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|image = [[File:{{#setmainimage:NSUNS2.jpg}}|300px]] | |image = [[File:{{#setmainimage:NSUNS2.jpg}}|300px]] | ||
|developer = CyberConnect2 | |developer = CyberConnect2 | ||
|publisher = Namco | |publisher = Bandai Namco Games | ||
|series = Naruto: Ultimate Ninja | |series = Naruto: Ultimate Ninja | ||
|date = {{vgregion|NA=October 19, 2010}}{{vgregion|AU=October 14, 2010}}{{vgregion|EU=October 15, 2010}}{{vgregion|JP=October 21, 2010}} | |date = {{vgregion|NA=October 19, 2010}}{{vgregion|AU=October 14, 2010}}{{vgregion|EU=October 15, 2010}}{{vgregion|JP=October 21, 2010}} | ||
|release = | |release = Multi-platform | ||
|genre = Fighting | |genre = Fighting | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer | ||
|gameid = {{gameid|id=BLUS30495, BLES00952|ird=Yes}} | |gameid = {{gameid|id=BLUS30495, BLES00952|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90241, NPJB90253, NPUB90433|ird=NA}} | ||
|wikipedia = <!-- delete if not applicable --> | |wikipedia = <!-- delete if not applicable --> | ||
|title = <!-- Used only in niche scenarios. Delete if not applicable --> | |title = <!-- Used only in niche scenarios. Delete if not applicable --> | ||
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<!-- Give a brief description about the game --> | <!-- Give a brief description about the game --> | ||
'''''Naruto Shippuden: Ultimate Ninja Storm 2''''' is a fighting game developed by CyberConnect2. It is the second installment in the Ultimate Ninja Storm series, and the sequel to Naruto: Ultimate Ninja Storm published by Namco Bandai Games. It is based on the anime and manga series Naruto by Masashi Kishimoto, and was released in late-2010 for the PlayStation 3 and Xbox 360. As a sequel to Naruto: Ultimate Ninja Storm, the story and cast are based on their Part II manga appearances, known in the anime as Naruto Shippuden. The game mainly stars title character Naruto Uzumaki, a teenage ninja, and his fights against the Akatsuki terrorist organization. | |||
==Configuration== | ==Configuration== | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
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|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu xfloat accuracy notes = | |spu xfloat accuracy notes = | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = | ||
|Shader quality = Low <!-- High, Low, Auto --> | |||
|shader quality notes = This is needed to fix a graphical issue during the Kakashi bell test boss fight. | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
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|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
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|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = <!-- On, Off --> | ||
|disable | |disable vertex cache notes = | ||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
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|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===Nivida graphical issues=== | |||
* Nivida cards can exhibit minor graphical Issues when in-game in certain scenarios due to hardware issues. So Shader Quality needs to be set to low to fix graphical issues occurring. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | {{netplay | ||
|gamever | |gamever = 1.00 | ||
|connect | |rpcs3 version = N/A | ||
|lobbies | |connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = | |match = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes | |features = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Not required<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | }} |
Latest revision as of 20:46, 26 March 2024
Naruto Shippuden: Ultimate Ninja Storm 2 | |
---|---|
Developer(s) | CyberConnect2 |
Publisher(s) | Bandai Namco Games |
Series | Naruto: Ultimate Ninja |
Release date(s) | NA October 19, 2010 AU October 14, 2010 EU October 15, 2010 JP October 21, 2010 |
Release type | Multi-platform |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLUS30495 (IRD), BLES00952 (IRD) Demo NPEB90241, NPJB90253, NPUB90433 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Naruto Shippuden: Ultimate Ninja Storm 2 is a fighting game developed by CyberConnect2. It is the second installment in the Ultimate Ninja Storm series, and the sequel to Naruto: Ultimate Ninja Storm published by Namco Bandai Games. It is based on the anime and manga series Naruto by Masashi Kishimoto, and was released in late-2010 for the PlayStation 3 and Xbox 360. As a sequel to Naruto: Ultimate Ninja Storm, the story and cast are based on their Part II manga appearances, known in the anime as Naruto Shippuden. The game mainly stars title character Naruto Uzumaki, a teenage ninja, and his fights against the Akatsuki terrorist organization.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
Nivida graphical issues
- Nivida cards can exhibit minor graphical Issues when in-game in certain scenarios due to hardware issues. So Shader Quality needs to be set to low to fix graphical issues occurring.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | N/A | Yes | Yes | Yes | Yes | Not required |