Call of Duty 4: Modern Warfare: Difference between revisions

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m (→‎Special Notes: added netplay info)
 
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|release  = Multi-platform
|release  = Multi-platform
|genre    = Action, First-person shooter
|genre    = Action, First-person shooter
|modes    = Single-player, Multiplayer
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|id=BLES00148, BLES00155, BLUS30072, NPUB30588|oid=BLES00154|ird=Yes}}, {{gameid|oid=NPEB00740, BLJS10013, BLJM60173, BLKS20048, BLUS30695, BLES00156, BLES00115, BLES00149|ird=No}}<br>'''''Game of the Year Edition'''''<br>{{gameid|oid=BLJS10031|ird=No}}
|gameid    = {{gameid|id=BLES00148, BLES00149, BLES00155, BLUS30072, BLJS10013, NPEB00740, NPUB30588|oid=BLES00154, BLES00156|ird=Yes}}, {{gameid|oid=BLKS20048|ird=No}}
|internal resolution = 1024x600
}}
}}


Line 16: Line 17:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 24: Line 25:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = Relaxed<!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             = Improves performance.
|accurate xfloat                      = <!-- On, Off -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|accurate xfloat notes                 =  
|spu block size notes                  = Improves performance.
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
Line 41: Line 38:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 47: Line 44:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  = Improves performance.
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =  
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 55: Line 56:
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
Line 65: Line 68:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|multithreaded rsx                    = On<!-- On, Off -->
|enable 3d notes                      =
|multithreaded rsx notes              = Improves performance.
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 103: Line 102:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 112: Line 116:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 132: Line 140:
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|driver wake-up delay                  = 200 <!-- Value between 0 to 7000 -->
|allow host gpu labels                = <!-- On, Off -->
|driver wake-up delay notes            = Reduces random crashing in ACT 3.
|allow host gpu labels notes          =
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 147: Line 163:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


Line 162: Line 183:


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.40
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-dc0320a71151f24d72be25d34cd860d3092b074b: # EBOOT_SP.BIN 1.00/1.40
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Singleplayer)":
        BLUS30072: [ All ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d6838, 0x60000000 ]
      - [ be32, 0x11e81990, 0x453b8000 ] # memory


{{netplay
PPU-b5f0842fa22a9213c2135946f69b78a7c5fea60c: # EBOOT_SP.BIN 1.00/1.40
|gamever  = 1.4
  "Unlock FPS":
|connect  = Yes <!-- Yes, No, Partial, Untested, N/A -->
    Games:
|lobbies  = No <!-- Yes, No, Partial, Untested, N/A -->
      "Call of Duty 4: Modern Warfare (Singleplayer)":
|match    = No <!-- Yes, No, Partial, Untested, N/A -->
        BLES00148: [ All ]
|features = No <!-- Yes, No, Partial, Untested, N/A -->
    Author: "FlexBy"
|notes   = Unable to connect to Game Servers
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d6938, 0x60000000 ]
      - [ be32, 0x11e81a90, 0x453b8000 ] # memory
 
PPU-06f5e139a921135abc274fe6c016e84fd242c5cf: # EBOOT_SP.BIN 1.00/1.40
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Singleplayer)":
        BLJS10013: [ All ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d6a78, 0x60000000 ]
      - [ be32, 0x11e81a90, 0x453b8000 ] # memory
 
PPU-1ef63a154ec16352bce3c013c3a6055a6d55cfe5: # EBOOT_SP.BIN 1.00/1.40
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Singleplayer)":
        BLES00149: [ All ]
        BLES00154: [ All ]
        BLES00155: [ All ]
        BLES00156: [ All ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d6a60, 0x60000000 ]
      - [ be32, 0x11e81a90, 0x453b8000 ] # memory
 
PPU-900e4d225f95c89cb7998d2c632f2f326d9b5706: # EBOOT_SP.self
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Singleplayer)":
        NPUB30588: [ 01.40 ]
        NPEB00740: [ 01.40 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d8320, 0x60000000 ]
      - [ be32, 0x11ea1b10, 0x453b8000 ] # memory
 
PPU-2e7c33720155d05029ac9e8e25090e38fce458b6: # EBOOT_MP.BIN 1.00
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Multiplayer)":
        BLUS30072: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002f1788, 0x60000000 ]
      - [ be32, 0x12c99e90, 0x453b8000 ] # memory
 
PPU-24e4051b2802c273d4ea3164f41c8226a16df31b: # EBOOT_MP.BIN 1.00
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Multiplayer)":
        BLES00148: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002f1bc8, 0x60000000 ]
      - [ be32, 0x12c99f10, 0x453b8000 ] # memory
 
PPU-88314d95eb1bd91e0e2aadade1ebb6da790e3b47: # EBOOT_MP.BIN 1.00
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Multiplayer)":
        BLJS10013: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002f1c98, 0x60000000 ]
      - [ be32, 0x12c99f10, 0x453b8000 ] # memory
 
PPU-472d71f5cdda8d3ef1421dd95029a9b4624ef3c6: # EBOOT_MP.BIN 1.00
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Multiplayer)":
        BLES00149: [ 01.00 ]
        BLES00154: [ 01.00 ]
        BLES00155: [ 01.00 ]
        BLES00156: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002f1c28, 0x60000000 ]
      - [ be32, 0x12c99f10, 0x453b8000 ] # memory
 
PPU-258ad55150fc50492609f7f7ea5533fbcc732f9d: # EBOOT_MP.BIN 1.40
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Multiplayer)":
        BLES00148: [ 01.40 ]
        BLES00149: [ 01.40 ]
        BLES00154: [ 01.40 ]
        BLES00155: [ 01.40 ]
        BLES00156: [ 01.40 ]
        BLJS10013: [ 01.40 ]
        BLKS20048: [ 01.40 ]
        BLUS30072: [ 01.40 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002faa88, 0x60000000 ]
      - [ be32, 0x12ca1290, 0x453b8000 ] # memory
 
PPU-7d2bde7162621321360f5fa570541c72e05013ff: # EBOOT_MP.self
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Multiplayer)":
        NPUB30588: [ 01.40 ]
        NPEB00740: [ 01.40 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002fafe0, 0x60000000 ]
      - [ be32, 0x12ca1290, 0x453b8000 ] # memory
}}
{{patch
|type   = Canary
|version = 1.2
|content =
PPU-900e4d225f95c89cb7998d2c632f2f326d9b5706:
  "1280x720 Resolution":
    Games:
      "Call Of Duty® 4: Modern Warfare (Singleplayer)":
        NPUB30588: [ 01.40 ]
        NPEB00740: [ 01.40 ]
    Author: "Margen67"
    Notes: "Original resolution is 1024x600. Causes rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x100ba436, 1280 ]
      - [ be16, 0x100ba43a, 720 ]
}}
}}

Latest revision as of 13:34, 30 October 2024

Call of Duty 4: Modern Warfare
COD4MW.jpg
Developer(s) Infinity Ward
Publisher(s) Activision
Series Call of Duty
Release date(s) NA November 5, 2007
AU November 7, 2007
EU November 9, 2007
Release type Multi-platform
Genre(s) Action, First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES00148 (IRD), BLES00149 (IRD), BLES00155 (IRD), BLUS30072 (IRD), BLJS10013 (IRD), NPEB00740, NPUB30588, BLES00154 (IRD), BLES00156 (IRD), BLKS20048
Internal resolution 1024x600
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Call of Duty 4: Modern Warfare is the fourth main installment in the Call of Duty series. The game breaks away from the World War II setting of previous entries and is instead set in modern times. The story takes place in the year of 2011, where a radical leader has executed the president of an unnamed country in the Middle East, and an ultranationalist movement ignites a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Marine Force Recon sergeant and a British SAS commando and are set in various locales, such as the United Kingdom, the Middle East, Azerbaijan, Russia, and Ukraine. The multiplayer portion of the game features various game modes and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Relaxed Improves performance.
SPU block size Mega Improves performance.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance.
Multithreaded RSX On Improves performance.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.40 N/A No No No No Not available

Patches

PPU-dc0320a71151f24d72be25d34cd860d3092b074b: # EBOOT_SP.BIN 1.00/1.40
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Singleplayer)":
        BLUS30072: [ All ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d6838, 0x60000000 ]
      - [ be32, 0x11e81990, 0x453b8000 ] # memory

PPU-b5f0842fa22a9213c2135946f69b78a7c5fea60c: # EBOOT_SP.BIN 1.00/1.40
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Singleplayer)":
        BLES00148: [ All ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d6938, 0x60000000 ]
      - [ be32, 0x11e81a90, 0x453b8000 ] # memory

PPU-06f5e139a921135abc274fe6c016e84fd242c5cf: # EBOOT_SP.BIN 1.00/1.40
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Singleplayer)":
        BLJS10013: [ All ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d6a78, 0x60000000 ]
      - [ be32, 0x11e81a90, 0x453b8000 ] # memory

PPU-1ef63a154ec16352bce3c013c3a6055a6d55cfe5: # EBOOT_SP.BIN 1.00/1.40
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Singleplayer)":
        BLES00149: [ All ]
        BLES00154: [ All ]
        BLES00155: [ All ]
        BLES00156: [ All ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d6a60, 0x60000000 ]
      - [ be32, 0x11e81a90, 0x453b8000 ] # memory

PPU-900e4d225f95c89cb7998d2c632f2f326d9b5706: # EBOOT_SP.self
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Singleplayer)":
        NPUB30588: [ 01.40 ]
        NPEB00740: [ 01.40 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002d8320, 0x60000000 ]
      - [ be32, 0x11ea1b10, 0x453b8000 ] # memory

PPU-2e7c33720155d05029ac9e8e25090e38fce458b6: # EBOOT_MP.BIN 1.00
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Multiplayer)":
        BLUS30072: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002f1788, 0x60000000 ]
      - [ be32, 0x12c99e90, 0x453b8000 ] # memory

PPU-24e4051b2802c273d4ea3164f41c8226a16df31b: # EBOOT_MP.BIN 1.00
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Multiplayer)":
        BLES00148: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002f1bc8, 0x60000000 ]
      - [ be32, 0x12c99f10, 0x453b8000 ] # memory

PPU-88314d95eb1bd91e0e2aadade1ebb6da790e3b47: # EBOOT_MP.BIN 1.00
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Multiplayer)":
        BLJS10013: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002f1c98, 0x60000000 ]
      - [ be32, 0x12c99f10, 0x453b8000 ] # memory

PPU-472d71f5cdda8d3ef1421dd95029a9b4624ef3c6: # EBOOT_MP.BIN 1.00
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Multiplayer)":
        BLES00149: [ 01.00 ]
        BLES00154: [ 01.00 ]
        BLES00155: [ 01.00 ]
        BLES00156: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002f1c28, 0x60000000 ]
      - [ be32, 0x12c99f10, 0x453b8000 ] # memory

PPU-258ad55150fc50492609f7f7ea5533fbcc732f9d: # EBOOT_MP.BIN 1.40
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Multiplayer)":
        BLES00148: [ 01.40 ]
        BLES00149: [ 01.40 ]
        BLES00154: [ 01.40 ]
        BLES00155: [ 01.40 ]
        BLES00156: [ 01.40 ]
        BLJS10013: [ 01.40 ]
        BLKS20048: [ 01.40 ]
        BLUS30072: [ 01.40 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002faa88, 0x60000000 ]
      - [ be32, 0x12ca1290, 0x453b8000 ] # memory

PPU-7d2bde7162621321360f5fa570541c72e05013ff: # EBOOT_MP.self
  "Unlock FPS":
    Games:
      "Call of Duty 4: Modern Warfare (Multiplayer)":
        NPUB30588: [ 01.40 ]
        NPEB00740: [ 01.40 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002fafe0, 0x60000000 ]
      - [ be32, 0x12ca1290, 0x453b8000 ] # memory

Canary Patches

PPU-900e4d225f95c89cb7998d2c632f2f326d9b5706:
  "1280x720 Resolution":
    Games:
      "Call Of Duty® 4: Modern Warfare (Singleplayer)":
        NPUB30588: [ 01.40 ]
        NPEB00740: [ 01.40 ]
    Author: "Margen67"
    Notes: "Original resolution is 1024x600. Causes rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x100ba436, 1280 ]
      - [ be16, 0x100ba43a, 720 ]