Batman: Arkham Origins: Difference between revisions

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|series    = Batman: Arkham
|series    = Batman: Arkham
|date      = October 25, 2013
|date      = October 25, 2013
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform
|genre    = Action, Adventure
|genre    = Action, Adventure
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BLES01784, BLUS31147, BLUS31207, NPUB31261|ird=Yes}}
|gameid    = {{gameid|id=BLES01784, BLUS31147, BLUS31207, NPUB31261|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|oid=NPUB90957|ird=NA}}
|internal resolution =
}}
}}


<!-- Give a brief description about the game -->
'''''Batman: Arkham Origins''''' is a 2013 action-adventure game developed by WB Games Montréal and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman created by Bob Kane, it is the follow-up to the 2011 video game [[Batman: Arkham City]] and is the third main installment in the Batman: Arkham series. Written by Dooma Wendschuh, Corey May, and Ryan Galletta, the game's main storyline is set eight years before 2009's [[Batman: Arkham Asylum]] and follows a younger, less-refined Batman. When a bounty is placed on him by crime lord Black Mask, drawing eight of the world's greatest assassins to Gotham City on Christmas Eve, Batman must bring Black Mask to justice, while also being hunted by the police and having to face other villains, such as the Joker and Anarky, who take advantage of the chaos to launch their nefarious schemes.
 
The game is played from a third-person perspective, focusing on Batman's combat and stealth abilities, detective skills, and gadgets for combat and exploration. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions. Aside from the main story, Batman can help the police deal with crimes and confront other supervillains terrorizing the city. Arkham Origins introduces the ability for Batman to virtually recreate crimes, allowing him to investigate the scene and identify the culprit. The game is also the first in the series with a multiplayer mode, in which players partake in a gang war between the Joker and Bane.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 24: Line 27:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 41: Line 40:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = 100<!-- Value between 50% to 800% -->
|resolution scale                      = 100
|resolution scale notes                = Values over 100 can sometimes cause serious graphical issues when using Detective Vision, especially when using non-integer values such as 150.
|resolution scale notes                = Values over 100 can cause serious graphical issues when using Detective Vision, especially when using non-integer values such as 150.
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
Line 63: Line 68:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 72: Line 73:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 101: Line 102:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = On <!-- On, Off -->
|debug console mode                    = On
|debug console mode notes              = Enable this if the game crashes on boot.
|debug console mode notes              = Enable this if the game crashes on boot.
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
Line 124: Line 130:
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
|write depth buffers                  = On <!-- On, Off -->
|write depth buffers                  = On
|write depth buffers notes            = Fixes broken graphics.
|write depth buffers notes            = Fixes broken graphics.
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
Line 138: Line 144:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 145: Line 153:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


Line 162: Line 173:


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.06
|rpcs3 version  = N/A
|connect        = No
|lobbies        = No
|match          = No
|features      = No
|custom servers = Not available
|notes         =
}}


{{netplay
{{patch
|gamever  = 1.06
|type    = PPU
|connect  = No<!-- Yes, No, Partial, Untested, N/A -->
|version = 1.2
|lobbies  = No<!-- Yes, No, Partial, Untested, N/A -->
|content =
|match    = No<!-- Yes, No, Partial, Untested, N/A -->
Anchors:
|features = No<!-- Yes, No, Partial, Untested, N/A -->
  Batman_AO_106: &Batman_AO_106
|notes    = Game crashes when attempting to get past the title screen.
    "Batman: Arkham Origins":
      BLUS31147: [ 01.06 ]
      BLES01784: [ 01.06 ]
  Batman_AO_InfiniteHealth: &Batman_AO_InfiniteHealth
    - [ be32, 0x0059f3bc, 0x38600080 ]
    - [ be32, 0x0059f3c0, 0x907f02ac ]
    - [ be32, 0x0059f3c4, 0x60000000 ]
  Batman_AO_ContinuousCombo: &Batman_AO_ContinuousCombo
    - [ be32, 0x012d8d10, 0x38600000 ]
    - [ be32, 0x012d8d14, 0x90650000 ]
    - [ be32, 0x012d8d18, 0x4e800020 ]
    - [ be32, 0x012d8d1c, 0x386713ac ]
    - [ be32, 0x012d8d20, 0x7c032800 ]
    - [ be32, 0x012d8d24, 0x4182fff4 ]
    - [ be32, 0x012d8d28, 0x386713e0 ]
    - [ be32, 0x012d8d2c, 0x7c032800 ]
    - [ be32, 0x012d8d30, 0x4182ffe8 ]
    - [ be32, 0x012d8d34, 0x3867140c ]
    - [ be32, 0x012d8d38, 0x7c032800 ]
    - [ be32, 0x012d8d3c, 0x4082ffd4 ]
    - [ be32, 0x012d8d40, 0x38600000 ]
    - [ be32, 0x012d8d44, 0x906713ac ]
    - [ be32, 0x012d8d48, 0x906713e0 ]
    - [ be32, 0x012d8d4c, 0x4bffffc8 ]
    - [ be32, 0x000340f8, 0x492a4c24 ]
  Batman_AO_DebugMenu_Notes: &Batman_AO_DebugMenu_Notes
    "Press R1+START in-game to access the Debug Menu."
  Batman_AO_DebugMenu: &Batman_AO_DebugMenu
    - [ be32, 0x00f249f0, 0x38600000 ]
 
PPU-35b43474e889783b7646e5cc1f457ebc28b7b796:
  "Infinite Health":
    Games: *Batman_AO_106
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *Batman_AO_InfiniteHealth ]
  "Continuous Combo":
    Games: *Batman_AO_106
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *Batman_AO_ContinuousCombo ]
  "Debug Menu":
    Games: *Batman_AO_106
    Author: "dron_3"
    Notes: *Batman_AO_DebugMenu_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *Batman_AO_DebugMenu ]
}}
}}

Latest revision as of 10:16, 17 April 2024

Batman: Arkham Origins
Batman Arkham Origins PS3.jpg
Developer(s) WB Games Montréal
Publisher(s) Warner Bros. Interactive Entertainment
Series Batman: Arkham
Release date(s) October 25, 2013
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player, Multiplayer
GameID(s) BLES01784 (IRD), BLUS31147 (IRD), BLUS31207 (IRD), NPUB31261
Beta
NPUB90957
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Batman: Arkham Origins is a 2013 action-adventure game developed by WB Games Montréal and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman created by Bob Kane, it is the follow-up to the 2011 video game Batman: Arkham City and is the third main installment in the Batman: Arkham series. Written by Dooma Wendschuh, Corey May, and Ryan Galletta, the game's main storyline is set eight years before 2009's Batman: Arkham Asylum and follows a younger, less-refined Batman. When a bounty is placed on him by crime lord Black Mask, drawing eight of the world's greatest assassins to Gotham City on Christmas Eve, Batman must bring Black Mask to justice, while also being hunted by the police and having to face other villains, such as the Joker and Anarky, who take advantage of the chaos to launch their nefarious schemes.

The game is played from a third-person perspective, focusing on Batman's combat and stealth abilities, detective skills, and gadgets for combat and exploration. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions. Aside from the main story, Batman can help the police deal with crimes and confront other supervillains terrorizing the city. Arkham Origins introduces the ability for Batman to virtually recreate crimes, allowing him to investigate the scene and identify the culprit. The game is also the first in the series with a multiplayer mode, in which players partake in a gang war between the Joker and Bane.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale 100 Values over 100 can cause serious graphical issues when using Detective Vision, especially when using non-integer values such as 150.

Advanced configuration

Setting Option Notes
Debug console mode On Enable this if the game crashes on boot.
Write depth buffers On Fixes broken graphics.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.06 N/A No No No No Not available

Patches

Anchors:
  Batman_AO_106: &Batman_AO_106
    "Batman: Arkham Origins":
      BLUS31147: [ 01.06 ]
      BLES01784: [ 01.06 ]
  Batman_AO_InfiniteHealth: &Batman_AO_InfiniteHealth
    - [ be32, 0x0059f3bc, 0x38600080 ]
    - [ be32, 0x0059f3c0, 0x907f02ac ]
    - [ be32, 0x0059f3c4, 0x60000000 ]
  Batman_AO_ContinuousCombo: &Batman_AO_ContinuousCombo
    - [ be32, 0x012d8d10, 0x38600000 ]
    - [ be32, 0x012d8d14, 0x90650000 ]
    - [ be32, 0x012d8d18, 0x4e800020 ]
    - [ be32, 0x012d8d1c, 0x386713ac ]
    - [ be32, 0x012d8d20, 0x7c032800 ]
    - [ be32, 0x012d8d24, 0x4182fff4 ]
    - [ be32, 0x012d8d28, 0x386713e0 ]
    - [ be32, 0x012d8d2c, 0x7c032800 ]
    - [ be32, 0x012d8d30, 0x4182ffe8 ]
    - [ be32, 0x012d8d34, 0x3867140c ]
    - [ be32, 0x012d8d38, 0x7c032800 ]
    - [ be32, 0x012d8d3c, 0x4082ffd4 ]
    - [ be32, 0x012d8d40, 0x38600000 ]
    - [ be32, 0x012d8d44, 0x906713ac ]
    - [ be32, 0x012d8d48, 0x906713e0 ]
    - [ be32, 0x012d8d4c, 0x4bffffc8 ]
    - [ be32, 0x000340f8, 0x492a4c24 ]
  Batman_AO_DebugMenu_Notes: &Batman_AO_DebugMenu_Notes
    "Press R1+START in-game to access the Debug Menu."
  Batman_AO_DebugMenu: &Batman_AO_DebugMenu
    - [ be32, 0x00f249f0, 0x38600000 ]

PPU-35b43474e889783b7646e5cc1f457ebc28b7b796:
  "Infinite Health":
    Games: *Batman_AO_106
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *Batman_AO_InfiniteHealth ]
  "Continuous Combo":
    Games: *Batman_AO_106
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *Batman_AO_ContinuousCombo ]
  "Debug Menu":
    Games: *Batman_AO_106
    Author: "dron_3"
    Notes: *Batman_AO_DebugMenu_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *Batman_AO_DebugMenu ]