HerrHulaHoop (talk | contribs) (Improved basic details) |
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|release = Multi-platform | |release = Multi-platform | ||
|genre = First-person shooter | |genre = First-person shooter | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Co-op, Multiplayer | ||
|gameid = {{gameid|id=BLES01031, BLES01032, BLES01035, BLUS30591, | |gameid = {{gameid|id=BLES01031, BLES01032, BLES01033, BLES01034, BLES01035, BLES01105, BLUS30591, BLJM60286, BLJM60287, NPEB00756, NPUB30584|ird=Yes}}, {{gameid|oid=BLKS20228, NPEB00757, NPEB00758, NPEB00759, NPEB00760|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90323, NPUB90430|oid=NPHB00346, NPJB90371|ird=NA}}<br>'''''Soundtrack'''''<br>{{gameid|id=NPEB00786, NPUB30604|ird=NA}} | ||
|internal resolution = 960x544 | |||
}} | }} | ||
'''''Call of Duty: Black Ops''''' is the seventh title in the Call of Duty series and the third to be developed by Treyarch. It serves as the sequel to Call of Duty: World at War. Set in the 1960s during the Cold War, the game's campaign follows CIA operative Alex Mason as he attempts to recall certain memories in combat in order to locate a numbers station. This station is due to transmit broadcasts to sleeper agents who are bound to use chemical weapons across the United States. Mason and CIA operative Jason Hudson are the game's main playable characters, as well as Red Army soldier Viktor Reznov in one mission. Locations featured in the game include Cuba, Laos, Vietnam, the Soviet Union, the United States, Hong Kong, and the Arctic Circle. | '''''Call of Duty: Black Ops''''' is the seventh title in the [[:Category:Call of Duty (Series)|Call of Duty series]] and the third to be developed by Treyarch. It serves as the sequel to [[Call of Duty: World at War]]. Set in the 1960s during the Cold War, the game's campaign follows CIA operative Alex Mason as he attempts to recall certain memories in combat in order to locate a numbers station. This station is due to transmit broadcasts to sleeper agents who are bound to use chemical weapons across the United States. Mason and CIA operative Jason Hudson are the game's main playable characters, as well as Red Army soldier Viktor Reznov in one mission. Locations featured in the game include Cuba, Laos, Vietnam, the Soviet Union, the United States, Hong Kong, and the Arctic Circle. | ||
The multiplayer of Black Ops features multiple objective-based game modes that are playable on 14 different maps included with the game. Improvements to loadout options and killstreak rewards are made. A form of virtual currency, COD Points, allows players to purchase weapons and customization options for their in-game character, as well as attachments and customization options for their weapon. | The multiplayer of Black Ops features multiple objective-based game modes that are playable on 14 different maps included with the game. Improvements to loadout options and killstreak rewards are made. A form of virtual currency, COD Points, allows players to purchase weapons and customization options for their in-game character, as well as attachments and customization options for their weapon. | ||
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 26: | Line 27: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 43: | Line 40: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 49: | Line 46: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = Improves performance with no noticeable visual sacrifices | ||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
Line 76: | Line 69: | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 105: | Line 98: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = <!-- On, Off --> | ||
|disable | |disable vertex cache notes = | ||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 149: | Line 155: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===Broken Audio=== | |||
Audio heavily stutters in most parts of the game no matter the settings. Can only be fixed with a high-end CPU. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | |||
|gamever = 1.13 | |||
|rpcs3 version = N/A | |||
|connect = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
PPU-78324d71c201beabe143ea2a2b4b6ab65db8c79c: # t5_ps3f.self | |||
"Unlock FPS": | |||
Games: | |||
"Call of Duty: Black Ops (Singleplayer)": | |||
BLES01031: [ 01.00 ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00647970, 0x60000000 ] | |||
- [ be32, 0x01bf08a4, 0x453b8000 ] # memory | |||
PPU-c5bfb7ce22e587ea94a21dea88fc6729f0754a6f: # t5_ps3f.self | |||
"Unlock FPS": | |||
Games: | |||
"Call of Duty: Black Ops (Singleplayer)": | |||
BLES01031: [ 01.13 ] | |||
BLES01032: [ 01.13 ] | |||
BLES01033: [ 01.13 ] | |||
BLES01034: [ 01.13 ] | |||
BLES01036: [ 01.13 ] | |||
BLES01105: [ 01.13 ] | |||
BLUS30591: [ 01.13 ] | |||
BLJM60286: [ 01.13 ] | |||
BLJM60287: [ 01.13 ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00679988, 0x60000000 ] | |||
- [ be32, 0x01cc0424, 0x453b8000 ] # memory | |||
}} |
Latest revision as of 12:25, 13 July 2024
Call of Duty: Black Ops | |
---|---|
Developer(s) | Treyarch |
Publisher(s) | Activision |
Series | Call of Duty |
Release date(s) | November 9, 2010 |
Release type | Multi-platform |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BLES01031 (IRD), BLES01032 (IRD), BLES01033 (IRD), BLES01034 (IRD), BLES01035 (IRD), BLES01105 (IRD), BLUS30591 (IRD), BLJM60286 (IRD), BLJM60287 (IRD), NPEB00756, NPUB30584, BLKS20228, NPEB00757, NPEB00758, NPEB00759, NPEB00760 Demo NPEB90323, NPUB90430, NPHB00346, NPJB90371 Soundtrack NPEB00786, NPUB30604 |
Internal resolution | 960x544 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Call of Duty: Black Ops is the seventh title in the Call of Duty series and the third to be developed by Treyarch. It serves as the sequel to Call of Duty: World at War. Set in the 1960s during the Cold War, the game's campaign follows CIA operative Alex Mason as he attempts to recall certain memories in combat in order to locate a numbers station. This station is due to transmit broadcasts to sleeper agents who are bound to use chemical weapons across the United States. Mason and CIA operative Jason Hudson are the game's main playable characters, as well as Red Army soldier Viktor Reznov in one mission. Locations featured in the game include Cuba, Laos, Vietnam, the Soviet Union, the United States, Hong Kong, and the Arctic Circle.
The multiplayer of Black Ops features multiple objective-based game modes that are playable on 14 different maps included with the game. Improvements to loadout options and killstreak rewards are made. A form of virtual currency, COD Points, allows players to purchase weapons and customization options for their in-game character, as well as attachments and customization options for their weapon.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Improves performance with no noticeable visual sacrifices |
Known Issues
Broken Audio
Audio heavily stutters in most parts of the game no matter the settings. Can only be fixed with a high-end CPU.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.13 | N/A | No | No | No | No | Not available |
Patches
PPU-78324d71c201beabe143ea2a2b4b6ab65db8c79c: # t5_ps3f.self "Unlock FPS": Games: "Call of Duty: Black Ops (Singleplayer)": BLES01031: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00647970, 0x60000000 ] - [ be32, 0x01bf08a4, 0x453b8000 ] # memory PPU-c5bfb7ce22e587ea94a21dea88fc6729f0754a6f: # t5_ps3f.self "Unlock FPS": Games: "Call of Duty: Black Ops (Singleplayer)": BLES01031: [ 01.13 ] BLES01032: [ 01.13 ] BLES01033: [ 01.13 ] BLES01034: [ 01.13 ] BLES01036: [ 01.13 ] BLES01105: [ 01.13 ] BLUS30591: [ 01.13 ] BLJM60286: [ 01.13 ] BLJM60287: [ 01.13 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00679988, 0x60000000 ] - [ be32, 0x01cc0424, 0x453b8000 ] # memory