MotorStorm: Pacific Rift: Difference between revisions

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(Neatened some of my patches, making them more consistent)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
 
|image    = [[File:{{#setmainimage:MotorStormPacificRift.jpg}}|300px]]
|image    = [[File:{{#setmainimage:MotorStormPacificRift.jpg‎}}|300px]]
|developer = Evolution Studios
|developer = Evolution Studios
|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
Line 9: Line 8:
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BCUS98155, BCES00129|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90033|ird=NA}}<br>'''''3D Rift'''''<br>{{gameid|id=NPUA80499|ird=NA}}
|gameid    = {{gameid|id=BCUS98155, BCES00129|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90033, NPUA70033, NPUA70022, NPEA90030|ird=NA}}<br>'''''3D Rift'''''<br>{{gameid|id=NPUA80499|ird=NA}}<br>'''''3D Demo'''''<br>{{gameid|id=NPUA70095|ird=NA}}
|internal resolution = 1280x720 (Dynamic)
}}
}}


Line 15: Line 15:


'''''MotorStorm: 3D Rift''''' is a 3D mini re-release of ''Pacific Rift'', containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.
'''''MotorStorm: 3D Rift''''' is a 3D mini re-release of ''Pacific Rift'', containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 28: Line 27:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = Relaxed<!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = Relaxed<!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            = No known issues, might improve performance
|spu xfloat accuracy notes            = No known issues, might improve performance.
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  = Slight performance improvement
|spu block size notes                  = Slight performance improvement.
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = 16x<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = 16x<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              = Greatly improves texture quality, no issues
|anisotropic filter notes              = Greatly improves texture quality, no issues.
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = Disabled<!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  = Improves performance significantly when using Resolution Scaling. Makes grass on the razorback level look pixelated.
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Saw the same FPS as precise in Time Trial (booted 15 times) but it may help
|zcull accuracy notes                  = Saw the same FPS as precise in Time Trial (booted 15 times) but it may help.
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                =  
|resolution scale threshold            = 256x256<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 256 x 256<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      = (Mostly) Fixes pixelated bloom when using resolution scaling
|resolution scale threshold notes      = Mostly fixes pixelated bloom when using resolution scaling.
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On<!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes excessively bright bloom
|write color buffers notes            = Fixes excessively bright bloom.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 111: Line 102:
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 134: Line 130:
|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Fixes visual issues with surfaces e.g mud.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|disable native float16 support notes  =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = 50<!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            = Fixes crashes caused by RSX desyncs. Increase to 100 if still occurring.
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
*In certain cases with resolution scaling lag at the start of races can be seen. This can be fixed by using the dynamic resolution scaling patch.
 
*The Caldera Ridge Volcanic DLC track can have serious performance issues with resolution scaling higher than 100% in certain cases, which can also be fixed by disabling dynamic resolution scaling.
 
===Split-screen shadow===
*{{issue|11390}}: When playing split-screen multiplayer, a shadow from the left player's vehicle appears on the right-player's screen.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Split Screen===
Works. However, the performance is much lower than that of single-player and is heavily impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p) 60 FPS is very difficult to reach, so we don't recommend the 60FPS+ patches for split screen.


{{netplay
{{netplay
|gamever = 1.03
|gamever       = 1.03
|connect = No <!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No <!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = No <!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|notes   = Attempts to connect to a nonexistent URL. Servers were shut down on October 1 2012
|features       = Partial<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes           = Requires custom IP/Hosts switches. PSORG requires you to enable the custom RPCS3 patch via our patch manager as SVO does not work.
}}
}}
===Netplay IP/Host Switches/DNS===
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section:
===PSRewired===
<pre>67.222.156.250</pre>
*[https://discord.gg/VfeuF6ZWVb PSRewired Discord]
===PSORG===
<pre>5.161.41.41</pre>
*[https://discord.gg/DQbrEb44qr PSORG Discord]
[[Category:Custom servers (Netplay)]]


{{patch
{{patch
Line 184: Line 207:
|content =  
|content =  
Anchors:
Anchors:
   ms2notes: &ms2notes        "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed."
   ms2_fps_notes: &ms2_fps_notes
    "No need for additional settings change.\nNeeds a stable and locked 60 FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water."
 
  ms2_vfps_notes: &ms2_vfps_notes
    "Allows for variable FPS and correct game speed above 15 FPS.\n\nKnown issues:\n Slower movement through water, especially over 60 FPS.\n Camera shakes when using PPU recompiler. Patch will be kept separate until resolved."
 
  ms2_svo_notes: &ms2_svo_notes
    "Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data."
 
  ms2_shad_notes: &ms2_shad_notes
    "~20% performance improvement but makes the game look worse."
 
  ms2_crwdnoise_notes: &ms2_crwdnoise_notes
    "Disables the crowd noises that can be heard in the menus."
 
  ms2_disc100title: &ms2_disc100title
    "MotorStorm: Pacific Rift (MotorStorm 2)":
      BCES00129: [ 01.00 ]
      BCUS98155: [ 01.00 ]
      BCAS20044: [ 01.00 ]
      BCJS30027: [ 01.00 ]


   ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\nThe camera will shake when using PPU recompiler.\nThis patch will be kept in separate entry until the issue resolved."
   ms2_disc103title: &ms2_disc103title
    "MotorStorm: Pacific Rift (MotorStorm 2)":
      BCES00129: [ 01.03 ]
      BCUS98155: [ 01.03 ]
      BCAS20044: [ 01.03 ]
      BCJS30027: [ 01.03 ]


PPU-34984cacd60f2ee2a380157a009122698d470056:
PPU-34984cacd60f2ee2a380157a009122698d470056:
   60 FPS:
   "60 FPS":
     Games:
     Games: *ms2_disc100title
      "Motorstorm: Pacific Rift":
     Author: "illusion"
        BCES00129: [ 01.00 ]
     Notes: *ms2_fps_notes
     Author: illusion
     Notes: *ms2notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00435d1c, 0x60000000 ]
       - [ be32, 0x00435d1c, 0x60000000 ]
   Variable FPS:
   "Variable FPS":
     Games:
     Games: *ms2_disc100title
      "Motorstorm: Pacific Rift":
     Author: "illusion, ZEROx"
        BCES00129: [ 01.00 ]
     Notes: *ms2_vfps_notes
     Author: illusion, ZEROx
     Notes: *ms2vfpsnotes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00435f9c, 0x38c00001 ]
       - [ be32, 0x00435f9c, 0x38c00001 ]
   Disable Dynamic Resolution Scaling:
   "Disable Dynamic Resolution Scaling":
     Games:
     Games: *ms2_disc100title
      "Motorstorm: Pacific Rift":
     Author: "illusion, ZEROx"
        BCES00129: [ 01.00 ]
     Notes:
     Author: illusion, ZEROx
     Notes:  
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0
       - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0
   Disable Motion blur:
   "Disable Motion blur":
     Games:
     Games: *ms2_disc100title
       "Motorstorm: Pacific Rift":
    Author: "illusion, ZEROx"
        BCES00129: [ 01.00 ]
    Notes:
     Author: illusion, ZEROx
    Patch Version: 1.0
     Notes:  
    Patch:
       - [ be32, 0x0035fdec, 0x38600000 ] # li r3 0x0
  "Disable Shadows":
    Games: *ms2_disc100title
    Author: "regal."
    Notes: *ms2_shad_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00e31300, "\x00" ] # data/%s/%s.trg
  "Disable Crowd Noises":
    Games: *ms2_disc100title
     Author: "regal."
     Notes: *ms2_crwdnoise_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0035FDEC, 0x38600000 ] # li r3 0x0
       - [ utf8, 0x00dff908, "\x00" ] # audio/crowd0%d


PPU-a1f33132af387c49d452e64fcb0704cb06b6d084:
PPU-a1f33132af387c49d452e64fcb0704cb06b6d084:
   60 FPS:
   "60 FPS":
     Games:
     Games: *ms2_disc103title
      "Motorstorm: Pacific Rift":
     Author: "illusion"
        BCES00129: [ 01.03 ]
     Notes: *ms2_fps_notes
        BCUS98155: [ 01.03 ]
     Author: illusion
     Notes: *ms2notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00407b44, 0x60000000 ]
       - [ be32, 0x00407b44, 0x60000000 ]
   Variable FPS:
   "Variable FPS":
     Games:
     Games: *ms2_disc103title
      "Motorstorm: Pacific Rift":
     Author: "illusion, ZEROx"
        BCES00129: [ 01.03 ]
     Notes: *ms2_vfps_notes
        BCUS98155: [ 01.03 ]
     Author: illusion, ZEROx
     Notes: *ms2vfpsnotes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00407d8c, 0x38c00001 ]
       - [ be32, 0x00407d8c, 0x38c00001 ]
   Disable Dynamic Resolution Scaling:
   "Disable Dynamic Resolution Scaling":
     Games:
     Games: *ms2_disc103title
      "Motorstorm: Pacific Rift":
     Author: "illusion, ZEROx"
        BCES00129: [ 01.03 ]
     Notes:
        BCUS98155: [ 01.03 ]
     Author: illusion, ZEROx
     Notes:  
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0
       - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0
   Disable Motion blur:
   "Disable Motion blur":
     Games:
     Games: *ms2_disc103title
       "Motorstorm: Pacific Rift":
    Author: "illusion, ZEROx"
        BCES00129: [ 01.03 ]
    Notes:
        BCUS98155: [ 01.03 ]
    Patch Version: 1.0
     Author: illusion, ZEROx
    Patch:
     Notes:  
       - [ be32, 0x0034708c, 0x38600000 ] # li r3 0x0
  "Bypass SVO":
    Games: *ms2_disc103title
    Author: "regal."
    Notes: *ms2_svo_notes
    Patch Version: 1.1
    Patch:
      - [ utf8, 0x00d410b8, "\x00" ] # svo.stats.%d-%d-%d-%s
  "Disable Shadows":
    Games: *ms2_disc103title
    Author: "regal."
    Notes: *ms2_shad_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d5bfa0, "\x00" ] # data/%s/%s.trg
  "Disable Crowd Noises":
    Games: *ms2_disc103title
     Author: "regal."
     Notes: *ms2_crwdnoise_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0
       - [ utf8, 0x00d27d28, "\x00" ] # audio/crowd0%d


PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion
     Author: "illusion"
     Notes: *ms2notes
     Notes: *ms2_fps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0045C7B4, 0x60000000 ]
       - [ be32, 0x0045c7b4, 0x60000000 ]
   Variable FPS:
   "Variable FPS":
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion, ZEROx
     Author: "illusion, ZEROx"
     Notes: *ms2vfpsnotes
     Notes: *ms2_vfps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0045ca34, 0x38c00001 ]
       - [ be32, 0x0045ca34, 0x38c00001 ]
   Disable Dynamic Resolution Scaling:
   "Disable Dynamic Resolution Scaling":
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion, ZEROx
     Author: "illusion, ZEROx"
     Notes:  
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00385DC0, 0x38600000 ] # li r3 0x0
       - [ be32, 0x00385dc0, 0x38600000 ] # li r3 0x0
   Disable Motion blur:
   "Disable Motion blur":
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion, ZEROx
     Author: "illusion, ZEROx"
     Notes:  
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0038561C, 0x38600000 ] # li r3 0x0
       - [ be32, 0x0038561c, 0x38600000 ] # li r3 0x0
}}
}}

Latest revision as of 14:40, 23 March 2024

MotorStorm: Pacific Rift
MotorStormPacificRift.jpg
Developer(s) Evolution Studios
Publisher(s) Sony Computer Entertainment
Series MotorStorm
Release date(s) NA October 28, 2008
EU November 7, 2008
AU November 13, 2008
JP November 20, 2008
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98155 (IRD), BCES00129 (IRD)
Demo
NPEA90033, NPUA70033, NPUA70022, NPEA90030
3D Rift
NPUA80499
3D Demo
NPUA70095
Internal resolution 1280x720 (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

MotorStorm: Pacific Rift (released as MotorStorm II in Japan) is the sequel to MotorStorm and is followed by MotorStorm: Apocalypse. It was announced by Sony after their acquisition of Evolution Studios and has sold over one million copies as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down.

MotorStorm: 3D Rift is a 3D mini re-release of Pacific Rift, containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Relaxed No known issues, might improve performance.
SPU block size Mega Slight performance improvement.

GPU configuration

Setting Option Notes
Anisotropic filter 16x Greatly improves texture quality, no issues.
Anti-aliasing Disabled Improves performance significantly when using Resolution Scaling. Makes grass on the razorback level look pixelated.
Resolution scale threshold 256 x 256 Mostly fixes pixelated bloom when using resolution scaling.
Write color buffers On Fixes excessively bright bloom.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes visual issues with surfaces e.g mud.
Driver wake-up delay 50 Fixes crashes caused by RSX desyncs. Increase to 100 if still occurring.

Known Issues

  • In certain cases with resolution scaling lag at the start of races can be seen. This can be fixed by using the dynamic resolution scaling patch.
  • The Caldera Ridge Volcanic DLC track can have serious performance issues with resolution scaling higher than 100% in certain cases, which can also be fixed by disabling dynamic resolution scaling.

Split-screen shadow

  • Issue 11390: When playing split-screen multiplayer, a shadow from the left player's vehicle appears on the right-player's screen.

Special Notes

Split Screen

Works. However, the performance is much lower than that of single-player and is heavily impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p) 60 FPS is very difficult to reach, so we don't recommend the 60FPS+ patches for split screen.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.03 N/A Yes Yes Yes Partial Available Requires custom IP/Hosts switches. PSORG requires you to enable the custom RPCS3 patch via our patch manager as SVO does not work.

Netplay IP/Host Switches/DNS

This title requires a private server to access all Netplay features. Enter the below text in the DNS section:

PSRewired

67.222.156.250

PSORG

5.161.41.41

Patches

Anchors:
  ms2_fps_notes: &ms2_fps_notes
    "No need for additional settings change.\nNeeds a stable and locked 60 FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water."

  ms2_vfps_notes: &ms2_vfps_notes
    "Allows for variable FPS and correct game speed above 15 FPS.\n\nKnown issues:\n Slower movement through water, especially over 60 FPS.\n Camera shakes when using PPU recompiler. Patch will be kept separate until resolved."

  ms2_svo_notes: &ms2_svo_notes
    "Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data."

  ms2_shad_notes: &ms2_shad_notes
    "~20% performance improvement but makes the game look worse."

  ms2_crwdnoise_notes: &ms2_crwdnoise_notes
    "Disables the crowd noises that can be heard in the menus."

  ms2_disc100title: &ms2_disc100title
    "MotorStorm: Pacific Rift (MotorStorm 2)":
      BCES00129: [ 01.00 ]
      BCUS98155: [ 01.00 ]
      BCAS20044: [ 01.00 ]
      BCJS30027: [ 01.00 ]

  ms2_disc103title: &ms2_disc103title
    "MotorStorm: Pacific Rift (MotorStorm 2)":
      BCES00129: [ 01.03 ]
      BCUS98155: [ 01.03 ]
      BCAS20044: [ 01.03 ]
      BCJS30027: [ 01.03 ]

PPU-34984cacd60f2ee2a380157a009122698d470056:
  "60 FPS":
    Games: *ms2_disc100title
    Author: "illusion"
    Notes: *ms2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00435d1c, 0x60000000 ]
  "Variable FPS":
    Games: *ms2_disc100title
    Author: "illusion, ZEROx"
    Notes: *ms2_vfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00435f9c, 0x38c00001 ]
  "Disable Dynamic Resolution Scaling":
    Games: *ms2_disc100title
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0
  "Disable Motion blur":
    Games: *ms2_disc100title
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0035fdec, 0x38600000 ] # li r3 0x0
  "Disable Shadows":
    Games: *ms2_disc100title
    Author: "regal."
    Notes: *ms2_shad_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00e31300, "\x00" ] # data/%s/%s.trg
  "Disable Crowd Noises":
    Games: *ms2_disc100title
    Author: "regal."
    Notes: *ms2_crwdnoise_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00dff908, "\x00" ] # audio/crowd0%d

PPU-a1f33132af387c49d452e64fcb0704cb06b6d084:
  "60 FPS":
    Games: *ms2_disc103title
    Author: "illusion"
    Notes: *ms2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00407b44, 0x60000000 ]
  "Variable FPS":
    Games: *ms2_disc103title
    Author: "illusion, ZEROx"
    Notes: *ms2_vfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00407d8c, 0x38c00001 ]
  "Disable Dynamic Resolution Scaling":
    Games: *ms2_disc103title
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0
  "Disable Motion blur":
    Games: *ms2_disc103title
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0034708c, 0x38600000 ] # li r3 0x0
  "Bypass SVO":
    Games: *ms2_disc103title
    Author: "regal."
    Notes: *ms2_svo_notes
    Patch Version: 1.1
    Patch:
      - [ utf8, 0x00d410b8, "\x00" ] # svo.stats.%d-%d-%d-%s
  "Disable Shadows":
    Games: *ms2_disc103title
    Author: "regal."
    Notes: *ms2_shad_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d5bfa0, "\x00" ] # data/%s/%s.trg
  "Disable Crowd Noises":
    Games: *ms2_disc103title
    Author: "regal."
    Notes: *ms2_crwdnoise_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d27d28, "\x00" ] # audio/crowd0%d

PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
  "60 FPS":
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: "illusion"
    Notes: *ms2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0045c7b4, 0x60000000 ]
  "Variable FPS":
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: "illusion, ZEROx"
    Notes: *ms2_vfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0045ca34, 0x38c00001 ]
  "Disable Dynamic Resolution Scaling":
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00385dc0, 0x38600000 ] # li r3 0x0
  "Disable Motion blur":
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0038561c, 0x38600000 ] # li r3 0x0