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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:SB4O.jpg}}|300px]] | ||
|publisher = | |developer = Capcom | ||
|series = | |publisher = Capcom | ||
|date = {{vgregion|}} | |series = Sengoku Basara | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |date = {{vgregion|JP=January 23, 2014}}'''''Sumeragi'''''<br>{{vgregion|JP=July 23, 2015}} | ||
|genre = | |release = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |genre = Hack and slash | ||
|gameid = {{gameid|}} | |modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLJM61063, NPJB00422|ird=Yes}}<br>'''''Sumeragi'''''<br>{{gameid|id=BLJM61248, NPJB00688|ird=Yes}} | |||
|wikipedia = <!-- delete if not applicable --> | |wikipedia = <!-- delete if not applicable --> | ||
| | |internal resolution = | ||
}} | }} | ||
<!-- Give a brief description about the game --> | <!-- Give a brief description about the game --> | ||
Sengoku BASARA 4 (戦国BASARA4) is the fourth main installment of the Sengoku BASARA video game series, developed and published by Capcom for the PlayStation 3. The game was released in Japan on January 23, 2014. | |||
An expanded version of the game for the PlayStation 3 and PlayStation 4 titled Sengoku BASARA 4 Sumeragi was released in Japan on July 23, 2015. | |||
==Configuration== | ==Configuration== | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 26: | Line 29: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu xfloat accuracy notes = | |spu xfloat accuracy notes = | ||
Line 43: | Line 42: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = | ||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
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|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
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|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
Line 136: | Line 144: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = <!-- On, Off --> | ||
|disable | |disable vertex cache notes = | ||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
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|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
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"Unlock FPS": | "Unlock FPS": | ||
Games: | Games: | ||
"Sengoku Basara 4: Sumeragi": | "戦国BASARA4 皇 (Sengoku Basara 4: Sumeragi)": | ||
BLJM61248: [ 01.02 ] | BLJM61248: [ 01.02 ] | ||
Author: "Whatcookie" | Author: "Whatcookie" | ||
Line 182: | Line 197: | ||
- [ be32, 0x00e23160, 0x3860001e ] # li r3, 1e | - [ be32, 0x00e23160, 0x3860001e ] # li r3, 1e | ||
- [ be32, 0x00e23178, 0x60000000 ] # nop | - [ be32, 0x00e23178, 0x60000000 ] # nop | ||
PPU-a16e6df2faaf035fb375ce5e61a0e872cf03bfb9: | |||
"Unlock FPS": | |||
Games: | |||
"戦国BASARA4 皇 (Sengoku Basara 4: Sumeragi)": | |||
NPJB00688: [ 01.00 ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00e20184, 0x60000000 ] | |||
- [ be32, 0x00e20198, 0x60000000 ] | |||
PPU-120c0bb1328b0b74f9c176e22ecdda83296f210f: | |||
"Unlock FPS": | |||
Games: | |||
"戦国BASARA4 皇 (Sengoku Basara 4: Sumeragi)": | |||
NPJB00688: [ 01.02 ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00e21c64, 0x60000000 ] | |||
- [ be32, 0x00e21c78, 0x60000000 ] | |||
}} | }} |
Latest revision as of 15:26, 21 June 2024
Sengoku Basara 4 | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Series | Sengoku Basara |
Release date(s) | JP January 23, 2014 Sumeragi JP July 23, 2015 |
Release type | PlayStation exclusive |
Genre(s) | Hack and slash |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLJM61063 (IRD), NPJB00422 Sumeragi BLJM61248 (IRD), NPJB00688 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Sengoku BASARA 4 (戦国BASARA4) is the fourth main installment of the Sengoku BASARA video game series, developed and published by Capcom for the PlayStation 3. The game was released in Japan on January 23, 2014.
An expanded version of the game for the PlayStation 3 and PlayStation 4 titled Sengoku BASARA 4 Sumeragi was released in Japan on July 23, 2015.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Patches
PPU-533d9f764374a5174b4e3c2834e742c4184d7211: "Unlock FPS": Games: "戦国BASARA4 皇 (Sengoku Basara 4: Sumeragi)": BLJM61248: [ 01.02 ] Author: "Whatcookie" Notes: "The game is locked to 60 FPS by default. This patch completely removes the framelimiter, and doesn't need any special settings." Patch Version: 1.0 Patch: - [ be32, 0x00e23160, 0x3860001e ] # li r3, 1e - [ be32, 0x00e23178, 0x60000000 ] # nop PPU-a16e6df2faaf035fb375ce5e61a0e872cf03bfb9: "Unlock FPS": Games: "戦国BASARA4 皇 (Sengoku Basara 4: Sumeragi)": NPJB00688: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00e20184, 0x60000000 ] - [ be32, 0x00e20198, 0x60000000 ] PPU-120c0bb1328b0b74f9c176e22ecdda83296f210f: "Unlock FPS": Games: "戦国BASARA4 皇 (Sengoku Basara 4: Sumeragi)": NPJB00688: [ 01.02 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00e21c64, 0x60000000 ] - [ be32, 0x00e21c78, 0x60000000 ]