The Orange Box: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] -->
|image    = [[File:{{#setmainimage:TheOrangeBoxCover.jpg}}|300px]]
|developer = EA Bright Light
|developer = EA Bright Light
|publisher = Valve{{vgregion|}}
|publisher = Valve
|series    = <!-- delete if not applicable -->
|date      = {{vgregion|NA/EU|December 11, 2007}}{{vgregion|AU=December 20, 2007}}
|date      = {{vgregion|AU=December 20, 2007|NA/EU|December 11, 2007}}
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00153, BLES00172, BLUS30055|oid=BLES00171|ird=Yes}}
|gameid    = {{gameid|id=BLES00153, BLES00172, BLUS30055|oid=BLES00171|ird=Yes}}
|wikipedia = <!-- delete if not applicable -->
|internal resoluton =  
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''The Orange Box''''' is a video game compilation containing five games developed and published by Valve. Two of the games included, Half-Life 2 and its first stand-alone expansion, Episode One, had previously been released as separate products. Three new games were also included in the compilation: the second stand-alone expansion, Half-Life 2: Episode Two, the puzzle game Portal, and Team Fortress 2, the multiplayer game sequel to Team Fortress Classic.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 27: Line 24:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 44: Line 37:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 52: Line 45:
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = 100<!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                = Use 100%, 200% or 300%. Non-integer values e.g 150% can cause pixelated HUD.
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
Line 68: Line 67:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 77: Line 72:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 106: Line 101:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 117: Line 117:
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 135: Line 137:
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 150: Line 160:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===EA Online connecting hang - {{issue|13634}}===
There are no reported issues with this title.
Team Fortress 2 almost always hangs when trying to connect to EA Online.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.10
|gamever       = 1.10
|connect = No<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|notes    = Team Fortress 2 requires a custom server.
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes    =
}}
 
===Team Fortress 2 mandatory online===
Normally Team Fortress 2 requires you to connect to the EA servers. However, you can play certain maps with a bypass.
# Right click The Orange Box in the game list (game, NOT data) and press <code>Open Install Folder</code>.
# Go to <code>USRDIR/GAME/TF</code>.
# Create a folder named <code>CFG</code>.
# Create a file in <code>CFG</code> named <code>MODSETTINGS.CFG</code> with the following:
<pre>
map_commentary MAPNAME
exec CONFIG.PS3.CFG
</pre>
<code>MAPNAME</code> must be replaced with a map that has developer commentary:
* cp_gravelpit
* cp_well
* tc_hydro
 
Maps without commentary will crash after a class is selected. Pressing start makes the game try to reconnect to EA online again.
 
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-0e3b811c5b38bec743417c3b2b3a0741fe72d21c: # EBOOT.BIN/APP_CHOOSER.SELF 1.10
  "Skip Intro":
    Games:
      "The Orange Box":
        BLES00153: [ 01.10 ]
    Author: "Margen67, FlexBy"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ be32, 0x0008fa30, 0x4e800020 ]
      - [ be32, 0x10030084, 0x00000000 ]
      - [ be32, 0x100010a8, 0x00000000 ]
 
PPU-12b113060842a3b1c37b8326961cdec076d2a0f7: # HL2.SELF 1.00
  "Unlock FPS":
    Games:
      "Half-Life 2":
        BLES00153: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x00c471c4, 0x60000000 ] # 1033467C memory
 
PPU-fb868689bfa86fcaaa4d73d1ea41970e69a38420: # EPISODIC.SELF & EP2.SELF 1.00
  "Unlock FPS":
    Games:
      "Half-Life 2: Episodes":
        BLES00153: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x011535dc, 0x60000000 ]
 
PPU-6b9ef8f85065d62dc280b7a349a95a9567d9db33: # PORTAL.SELF 1.00
  "Unlock FPS":
    Games:
      "Portal":
        BLES00153: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x003a310c, 0x60000000 ] # 102EE874 memory
 
PPU-c2a64315dd85e22cfcaa9e05748c7131bca40e48: # HL2.SELF 1.10
  "Unlock FPS":
    Games:
      "Half-Life 2":
        BLES00153: [ 01.10 ]
        BLUS30055: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x00c477f4, 0x60000000 ]
  "Infinite Aux Power":
    Games:
      "Half-Life 2":
        BLES00153: [ 01.10 ]
        BLUS30055: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x00568ae4, 0x60000000 ]
  "Infinite Ammo":
    Games:
      "Half-Life 2":
        BLES00153: [ 01.10 ]
        BLUS30055: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x00177a94, 0x60000000 ] # pistol
    - [ be32, 0x0074ea1c, 0x60000000 ] # revolver
    - [ be32, 0x0050e528, 0x60000000 ] # smg, ar
    - [ be32, 0x00798090, 0x60000000 ] # shotgun
    - [ be32, 0x00797348, 0x60000000 ] # shotgun alt, yes it's a seperate instruction bruh
    - [ be32, 0x0016806c, 0x60000000 ] # grenade, rpg?, crossbow?, alt smg/ar
 
PPU-1d3b8ccf7be0b00da663235b508e49ae575204d8: # EPISODIC.SELF 1.10
  "Unlock FPS":
    Games:
      "Half-Life 2: Episodes":
        BLES00153: [ 01.10 ]
        BLUS30055: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x01153c4c, 0x60000000 ]
 
PPU-4cd0fcb2692dae3fbee0d7f05bc6bd9398354c6a: # PORTAL.SELF 1.10
  "Unlock FPS":
    Games:
      "Portal":
        BLES00153: [ 01.10 ]
        BLUS30055: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x003a373c, 0x60000000 ]
 
PPU-a4304e835c5dde6a2be32351a0db9d0e7600bc8c: # TF.SELF 1.10
  "Unlock FPS":
    Games:
      "Team Fortress 2":
        BLES00153: [ 01.10 ]
        BLUS30055: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x009170d4, 0x60000000 ]
}}
}}

Latest revision as of 18:39, 18 August 2024

The Orange Box
TheOrangeBoxCover.jpg
Developer(s) EA Bright Light
Publisher(s) Valve
Release date(s) NA/EU December 11, 2007
AU December 20, 2007
Release type Multi-platform
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BLES00153 (IRD), BLES00172 (IRD), BLUS30055 (IRD), BLES00171 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

The Orange Box is a video game compilation containing five games developed and published by Valve. Two of the games included, Half-Life 2 and its first stand-alone expansion, Episode One, had previously been released as separate products. Three new games were also included in the compilation: the second stand-alone expansion, Half-Life 2: Episode Two, the puzzle game Portal, and Team Fortress 2, the multiplayer game sequel to Team Fortress Classic.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale 100 Use 100%, 200% or 300%. Non-integer values e.g 150% can cause pixelated HUD.

Known Issues

EA Online connecting hang - Issue 13634

Team Fortress 2 almost always hangs when trying to connect to EA Online.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.10 N/A No No No No Not available

Team Fortress 2 mandatory online

Normally Team Fortress 2 requires you to connect to the EA servers. However, you can play certain maps with a bypass.

  1. Right click The Orange Box in the game list (game, NOT data) and press Open Install Folder.
  2. Go to USRDIR/GAME/TF.
  3. Create a folder named CFG.
  4. Create a file in CFG named MODSETTINGS.CFG with the following:
map_commentary MAPNAME
exec CONFIG.PS3.CFG

MAPNAME must be replaced with a map that has developer commentary:

  • cp_gravelpit
  • cp_well
  • tc_hydro

Maps without commentary will crash after a class is selected. Pressing start makes the game try to reconnect to EA online again.

Patches

PPU-0e3b811c5b38bec743417c3b2b3a0741fe72d21c: # EBOOT.BIN/APP_CHOOSER.SELF 1.10
  "Skip Intro":
    Games:
      "The Orange Box":
        BLES00153: [ 01.10 ]
    Author: "Margen67, FlexBy"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ be32, 0x0008fa30, 0x4e800020 ]
      - [ be32, 0x10030084, 0x00000000 ]
      - [ be32, 0x100010a8, 0x00000000 ]

PPU-12b113060842a3b1c37b8326961cdec076d2a0f7: # HL2.SELF 1.00
  "Unlock FPS":
    Games:
      "Half-Life 2":
        BLES00153: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x00c471c4, 0x60000000 ] # 1033467C memory

PPU-fb868689bfa86fcaaa4d73d1ea41970e69a38420: # EPISODIC.SELF & EP2.SELF 1.00
  "Unlock FPS":
    Games:
      "Half-Life 2: Episodes":
        BLES00153: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x011535dc, 0x60000000 ]

PPU-6b9ef8f85065d62dc280b7a349a95a9567d9db33: # PORTAL.SELF 1.00
  "Unlock FPS":
    Games:
      "Portal":
        BLES00153: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x003a310c, 0x60000000 ] # 102EE874 memory

PPU-c2a64315dd85e22cfcaa9e05748c7131bca40e48: # HL2.SELF 1.10
  "Unlock FPS":
    Games:
      "Half-Life 2":
        BLES00153: [ 01.10 ]
        BLUS30055: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x00c477f4, 0x60000000 ]
  "Infinite Aux Power":
    Games:
      "Half-Life 2":
        BLES00153: [ 01.10 ]
        BLUS30055: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x00568ae4, 0x60000000 ]
  "Infinite Ammo":
    Games:
      "Half-Life 2":
        BLES00153: [ 01.10 ]
        BLUS30055: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x00177a94, 0x60000000 ] # pistol
    - [ be32, 0x0074ea1c, 0x60000000 ] # revolver
    - [ be32, 0x0050e528, 0x60000000 ] # smg, ar
    - [ be32, 0x00798090, 0x60000000 ] # shotgun
    - [ be32, 0x00797348, 0x60000000 ] # shotgun alt, yes it's a seperate instruction bruh
    - [ be32, 0x0016806c, 0x60000000 ] # grenade, rpg?, crossbow?, alt smg/ar

PPU-1d3b8ccf7be0b00da663235b508e49ae575204d8: # EPISODIC.SELF 1.10
  "Unlock FPS":
    Games:
      "Half-Life 2: Episodes":
        BLES00153: [ 01.10 ]
        BLUS30055: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x01153c4c, 0x60000000 ]

PPU-4cd0fcb2692dae3fbee0d7f05bc6bd9398354c6a: # PORTAL.SELF 1.10
  "Unlock FPS":
    Games:
      "Portal":
        BLES00153: [ 01.10 ]
        BLUS30055: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x003a373c, 0x60000000 ]

PPU-a4304e835c5dde6a2be32351a0db9d0e7600bc8c: # TF.SELF 1.10
  "Unlock FPS":
    Games:
      "Team Fortress 2":
        BLES00153: [ 01.10 ]
        BLUS30055: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
    - [ be32, 0x009170d4, 0x60000000 ]