Genji: Days of the Blade: Difference between revisions

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|genre    = Action, Adventure, Hack and slash
|genre    = Action, Adventure, Hack and slash
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BCES00002, BCUS98131|oid=BCJS30002, BCAS20002|ird=Yes}}, {{gameid|oid=BCKS10003|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90008|oid=NPUA80026|ird=NA}}
|gameid    = {{gameid|id=BCES00002, BCUS98131|oid=BCJS30002, BCAS20002|ird=Yes}}, {{gameid|oid=BCKS10003|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90008, NPUA80026, NPKA00001|ird=NA}}
|internal resolution = 1280x720
}}
}}


<!-- Give a brief description about the game -->
'''''Genji: Days of the Blade''''', known in Japan as Genji: Kamui Sōran (GENJI -神威奏乱-, GENJI -Kamui Sōran, Genji: the Godly Disturbance), is an action game that was released for the PlayStation 3, and the sequel to '''''Genji: Dawn of the Samurai'''''.
 
Genji: Days of the Blade takes place three years after the end of Dawn of the Samurai. The Heishi clan, defeated at the end of the previous game, has returned, its military strength bolstered by the use of unholy magic that allows its legions of soldiers to turn into hulking demons. Yoshitsune and his stalwart friend Benkei must do battle with the newly restored Heishi army; this time, however, they gain two powerful allies in their war—the priestess Shizuka, and the spear wielder, Lord Buson. Like the previous Genji game, Days of the Blade is loosely based on the classic work The Tale of the Heike.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = 60 FPS<!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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|content =  
|content =  
Anchors:
Anchors:
   genjidotb60fpsnotes: &genjidotb60fpsnotes "Set Framelimit to 60 FPS as going above this will cause speed up.\nIn-game cinematic animations and camera are only interpolated at 30 FPS."
   genji_dotb_60fps_notes: &genji_dotb_60fps_notes
    "Set Framelimit to 60 FPS as going above this will cause speed up.\nIn-game cinematic animations and camera are only interpolated at 30 FPS."
  genji_dotb_ar_notes: &genji_dotb_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. Certain 2D elements are stretched."
  genji_dotb_ar_configurable_values: &genji_dotb_ar_configurable_values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25


PPU-4aeb132cdf86d9c4ab20e48ae70cc823e455e05d:
PPU-4aeb132cdf86d9c4ab20e48ae70cc823e455e05d:
   "21:9 Aspect Ratio":
   "Aspect Ratio":
     Games:
     Games:
       "Genji: Days of the Blade":
       "Genji: Days of the Blade":
         BCES00002: [ 01.00 ]
         BCES00002: [ 01.00 ]
     Author: "Esppiral"
     Author: "Esppiral"
     Notes:
     Notes: *genji_dotb_ar_notes
    Configurable Values: *genji_dotb_ar_configurable_values
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x100fa8b0, 2.37071 ]
       - [ bef32, 0x100fa8b0, "Aspect Ratio" ]
   "60 FPS":
   "60 FPS":
     Games:
     Games:
Line 186: Line 217:
         BCES00002: [ 01.00 ]
         BCES00002: [ 01.00 ]
     Author: "Esppiral, illusion"
     Author: "Esppiral, illusion"
     Notes: *genjidotb60fpsnotes
     Notes: *genji_dotb_60fps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 197: Line 228:
         BCAS20002: [ 01.00 ]
         BCAS20002: [ 01.00 ]
     Author: "illusion"
     Author: "illusion"
     Notes: *genjidotb60fpsnotes
     Notes: *genji_dotb_60fps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x004cbda8, 0x38000000 ] # li r0 0x0
       - [ be32, 0x004cbda8, 0x38000000 ] # li r0 0x0
}}
}}

Latest revision as of 04:00, 30 August 2023

Genji: Days of the Blade
GDOTB.jpg
Developer(s) Game Republic
Publisher(s) Sony Computer Entertainment
Release date(s) JP November 11, 2006
NA November 17, 2006
EU/AU March 23, 2007
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure, Hack and slash
Mode(s) Single-player
GameID(s) BCES00002 (IRD), BCUS98131 (IRD), BCJS30002 (IRD), BCAS20002 (IRD), BCKS10003
Demo
NPEA90008, NPUA80026, NPKA00001
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Genji: Days of the Blade, known in Japan as Genji: Kamui Sōran (GENJI -神威奏乱-, GENJI -Kamui Sōran, Genji: the Godly Disturbance), is an action game that was released for the PlayStation 3, and the sequel to Genji: Dawn of the Samurai.

Genji: Days of the Blade takes place three years after the end of Dawn of the Samurai. The Heishi clan, defeated at the end of the previous game, has returned, its military strength bolstered by the use of unholy magic that allows its legions of soldiers to turn into hulking demons. Yoshitsune and his stalwart friend Benkei must do battle with the newly restored Heishi army; this time, however, they gain two powerful allies in their war—the priestess Shizuka, and the spear wielder, Lord Buson. Like the previous Genji game, Days of the Blade is loosely based on the classic work The Tale of the Heike.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch 60 FPS

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  genji_dotb_60fps_notes: &genji_dotb_60fps_notes
    "Set Framelimit to 60 FPS as going above this will cause speed up.\nIn-game cinematic animations and camera are only interpolated at 30 FPS."
  genji_dotb_ar_notes: &genji_dotb_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. Certain 2D elements are stretched."
  genji_dotb_ar_configurable_values: &genji_dotb_ar_configurable_values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25

PPU-4aeb132cdf86d9c4ab20e48ae70cc823e455e05d:
  "Aspect Ratio":
    Games:
      "Genji: Days of the Blade":
        BCES00002: [ 01.00 ]
    Author: "Esppiral"
    Notes: *genji_dotb_ar_notes
    Configurable Values: *genji_dotb_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x100fa8b0, "Aspect Ratio" ]
  "60 FPS":
    Games:
      "Genji: Days of the Blade":
        BCES00002: [ 01.00 ]
    Author: "Esppiral, illusion"
    Notes: *genji_dotb_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004d0178, 0x38000000 ] # li r0 0x0

PPU-d99d403214a204b9fe8a5c23079dab8ddf4c0654:
  "60 FPS":
    Games:
      "Genji: Days of the Blade":
        BCAS20002: [ 01.00 ]
    Author: "illusion"
    Notes: *genji_dotb_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004cbda8, 0x38000000 ] # li r0 0x0