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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = | |image = [[File:{{#setmainimage:MotorStormRC.jpg}}|300px]] | ||
|developer = Evolution Studios | |developer = Evolution Studios | ||
|publisher = Sony Computer Entertainment | |publisher = Sony Computer Entertainment | ||
|series = MotorStorm | |series = MotorStorm | ||
|date = {{vgregion|}} | |date = {{vgregion|EU=February 22, 2012}}{{vgregion|NA=March 6, 2012}}{{vgregion|JP=March 29, 2012}} | ||
|release = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = Racing | |genre = Racing | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid| | |gameid = {{gameid|id=NPEA00333, NPUA80678, NPJA00077|oid=NPHA80190|ird=NA}} | ||
| | |||
| | |||
}} | }} | ||
'''''MotorStorm: RC''''' is a 2012 racing video game by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation Vita computer entertainment systems. The fifth and most recent game in the MotorStorm series. | |||
The game features 8 styles of vehicles, 4 returning areas from previous MotorStorm games, and has 16 tracks built out of them. The Pro-Am Expansion and the Carnival Expansion DLC, both released in 2012, add new tracks and vehicles to the game. The game features split screen multiplayer, cross-saving and a single purchase for both versions of the game. | |||
==Configuration== | ==Configuration== | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 27: | Line 26: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 44: | Line 39: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 52: | Line 47: | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = | ||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
|resolution scale = <!-- Value between 50% to 800% --> | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes = | |resolution scale notes = | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = 256 x 256<!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = Fixes pixelated bloom when upscaling. | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Fixes overbright graphics. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 68: | Line 67: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
Line 77: | Line 72: | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 106: | Line 101: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 119: | Line 119: | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
Line 143: | Line 143: | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 150: | Line 152: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Line 171: | Line 178: | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
PPU-db1d23f1a43f79ec37c12e8aaa1f6b034b20a237: | PPU-db1d23f1a43f79ec37c12e8aaa1f6b034b20a237: | ||
Disable MLAA: | "Disable MLAA": | ||
Games: | Games: | ||
"Motorstorm: RC": | "Motorstorm: RC": | ||
NPUA80678: [ 01.02 ] | NPUA80678: [ 01.02 ] | ||
Author: illusion | Author: "illusion" | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x001991cc, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa | - [ be32, 0x001991cc, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa | ||
Unlock FPS: | "Unlock FPS": | ||
Games: | Games: | ||
"Motorstorm: RC": | "Motorstorm: RC": | ||
NPUA80678: [ 01.02 ] | NPUA80678: [ 01.02 ] | ||
Author: illusion | Author: "illusion" | ||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x000bda78, 0x38800001 ] # li r4,0x1 // deltatime | - [ be32, 0x000bda78, 0x38800001 ] # li r4,0x1 // deltatime | ||
- [ be32, 0x000bda98, 0x38800000 ] # li r4,0x0 // flipmode | - [ be32, 0x000bda98, 0x38800000 ] # li r4,0x0 // flipmode | ||
"Disable Dynamic Resolution Scaling": | |||
Games: | |||
"Motorstorm: RC": | |||
NPUA80678: [ 01.02 ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001aa470, 0x4e800020 ] # blr | |||
PPU-fdb7654ca4841bce76aa659936ec1e176d463749: | |||
"Disable MLAA": | |||
Games: | |||
"Motorstorm: RC": | |||
NPEA00333: [ 01.02 ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa | |||
"Unlock FPS": | |||
Games: | |||
"Motorstorm: RC": | |||
NPEA00333: [ 01.02 ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime | |||
- [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode | |||
"Disable Dynamic Resolution Scaling": | |||
Games: | |||
"Motorstorm: RC": | |||
NPEA00333: [ 01.02 ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001aa350, 0x4e800020 ] # blr | |||
PPU-fb31e0129048429ab673de2555c75da329760af7: | |||
"Disable MLAA": | |||
Games: | |||
"Motorstorm: RC": | |||
NPJA00077: [ 01.01 ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa | |||
"Unlock FPS": | |||
Games: | |||
"Motorstorm: RC": | |||
NPJA00077: [ 01.01 ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime | |||
- [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode | |||
"Disable Dynamic Resolution Scaling": | |||
Games: | |||
"Motorstorm: RC": | |||
NPJA00077: [ 01.01 ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001aa350, 0x4e800020 ] # blr | |||
PPU-9d5d9b6d775a7046cae292b7f56126034a5da095: | |||
"Disable MLAA": | |||
Games: | |||
"Motorstorm: RC": | |||
NPHA80190: [ 01.02 ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa | |||
"Unlock FPS": | |||
Games: | |||
"Motorstorm: RC": | |||
NPHA80190: [ 01.02 ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime | |||
- [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode | |||
"Disable Dynamic Resolution Scaling": | |||
Games: | |||
"Motorstorm: RC": | |||
NPHA80190: [ 01.02 ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001aa350, 0x4e800020 ] # blr | |||
}} | }} |
Latest revision as of 18:50, 9 October 2023
MotorStorm RC | |
---|---|
Developer(s) | Evolution Studios |
Publisher(s) | Sony Computer Entertainment |
Series | MotorStorm |
Release date(s) | EU February 22, 2012 NA March 6, 2012 JP March 29, 2012 |
Release type | PlayStation exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | NPEA00333, NPUA80678, NPJA00077, NPHA80190 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
MotorStorm: RC is a 2012 racing video game by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation Vita computer entertainment systems. The fifth and most recent game in the MotorStorm series.
The game features 8 styles of vehicles, 4 returning areas from previous MotorStorm games, and has 16 tracks built out of them. The Pro-Am Expansion and the Carnival Expansion DLC, both released in 2012, add new tracks and vehicles to the game. The game features split screen multiplayer, cross-saving and a single purchase for both versions of the game.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 256 x 256 | Fixes pixelated bloom when upscaling. |
Write color buffers | On | Fixes overbright graphics. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
PPU-db1d23f1a43f79ec37c12e8aaa1f6b034b20a237: "Disable MLAA": Games: "Motorstorm: RC": NPUA80678: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x001991cc, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa "Unlock FPS": Games: "Motorstorm: RC": NPUA80678: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x000bda78, 0x38800001 ] # li r4,0x1 // deltatime - [ be32, 0x000bda98, 0x38800000 ] # li r4,0x0 // flipmode "Disable Dynamic Resolution Scaling": Games: "Motorstorm: RC": NPUA80678: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x001aa470, 0x4e800020 ] # blr PPU-fdb7654ca4841bce76aa659936ec1e176d463749: "Disable MLAA": Games: "Motorstorm: RC": NPEA00333: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa "Unlock FPS": Games: "Motorstorm: RC": NPEA00333: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime - [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode "Disable Dynamic Resolution Scaling": Games: "Motorstorm: RC": NPEA00333: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x001aa350, 0x4e800020 ] # blr PPU-fb31e0129048429ab673de2555c75da329760af7: "Disable MLAA": Games: "Motorstorm: RC": NPJA00077: [ 01.01 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa "Unlock FPS": Games: "Motorstorm: RC": NPJA00077: [ 01.01 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime - [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode "Disable Dynamic Resolution Scaling": Games: "Motorstorm: RC": NPJA00077: [ 01.01 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x001aa350, 0x4e800020 ] # blr PPU-9d5d9b6d775a7046cae292b7f56126034a5da095: "Disable MLAA": Games: "Motorstorm: RC": NPHA80190: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa "Unlock FPS": Games: "Motorstorm: RC": NPHA80190: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime - [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode "Disable Dynamic Resolution Scaling": Games: "Motorstorm: RC": NPHA80190: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x001aa350, 0x4e800020 ] # blr