Yakuza 0: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:Y0.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Ryu Ga Gotoku Studio
|publisher = Sega
|series    = Yakuza
|series    = Yakuza
|date      = {{vgregion|}}
|date      = {{vgregion|JP=March 12, 2015}}
|release  = Multi-platform
|release  = Multi-platform
|genre    =  
|genre    = Action, Adventure
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=BLJM61249|ird=Yes}}, {{gameid|id=BLAS50796|oid=NPJB00684, NPHB00720|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPJB90764, NPHB00719|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|internal resolution = 1024x768
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Yakuza 0''''' is a prequel to the Yakuza series. The game takes place in Kamurocho and Sotenbori, fictionalized recreations of Tokyo's Kabukichō and Osaka's Dōtonbori areas respectively. The game is set in an open world environment and played from a third-person perspective. The player controls series protagonist Kazuma Kiryu and recurring character Goro Majima, alternating between the two at predetermined points during the story.
 
Players can freely walk around Kamurocho and Sotenbori, interacting with people they meet to trigger side-quests, battling enemies who attack them on the street, or playing one of several minigames, including fully playable versions of Sega arcade games such as Out Run, Super Hang-On, Space Harrier and Fantasy Zone. Completing certain objectives, such as eating every dish at a restaurant or reaching a target score in a minigame, will also grant the player special Completion Point currency; this CP can be spent at a shrine to receive additional bonuses, such as special items or character upgrades.
 
The story takes place in December 1988, where two unlikely figures from the Yakuza world, Kazuma Kiryu of the Kantō region and Goro Majima of the Kansai Region, have suddenly found themselves getting involved in the terrible events of the so-called "Empty Lot" dispute, which is the centerpiece of power struggle for all the dark organizations across Japan. In order to find out the truth behind such a power struggle, as well as maintain their own innocence and safety, they set out to investigate all the events surrounding the Empty Lot incident.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                        = Mega <!-- Safe, Mega, Giga -->
|enable spu loop detection notes     =
|spu block size notes                 = No improvement to performance but reduces the number of SPU cache objects.
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                     =
|tsx instructions notes                =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes                =
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     =
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = Auto <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =
|framelimit notes                     = Use 60 instead if using Vblank to reach 60fps
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =
|anisotropic filter notes             =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|default resolution notes           =
|anti-aliasing notes                  =
|resolution scale                   = <!-- Range between 50% to 800% -->
|zcull accuracy                        = Relaxed <!-- Precise, Approximate, Relaxed -->
|resolution scale notes             =
|zcull accuracy notes                  = Improves performance when paired with SPU MLAA patch.
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale threshold notes   =
|default resolution notes             =  
|write color buffer                  = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|write color buffer notes           =
|resolution scale notes               =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|strict rendering mode notes         =
|resolution scale threshold notes     =
|vsync                               = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|vsync notes                         =
|shader mode notes                    =  
|stretch to display area             = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|stretch to display area notes       =
|write color buffers notes             = Optional. Reduces performance, but fixes visual issues when using Force CPU Blit
|disable vertex cache               = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|disable vertex cache notes         =
|strict rendering mode notes           =  
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =  
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes           =  
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =
|time stretching threshold notes       =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = As Host
|sleep timers accuracy notes          = Improves performance.
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = 120 <!-- Value between 1 to 500 -->
|vblank rate notes                    = Optional. Allows for 60fps gameplay, requires framelimiter set to 60 instead of Auto to fix menu gamespeed. Some minigames will be sped up.
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes       =
|force cpu blit emulation notes       = Optional. Improves upscaling quality and may improve performance. Requires Write Color Buffers and MLAA Patch to negate the visual issues.
|accurate getllar                    = <!-- On, Off -->
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes             =
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes             =
|hook static functions notes           =  
|hook static function                = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static function notes         =
|accurate ppu 128 reservations notes   =  
|debug console mode                  = <!-- On, Off -->
|ppu llvm java mode handling          = <!-- On, Off -->
|debug console mode notes           =
|ppu llvm java mode handling notes    =
<!-- Recommended patches -->
|highly recommended patch              = Disable SPU MLAA<!-- Mention patch names -->
|highly recommended patch notes       = Improves performance
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
===Random Crashing - <i>{{issue|4489}}</i>===
The game currently suffers from random crashing without any log output.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===SPU MLAA removal patch===
Thanks to Whatcookie, a [[Help:Game Patches/SPU#Disable SPU MLAA|SPU MLAA removal patch]] is available for this title. Do note, it won't work at 100% resolution scale, needs to be either above or below. No visual issues were found using the patch.
===Partial English Translation===
This game has a fan-made translation patch which can be found [https://gbatemp.net/threads/yakuza-0-ps3-english-patch.580074/ here].
{{netplay
|gamever        =
|rpcs3 version  = N/A
|connect        = Untested<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Untested<!-- Yes, No, Partial, Untested, N/A -->
|match          = Untested<!-- Yes, No, Partial, Untested, N/A -->
|features      = Untested<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Untested<!-- Available, Not available, Not required, Untested -->
|notes          =
}}

Latest revision as of 23:50, 25 June 2024

Yakuza 0
Y0.jpg
Developer(s) Ryu Ga Gotoku Studio
Publisher(s) Sega
Series Yakuza
Release date(s) JP March 12, 2015
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLJM61249 (IRD), BLAS50796, NPJB00684, NPHB00720
Demo
NPJB90764, NPHB00719
Internal resolution 1024x768
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Yakuza 0 is a prequel to the Yakuza series. The game takes place in Kamurocho and Sotenbori, fictionalized recreations of Tokyo's Kabukichō and Osaka's Dōtonbori areas respectively. The game is set in an open world environment and played from a third-person perspective. The player controls series protagonist Kazuma Kiryu and recurring character Goro Majima, alternating between the two at predetermined points during the story.

Players can freely walk around Kamurocho and Sotenbori, interacting with people they meet to trigger side-quests, battling enemies who attack them on the street, or playing one of several minigames, including fully playable versions of Sega arcade games such as Out Run, Super Hang-On, Space Harrier and Fantasy Zone. Completing certain objectives, such as eating every dish at a restaurant or reaching a target score in a minigame, will also grant the player special Completion Point currency; this CP can be spent at a shrine to receive additional bonuses, such as special items or character upgrades.

The story takes place in December 1988, where two unlikely figures from the Yakuza world, Kazuma Kiryu of the Kantō region and Goro Majima of the Kansai Region, have suddenly found themselves getting involved in the terrible events of the so-called "Empty Lot" dispute, which is the centerpiece of power struggle for all the dark organizations across Japan. In order to find out the truth behind such a power struggle, as well as maintain their own innocence and safety, they set out to investigate all the events surrounding the Empty Lot incident.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega No improvement to performance but reduces the number of SPU cache objects.

GPU configuration

Setting Option Notes
Framelimit Auto Use 60 instead if using Vblank to reach 60fps
ZCULL accuracy Relaxed Improves performance when paired with SPU MLAA patch.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance.
Vblank rate 120 Optional. Allows for 60fps gameplay, requires framelimiter set to 60 instead of Auto to fix menu gamespeed. Some minigames will be sped up.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Highly recommended patch Disable SPU MLAA Improves performance

Known Issues

Random Crashing - Issue 4489

The game currently suffers from random crashing without any log output.

Special Notes

SPU MLAA removal patch

Thanks to Whatcookie, a SPU MLAA removal patch is available for this title. Do note, it won't work at 100% resolution scale, needs to be either above or below. No visual issues were found using the patch.

Partial English Translation

This game has a fan-made translation patch which can be found here.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
N/A Untested Untested Untested Untested Untested