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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:DOA 5 PS3 Cover.jpg}}|300px]] | ||
|publisher = {{vgregion|}} | |developer = Team Ninja | ||
|publisher = Koei Tecmo{{vgregion|}} | |||
|series = <!-- delete if not applicable --> | |series = <!-- delete if not applicable --> | ||
|date = {{vgregion|}} | |date = {{vgregion|NA=September 25, 2012|EU=September 28, 2012|JP/AU|September 27, 2012}} | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = | |genre = Fighting | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|}} | |gameid = {{gameid|id=BLES01623, NPEB01129|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90757, NPUB90758, NPJB90496|ird=NA}} | ||
|wikipedia = <!-- delete if not applicable --> | |wikipedia = <!-- delete if not applicable --> | ||
|vndb = <!-- delete if not applicable --> | |vndb = <!-- delete if not applicable --> | ||
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}} | }} | ||
'''''Dead or Alive 5''''' (Japanese: デッドオアアライブ5, Hepburn: Deddo Oa Araibu Faibu, abbreviated as DOA5) is a 2012 fighting game developed by Team Ninja and published by Tecmo Koei for the PlayStation 3 and Xbox 360. It is the fifth main entry in the Dead or Alive fighting series and the first to have a multi-platform release since Dead or Alive 2 as well as the series' first installment that was released for the PlayStation 3. | |||
Dead or Alive 5 features guest characters from Sega's Virtua Fighter fighting game series and several new gameplay mechanics, as well as improved graphics and a more realistic visual style than its predecessors. Its plot is set two years after the events of Dead or Alive 4, telling the interrelating stories of various characters in connection to the new DOA tournament and the continuing hunt for Kasumi's evil clone. | |||
A portable and expanded version for the PlayStation Vita, entitled Dead or Alive 5 Plus (stylized as Dead or Alive 5+), was released in 2013. The next version, Dead or Alive 5 Ultimate, was released for the PlayStation 3 and Xbox 360 later in 2013, with an arcade version to follow. A final iteration titled Dead or Alive 5 Last Round was released for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and for the PC via Steam in 2015. A mobile game spin-off Dead or Alive 5 Infinite was also released for Chinese market in 2017. | |||
==Configuration== | ==Configuration== | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
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|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu xfloat accuracy notes = | |||
|xfloat accuracy notes | |||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = | ||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
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|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
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|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
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|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = <!-- On, Off --> | ||
|disable | |disable vertex cache notes = | ||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
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|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
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{{netplay | {{netplay | ||
|gamever | |gamever = 1.05 | ||
|connect | |rpcs3 version = N/A | ||
|lobbies | |connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = | |match = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes | |features = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Not required<!-- Available, Not available, Not required, Untested --> | |||
|notes = RPCN 1.1 - 2024/02/09 | |||
}} | }} |
Latest revision as of 12:37, 10 March 2024
Dead or Alive 5 | |
---|---|
Developer(s) | Team Ninja |
Publisher(s) | Koei Tecmo |
Release date(s) | NA September 25, 2012 EU September 28, 2012 JP/AU September 27, 2012 |
Release type | Console exclusive |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01623 (IRD), NPEB01129 Demo NPUB90757, NPUB90758, NPJB90496 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Dead or Alive 5 (Japanese: デッドオアアライブ5, Hepburn: Deddo Oa Araibu Faibu, abbreviated as DOA5) is a 2012 fighting game developed by Team Ninja and published by Tecmo Koei for the PlayStation 3 and Xbox 360. It is the fifth main entry in the Dead or Alive fighting series and the first to have a multi-platform release since Dead or Alive 2 as well as the series' first installment that was released for the PlayStation 3.
Dead or Alive 5 features guest characters from Sega's Virtua Fighter fighting game series and several new gameplay mechanics, as well as improved graphics and a more realistic visual style than its predecessors. Its plot is set two years after the events of Dead or Alive 4, telling the interrelating stories of various characters in connection to the new DOA tournament and the continuing hunt for Kasumi's evil clone.
A portable and expanded version for the PlayStation Vita, entitled Dead or Alive 5 Plus (stylized as Dead or Alive 5+), was released in 2013. The next version, Dead or Alive 5 Ultimate, was released for the PlayStation 3 and Xbox 360 later in 2013, with an arcade version to follow. A final iteration titled Dead or Alive 5 Last Round was released for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and for the PC via Steam in 2015. A mobile game spin-off Dead or Alive 5 Infinite was also released for Chinese market in 2017.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.05 | N/A | Yes | Yes | Yes | Yes | Not required | RPCN 1.1 - 2024/02/09 |