Borderlands: The Pre-Sequel: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
 
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:Borderlands The Pre-Sequel.jpg‎}}|300px]]
|developer = 2K Australia, Gearbox Software
|developer = 2K Australia, Gearbox Software
|publisher = 2K Games
|publisher = 2K Games
|series    = Borderlands
|series    = Borderlands
|date      = {{vgregion|NA=October 14, 2014|AU=October 16, 2014|EU=October 17, 2014}}
|date      = {{vgregion|NA=October 14, 2014|AU=October 16, 2014}}{{vgregion|EU=October 17, 2014}}
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Action role-playing
|genre    = Action role-playing
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLUS31445, BLES02058|ird=Yes}}
|gameid    = {{gameid|id=BLES02058, BLUS31445, BLJS10281, NPEB02061|oid=NPUB31519, NPJB00645|ird=Yes}}
|wikipedia = <!-- delete if not applicable -->
|internal resolution =  
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Borderlands: The Pre-Sequel''''' is an action role-playing first-person shooter video game developed by 2K Australia, with assistance from Gearbox Software and published by 2K Games. It is the third game in the Borderlands series, and is set after 2009's Borderlands and before 2012's Borderlands 2. It was released for Microsoft Windows, OS X, Linux, PlayStation 3 and Xbox 360 on 14 October 2014. PlayStation 4 and Xbox One ports were released as part of Borderlands: The Handsome Collection on 24 March 2015.
'''''Borderlands: The Pre-Sequel''''' is an action role-playing first-person shooter video game developed by 2K Australia, with assistance from Gearbox Software and published by 2K Games. It is the third game in the Borderlands series, and is set after 2009's Borderlands and before 2012's Borderlands 2. It was released for Microsoft Windows, OS X, Linux, PlayStation 3 and Xbox 360 on 14 October 2014. PlayStation 4 and Xbox One ports were released as part of Borderlands: The Handsome Collection on 24 March 2015.


Line 21: Line 19:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 29: Line 27:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
Line 46: Line 40:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 54: Line 48:
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 60: Line 58:
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
Line 70: Line 70:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 79: Line 75:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 112: Line 108:
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 117: Line 118:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 137: Line 142:
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 152: Line 165:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


Line 172: Line 188:


{{netplay
{{netplay
|gamever  = 1.00
|gamever       =
|connect = Untested <!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version = N/A
|lobbies = Untested <!-- Yes, No, Partial, Untested, N/A -->
|connect       = Untested<!-- Yes, No, Partial, Untested, N/A -->
|match   = Untested <!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Untested<!-- Yes, No, Partial, Untested, N/A -->
|features = Untested <!-- Yes, No, Partial, Untested, N/A -->
|match         = Untested<!-- Yes, No, Partial, Untested, N/A -->
|notes   = Game crashes at title screen [https://cdn.discordapp.com/attachments/319224795785068545/957039218608189450/RPCS3.log LOG]
|features       = Untested<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Untested<!-- Available, Not available, Not required, Untested -->
|notes         =  
}}
}}


Line 184: Line 202:
|version = 1.2
|version = 1.2
|content =  
|content =  
Anchors:
  bordertps_fps_notes: &bordertps_fps_notes
    "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62 FPS."
PPU-478ad4a2af14cadc8c1275dc7e5209fce95336e2:
PPU-478ad4a2af14cadc8c1275dc7e5209fce95336e2:
   God Mode:
   "God Mode":
     Games:
     Games:
       "Borderlands: The Pre-Sequel":
       "Borderlands: The Pre-Sequel":
         BLUS31445: [ 01.07 ]
         BLUS31445: [ 01.07 ]
     Author: dron_3
     Author: "dron_3"
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00187A94, 0x79200FA4 ]
       - [ be32, 0x00187a94, 0x79200fa4 ]
       - [ be32, 0x00187A9C, 0x7800F846 ]    
       - [ be32, 0x00187a9c, 0x7800f846 ]
   Infinite Ammo:
   "Infinite Ammo":
     Games:
     Games:
       "Borderlands: The Pre-Sequel":
       "Borderlands: The Pre-Sequel":
         BLUS31445: [ 01.07 ]
         BLUS31445: [ 01.07 ]
     Author: dron_3
     Author: "dron_3"
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x007B4E44, 0x60000000 ]    
       - [ be32, 0x007b4e44, 0x60000000 ]
   Max Cash:
   "Max Cash":
     Games:
     Games:
       "Borderlands: The Pre-Sequel":
       "Borderlands: The Pre-Sequel":
         BLUS31445: [ 01.07 ]
         BLUS31445: [ 01.07 ]
     Author: dron_3
     Author: "dron_3"
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0063A6C0, 0x7D6B4A14 ]
       - [ be32, 0x0063a6c0, 0x7d6b4a14 ]
       - [ be32, 0x0063A6C4, 0x3C600600 ]
       - [ be32, 0x0063a6c4, 0x3c600600 ]
       - [ be32, 0x0063A6C8, 0x906B0010 ]
       - [ be32, 0x0063a6c8, 0x906b0010 ]
   Max Experience on Gain:
   "Max Experience on Gain":
     Games:
     Games:
       "Borderlands: The Pre-Sequel":
       "Borderlands: The Pre-Sequel":
         BLUS31445: [ 01.07 ]
         BLUS31445: [ 01.07 ]
     Author: dron_3
     Author: "dron_3"
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0065FE4C, 0x3C007000 ]
       - [ be32, 0x0065fe4c, 0x3c007000 ]
 
PPU-80613947be16e4d7c46e91b6526c81459f456501:
  "Unlock FPS":
    Games:
      "Borderlands: The Pre-Sequel":
        NPEB02061: [ 01.00 ]
    Author: "FlexBy"
    Notes: *bordertps_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001bffec, 0x60000000 ]
 
PPU-6e4f122b76c248c3944b04a71ef1a2288a174eab:
  "Unlock FPS":
    Games:
      "Borderlands: The Pre-Sequel":
        NPEB02061: [ 01.07 ]
    Author: "FlexBy"
    Notes: *bordertps_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001bf91c, 0x60000000 ]
}}
}}

Latest revision as of 20:18, 4 July 2024

Borderlands: The Pre-Sequel
Borderlands The Pre-Sequel.jpg
Developer(s) 2K Australia, Gearbox Software
Publisher(s) 2K Games
Series Borderlands
Release date(s) NA October 14, 2014
AU October 16, 2014
EU October 17, 2014
Release type Multi-platform
Genre(s) Action role-playing
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES02058 (IRD), BLUS31445 (IRD), BLJS10281 (IRD), NPEB02061, NPUB31519, NPJB00645
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Borderlands: The Pre-Sequel is an action role-playing first-person shooter video game developed by 2K Australia, with assistance from Gearbox Software and published by 2K Games. It is the third game in the Borderlands series, and is set after 2009's Borderlands and before 2012's Borderlands 2. It was released for Microsoft Windows, OS X, Linux, PlayStation 3 and Xbox 360 on 14 October 2014. PlayStation 4 and Xbox One ports were released as part of Borderlands: The Handsome Collection on 24 March 2015.

The storyline of The Pre-Sequel focuses on Jack, an employee of the Hyperion corporation; after the company's Helios space station is captured by a military unit known as the Lost Legion, he leads a group of four Vault Hunters—all of whom were non-playable characters and bosses in previous Borderlands games—on an expedition to re-gain control of Helios, defeat the Lost Legion, and find the hidden vault on Pandora's moon Elpis. The game expands upon the engine and gameplay of Borderlands 2 and introduced gameplay mechanics, including low-gravity environments, freeze weapons, and oxygen tanks, which are used to navigate and perform ground slamming attacks.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
N/A Untested Untested Untested Untested Untested

Patches

Anchors:
  bordertps_fps_notes: &bordertps_fps_notes
    "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62 FPS."

PPU-478ad4a2af14cadc8c1275dc7e5209fce95336e2:
  "God Mode":
    Games:
      "Borderlands: The Pre-Sequel":
        BLUS31445: [ 01.07 ]
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00187a94, 0x79200fa4 ]
      - [ be32, 0x00187a9c, 0x7800f846 ]
  "Infinite Ammo":
    Games:
      "Borderlands: The Pre-Sequel":
        BLUS31445: [ 01.07 ]
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007b4e44, 0x60000000 ]
  "Max Cash":
    Games:
      "Borderlands: The Pre-Sequel":
        BLUS31445: [ 01.07 ]
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0063a6c0, 0x7d6b4a14 ]
      - [ be32, 0x0063a6c4, 0x3c600600 ]
      - [ be32, 0x0063a6c8, 0x906b0010 ]
  "Max Experience on Gain":
    Games:
      "Borderlands: The Pre-Sequel":
        BLUS31445: [ 01.07 ]
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0065fe4c, 0x3c007000 ]

PPU-80613947be16e4d7c46e91b6526c81459f456501:
  "Unlock FPS":
    Games:
      "Borderlands: The Pre-Sequel":
        NPEB02061: [ 01.00 ]
    Author: "FlexBy"
    Notes: *bordertps_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001bffec, 0x60000000 ]

PPU-6e4f122b76c248c3944b04a71ef1a2288a174eab:
  "Unlock FPS":
    Games:
      "Borderlands: The Pre-Sequel":
        NPEB02061: [ 01.07 ]
    Author: "FlexBy"
    Notes: *bordertps_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001bf91c, 0x60000000 ]