Ratchet & Clank: Into the Nexus: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:R&CNexus.jpeg}}|300px]]
|publisher = {{vgregion|}}
|developer = Insomniac Games
|series    = <!-- delete if not applicable -->
|publisher = Sony Computer Entertainment
|date      = {{vgregion|}}
|series    = Ratchet & Clank, Ratchet & Clank Future
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|AU=November 6, 2013}}{{vgregion|NA=November 12, 2013|EU=November 22, 2013}}{{vgregion|JP=December 12, 2013}}
|genre    =  
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Action, Adventure, Platform
|gameid    = {{gameid|}}
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BCES01908, BCES01949, BCUS99245, NPEA00457, NPUA80908|oid=NPJA00101|ird=Yes}}
|vndb      = <!-- delete if not applicable -->
|internal resolution = 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic)
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Ratchet & Clank: Into the Nexus''''' is an entry in the Ratchet & Clank series serving as an epilogue to the [[:Category:Ratchet & Clank Future (Series)|Future saga]], developed by Insomniac Games and published by Sony Interactive Entertainment.
 
The game takes place in four worlds in the Polaris Galaxy (including three in the abandoned Zarkov Sector, said to be "haunted"), in which Ratchet and Clank have been assigned to escort dangerous criminal Vendra Prog, the last of a race known as the nethers, to the Vartax Detention Center on the Nebulox Seven Prison Ship. When her brother Neftin Prog hires the mercenary group Thugs 4 Less to free her, she seeks to bring the nethers from the Netherverse to attack this dimension. Ratchet and Clank aim to stop her from doing that, but Prog's search to find her own race may give Ratchet the opportunity to search for his own. The plot centers around Ratchet coming to terms with the decisions he made in A Crack in Time.
 
Into the Nexus is a third person action adventure game in the vein of core Ratchet & Clank gameplay, with elements of platforming, shooting, role playing and side scrolling. It features many new weapons and gadgets based on manipulating gravity and interacting with the Netherverse, along with many weapons and gadgets returning from past titles. It also features entirely new Clank gameplay, in which Clank completes side-scrolling sections within the Netherverse wherein he can manipulate gravity to reach objectives.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 26: Line 29:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 43: Line 42:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 49: Line 48:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 65: Line 70:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 74: Line 75:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 103: Line 104:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 116: Line 122:
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 128: Line 136:
|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Fixes black boxes on some particle effects.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|disable native float16 support notes  =  
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 151: Line 159:
|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Blackscreen after Intro - {{issue|10636}}===
There are no reported issues with this title.
You can get into gameplay with LLVM with no save data or shader cache, but if there is existing save data or cached shaders, you may get an infinite black screen after the intro videos. You can set the PPU decoder to Interpreter (Fast or Precise) to fix this, though restarting the game may also work.


==Special Notes==
==Special Notes==
Line 170: Line 184:
|version = 1.2
|version = 1.2
|content =  
|content =  
Anchors:
  ratchet_nexus_unlockfps_notes: &ratchet_nexus_unlockfps_notes
    "Maximum framerate with the patch is half the Vblank frequency."
PPU-1155df736bedc95424c866d84a20766a4115774d:
PPU-1155df736bedc95424c866d84a20766a4115774d:
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Ratchet & Clank Future: Into the Nexus":
       "Ratchet & Clank: Into the Nexus":
         NPUA80908: [ 01.00 ]
         NPUA80908: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: Maximum framerate with the patch is half the Vblank frequency.
     Notes: *ratchet_nexus_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032efc2, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032efce, 0x126f ] # level load (high bits)
      - [ bef64, 0x0069fdb8, 0.001 ] # init/level load
 
PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Nexus":
        BCES01908: [ 01.00 ]
        BCES01949: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_nexus_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032f002, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032f00e, 0x126f ] # level load (high bits)
      - [ bef64, 0x0069fdb8, 0.001 ] # init/level load
 
PPU-d9c555a5fea145a24920bc4e63056bf35e1c6a14:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Nexus":
        NPEA00457: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_nexus_unlockfps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x0032efc2, 0x3A83 ] # level load (low bits)
       - [ be16, 0x0032efc2, 0x3a83 ] # level load (low bits)
       - [ be16, 0x0032efce, 0x126F ] # level load (high bits)
       - [ be16, 0x0032efce, 0x126f ] # level load (high bits)
       - [ bef64, 0x0069fdb8, 0.001 ] # init/level load
       - [ bef64, 0x0069fdb8, 0.001 ] # init/level load
 
PPU-fadb0af6fb7bd0113e88fb9af3eb78fe3be05d08:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Into the Nexus":
        BCUS99245: [ 01.01 ]
        NPUA80908: [ 01.01 ]
      "Ratchet & Clank: Nexus":
        BCES01908: [ 01.01 ]
        BCES01949: [ 01.01 ]
        NPEA00457: [ 01.01 ]
    Author: "illusion"
    Notes: *ratchet_nexus_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032ff02, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032ff0e, 0x126f ] # level load (high bits)
      - [ bef64, 0x006a1938, 0.001 ] # init/level load
}}


{{patch
|type    = Canary
|version = 1.2
|content =
PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b:
PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b:
   Unlock FPS:
   "Freeze fix":
     Games:
     Games:
       "Ratchet & Clank Future: Into the Nexus":
       "Ratchet & Clank: Nexus":
         BCES01908: [ 01.00 ]
         BCES01908: [ 01.00 ]
         BCES01949: [ 01.00 ]
         BCES01949: [ 01.00 ]
     Author: illusion
     Author: "Juhn, Joenn"
     Notes: Maximum framerate with the patch is half the Vblank frequency.
     Notes: "Fixes game crashes/freezes."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005f7128, 0x4082fff4 ]
 
PPU-fadb0af6fb7bd0113e88fb9af3eb78fe3be05d08:
  "Freeze fix":
    Games:
      "Ratchet & Clank: Into the Nexus":
        BCUS99245: [ 01.01 ]
        NPUA80908: [ 01.01 ]
      "Ratchet & Clank: Nexus":
        BCES01908: [ 01.01 ]
        BCES01949: [ 01.01 ]
        NPEA00457: [ 01.01 ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x0032F002, 0x3A83 ] # level load (low bits)
       - [ be32, 0x005f8ca8, 0x4082fff4 ]
      - [ be16,  0x0032F00E, 0x126F ] # level load (high bits)
      - [ bef64, 0x0069FDB8, 0.001  ] # init/level load
}}
}}

Latest revision as of 05:28, 13 March 2024

Ratchet & Clank: Into the Nexus
R&CNexus.jpeg
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Ratchet & Clank, Ratchet & Clank Future
Release date(s) AU November 6, 2013
NA November 12, 2013
EU November 22, 2013
JP December 12, 2013
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure, Platform
Mode(s) Single-player
GameID(s) BCES01908 (IRD), BCES01949 (IRD), BCUS99245 (IRD), NPEA00457, NPUA80908, NPJA00101
Internal resolution 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Ratchet & Clank: Into the Nexus is an entry in the Ratchet & Clank series serving as an epilogue to the Future saga, developed by Insomniac Games and published by Sony Interactive Entertainment.

The game takes place in four worlds in the Polaris Galaxy (including three in the abandoned Zarkov Sector, said to be "haunted"), in which Ratchet and Clank have been assigned to escort dangerous criminal Vendra Prog, the last of a race known as the nethers, to the Vartax Detention Center on the Nebulox Seven Prison Ship. When her brother Neftin Prog hires the mercenary group Thugs 4 Less to free her, she seeks to bring the nethers from the Netherverse to attack this dimension. Ratchet and Clank aim to stop her from doing that, but Prog's search to find her own race may give Ratchet the opportunity to search for his own. The plot centers around Ratchet coming to terms with the decisions he made in A Crack in Time.

Into the Nexus is a third person action adventure game in the vein of core Ratchet & Clank gameplay, with elements of platforming, shooting, role playing and side scrolling. It features many new weapons and gadgets based on manipulating gravity and interacting with the Netherverse, along with many weapons and gadgets returning from past titles. It also features entirely new Clank gameplay, in which Clank completes side-scrolling sections within the Netherverse wherein he can manipulate gravity to reach objectives.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes black boxes on some particle effects.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  ratchet_nexus_unlockfps_notes: &ratchet_nexus_unlockfps_notes
    "Maximum framerate with the patch is half the Vblank frequency."

PPU-1155df736bedc95424c866d84a20766a4115774d:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Into the Nexus":
        NPUA80908: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_nexus_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032efc2, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032efce, 0x126f ] # level load (high bits)
      - [ bef64, 0x0069fdb8, 0.001 ] # init/level load

PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Nexus":
        BCES01908: [ 01.00 ]
        BCES01949: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_nexus_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032f002, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032f00e, 0x126f ] # level load (high bits)
      - [ bef64, 0x0069fdb8, 0.001 ] # init/level load

PPU-d9c555a5fea145a24920bc4e63056bf35e1c6a14:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Nexus":
        NPEA00457: [ 01.00 ]
    Author: "illusion"
    Notes: *ratchet_nexus_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032efc2, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032efce, 0x126f ] # level load (high bits)
      - [ bef64, 0x0069fdb8, 0.001 ] # init/level load

PPU-fadb0af6fb7bd0113e88fb9af3eb78fe3be05d08:
  "Unlock FPS":
    Games:
      "Ratchet & Clank: Into the Nexus":
        BCUS99245: [ 01.01 ]
        NPUA80908: [ 01.01 ]
      "Ratchet & Clank: Nexus":
        BCES01908: [ 01.01 ]
        BCES01949: [ 01.01 ]
        NPEA00457: [ 01.01 ]
    Author: "illusion"
    Notes: *ratchet_nexus_unlockfps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0032ff02, 0x3a83 ] # level load (low bits)
      - [ be16, 0x0032ff0e, 0x126f ] # level load (high bits)
      - [ bef64, 0x006a1938, 0.001 ] # init/level load

Canary Patches

PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b:
  "Freeze fix":
    Games:
      "Ratchet & Clank: Nexus":
        BCES01908: [ 01.00 ]
        BCES01949: [ 01.00 ]
    Author: "Juhn, Joenn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005f7128, 0x4082fff4 ]

PPU-fadb0af6fb7bd0113e88fb9af3eb78fe3be05d08:
  "Freeze fix":
    Games:
      "Ratchet & Clank: Into the Nexus":
        BCUS99245: [ 01.01 ]
        NPUA80908: [ 01.01 ]
      "Ratchet & Clank: Nexus":
        BCES01908: [ 01.01 ]
        BCES01949: [ 01.01 ]
        NPEA00457: [ 01.01 ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005f8ca8, 0x4082fff4 ]