Armored Core: For Answer: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
(Read color buffers is no longer required, the game is no longer unstable, and the game runs fine on LLVM. Added notes about issues with Intel graphics.)
 
(20 intermediate revisions by 7 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = [[File:{{#setmainimage:ArmoredCoreFA.jpg‎}}|300px]]
|developer = FromSoftware
|developer = FromSoftware
|publisher = {{vgregion|JP=FromSoftware|NA/EU|Ubisoft}}
|publisher = {{vgregion|JP=FromSoftware|NA/EU|Ubisoft}}
|series    = Armored Core<!-- delete if not applicable -->
|series    = Armored Core
|date      = {{vgregion|JP=March 19, 2008|NA=September 16, 2008|AU=November 27, 2008|EU=November 28, 2008}}
|date      = {{vgregion|JP=March 19, 2008|NA=September 16, 2008|AU=November 27, 2008}}{{vgregion|EU=November 28, 2008}}
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Third-person shooter  
|genre    = Third-person shooter  
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00370, BLUS30187|oid=BLJM60066|ird=Yes}}
|gameid    = {{gameid|id=BLES00370, BLUS30187|oid=BLJM60066|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPHB00033, NPJB90067|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|wikipedia = https://en.wikipedia.org/wiki/Armored_Core:_For_Answer
|vndb      = <!-- delete if not applicable -->
|internal resolution = 1280x720
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
<!-- Give a brief description about the game -->
Armored Core: For Answer is a 2008 mecha-based vehicular combat game developed by FromSoftware and published by Ubisoft for the PlayStation 3 and Xbox 360. It is the 13th installment in the mecha-based Armored Core series, the game is the direct sequel to Armored Core 4. The game was release on March 18, 2008 in Japan, September 16, 2008 in North America & November 28, 2008 in the EU.


==Configuration==
==Configuration==
Line 27: Line 27:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
Line 44: Line 40:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = Auto <!-- Off, 50, 60, 30, !Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      = Explosive damage scales with framerate. Values above 60FPS will negatively affect game balance.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
Line 52: Line 48:
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 60: Line 60:
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Fixes missing textures on player ACs. 
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
Line 68: Line 68:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 77: Line 73:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 110: Line 106:
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 117: Line 118:
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 135: Line 138:
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 160: Line 171:
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
Intel Integrated Graphics does not function with this title, giving major visual issues that make the game unplayable. Intel Iris, Arc, and Xe users report that the colors on their ACs do not display properly, but the game is otherwise functional.  


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.35
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Partial<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes          = RPCN 1.3.0 2024/09/19
RPCN GUI friend invites not implemented yet.
}}

Latest revision as of 11:31, 1 October 2024

Armored Core: For Answer
ArmoredCoreFA.jpg
Developer(s) FromSoftware
Publisher(s) JP FromSoftware
NA/EU Ubisoft
Series Armored Core
Release date(s) JP March 19, 2008
NA September 16, 2008
AU November 27, 2008
EU November 28, 2008
Release type Console exclusive
Genre(s) Third-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES00370 (IRD), BLUS30187 (IRD), BLJM60066 (IRD)
Demo
NPHB00033, NPJB90067
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Armored Core: For Answer is a 2008 mecha-based vehicular combat game developed by FromSoftware and published by Ubisoft for the PlayStation 3 and Xbox 360. It is the 13th installment in the mecha-based Armored Core series, the game is the direct sequel to Armored Core 4. The game was release on March 18, 2008 in Japan, September 16, 2008 in North America & November 28, 2008 in the EU.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit Auto Explosive damage scales with framerate. Values above 60FPS will negatively affect game balance.
Write color buffers On Fixes missing textures on player ACs.

Known Issues

Intel Integrated Graphics does not function with this title, giving major visual issues that make the game unplayable. Intel Iris, Arc, and Xe users report that the colors on their ACs do not display properly, but the game is otherwise functional.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.35 N/A Yes Yes Yes Partial Not required RPCN 1.3.0 2024/09/19

RPCN GUI friend invites not implemented yet.