The Elder Scrolls IV: Oblivion: Difference between revisions

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|image    = [[File:{{#setmainimage:TES4.jpg}}|300px]]
|image    = [[File:{{#setmainimage:TES4.jpg}}|300px]]
|developer = Bethesda Game Studios
|developer = Bethesda Game Studios
|publisher = Bethesda Softworks
|publisher = {{vgregion|NA=Bethesda Softworks|AU/EU|Ubisoft|JP=Spike Chunsoft}}
|series    = The Elder Scrolls
|series    = The Elder Scrolls
|date      = {{vgregion|NA=March 20, 2007}}{{vgregion|EU=April 27, 2007}}
|date      = {{vgregion|NA=March 20, 2007|AU=April 26, 2007}}{{vgregion|EU=April 27, 2007}}{{vgregion|JP=September 27, 2007}}
|release  = Multi-platform <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Action, Role-playing
|genre    = Action, Role-playing
|modes    = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00048|oid=BLUS30007|ird=Yes}}<br>'''''Game of the Year Edition'''''<br>{{gameid|id=BLUS30087, BLES00163|ird=Yes}}
|gameid    = {{gameid|id=BLES00048, BLUS30007, BLJM60032|ird=Yes}}<br>'''''Game of the Year Edition'''''<br>{{gameid|id=BLES00163, BLUS30087, BLJS10034|ird=Yes}}<br>'''''Shivering Isles'''''<br>{{gameid|oid=BLUS30106|ird=Yes}}
|internal resolution = 1280x720
}}
}}


'''''The Elder Scrolls IV: Oblivion''''' is an open-world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks and the Take-Two Interactive division 2K Games. It is the fourth installment in The Elder Scrolls action fantasy series, following The Elder Scrolls III: Morrowind and preceding [[The Elder Scrolls V: Skyrim]]. The game was released for Microsoft Windows and Xbox 360 in March 2006, and on PlayStation 3 in March 2007, with a mobile version of the game released on May 2, 2006.  
'''''The Elder Scrolls IV: Oblivion'''''
is the fourth installment in The Elder Scrolls action fantasy series, following The Elder Scrolls III: Morrowind and preceding The Elder Scrolls V: Skyrim.


Taking place within the fictional province of Cyrodiil, Oblivion's main story revolves around the player character's efforts to thwart a fanatical cult known as the "Mythic Dawn" that plans to open portal gates to a demonic realm known as "Oblivion". The game continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time and to ignore or postpone the main storyline indefinitely. A perpetual objective for players is to improve their character's skills, which are numerical representations of certain abilities. Early in the game, seven skills are selected by the player as major skills for their character, with those remaining termed as minor skills.
Taking place within the fictional province of Cyrodiil, Oblivion's main story revolves around the player character's efforts to thwart a fanatical cult known as the Mythic Dawn that plans to open portal gates to a demonic realm known as Oblivion. The game continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time and to ignore or postpone the main storyline indefinitely. A perpetual objective for players is to improve their character's skills, which are numerical representations of certain abilities. Early in the game, seven skills are selected by the player as major skills for their character, with those remaining termed as minor skills.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 26: Line 28:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 43: Line 41:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 49: Line 47:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                =  
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 135 x 135<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      = Fixes broken water texture when upscaling.
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
Line 65: Line 69:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 74: Line 74:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 103: Line 103:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 112: Line 117:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 132: Line 143:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 147: Line 160:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes       =
|recommended patch                    = Unlock FPS<!-- Mention patch names -->
|recommended patch notes              = Since Oblivion doesn't use SPUs at all, you can easily achieve high framerate.
}}
}}


Line 169: Line 185:
|version = 1.2
|version = 1.2
|content =  
|content =  
Anchors:
  oblivion_fps_notes: &oblivion_fps_notes
    "Completely unlocks FPS and doesn't require any special settings. Use Framelimit or VSync option to cap the framerate."
PPU-dd7337070bf5a57a46f74c243995009319e2748b: # OBLIVION [BLUS30087] GOTY
PPU-dd7337070bf5a57a46f74c243995009319e2748b: # OBLIVION [BLUS30087] GOTY
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "The Elder Scrolls IV: Oblivion":
       "The Elder Scrolls IV: Oblivion GOTY":
         BLUS30087: [ 01.00 ]
         BLUS30087: [ 01.00 ]
         BLES00163: [ 01.00 ]
         BLES00163: [ 01.00 ]
     Author: Whatcookie
     Author: "Whatcookie"
     Notes: Completely unlocks FPS and doesn't require any special settings. Use Framelimit or VSync option to cap the maximum framerate.
     Notes: *oblivion_fps_notes
     Patch Version: 1.00
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00aaed04, 0x60000000 ]
       - [ be32, 0x00aaed04, 0x60000000 ]
       - [ be32, 0x00aaec4c, 0x60000000 ]
       - [ be32, 0x00aaec4c, 0x60000000 ]
       - [ be32, 0x00682100, 0x60000000 ]
       - [ be32, 0x00682100, 0x60000000 ]
PPU-ceb470d5ff22280afed8e29ff86f8cd0633f4cea:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion GOTY":
        BLJS10034: [ 01.01 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a3cd18, 0x60000000 ]
PPU-a628317e186995b96cb7ff072bdd516831be59cd:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion GOTY":
        BLJS10034: [ 02.00 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a3b488, 0x60000000 ]
PPU-439101d29241fc675adf90b9b997373fd404d179:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion":
        BLUS30007: [ 01.00 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aac734, 0x60000000 ]
PPU-613a96da9623ccbcf57eabb9495af3af2e46cb8c:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion":
        BLUS30106: [ 01.00 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aafa94, 0x60000000 ]
PPU-f574a7d5dc1a6d8665b4a8f5278c17791af46f70:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion":
        BLJM60032: [ 01.03 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aefd8c, 0x60000000 ]
PPU-61b3d0e33bdc2bc3ca420a68638460cdf18c9dd5:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion":
        BLES00048: [ 01.01 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aacdc0, 0x60000000 ]
}}
}}

Latest revision as of 11:13, 31 August 2023

The Elder Scrolls IV: Oblivion
TES4.jpg
Developer(s) Bethesda Game Studios
Publisher(s) JP Spike Chunsoft
NA Bethesda Softworks
AU/EU Ubisoft
Series The Elder Scrolls
Release date(s) NA March 20, 2007
AU April 26, 2007
EU April 27, 2007
JP September 27, 2007
Release type Multi-platform
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLES00048 (IRD), BLUS30007 (IRD), BLJM60032 (IRD)
Game of the Year Edition
BLES00163 (IRD), BLUS30087 (IRD), BLJS10034 (IRD)
Shivering Isles
BLUS30106 (IRD)
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

The Elder Scrolls IV: Oblivion is the fourth installment in The Elder Scrolls action fantasy series, following The Elder Scrolls III: Morrowind and preceding The Elder Scrolls V: Skyrim.

Taking place within the fictional province of Cyrodiil, Oblivion's main story revolves around the player character's efforts to thwart a fanatical cult known as the Mythic Dawn that plans to open portal gates to a demonic realm known as Oblivion. The game continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time and to ignore or postpone the main storyline indefinitely. A perpetual objective for players is to improve their character's skills, which are numerical representations of certain abilities. Early in the game, seven skills are selected by the player as major skills for their character, with those remaining termed as minor skills.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 135 x 135 Fixes broken water texture when upscaling.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Unlock FPS Since Oblivion doesn't use SPUs at all, you can easily achieve high framerate.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  oblivion_fps_notes: &oblivion_fps_notes
    "Completely unlocks FPS and doesn't require any special settings. Use Framelimit or VSync option to cap the framerate."

PPU-dd7337070bf5a57a46f74c243995009319e2748b: # OBLIVION [BLUS30087] GOTY
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion GOTY":
        BLUS30087: [ 01.00 ]
        BLES00163: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aaed04, 0x60000000 ]
      - [ be32, 0x00aaec4c, 0x60000000 ]
      - [ be32, 0x00682100, 0x60000000 ]

PPU-ceb470d5ff22280afed8e29ff86f8cd0633f4cea:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion GOTY":
        BLJS10034: [ 01.01 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a3cd18, 0x60000000 ]

PPU-a628317e186995b96cb7ff072bdd516831be59cd:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion GOTY":
        BLJS10034: [ 02.00 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a3b488, 0x60000000 ]

PPU-439101d29241fc675adf90b9b997373fd404d179:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion":
        BLUS30007: [ 01.00 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aac734, 0x60000000 ]

PPU-613a96da9623ccbcf57eabb9495af3af2e46cb8c:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion":
        BLUS30106: [ 01.00 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aafa94, 0x60000000 ]

PPU-f574a7d5dc1a6d8665b4a8f5278c17791af46f70:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion":
        BLJM60032: [ 01.03 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aefd8c, 0x60000000 ]

PPU-61b3d0e33bdc2bc3ca420a68638460cdf18c9dd5:
  "Unlock FPS":
    Games:
      "The Elder Scrolls IV: Oblivion":
        BLES00048: [ 01.01 ]
    Author: "FlexBy"
    Notes: *oblivion_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00aacdc0, 0x60000000 ]