m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...) |
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = <!-- [[File:{{#setmainimage:filename. | |image = <!-- [[File:{{#setmainimage:filename.ext}}|300px]] --> | ||
|developer = | |developer = Zombie Studios | ||
|publisher = | |publisher = Ignition Entertainment | ||
|date = {{vgregion|NA=October 26, 2010|EU=November 3, 2010}} | |||
|date = {{vgregion|}} | |release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |genre = First-person shooter | ||
|genre = | |modes = Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |gameid = {{gameid|id=NPEB00365, NPUB30224|ird=NA}} | ||
|gameid = {{gameid|}} | |wikipedia = https://en.wikipedia.org/wiki/Blacklight:_Tango_Down | ||
|wikipedia = | |internal resolution = | ||
| | |||
}} | }} | ||
'''''Blacklight: Tango Down''''' was a dystopian cyberpunk-themed online multiplayer first-person shooter video game developed by Zombie Studios and published by Ignition Entertainment. The game was released on July 7, 2010 on Xbox 360 as a downloadable title, and was released on Microsoft Windows (with Games for Windows – Live requirement) on July 14, 2010. The game was also released on October 26, 2010 for the PlayStation 3. The PC version was the one to receive all three patches, where as the Xbox 360 received only the first two patches, and the PlayStation 3 version received no patches, being at retail, launch day version. | |||
==Configuration== | ==Configuration== | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
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|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu xfloat accuracy notes = | |spu xfloat accuracy notes = | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = | ||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
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|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
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|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
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|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = <!-- On, Off --> | ||
|disable | |disable vertex cache notes = | ||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
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|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
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{{netplay | {{netplay | ||
|gamever = | |gamever = 1.00 | ||
|connect | |rpcs3 version = 0.0.31-16352 | ||
|lobbies | |connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = | |match = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes = | |features = Partial<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Available<!-- Available, Not available, Not required, Untested --> | |||
|notes = Requires OpenSpy patch. | |||
}} | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
blight_openspyonline: &blight_openspyonline | |||
- [ utf8, 0x01a4a117, "openspy.net" ] | |||
- [ utf8, 0x01a4a15e, "openspy.net" ] | |||
- [ utf8, 0x01a66e7e, "openspy.net" ] | |||
- [ utf8, 0x01a66ece, "openspy.net" ] | |||
- [ utf8, 0x01a670c8, "openspy.net" ] | |||
- [ utf8, 0x01a670e0, "openspy.net" ] | |||
- [ utf8, 0x01a670f8, "openspy.net" ] | |||
- [ utf8, 0x01a67645, "openspy.net" ] | |||
- [ utf8, 0x01a676da, "openspy.net" ] | |||
- [ utf8, 0x01a68737, "openspy.net" ] | |||
- [ utf8, 0x01a68be8, "openspy.net" ] | |||
- [ utf8, 0x01a69adc, "openspy.net" ] | |||
- [ utf8, 0x01a69b5c, "openspy.net" ] | |||
- [ utf8, 0x01a69d49, "openspy.net" ] | |||
- [ utf8, 0x01deceb5, "openspy.net" ] | |||
- [ utf8, 0x01decef5, "openspy.net" ] | |||
- [ utf8, 0x01a687e0, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ] | |||
- [ utf8, 0x01986fa0, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ] | |||
blight_100title: &blight_100title | |||
"Blacklight: Tango Down": | |||
NPEB00365: [ 01.00 ] | |||
NPUB30224: [ 01.00 ] | |||
PPU-9d84d0b2f526213d80b79228a15c521801011807: | |||
"OpenSpy Online": | |||
Games: *blight_100title | |||
Author: "FlexBy" | |||
Notes: "Updates references from gamespy.com to openspy.net. Allows to play multiplayer." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *blight_openspyonline ] | |||
"Unlock FPS": | |||
Games: *blight_100title | |||
Author: "FlexBy" | |||
Notes: "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62 FPS." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00531990, 0x60000000 ] | |||
}} | }} |
Latest revision as of 23:19, 20 April 2024
Blacklight: Tango Down | |
---|---|
Developer(s) | Zombie Studios |
Publisher(s) | Ignition Entertainment |
Release date(s) | NA October 26, 2010 EU November 3, 2010 |
Release type | Multi-platform |
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
GameID(s) | NPEB00365, NPUB30224 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Blacklight: Tango Down was a dystopian cyberpunk-themed online multiplayer first-person shooter video game developed by Zombie Studios and published by Ignition Entertainment. The game was released on July 7, 2010 on Xbox 360 as a downloadable title, and was released on Microsoft Windows (with Games for Windows – Live requirement) on July 14, 2010. The game was also released on October 26, 2010 for the PlayStation 3. The PC version was the one to receive all three patches, where as the Xbox 360 received only the first two patches, and the PlayStation 3 version received no patches, being at retail, launch day version.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | 0.0.31-16352 | Yes | Yes | Yes | Partial | Available | Requires OpenSpy patch. |
Patches
Anchors: blight_openspyonline: &blight_openspyonline - [ utf8, 0x01a4a117, "openspy.net" ] - [ utf8, 0x01a4a15e, "openspy.net" ] - [ utf8, 0x01a66e7e, "openspy.net" ] - [ utf8, 0x01a66ece, "openspy.net" ] - [ utf8, 0x01a670c8, "openspy.net" ] - [ utf8, 0x01a670e0, "openspy.net" ] - [ utf8, 0x01a670f8, "openspy.net" ] - [ utf8, 0x01a67645, "openspy.net" ] - [ utf8, 0x01a676da, "openspy.net" ] - [ utf8, 0x01a68737, "openspy.net" ] - [ utf8, 0x01a68be8, "openspy.net" ] - [ utf8, 0x01a69adc, "openspy.net" ] - [ utf8, 0x01a69b5c, "openspy.net" ] - [ utf8, 0x01a69d49, "openspy.net" ] - [ utf8, 0x01deceb5, "openspy.net" ] - [ utf8, 0x01decef5, "openspy.net" ] - [ utf8, 0x01a687e0, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ] - [ utf8, 0x01986fa0, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ] blight_100title: &blight_100title "Blacklight: Tango Down": NPEB00365: [ 01.00 ] NPUB30224: [ 01.00 ] PPU-9d84d0b2f526213d80b79228a15c521801011807: "OpenSpy Online": Games: *blight_100title Author: "FlexBy" Notes: "Updates references from gamespy.com to openspy.net. Allows to play multiplayer." Patch Version: 1.0 Patch: - [ load, *blight_openspyonline ] "Unlock FPS": Games: *blight_100title Author: "FlexBy" Notes: "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62 FPS." Patch Version: 1.0 Patch: - [ be32, 0x00531990, 0x60000000 ]