Skate 2: Difference between revisions

From RPCS3 Wiki
 
(18 intermediate revisions by 6 users not shown)
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image = [[File:{{#setmainimage:Skate2.jpg}}|300px]]
|image     = [[File:{{#setmainimage:Skate2.jpg}}|300px]]
|developer = EA Black Box
|developer = EA Black Box
|publisher = Electronic Arts
|publisher = Electronic Arts
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|genre    = Sports
|genre    = Sports
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BLUS30253, BLES00461|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90131|ird=NA}}
|gameid    = {{gameid|id=BLUS30253, BLES00461|oid=BLES00489, BLJM60134|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90131, NPUB90196, NPHB00080|ird=NA}}
|internal resolution = 1152x640
}}
}}
'''''Skate 2''''' (stylized as '''''skate 2''''') is the second installment in the [[:Category:Skate (Series)|Skate series]]. It is a skateboarding extreme sports game set in an open world environment and played from a third-person perspective. The game takes place in the fictional city of New San Vanelona, which tries its hardest to stop skaters, unlike the first installment in the [[:Category:Skate (Series)|Skate series]]. With a changed city, a hope to revive skating, and security everywhere, the gameplay provides quite a different feel to the first game. New San Vanelona is made up of five districts, The Res, Waterfront, Cougar Mountain, Old Town and Downtown, Although the overall look of the city is very urban (except Downtown) each district has its own unique designs and monuments. Downtown is full of slick ledges and rails, while the Upper Res is full of banks and pools to empty. Cougar Mountain is the coolest; it is home to a huge dam that has to be emptied, Danny Way's Mega Compound that is big and has lots of room to nail those hard to make tricks and grabs.
'''''Skate 2''''' (stylized as '''''skate 2''''') is the second installment in the [[:Category:Skate (Series)|Skate series]]. It is a skateboarding extreme sports game set in an open world environment and played from a third-person perspective. The game takes place in the fictional city of New San Vanelona, which tries its hardest to stop skaters, unlike the first installment in the [[:Category:Skate (Series)|Skate series]]. With a changed city, a hope to revive skating, and security everywhere, the gameplay provides quite a different feel to the first game. New San Vanelona is made up of five districts, The Res, Waterfront, Cougar Mountain, Old Town and Downtown, Although the overall look of the city is very urban (except Downtown) each district has its own unique designs and monuments. Downtown is full of slick ledges and rails, while the Upper Res is full of banks and pools to empty. Cougar Mountain is the coolest; it is home to a huge dam that has to be emptied, Danny Way's Mega Compound that is big and has lots of room to nail those hard to make tricks and grabs.
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = Safe<!-- Safe, Mega, Giga -->
|spu block size                        = Safe<!-- Safe, Mega, Giga -->
|spu block size notes                  = Mega seems a bit slower with more fluctuation in FPS.
|spu block size notes                  = Mega seems a bit slower with more fluctuation in FPS.
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = Disabled<!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  = Significantly improves render blur.
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Improves performance, no known issues.
|zcull accuracy notes                  = Improves performance, no known issues.
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


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==Special Notes==
==Special Notes==
{{netplay
{{netplay
|gamever = 1.02
|gamever       = 1.02
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes    = Requires custom server: [https://hallofmeat.net custom server(WIP) page]
|notes    = Requires custom server: [https://hallofmeat.net custom server(WIP) page]
}}
}}
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|content =  
|content =  
Anchors:
Anchors:
  sk82_fisheye: &sk82_fisheye
    - [ be32, 0x00460434, 0x38800001 ]


   sk82_fisheye: &sk82_fisheye
   sk82_219widescreen_notes: &sk82_219widescreen_notes
     - [ be32, 0x0043c84c, 0xc0090088 ] # lfs f0,0x88(r9)
     "Requires \"Stretch To Display Area\" checked in the GPU settings. Certain 2D elements may be stretched."
    - [ be32, 0x0043c808, 0xc3c90048 ] # lfs f30,0x48(r9)


   sk82_219widescreen: &sk82_219widescreen
   sk82_219widescreen: &sk82_219widescreen
Line 196: Line 212:
         BLUS30253: [ 01.02 ]
         BLUS30253: [ 01.02 ]
     Author: "tuukkas"
     Author: "tuukkas"
     Notes: "Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *sk82_219widescreen_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 225: Line 241:
         BLES00461: [ 01.02 ]
         BLES00461: [ 01.02 ]
     Author: "tuukkas"
     Author: "tuukkas"
     Notes: "Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work."
     Notes: *sk82_219widescreen_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:

Latest revision as of 20:27, 13 August 2024

Skate 2
Skate2.jpg
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Series Skate
Release date(s) NA January 21, 2009
AU January 22, 2009
EU January 23, 2009
Release type Console exclusive
Genre(s) Sports
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30253 (IRD), BLES00461 (IRD), BLES00489 (IRD), BLJM60134 (IRD)
Demo
NPEB90131, NPUB90196, NPHB00080
Internal resolution 1152x640
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Skate 2 (stylized as skate 2) is the second installment in the Skate series. It is a skateboarding extreme sports game set in an open world environment and played from a third-person perspective. The game takes place in the fictional city of New San Vanelona, which tries its hardest to stop skaters, unlike the first installment in the Skate series. With a changed city, a hope to revive skating, and security everywhere, the gameplay provides quite a different feel to the first game. New San Vanelona is made up of five districts, The Res, Waterfront, Cougar Mountain, Old Town and Downtown, Although the overall look of the city is very urban (except Downtown) each district has its own unique designs and monuments. Downtown is full of slick ledges and rails, while the Upper Res is full of banks and pools to empty. Cougar Mountain is the coolest; it is home to a huge dam that has to be emptied, Danny Way's Mega Compound that is big and has lots of room to nail those hard to make tricks and grabs.

Several notable skateboarding professionals appear throughout the game, such as Danny Way, Darren Navarette, Terry Kennedy, Eric Koston, Chris Cole, Pat Duffy, and Marc Johnson.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Safe Mega seems a bit slower with more fluctuation in FPS.

GPU configuration

Setting Option Notes
Anti-aliasing Disabled Significantly improves render blur.
ZCULL accuracy Relaxed Improves performance, no known issues.
Write color buffers On Fixes excessive brightness.
Multithreaded RSX On Improves performance.

Known Issues

Objects can fall through the ground randomly - Issue 11936

When in-game, objects such as rubbish bins can fall through the ground then appear in the normal position and fall through the ground again repeatedly. A workaround for it is to use ASMJIT for SPU Decoding, you can also try testing on RPCS3 builds older than May 2022 as according to user reports this regression only popped up sometime around that month. Rebooting the game will also fix it.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.02 N/A No No No No Not available Requires custom server: custom server(WIP) page

Patches

Anchors:
  sk82_fisheye: &sk82_fisheye
    - [ be32, 0x00460434, 0x38800001 ]

  sk82_219widescreen_notes: &sk82_219widescreen_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. Certain 2D elements may be stretched."

  sk82_219widescreen: &sk82_219widescreen
    - [ be32, 0x01311760, 0x4002f1bd ]

  sk82_movies: &sk82_movies
    - [ be32, 0x001bd8c8, 0x60000000 ]

PPU-c5d2fd31933f88313956774b84346d242979eba6:
  "21:9 Aspect Ratio":
    Games:
      "Skate 2":
        BLUS30253: [ 01.02 ]
    Author: "tuukkas"
    Notes: *sk82_219widescreen_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sk82_219widescreen ]
  "Disable Fisheye":
    Games:
      "Skate 2":
        BLUS30253: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *sk82_fisheye ]
  "Skip Intro Logos":
    Games:
      "Skate 2":
        BLUS30253: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *sk82_movies ]

PPU-8fd7b704255420d0e9a6b337b6d1bcaae39ff569:
  "21:9 Aspect Ratio":
    Games:
      "Skate 2":
        BLES00461: [ 01.02 ]
    Author: "tuukkas"
    Notes: *sk82_219widescreen_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sk82_219widescreen ]
  "Disable Fisheye":
    Games:
      "Skate 2":
        BLES00461: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *sk82_fisheye ]
  "Skip Intro Logos":
    Games:
      "Skate 2":
        BLES00461: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *sk82_movies ]