Batman: Arkham Asylum: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:BatmanAA.jpg}}|300px]]
|developer = Rocksteady Studios
|publisher = Warner Bros. Interactive Entertainment
|publisher = Warner Bros. Interactive Entertainment
|series    = Batman: Arkham
|series    = Batman: Arkham
|date      = August 25, 2009
|date      = {{vgregion|NA=August 25, 2009|EU=August 28, 2009|AU=September 3, 2009}}
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Action, Adventure
|genre    = Action, Adventure
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00503, BLES00827, NPEB01156, BLUS30279, BLUS30515, NPUB30920|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90170|ird=NA}}
|gameid    = {{gameid|id=BLES00503, BLUS30279, BLJM60193, NPEB01156, NPUB30920|ird=Yes}}, {{gameid|oid=BLAS50135|ird=No}}<br>'''''Game of the Year Edition<br>'''''{{gameid|id=BLES00827, BLUS30515|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90170, NPUB90285|oid=NPJB90221|ird=NA}}
}}
}}


<!-- Give a brief description about the game -->
'''''Batman: Arkham Asylum''''' is a 2009 action-adventure game developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman and written by veteran Batman writer Paul Dini, Arkham Asylum was inspired by the long-running comic book mythos. In the game's main storyline, Batman battles his archenemy, the Joker, who instigates an elaborate plot to seize control of Arkham Asylum, trap Batman inside with many of his incarcerated foes, and threaten Gotham City with hidden bombs.
 
The game is presented from the third-person perspective with a primary focus on Batman's combat and stealth abilities, detective skills, and gadgets that can be used in combat and exploration. Batman can freely move around the Arkham Asylum facility, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Combat focuses on chaining attacks together against numerous foes while avoiding damage, while stealth allows Batman to conceal himself around an area, using gadgets and the environment to silently eliminate enemies.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 23: Line 26:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection notes      =  
|enable spu loop detection            = Off <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|enable spu loop detection notes      = Fixes stuttering audio.
|spu xfloat accuracy notes             =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 40: Line 39:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 52: Line 57:
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
Line 62: Line 69:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 71: Line 74:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 100: Line 103:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 109: Line 117:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 123: Line 137:
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
|write depth buffers                  = On <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            = Fixes broken graphics.
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|allow host gpu labels                = <!-- On, Off -->
|relaxed zcull sync notes             =  
|allow host gpu labels notes           =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===RSX Crashes===
There are no reported issues with this title.
*{{issue|12009}}: The game has issue with the stability in a period of time, even using RSX FIFO Atomic can't fix this.
 
===Detective Mode===
*{{issue|14708}}: When using the detective mode, certain things in the environment do not render correctly.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.00
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = N/A<!-- Yes, No, Partial, Untested, N/A -->
|match          = Y/A<!-- Yes, No, Partial, Untested, N/A -->
|features      = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes          = Leaderboards works.
}}
{{patch
{{patch
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =  
Anchors:
  batmanAA_unlockfps_notes: &batmanAA_unlockfps_notes
    "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62 FPS."
  batmanAA_debugmenu_notes: &batmanAA_debugmenu_notes
    "Press R1 + START in-game to access the Debug Menu (god mode, no clip, etc.)"
  batmanAA_goty_title: &batmanAA_goty_title
    "Batman: Arkham Asylum GOTY":
      BLES00827: [ 01.00 ]
      BLUS30515: [ 01.00 ]
PPU-4050da6fa9d7eed65e7d748b03a6ba89023b90c3:
PPU-4050da6fa9d7eed65e7d748b03a6ba89023b90c3:
   Debug Menu:
   "Debug Menu":
    Games: *batmanAA_goty_title
    Author: "dron_3"
    Notes: *batmanAA_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0121dbac, 0x38600000 ]
  "Unlock FPS":
    Games: *batmanAA_goty_title
    Author: "FlexBy"
    Notes: *batmanAA_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000d0a10, 0x60000000 ]
 
PPU-17c764fa09d201180c094d96282458eeb4e87501:
  "Debug Menu":
    Games:
      "Batman: Arkham Asylum":
        NPEB01156: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes: *batmanAA_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0121d948, 0x38600000 ]
  "Unlock FPS":
    Games:
      "Batman: Arkham Asylum":
        NPEB01156: [ 01.00 ]
    Author: "FlexBy"
    Notes: *batmanAA_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000d1830, 0x60000000 ]
 
PPU-2e4517a2dc5b9a3905dfb571d72ad5cc7e8ea8f1:
  "Debug Menu":
    Games:
      "Batman: Arkham Asylum Demo":
        NPEB90170: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes: *batmanAA_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x01217298, 0x38600000 ]
  "Unlock FPS":
     Games:
     Games:
       "Batman: Arkham Asylum GOTY":
       "Batman: Arkham Asylum Demo":
         BLUS30515: [ 01.00 ]
         NPEB90170: [ 01.00 ]
        BLES00827: [ 01.00 ]
     Author: "FlexBy"
     Author: dron_3
     Notes: *batmanAA_unlockfps_notes
     Notes: Press R1+START in-game to access the Debug Menu (god mode, no clip, etc.)
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0121DBAC, 0x38600000 ]
       - [ be32, 0x000d12c8, 0x60000000 ]
}}
}}

Latest revision as of 20:41, 29 October 2024

Batman: Arkham Asylum
BatmanAA.jpg
Developer(s) Rocksteady Studios
Publisher(s) Warner Bros. Interactive Entertainment
Series Batman: Arkham
Release date(s) NA August 25, 2009
EU August 28, 2009
AU September 3, 2009
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLES00503 (IRD), BLUS30279 (IRD), BLJM60193 (IRD), NPEB01156, NPUB30920, BLAS50135
Game of the Year Edition
BLES00827 (IRD), BLUS30515 (IRD)
Demo
NPEB90170, NPUB90285, NPJB90221
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Batman: Arkham Asylum is a 2009 action-adventure game developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman and written by veteran Batman writer Paul Dini, Arkham Asylum was inspired by the long-running comic book mythos. In the game's main storyline, Batman battles his archenemy, the Joker, who instigates an elaborate plot to seize control of Arkham Asylum, trap Batman inside with many of his incarcerated foes, and threaten Gotham City with hidden bombs.

The game is presented from the third-person perspective with a primary focus on Batman's combat and stealth abilities, detective skills, and gadgets that can be used in combat and exploration. Batman can freely move around the Arkham Asylum facility, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Combat focuses on chaining attacks together against numerous foes while avoiding damage, while stealth allows Batman to conceal himself around an area, using gadgets and the environment to silently eliminate enemies.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

RSX Crashes

  • Issue 12009: The game has issue with the stability in a period of time, even using RSX FIFO Atomic can't fix this.

Detective Mode

  • Issue 14708: When using the detective mode, certain things in the environment do not render correctly.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A Yes N/A Y/A Yes Not required Leaderboards works.

Patches

Anchors:
  batmanAA_unlockfps_notes: &batmanAA_unlockfps_notes
    "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62 FPS."

  batmanAA_debugmenu_notes: &batmanAA_debugmenu_notes
    "Press R1 + START in-game to access the Debug Menu (god mode, no clip, etc.)"

  batmanAA_goty_title: &batmanAA_goty_title
    "Batman: Arkham Asylum GOTY":
      BLES00827: [ 01.00 ]
      BLUS30515: [ 01.00 ]

PPU-4050da6fa9d7eed65e7d748b03a6ba89023b90c3:
  "Debug Menu":
    Games: *batmanAA_goty_title
    Author: "dron_3"
    Notes: *batmanAA_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0121dbac, 0x38600000 ]
  "Unlock FPS":
    Games: *batmanAA_goty_title
    Author: "FlexBy"
    Notes: *batmanAA_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000d0a10, 0x60000000 ]

PPU-17c764fa09d201180c094d96282458eeb4e87501:
  "Debug Menu":
    Games:
      "Batman: Arkham Asylum":
        NPEB01156: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes: *batmanAA_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0121d948, 0x38600000 ]
  "Unlock FPS":
    Games:
      "Batman: Arkham Asylum":
        NPEB01156: [ 01.00 ]
    Author: "FlexBy"
    Notes: *batmanAA_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000d1830, 0x60000000 ]

PPU-2e4517a2dc5b9a3905dfb571d72ad5cc7e8ea8f1:
  "Debug Menu":
    Games:
      "Batman: Arkham Asylum Demo":
        NPEB90170: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes: *batmanAA_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x01217298, 0x38600000 ]
  "Unlock FPS":
    Games:
      "Batman: Arkham Asylum Demo":
        NPEB90170: [ 01.00 ]
    Author: "FlexBy"
    Notes: *batmanAA_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000d12c8, 0x60000000 ]