Folklore: Difference between revisions

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m (Add quotation marks, make addresses 4 bytes)
(Fix offset for UpdateAction_Balance on "Autocomplete motion control sequences" patch)
 
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|genre    = Action, Role-playing
|genre    = Action, Role-playing
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BCES00050, BCUS98147|ird=Yes}}, {{gameid|id=BCJS30009|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90019|ird=NA}}
|gameid    = {{gameid|id=BCES00050, BCUS98147, BCJS30009|oid=BCAS20013, BCKS10018|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90019, NPEA90020, NPJA90031, NPUA70001|ird=NA}}
|wikipedia = https://en.wikipedia.org/wiki/Folklore_(video_game)
|wikipedia = https://en.wikipedia.org/wiki/Folklore_(video_game)
|internal resolution = 1280x720
}}
}}


Line 16: Line 17:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 24: Line 25:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 41: Line 38:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = Auto<!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = Auto<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      = The game frequently switches between 30 FPS and 60 FPS.
|framelimit notes                      = The game frequently switches between 30 FPS and 60 FPS.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 47: Line 44:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 72: Line 71:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 101: Line 100:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 110: Line 114:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = Unlock FPS<!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


Line 168: Line 183:
|content =  
|content =  
Anchors:
Anchors:
   Folklore_FPS_Notes: &Folklore_FPS_Notes "Totally unlocks FPS during gameplay. Sadly the cloth physics goes nuts at 60 FPS, despite the gameplay working perfectly. You can set the framelimit to 50 and the cloth physics will work perfectly!"
   Folklore_FPS_Notes: &Folklore_FPS_Notes
    "Unlocks FPS during gameplay. Cloth physics break above 50 FPS despite the gameplay working."
  folkloreESUS_100_nosixaxis: &folkloreESUS_100_nosixaxis
    # .bPlayerPad::CheckCaptureFinish
    - [ be32, 0x000f8698, 0x38600001 ]
    - [ be32, 0x000f86c8, 0x38600001 ]
    # UpdateAction_Timing
    - [ be32, 0x00104664, 0x428006b0 ]
    - [ be32, 0x00104d14, 0x817f010c ]
    - [ be32, 0x00104d18, 0x42800018 ]
    - [ be32, 0x00104d30, 0x396b0003 ]
    - [ be32, 0x00104d34, 0x917f010c ]
    # UpdateAction_Balance
    - [ be32, 0x001033fc, 0x428003fc ]
    - [ be32, 0x001037f8, 0x817e010c ]
    - [ be32, 0x001037fc, 0x4280001c ]
    - [ be32, 0x00103818, 0x396b0003 ]
    - [ be32, 0x0010381c, 0x917e010c ]
    # Beat_RegularDamage
    - [ be32, 0x001026ac, 0x4280fe74 ]
    - [ be32, 0x001025dc, 0x817e010c ]
    - [ be32, 0x001025e0, 0x4280001c ]
    - [ be32, 0x001025fc, 0x396b0003 ]
    - [ be32, 0x00102600, 0x917e010c ]
    # UpdateAction_SAD
    - [ be32, 0x00103f34, 0x42800470 ]
    - [ be32, 0x001043a4, 0x817e010c ]
    - [ be32, 0x001043a8, 0x42800018 ]
    - [ be32, 0x001043c0, 0x396b0003 ]
    - [ be32, 0x001043c4, 0x917e010c ]
  folkloreESUS_110_nosixaxis: &folkloreESUS_110_nosixaxis
    # .bPlayerPad::CheckCaptureFinish
    - [ be32, 0x000f88e8, 0x38600001 ]
    - [ be32, 0x000f8918, 0x38600001 ]
    # UpdateAction_Timing
    - [ be32, 0x00104e2c, 0x428008f8 ]
    - [ be32, 0x00105724, 0x817f0124 ]
    - [ be32, 0x00105728, 0x42800018 ]
    - [ be32, 0x00105740, 0x396b0003 ]
    - [ be32, 0x00105744, 0x917f0124 ]
    # UpdateAction_Balance
    - [ be32, 0x00103afc, 0x42800444 ]
    - [ be32, 0x00103f40, 0x817f0124 ]
    - [ be32, 0x00103f44, 0x4280001c ]
    - [ be32, 0x00103f60, 0x396b0003 ]
    - [ be32, 0x00103f64, 0x917f0124 ]
    # Beat_RegularDamage
    - [ be32, 0x00102dac, 0x4280ff30 ]
    - [ be32, 0x00102cdc, 0x817e0124 ]
    - [ be32, 0x00102ce0, 0x4280001c ]
    - [ be32, 0x00102cfc, 0x396b0003 ]
    - [ be32, 0x00102d00, 0x917e0124 ]
    # UpdateAction_SAD
    - [ be32, 0x00104b84, 0x4280ff90 ]
    - [ be32, 0x00104b14, 0x817e0124 ]
    - [ be32, 0x00104b18, 0x42800018 ]
    - [ be32, 0x00104b30, 0x396b0003 ]
    - [ be32, 0x00104b34, 0x917e0124 ]
  folklore_nosixaxis_notes: &folklore_nosixaxis_notes
    "Allows gameplay on keyboard and controllers without motion sensors. Can't absorb multiple folk at once meaning lower XP gains."


PPU-eb05d70d23d075ef6d9c81f7e7cf9bffc98c404c:
PPU-eb05d70d23d075ef6d9c81f7e7cf9bffc98c404c:
Line 180: Line 254:
     Patch:
     Patch:
       - [ be32, 0x00181354, 0x60000000 ]
       - [ be32, 0x00181354, 0x60000000 ]
  "Autocomplete motion control sequences":
    Games:
      "Folklore":
        BCUS98147: [ 01.00 ]
    Author: "Scirvir"
    Notes: *folklore_nosixaxis_notes
    Patch Version: 1.0
    Patch:
      - [ load, *folkloreESUS_100_nosixaxis ]


PPU-9b16663fa1aa1dd62c2c6bfee4f333242dde4171:
PPU-9b16663fa1aa1dd62c2c6bfee4f333242dde4171:
Line 191: Line 274:
     Patch:
     Patch:
       - [ be32, 0x001823c0, 0x60000000 ]
       - [ be32, 0x001823c0, 0x60000000 ]
  "Autocomplete motion control sequences":
    Games:
      "Folklore":
        BCUS98147: [ 01.10 ]
    Author: "Scirvir"
    Notes: *folklore_nosixaxis_notes
    Patch Version: 1.0
    Patch:
      - [ load, *folkloreESUS_110_nosixaxis ]


PPU-66404421d1f8ed7dd0b2898e1d015a44bf273bf8:
PPU-66404421d1f8ed7dd0b2898e1d015a44bf273bf8:
Line 202: Line 294:
     Patch:
     Patch:
       - [ be32, 0x00181118, 0x60000000 ]
       - [ be32, 0x00181118, 0x60000000 ]
  "Skip motion control sequences":
    Games:
      "Folklore":
        BCES00050: [ 01.00 ]
    Author: "Scirvir"
    Notes: *folklore_nosixaxis_notes
    Patch Version: 1.0
    Patch:
      - [ load, *folkloreESUS_100_nosixaxis ]
PPU-bfad65ed0963e68cebafdf24d00201005ad3a17e:
  "Autocomplete motion control sequences":
    Games:
      "Folklore":
        BCES00050: [ 01.10 ]
    Author: "Scirvir"
    Notes: *folklore_nosixaxis_notes
    Patch Version: 1.0
    Patch:
      - [ load, *folkloreESUS_110_nosixaxis ]
PPU-7d723460c40bd00fd359e1fc88d554e5185de037:
  "Unlock FPS":
    Games:
      "Folklore":
        BCKS10018: [ 01.00 ]
    Author: "InsertKey"
    Notes: *Folklore_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001820d0, 0x60000000 ]
PPU-53bbd55f666d64261074150bf9a5a7ab80ba6dea:
  "Autocomplete motion control sequences":
    Games:
      "フォークスソウル -失われた伝承-":
        BCJS30009: [ 01.10 ]
    Author: "Scirvir"
    Notes: *folklore_nosixaxis_notes
    Patch Version: 1.0
    Patch:
    # .bPlayerPad::CheckCaptureFinish
      - [ be32, 0x000f886c, 0x38600001 ]
      - [ be32, 0x000f889c, 0x38600001 ]
    # UpdateAction_Balance
      - [ be32, 0x00103a80, 0x42800444 ]
      - [ be32, 0x00103ec4, 0x817f0124 ]
      - [ be32, 0x00103ec8, 0x4280001c ]
      - [ be32, 0x00103ee8, 0x396b0003 ]
      - [ be32, 0x00103eec, 0x917f0124 ]
    # UpdateAction_SAD
      - [ be32, 0x00104b08, 0x42800384 ]
      - [ be32, 0x00104a98, 0x817e0124 ]
      - [ be32, 0x00104a8c, 0x42800018 ]
      - [ be32, 0x00104ab8, 0x396b0003 ]
      - [ be32, 0x00104abc, 0x917e0124 ]
    # Beat_RegularDamage
      - [ be32, 0x00102d30, 0x4280ff30 ]
      - [ be32, 0x00102c60, 0x817e0124 ]
      - [ be32, 0x00102c64, 0x4280001c ]
      - [ be32, 0x00102c80, 0x396b0003 ]
      - [ be32, 0x00102c84, 0x917e0124 ]
    # UpdateAction_Timing
      - [ be32, 0x00104db0, 0x428008f8 ]
      - [ be32, 0x001056a8, 0x817f0124 ]
      - [ be32, 0x001056ac, 0x42800018 ]
      - [ be32, 0x001056c4, 0x396b0003 ]
      - [ be32, 0x001056c8, 0x917f0124 ]
}}
}}

Latest revision as of 21:13, 4 July 2024

Folklore
Folklore PS3.jpg
Developer(s) Game Republic
Publisher(s) Sony Computer Entertainment
Release date(s) JP June 21, 2007
NA October 9, 2007
EU October 12, 2007
AU October 18, 2007
Release type PlayStation 3 exclusive
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BCES00050 (IRD), BCUS98147 (IRD), BCJS30009 (IRD), BCAS20013 (IRD), BCKS10018 (IRD)
Demo
NPEA90019, NPEA90020, NPJA90031, NPUA70001
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Folklore, known in Japan as FolksSoul -Ushinawareta Denshō- (FolksSoul -失われた伝承- FōkusuSōru -Ushinawareta Denshō-, "FolksSoul -Lost Folklore-") is set in Ireland and the Celtic Otherworld of Irish mythology, centering on a young woman named Ellen, and a journalist named Keats, both playable characters who together unravel the mystery that the quaint village of Doolin hides, the mystery that can only be solved by seeking the memories of the dead in the dangerous, Folk-ridden Netherworld.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit Auto The game frequently switches between 30 FPS and 60 FPS.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Unlock FPS

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  Folklore_FPS_Notes: &Folklore_FPS_Notes
    "Unlocks FPS during gameplay. Cloth physics break above 50 FPS despite the gameplay working."
  folkloreESUS_100_nosixaxis: &folkloreESUS_100_nosixaxis
    # .bPlayerPad::CheckCaptureFinish
    - [ be32, 0x000f8698, 0x38600001 ]
    - [ be32, 0x000f86c8, 0x38600001 ]
    # UpdateAction_Timing
    - [ be32, 0x00104664, 0x428006b0 ]
    - [ be32, 0x00104d14, 0x817f010c ]
    - [ be32, 0x00104d18, 0x42800018 ]
    - [ be32, 0x00104d30, 0x396b0003 ]
    - [ be32, 0x00104d34, 0x917f010c ]
    # UpdateAction_Balance
    - [ be32, 0x001033fc, 0x428003fc ]
    - [ be32, 0x001037f8, 0x817e010c ]
    - [ be32, 0x001037fc, 0x4280001c ]
    - [ be32, 0x00103818, 0x396b0003 ]
    - [ be32, 0x0010381c, 0x917e010c ]
    # Beat_RegularDamage
    - [ be32, 0x001026ac, 0x4280fe74 ]
    - [ be32, 0x001025dc, 0x817e010c ]
    - [ be32, 0x001025e0, 0x4280001c ]
    - [ be32, 0x001025fc, 0x396b0003 ]
    - [ be32, 0x00102600, 0x917e010c ]
    # UpdateAction_SAD
    - [ be32, 0x00103f34, 0x42800470 ]
    - [ be32, 0x001043a4, 0x817e010c ]
    - [ be32, 0x001043a8, 0x42800018 ]
    - [ be32, 0x001043c0, 0x396b0003 ]
    - [ be32, 0x001043c4, 0x917e010c ]
  folkloreESUS_110_nosixaxis: &folkloreESUS_110_nosixaxis
    # .bPlayerPad::CheckCaptureFinish
    - [ be32, 0x000f88e8, 0x38600001 ]
    - [ be32, 0x000f8918, 0x38600001 ]
    # UpdateAction_Timing
    - [ be32, 0x00104e2c, 0x428008f8 ]
    - [ be32, 0x00105724, 0x817f0124 ]
    - [ be32, 0x00105728, 0x42800018 ]
    - [ be32, 0x00105740, 0x396b0003 ]
    - [ be32, 0x00105744, 0x917f0124 ]
    # UpdateAction_Balance
    - [ be32, 0x00103afc, 0x42800444 ]
    - [ be32, 0x00103f40, 0x817f0124 ]
    - [ be32, 0x00103f44, 0x4280001c ]
    - [ be32, 0x00103f60, 0x396b0003 ]
    - [ be32, 0x00103f64, 0x917f0124 ]
    # Beat_RegularDamage
    - [ be32, 0x00102dac, 0x4280ff30 ]
    - [ be32, 0x00102cdc, 0x817e0124 ]
    - [ be32, 0x00102ce0, 0x4280001c ]
    - [ be32, 0x00102cfc, 0x396b0003 ]
    - [ be32, 0x00102d00, 0x917e0124 ]
    # UpdateAction_SAD
    - [ be32, 0x00104b84, 0x4280ff90 ]
    - [ be32, 0x00104b14, 0x817e0124 ]
    - [ be32, 0x00104b18, 0x42800018 ]
    - [ be32, 0x00104b30, 0x396b0003 ]
    - [ be32, 0x00104b34, 0x917e0124 ]
  folklore_nosixaxis_notes: &folklore_nosixaxis_notes
    "Allows gameplay on keyboard and controllers without motion sensors. Can't absorb multiple folk at once meaning lower XP gains."

PPU-eb05d70d23d075ef6d9c81f7e7cf9bffc98c404c:
  "Unlock FPS":
    Games:
      "Folklore":
        BCUS98147: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *Folklore_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00181354, 0x60000000 ]
  "Autocomplete motion control sequences":
    Games:
      "Folklore":
        BCUS98147: [ 01.00 ]
    Author: "Scirvir"
    Notes: *folklore_nosixaxis_notes
    Patch Version: 1.0
    Patch:
      - [ load, *folkloreESUS_100_nosixaxis ]

PPU-9b16663fa1aa1dd62c2c6bfee4f333242dde4171:
  "Unlock FPS":
    Games:
      "Folklore":
        BCUS98147: [ 01.10 ]
    Author: "Whatcookie"
    Notes: *Folklore_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001823c0, 0x60000000 ]
  "Autocomplete motion control sequences":
    Games:
      "Folklore":
        BCUS98147: [ 01.10 ]
    Author: "Scirvir"
    Notes: *folklore_nosixaxis_notes
    Patch Version: 1.0
    Patch:
      - [ load, *folkloreESUS_110_nosixaxis ]

PPU-66404421d1f8ed7dd0b2898e1d015a44bf273bf8:
  "Unlock FPS":
    Games:
      "Folklore":
        BCES00050: [ All ]
    Author: "Whatcookie"
    Notes: *Folklore_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00181118, 0x60000000 ]
  "Skip motion control sequences":
    Games:
      "Folklore":
        BCES00050: [ 01.00 ]
    Author: "Scirvir"
    Notes: *folklore_nosixaxis_notes
    Patch Version: 1.0
    Patch:
      - [ load, *folkloreESUS_100_nosixaxis ]

PPU-bfad65ed0963e68cebafdf24d00201005ad3a17e:
  "Autocomplete motion control sequences":
    Games:
      "Folklore":
        BCES00050: [ 01.10 ]
    Author: "Scirvir"
    Notes: *folklore_nosixaxis_notes
    Patch Version: 1.0
    Patch:
      - [ load, *folkloreESUS_110_nosixaxis ]

PPU-7d723460c40bd00fd359e1fc88d554e5185de037:
  "Unlock FPS":
    Games:
      "Folklore":
        BCKS10018: [ 01.00 ]
    Author: "InsertKey"
    Notes: *Folklore_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001820d0, 0x60000000 ]

PPU-53bbd55f666d64261074150bf9a5a7ab80ba6dea:
  "Autocomplete motion control sequences":
    Games:
      "フォークスソウル -失われた伝承-":
        BCJS30009: [ 01.10 ]
    Author: "Scirvir"
    Notes: *folklore_nosixaxis_notes
    Patch Version: 1.0
    Patch:
    # .bPlayerPad::CheckCaptureFinish
      - [ be32, 0x000f886c, 0x38600001 ]
      - [ be32, 0x000f889c, 0x38600001 ]
    # UpdateAction_Balance
      - [ be32, 0x00103a80, 0x42800444 ]
      - [ be32, 0x00103ec4, 0x817f0124 ]
      - [ be32, 0x00103ec8, 0x4280001c ]
      - [ be32, 0x00103ee8, 0x396b0003 ]
      - [ be32, 0x00103eec, 0x917f0124 ]
    # UpdateAction_SAD
      - [ be32, 0x00104b08, 0x42800384 ]
      - [ be32, 0x00104a98, 0x817e0124 ]
      - [ be32, 0x00104a8c, 0x42800018 ]
      - [ be32, 0x00104ab8, 0x396b0003 ]
      - [ be32, 0x00104abc, 0x917e0124 ]
    # Beat_RegularDamage
      - [ be32, 0x00102d30, 0x4280ff30 ]
      - [ be32, 0x00102c60, 0x817e0124 ]
      - [ be32, 0x00102c64, 0x4280001c ]
      - [ be32, 0x00102c80, 0x396b0003 ]
      - [ be32, 0x00102c84, 0x917e0124 ]
    # UpdateAction_Timing
      - [ be32, 0x00104db0, 0x428008f8 ]
      - [ be32, 0x001056a8, 0x817f0124 ]
      - [ be32, 0x001056ac, 0x42800018 ]
      - [ be32, 0x001056c4, 0x396b0003 ]
      - [ be32, 0x001056c8, 0x917f0124 ]