3D Dot Game Heroes: Difference between revisions

From RPCS3 Wiki
(Infobox edits)
m (Make addresses 4 bytes)
 
(13 intermediate revisions by 7 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = [[File:{{#setmainimage:3DDGH.png}}|300px]]
|developer = Silicon Studio
|developer = Silicon Studio
|publisher = {{vgregion|JP=FromSoftware|NA=Atlus USA|EU=SouthPeak Games}}
|publisher = {{vgregion|JP=FromSoftware|NA=Atlus USA|EU=SouthPeak Games}}
|series    = <!-- delete if not applicable -->
|date      = {{vgregion|JP=November 5, 2009|NA=May 11, 2010|EU=May 14, 2010}}
|date      = {{vgregion|JP=November 5, 2009|NA=May 11, 2010|EU=May 14, 2010}}
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation 3 exclusive
|genre    = Action role-playing
|genre    = Action role-playing
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player
|gameid    = {{gameid|id=BLES00875, BLUS30490, BLJM60180|ird=Yes}}
|gameid    = {{gameid|id=BLES00875, BLUS30490, BLJM60180|ird=Yes}}<br>'''''Trade Demo'''''<br>{{gameid|id=BLUD80019|ird=Yes}}
|wikipedia = <!-- delete if not applicable -->
|internal resolution = 1280x720
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


Line 19: Line 16:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 27: Line 24:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = Accurate
|spu cache notes                      =
|spu xfloat accuracy notes            = Otherwise the game will crash after the starting cutscene.
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 44: Line 37:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 52: Line 45:
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 68: Line 65:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 77: Line 70:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 110: Line 103:
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 115: Line 113:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 137: Line 139:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 150: Line 156:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = Unlock FPS
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Freezing on scene transition===
There are no reported issues with this title.
*{{issue|4433}}: The emulator will randomly freeze when playing, usually when the game loads or when switching scenes


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  3DDGH_FPS_notes_notes: &3DDGH_FPS_notes
    "Maximum framerate with the patch is half the Vblank frequency."
 
PPU-b7d282d79e16c88e2307c270406f73bb36d8edab:
  "Unlock FPS":
    Games:
      "3D DOT GAME HEROES":
        BLES00875: [ 01.00 ]
    Author: "FlexBy"
    Notes: *3DDGH_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0002a6ac, 0x60000000 ]
 
PPU-27a382cebfbaa5e5d271d746f84c683008662106:
  "Unlock FPS":
    Games:
      "3D DOT GAME HEROES":
        BLUS30490: [ 01.01 ]
    Author: "FlexBy"
    Notes: *3DDGH_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0002a6ac, 0x60000000 ]
 
PPU-db42d5c3edaa63c31c07f22da5a5cd993eff2f62:
  "Unlock FPS":
    Games:
      "3D DOT GAME HEROES":
        BLJM60180: [ 01.20 ]
    Author: "FlexBy"
    Notes: *3DDGH_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0002a6c4, 0x60000000 ]
 
PPU-40cab05bffe7a05eb82b607e09653e432c4e48a4:
  "Unlock FPS":
    Games:
      "3D DOT GAME HEROES Trade Demo":
        BLUD80019: [ 01.00 ]
    Author: "FlexBy"
    Notes: *3DDGH_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0002a6ac, 0x60000000 ]
}}

Latest revision as of 09:41, 17 April 2024

3D Dot Game Heroes
3DDGH.png
Developer(s) Silicon Studio
Publisher(s) JP FromSoftware
NA Atlus USA
EU SouthPeak Games
Release date(s) JP November 5, 2009
NA May 11, 2010
EU May 14, 2010
Release type PlayStation 3 exclusive
Genre(s) Action role-playing
Mode(s) Single-player
GameID(s) BLES00875 (IRD), BLUS30490 (IRD), BLJM60180 (IRD)
Trade Demo
BLUD80019 (IRD)
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Accurate Otherwise the game will crash after the starting cutscene.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Unlock FPS

Known Issues

Freezing on scene transition

  • Issue 4433: The emulator will randomly freeze when playing, usually when the game loads or when switching scenes

Special Notes

Patches

Anchors:
  3DDGH_FPS_notes_notes: &3DDGH_FPS_notes
    "Maximum framerate with the patch is half the Vblank frequency."

PPU-b7d282d79e16c88e2307c270406f73bb36d8edab:
  "Unlock FPS":
    Games:
      "3D DOT GAME HEROES":
        BLES00875: [ 01.00 ]
    Author: "FlexBy"
    Notes: *3DDGH_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0002a6ac, 0x60000000 ]

PPU-27a382cebfbaa5e5d271d746f84c683008662106:
  "Unlock FPS":
    Games:
      "3D DOT GAME HEROES":
        BLUS30490: [ 01.01 ]
    Author: "FlexBy"
    Notes: *3DDGH_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0002a6ac, 0x60000000 ]

PPU-db42d5c3edaa63c31c07f22da5a5cd993eff2f62:
  "Unlock FPS":
    Games:
      "3D DOT GAME HEROES":
        BLJM60180: [ 01.20 ]
    Author: "FlexBy"
    Notes: *3DDGH_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0002a6c4, 0x60000000 ]

PPU-40cab05bffe7a05eb82b607e09653e432c4e48a4:
  "Unlock FPS":
    Games:
      "3D DOT GAME HEROES Trade Demo":
        BLUD80019: [ 01.00 ]
    Author: "FlexBy"
    Notes: *3DDGH_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0002a6ac, 0x60000000 ]