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Line 7: | Line 7: | ||
|release = Multi-platform | |release = Multi-platform | ||
|genre = Action, First-person shooter | |genre = Action, First-person shooter | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Co-op, Multiplayer | ||
|gameid = {{gameid|id=BLES00148, BLES00149, BLES00155, BLUS30072, NPUB30588|oid=BLES00154|ird=Yes}}, {{gameid|oid= | |gameid = {{gameid|id=BLES00148, BLES00149, BLES00155, BLUS30072, BLJS10013, NPEB00740, NPUB30588|oid=BLES00154, BLES00156|ird=Yes}}, {{gameid|oid=BLKS20048|ird=No}} | ||
|internal resolution = 1024x600 | |||
}} | }} | ||
Line 16: | Line 17: | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 24: | Line 25: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = Relaxed<!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = Improves performance. | ||
|spu block size = Mega<!-- Safe, Mega, Giga --> | |||
|spu block size notes = Improves performance. | |||
|spu block size = <!-- Safe, Mega, Giga --> | |||
|spu block size notes = | |||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = | ||
Line 41: | Line 38: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 47: | Line 44: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = Improves performance. | ||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 55: | Line 56: | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
Line 65: | Line 68: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = On<!-- On, Off --> | |||
|multithreaded rsx notes = Improves performance. | |||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = <!-- On, Off --> | |asynchronous texture streaming = <!-- On, Off --> | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 103: | Line 102: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 112: | Line 116: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
Line 132: | Line 140: | ||
|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = <!-- On, Off --> | ||
|disable | |disable vertex cache notes = | ||
|driver wake-up delay = | |allow host gpu labels = <!-- On, Off --> | ||
|driver wake-up delay notes = | |allow host gpu labels notes = | ||
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = Helps with stability. | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 147: | Line 163: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Line 162: | Line 183: | ||
==Special Notes== | ==Special Notes== | ||
<!-- | {{netplay | ||
|gamever = 1.40 | |||
|rpcs3 version = N/A | |||
|connect = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
PPU-dc0320a71151f24d72be25d34cd860d3092b074b: # EBOOT_SP.BIN 1.00/1.40 | |||
"Unlock FPS": | |||
Games: | |||
"Call of Duty 4: Modern Warfare (Singleplayer)": | |||
BLUS30072: [ All ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002d6838, 0x60000000 ] | |||
- [ be32, 0x11e81990, 0x453b8000 ] # memory | |||
PPU-b5f0842fa22a9213c2135946f69b78a7c5fea60c: # EBOOT_SP.BIN 1.00/1.40 | |||
"Unlock FPS": | |||
Games: | |||
"Call of Duty 4: Modern Warfare (Singleplayer)": | |||
BLES00148: [ All ] | |||
Author: "FlexBy" | |||
| | Notes: | ||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002d6938, 0x60000000 ] | |||
- [ be32, 0x11e81a90, 0x453b8000 ] # memory | |||
PPU-06f5e139a921135abc274fe6c016e84fd242c5cf: # EBOOT_SP.BIN 1.00/1.40 | |||
"Unlock FPS": | |||
Games: | |||
"Call of Duty 4: Modern Warfare (Singleplayer)": | |||
BLJS10013: [ All ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002d6a78, 0x60000000 ] | |||
- [ be32, 0x11e81a90, 0x453b8000 ] # memory | |||
PPU-1ef63a154ec16352bce3c013c3a6055a6d55cfe5: # EBOOT_SP.BIN 1.00/1.40 | |||
"Unlock FPS": | |||
Games: | |||
"Call of Duty 4: Modern Warfare (Singleplayer)": | |||
BLES00149: [ All ] | |||
BLES00154: [ All ] | |||
BLES00155: [ All ] | |||
BLES00156: [ All ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002d6a60, 0x60000000 ] | |||
- [ be32, 0x11e81a90, 0x453b8000 ] # memory | |||
PPU-900e4d225f95c89cb7998d2c632f2f326d9b5706: # EBOOT_SP.self | |||
"Unlock FPS": | |||
Games: | |||
"Call of Duty 4: Modern Warfare (Singleplayer)": | |||
NPUB30588: [ 01.40 ] | |||
NPEB00740: [ 01.40 ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002d8320, 0x60000000 ] | |||
- [ be32, 0x11ea1b10, 0x453b8000 ] # memory | |||
PPU-2e7c33720155d05029ac9e8e25090e38fce458b6: # EBOOT_MP.BIN 1.00 | |||
"Unlock FPS": | |||
Games: | |||
"Call of Duty 4: Modern Warfare (Multiplayer)": | |||
BLUS30072: [ 01.00 ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002f1788, 0x60000000 ] | |||
- [ be32, 0x12c99e90, 0x453b8000 ] # memory | |||
PPU-24e4051b2802c273d4ea3164f41c8226a16df31b: # EBOOT_MP.BIN 1.00 | |||
"Unlock FPS": | |||
Games: | |||
"Call of Duty 4: Modern Warfare (Multiplayer)": | |||
BLES00148: [ 01.00 ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002f1bc8, 0x60000000 ] | |||
- [ be32, 0x12c99f10, 0x453b8000 ] # memory | |||
PPU-88314d95eb1bd91e0e2aadade1ebb6da790e3b47: # EBOOT_MP.BIN 1.00 | |||
"Unlock FPS": | |||
Games: | |||
"Call of Duty 4: Modern Warfare (Multiplayer)": | |||
BLJS10013: [ 01.00 ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002f1c98, 0x60000000 ] | |||
- [ be32, 0x12c99f10, 0x453b8000 ] # memory | |||
PPU-472d71f5cdda8d3ef1421dd95029a9b4624ef3c6: # EBOOT_MP.BIN 1.00 | |||
"Unlock FPS": | |||
Games: | |||
"Call of Duty 4: Modern Warfare (Multiplayer)": | |||
BLES00149: [ 01.00 ] | |||
BLES00154: [ 01.00 ] | |||
BLES00155: [ 01.00 ] | |||
BLES00156: [ 01.00 ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002f1c28, 0x60000000 ] | |||
- [ be32, 0x12c99f10, 0x453b8000 ] # memory | |||
PPU-258ad55150fc50492609f7f7ea5533fbcc732f9d: # EBOOT_MP.BIN 1.40 | |||
"Unlock FPS": | |||
Games: | |||
"Call of Duty 4: Modern Warfare (Multiplayer)": | |||
BLES00148: [ 01.40 ] | |||
BLES00149: [ 01.40 ] | |||
BLES00154: [ 01.40 ] | |||
BLES00155: [ 01.40 ] | |||
BLES00156: [ 01.40 ] | |||
BLJS10013: [ 01.40 ] | |||
BLKS20048: [ 01.40 ] | |||
BLUS30072: [ 01.40 ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002faa88, 0x60000000 ] | |||
- [ be32, 0x12ca1290, 0x453b8000 ] # memory | |||
PPU-7d2bde7162621321360f5fa570541c72e05013ff: # EBOOT_MP.self | |||
"Unlock FPS": | |||
Games: | |||
"Call of Duty 4: Modern Warfare (Multiplayer)": | |||
NPUB30588: [ 01.40 ] | |||
NPEB00740: [ 01.40 ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002fafe0, 0x60000000 ] | |||
- [ be32, 0x12ca1290, 0x453b8000 ] # memory | |||
}} | |||
{{patch | |||
|type = Canary | |||
|version = 1.2 | |||
|content = | |||
PPU-900e4d225f95c89cb7998d2c632f2f326d9b5706: | |||
"1280x720 Resolution": | |||
Games: | |||
"Call Of Duty® 4: Modern Warfare (Singleplayer)": | |||
NPUB30588: [ 01.40 ] | |||
NPEB00740: [ 01.40 ] | |||
Author: "Margen67" | |||
Notes: "Original resolution is 1024x600. Causes rendering bugs." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x100ba436, 1280 ] | |||
- [ be16, 0x100ba43a, 720 ] | |||
}} | }} |
Latest revision as of 13:34, 30 October 2024
Call of Duty 4: Modern Warfare | |
---|---|
Developer(s) | Infinity Ward |
Publisher(s) | Activision |
Series | Call of Duty |
Release date(s) | NA November 5, 2007 AU November 7, 2007 EU November 9, 2007 |
Release type | Multi-platform |
Genre(s) | Action, First-person shooter |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BLES00148 (IRD), BLES00149 (IRD), BLES00155 (IRD), BLUS30072 (IRD), BLJS10013 (IRD), NPEB00740, NPUB30588, BLES00154 (IRD), BLES00156 (IRD), BLKS20048 |
Internal resolution | 1024x600 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Call of Duty 4: Modern Warfare is the fourth main installment in the Call of Duty series. The game breaks away from the World War II setting of previous entries and is instead set in modern times. The story takes place in the year of 2011, where a radical leader has executed the president of an unnamed country in the Middle East, and an ultranationalist movement ignites a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Marine Force Recon sergeant and a British SAS commando and are set in various locales, such as the United Kingdom, the Middle East, Azerbaijan, Russia, and Ukraine. The multiplayer portion of the game features various game modes and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Relaxed | Improves performance. |
SPU block size | Mega | Improves performance. |
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Improves performance. |
Multithreaded RSX | On | Improves performance. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
RSX FIFO accuracy | Atomic | Helps with stability. |
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.40 | N/A | No | No | No | No | Not available |
Patches
PPU-dc0320a71151f24d72be25d34cd860d3092b074b: # EBOOT_SP.BIN 1.00/1.40 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Singleplayer)": BLUS30072: [ All ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d6838, 0x60000000 ] - [ be32, 0x11e81990, 0x453b8000 ] # memory PPU-b5f0842fa22a9213c2135946f69b78a7c5fea60c: # EBOOT_SP.BIN 1.00/1.40 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Singleplayer)": BLES00148: [ All ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d6938, 0x60000000 ] - [ be32, 0x11e81a90, 0x453b8000 ] # memory PPU-06f5e139a921135abc274fe6c016e84fd242c5cf: # EBOOT_SP.BIN 1.00/1.40 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Singleplayer)": BLJS10013: [ All ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d6a78, 0x60000000 ] - [ be32, 0x11e81a90, 0x453b8000 ] # memory PPU-1ef63a154ec16352bce3c013c3a6055a6d55cfe5: # EBOOT_SP.BIN 1.00/1.40 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Singleplayer)": BLES00149: [ All ] BLES00154: [ All ] BLES00155: [ All ] BLES00156: [ All ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d6a60, 0x60000000 ] - [ be32, 0x11e81a90, 0x453b8000 ] # memory PPU-900e4d225f95c89cb7998d2c632f2f326d9b5706: # EBOOT_SP.self "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Singleplayer)": NPUB30588: [ 01.40 ] NPEB00740: [ 01.40 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d8320, 0x60000000 ] - [ be32, 0x11ea1b10, 0x453b8000 ] # memory PPU-2e7c33720155d05029ac9e8e25090e38fce458b6: # EBOOT_MP.BIN 1.00 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Multiplayer)": BLUS30072: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002f1788, 0x60000000 ] - [ be32, 0x12c99e90, 0x453b8000 ] # memory PPU-24e4051b2802c273d4ea3164f41c8226a16df31b: # EBOOT_MP.BIN 1.00 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Multiplayer)": BLES00148: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002f1bc8, 0x60000000 ] - [ be32, 0x12c99f10, 0x453b8000 ] # memory PPU-88314d95eb1bd91e0e2aadade1ebb6da790e3b47: # EBOOT_MP.BIN 1.00 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Multiplayer)": BLJS10013: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002f1c98, 0x60000000 ] - [ be32, 0x12c99f10, 0x453b8000 ] # memory PPU-472d71f5cdda8d3ef1421dd95029a9b4624ef3c6: # EBOOT_MP.BIN 1.00 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Multiplayer)": BLES00149: [ 01.00 ] BLES00154: [ 01.00 ] BLES00155: [ 01.00 ] BLES00156: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002f1c28, 0x60000000 ] - [ be32, 0x12c99f10, 0x453b8000 ] # memory PPU-258ad55150fc50492609f7f7ea5533fbcc732f9d: # EBOOT_MP.BIN 1.40 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Multiplayer)": BLES00148: [ 01.40 ] BLES00149: [ 01.40 ] BLES00154: [ 01.40 ] BLES00155: [ 01.40 ] BLES00156: [ 01.40 ] BLJS10013: [ 01.40 ] BLKS20048: [ 01.40 ] BLUS30072: [ 01.40 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002faa88, 0x60000000 ] - [ be32, 0x12ca1290, 0x453b8000 ] # memory PPU-7d2bde7162621321360f5fa570541c72e05013ff: # EBOOT_MP.self "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Multiplayer)": NPUB30588: [ 01.40 ] NPEB00740: [ 01.40 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002fafe0, 0x60000000 ] - [ be32, 0x12ca1290, 0x453b8000 ] # memory
Canary Patches
PPU-900e4d225f95c89cb7998d2c632f2f326d9b5706: "1280x720 Resolution": Games: "Call Of Duty® 4: Modern Warfare (Singleplayer)": NPUB30588: [ 01.40 ] NPEB00740: [ 01.40 ] Author: "Margen67" Notes: "Original resolution is 1024x600. Causes rendering bugs." Patch Version: 1.0 Patch: - [ be16, 0x100ba436, 1280 ] - [ be16, 0x100ba43a, 720 ]