651) uc2_Disc_100_post: &uc2_Disc_100_post - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9b668) uc2_Disc_100_light: &uc2_Disc_100_light - [ be16, 0x000c962c, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9b964) - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9b965) uc2_Disc_100_mesh: &uc2_Disc_100_mesh - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming (mem address: 0x0f995d0) uc2_Disc_100_ref: &uc2_Disc_100_ref - [ be32, 0x0006a958, 0x38000001 ] # Reflections - [ be32, 0x0077f970, 0x3a400001 ] # Heat waves uc2_Disc_100_mb: &uc2_Disc_100_mb - [ byte, 0x0075a7e4, 0x41 ] # Motion blur (mem address: 0x0e9b64f) - [ byte, 0x0075b454, 0x40 ] uc2_Disc_100_vmb: &uc2_Disc_100_vmb - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9b894) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9c1fb) uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9c1fb) uc2_Disc_109_ssao: &uc2_Disc_109_ssao - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO (mem address: 0x0e9c242) uc2_Disc_109_dof: &uc2_Disc_109_dof - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field (mem address: 0x0e9c251) uc2_Disc_109_post: &uc2_Disc_109_post - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9c268) uc2_Disc_109_light: &uc2_Disc_109_light - [ be16, 0x000c2ad0, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9c564) - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9c565) uc2_Disc_109_mesh: &uc2_Disc_109_mesh - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming (mem address: 0x0f9bfd0) uc2_Disc_109_ref: &uc2_Disc_109_ref - [ be32, 0x000688f4, 0x38000001 ] # Reflections - [ be32, 0x0077e1e8, 0x3a400001 ] # Heat waves uc2_Disc_109_mb: &uc2_Disc_109_mb - [ byte, 0x00758ff4, 0x41 ] # Motion blur (mem address: 0x0e9c24f) - [ byte, 0x00759c64, 0x40 ] uc2_Disc_109_vmb: &uc2_Disc_109_vmb - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9c494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_PSN_60FPS: &uc2_PSN_60FPS - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9c1fb) uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9c1fb) uc2_PSN_ssao: &uc2_PSN_ssao - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO (mem address: 0x0e9c242) uc2_PSN_dof: &uc2_PSN_dof - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field (mem address: 0x0e9c251) uc2_PSN_post: &uc2_PSN_post - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9c268) uc2_PSN_light: &uc2_PSN_light - [ be16, 0x000c2f98, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9c564) - [ be16, 0x000c2f9c, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9c565) uc2_PSN_mesh: &uc2_PSN_mesh - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming (mem address: 0x0f9bfd0) uc2_PSN_ref: &uc2_PSN_ref - [ be32, 0x00071b0c, 0x38000001 ] # Reflections - [ be32, 0x00786508, 0x3a400001 ] # Heat waves uc2_PSN_mb: &uc2_PSN_mb - [ byte, 0x00758f74, 0x41 ] # Motion blur (mem address: 0x0e9c24f) - [ byte, 0x00759be4, 0x40 ] uc2_PSN_vmb: &uc2_PSN_vmb - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9c494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Demo_60FPS: &uc2_Demo_60FPS - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit) uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit) uc2_Demo_ssao: &uc2_Demo_ssao - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO uc2_Demo_dof: &uc2_Demo_dof - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field uc2_Demo_post: &uc2_Demo_post - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU uc2_Demo_light: &uc2_Demo_light - [ be16, 0x000c987c, 0x9b83 ] # Disable SPU lighting - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for GPU lighting uc2_Demo_mesh: &uc2_Demo_mesh - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming uc2_Demo_mb: &uc2_Demo_mb - [ be16, 0x000c9610, 0x9b83 ] # Motion blur uc2_Demo_vmb: &uc2_Demo_vmb - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur uc2_debugmenu_notes: &uc2_debugmenu_notes "Enable Debug (DECR) Console mode to unlock full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" uc2_quitcrashfix_notes: &uc2_quitcrashfix_notes "Fixes a rare bug where quitting to menu causes a game crash." uc2_spupost_notes: &uc2_spupost_notes "Fixes green graphics when using Resolution Scaling. Do not use this patch if you're not upscaling, it'll introduce white squared artifacts in areas throughout the game." uc2_60fps_notes: &uc2_60fps_notes "Allows framerates of up to 60 FPS." uc2_unlockedfps_notes: &uc2_unlockedfps_notes "Completely unlocks the framerate." uc2_spulighting_notes: &uc2_spulighting_notes "Improves performance slightly by using GPU path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues." uc2_water_ref_notes: &uc2_water_ref_notes "Version 1.0 - Fixes flickering water reflections under Approximate ZCull, normally this effect requires Precise ZCull, but Precise ZCull has a big speed impact.\nVErsion 2.0 - Enables rendering of Heat Wave effect under Approximate ZCull, again, normally works with Precise ZCull only." uc2_disc100title: &uc2_disc100title "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] BCJS30035: [ 01.00 ] BCAS20097: [ 01.00 ] uc2_disc109title: &uc2_disc109title "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] BCJS30035: [ 01.09 ] BCAS20097: [ 01.09 ] uc2_PSN110title: &uc2_PSN110title "Uncharted 2: Among Thieves": NPEA00364: [ 01.10 ] NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] NPHA80194: [ 01.10 ] PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: "60 FPS": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: *uc2_60fps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_60FPS ] "Unlock FPS": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: *uc2_unlockedfps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_UnlockFPS ] "Disable SSAO": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] "Disable Depth of Field": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] "Disable SPU Post-processing": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: *uc2_spupost_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] "Enable GPU Lighting": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: *uc2_spulighting_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] "Disable Mesh Trimming": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mesh ] "Disable Motion Blur": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] "Disable Velocity Motion Blur": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ] "Approximate ZCull graphic fixes": Games: *uc2_disc100title Author: "ZEROx" Notes: *uc2_water_ref_notes Patch Version: 2.0 Patch: - [ load, *uc2_Disc_100_ref ] "Debug Menu": Games: *uc2_disc100title Author: "dron_3, HdHereidme, illusion" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00023c64, 0x419e ] - [ be32, 0x00062e10, 0x60000000 ] # Don't pause on Select button "Bug Fix: Quit to Menu Crash": # TODO: Port to PSN version Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: *uc2_quitcrashfix_notes Patch Version: 1.0 Patch: - [ be32, 0x00270834, 0x4850e8e9 ] # Call - [ be32, 0x0077f11c, 0x2f9c0000 ] # Compare r28 to 0 - [ be32, 0x0077f120, 0x409e000c ] # Skip to lhz if !=0 - [ be32, 0x0077f124, 0x38000001 ] # r0 = 1 - [ be32, 0x0077f128, 0x48000008 ] # Go to return - [ be32, 0x0077f12c, 0xa01c04b4 ] # Default lhz - [ be32, 0x0077f130, 0x4e800020 ] # Return "Skip Intro": Games: *uc2_disc100title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00026dc4, 0x48000e50 ] PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07: "60 FPS": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2_60fps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_60FPS ] "Unlock FPS": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2_unlockedfps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_UnlockFPS ] "Disable SSAO": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] "Disable Depth of Field": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] "Disable SPU Post-processing": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2_spupost_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] "Enable GPU Lighting": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2_spulighting_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] "Disable Mesh Trimming": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ be16, 0x0072ec54, 0x9949 ] "Disable Motion Blur": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] "Disable Velocity Motion Blur": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ] "Debug Menu": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "dron_3, HdHereidme, illusion" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00023c64, 0x419e ] "Skip Intro": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00026dc4, 0x48000e50 ] PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: "60 FPS": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: *uc2_60fps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_60FPS ] "Unlock FPS": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: *uc2_unlockedfps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_UnlockFPS ] "Disable SSAO": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_ssao ] "Disable Depth of Field": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_dof ] "Disable SPU Post-processing": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: *uc2_spupost_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_post ] "Enable GPU Lighting": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: *uc2_spulighting_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_light ] "Disable Mesh Trimming": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mesh ] "Disable Motion Blur": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mb ] "Disable Velocity Motion Blur": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_vmb ] "Approximate ZCull graphic fixes": Games: *uc2_disc109title Author: "ZEROx" Notes: *uc2_water_ref_notes Patch Version: 2.0 Patch: - [ load, *uc2_Disc_109_ref ] "Debug Menu": Games: *uc2_disc109title Author: "dron_3, HdHereidme" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00023c0c, 0x419e ] "Bug Fix: Quit to Menu Crash": # TODO: port to PSN ver Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: *uc2_quitcrashfix_notes Patch Version: 1.0 Patch: - [ be32, 0x00262e04, 0x488ce301 ] # Call - [ be32, 0x00b31104, 0x2f9c0000 ] # Compare r28 to 0 - [ be32, 0x00b31108, 0x409e000c ] # Skip to lhz if !=0 - [ be32, 0x00b3110c, 0x38000001 ] # r0 = 1 - [ be32, 0x00b31110, 0x48000008 ] # Go to return - [ be32, 0x00b31114, 0xa01c04b4 ] # Default lhz - [ be32, 0x00b31118, 0x4e800020 ] # Return "Skip Intro": Games: *uc2_disc109title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00026e08, 0x48000e40 ] "Infinite Ammo": Games: *uc2_disc109title Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0086e0d8, 0x396b0000 ] "Infinite Health": Games: *uc2_disc109title Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00aea8e0, 0x80030030 ] - [ be32, 0x00aea8e4, 0x9003002c ] - [ be32, 0x00aea8e8, 0x4e800020 ] - [ be32, 0x0009f658, 0x48a4b289 ] PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: "60 FPS": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: *uc2_60fps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_PSN_60FPS ] "Unlock FPS": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: *uc2_unlockedfps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_PSN_UnlockFPS ] "Disable SSAO": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_ssao ] "Disable Depth of Field": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_dof ] "Disable SPU Post-processing": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: *uc2_spupost_notes Patch Version: 1.2 Patch: - [ load, *uc2_PSN_post ] "Enable GPU Lighting": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: *uc2_spulighting_notes Patch Version: 1.2 Patch: - [ load, *uc2_PSN_light ] "Disable Mesh Trimming": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mesh ] "Disable Motion Blur": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mb ] "Disable Velocity Motion Blur": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_vmb ] "Approximate ZCull graphic fixes": Games: *uc2_PSN110title Author: "ZEROx" Notes: *uc2_water_ref_notes Patch Version: 2.0 Patch: - [ load, *uc2_PSN_ref ] "Debug Menu": Games: *uc2_PSN110title Author: "dron_3, HdHereidme, illusion" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x000244e0, 0x419e ] "Skip Intro": Games: *uc2_PSN110title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x00094a50, 0x98e3 ] PPU-bfee77256ce53064051a6b0ec9d292e75284aad4: "60 FPS": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: *uc2_60fps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Demo_60FPS ] "Unlock FPS": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: *uc2_unlockedfps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Demo_UnlockFPS ] "Disable SSAO": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_ssao ] "Disable Depth of Field": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_dof ] "Disable SPU Post-processing": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_post ] "Enable GPU Lighting": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: *uc2_spulighting_notes Patch Version: 1.2 Patch: - [ load, *uc2_Demo_light ] "Disable Mesh Trimming": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mesh ] "Disable Motion Blur": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mb ] "Disable Velocity Motion Blur": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_vmb ] "Debug Menu": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "dron_3, HdHereidme, illusion" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00097a18, 0x98c3 ] # Demo doesn't have check. FPS text is disabled by default + DECR infinite loading PPU-01d36e8241041ebf13e7ba819590f487303bb4cc: "Debug Menu": Games: "Uncharted 2: Among Thieves Closed Beta": BCET70015: [ 01.00 ] Author: "dron_3, HdHereidme, FlexBy" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x000243d4, 0x419e ] PPU-73a099fedff40805b586273265a52e7e037b6bdf: "Debug Menu": Games: "Uncharted 2: Among Thieves Public Beta": BCET70015: [ 01.00 ] Author: "dron_3, HdHereidme, FlexBy" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00023c1c, 0x419e ]