Atelier Shallie: Alchemists of the Dusk Sea: Difference between revisions

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m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpret...)
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
 
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|series    = Atelier
|series    = Atelier
|date      = {{vgregion|JP=July 17, 2014|NA=March 10, 2015|EU=March 13, 2015}}
|date      = {{vgregion|JP=July 17, 2014|NA=March 10, 2015|EU=March 13, 2015}}
|release  = PlayStation exclusive
|release  = Multi-platform
|genre    = Role-playing
|genre    = Role-playing
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLUS31525|ird=Yes}}, {{gameid|id=BLES02143, BLJM61192, NPJB00619|oid=BLJM55081, NPUB31663, NPEB02221|ird=No}}
|gameid    = {{gameid|id=BLES02143, BLUS31525, BLJM61192, NPUB31663, NPJB00619|ird=Yes}}, {{gameid|oid=BLJM55081, NPEB02221, NPHB00700|ird=No}}
|internal resolution =
}}
}}


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==Configuration==
==Configuration==
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
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|ppu decoder notes                   =
|ppu decoder notes                     =  
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|spu decoder notes                     =  
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|zcull accuracy notes                  =
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|shader quality notes                  =
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|write color buffers notes             =  
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|strict rendering mode notes           =  
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|vsync notes                           =  
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|stretch to display area notes         =  
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|multithreaded rsx notes               =  
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|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
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|dump to file notes                 =  
|audio format notes                   =  
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|convert to 16-bit notes             =
|dump to file notes                   =  
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|downmix to stereo notes             =
|convert to 16-bit notes               =  
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|volume notes                       =
|volume notes                         =  
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|enable buffering notes             =
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|audio buffer duration notes         =
|audio buffer duration notes           =  
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|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
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|time stretching threshold notes    =
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|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
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|camera input notes                    =
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|camera settings notes                =
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|move handler notes                    =
<!-- Network configuration -->
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|network status notes                  =
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|psn status notes                      =
<!-- Advanced configuration -->
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|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
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|silence all logs notes                =
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|sleep timers accuracy notes          =
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|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
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|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
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|vblank rate notes                    =
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|vblank ntsc fixup notes              =
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<!-- Debug configuration -->
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|force cpu blit emulation notes     =
|disable zcull occlusion queries notes =
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|use gpu texture scaling notes      =
|force cpu blit emulation notes       =  
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|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes             =
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
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|accurate ppu 128 reservations notes   =
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|debug console mode notes           =
|ppu thread count notes                =  
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes       =  
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}



Latest revision as of 13:55, 3 March 2024

Atelier Shallie: Alchemists of the Dusk Sea
Developer(s) Gust Co. Ltd.
Publisher(s) JP Gust Co. Ltd.
NA/EU Koei Tecmo
Series Atelier
Release date(s) JP July 17, 2014
NA March 10, 2015
EU March 13, 2015
Release type Multi-platform
Genre(s) Role-playing
Mode(s) Single-player
GameID(s) BLES02143 (IRD), BLUS31525 (IRD), BLJM61192 (IRD), NPUB31663, NPJB00619, BLJM55081, NPEB02221, NPHB00700
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Atelier Shallie: Alchemists of the Dusk Sea (Japanese: シャリーのアトリエ~黄昏の海の錬金術士~ Hepburn: Sharī no Atorie ~Tasogare no Umi no Renkinjutsu-shi~) is a part of the Atelier series and is the third and final installment of the Dusk storyline and the 16th main game in the series overall.

The player is able to choose one of two characters, each with a differing storyline and adventure; regardless of which character is chosen, the flow of the game remains the same. In comparison to previous Atelier games, fields are significantly larger, and the player is able to harvest a wider variety of items and raw materials to use for mixing. Field actions differ depending on the character. Shallote is able to scrub the floor for items with her broom or clean and catch fish using bait, Shallistera is able to uncover hidden items through dowsing, and both characters are able to mine for items at various locations on the field.

The game's story takes place about 10 years after the beginning of Atelier Ayesha: The Alchemist of Dusk and 6 years after the beginning of Atelier Escha & Logy: Alchemists of the Dusk Sky. As water sources dry up from an oasis town, the plants wilt and animals go hungry. It is here where two alchemists with different methods of making a living meet. Whilst Shallistera aims to find a way to save her village from demise, Shallotte Elminus goes on her daily life in an attempt to become a proper alchemist. Shallistera's story will reveal the truth and mysteries that have been depicted throughout the Dusk series, while Shallotte's story will revolve around the daily life in the world. After meeting each other, Shallistera and Shallotte will grow by fulfilling goals by working together and the friendship of the two are one of the elements that the story will focus on.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.