Illusion0001 (talk | contribs) |
m (Similar to R&C:ACiT and R&C:Nexus, this game benefits from "Read Color Buffers". Additionally, noted that increasing the frame rate causes the pre-level cutscene to be all black. (More specifically with 82 or higher VBlank rate, both with and without the ) |
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = | |image = [[File:{{#setmainimage:R&CQForce.jpg}}|300px]] | ||
|developer = | |developer = Insomniac Games | ||
|publisher = | |publisher = Sony Computer Entertainment | ||
|series = | |series = Ratchet & Clank | ||
|date = {{vgregion|}} | |date = {{vgregion|NA=November 27, 2012|AU=November 29, 2012}}{{vgregion|EU=November 30, 2012}}{{vgregion|JP=June 6, 2013}} | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = | |genre = Platform | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|}} | |gameid = {{gameid|id=BCES01594, BCUS98380, NPEA00378, NPUA80642|oid=BCES01626|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|id=NPUA70224|oid=BCET70051|ird=NA}} | ||
| | |internal resolution = 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic) | ||
| | |wikipedia = https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Full_Frontal_Assault | ||
| | |||
}} | }} | ||
'''''Ratchet & Clank: Full Frontal Assault''''' (known as '''''Ratchet & Clank: QForce''''' in Europe and Australia) is an action game with tower defense and platform elements released as a 10th anniversary celebratory installment to the Ratchet & Clank series. It was released on November 27, 2012. It is a downloadable PlayStation Network title on the PlayStation 3 and PlayStation Vita and it is also available on Blu-ray Disc for PlayStation 3 only. It is a shorter adventure but features online and offline two player co-operative mode and online competitive multiplayer, as well as a significantly higher replay value than the previous short adventure, Quest for Booty. The game returns to the typical Ratchet & Clank classic control style with a third-person camera, but also features a twist on tower-defense gameplay. The game is the second spin-off game created by Insomniac Games. | |||
The game was developed by Insomniac Games North Carolina studio and the PlayStation Vita compatibility was created in collaboration with Tin Giant. | |||
==Configuration== | ==Configuration== | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 27: | Line 28: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = Approximate<!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = Prevents characters from turning invisible. | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 44: | Line 41: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 52: | Line 49: | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = | ||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 68: | Line 69: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
Line 77: | Line 74: | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 106: | Line 103: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 119: | Line 121: | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
Line 133: | Line 135: | ||
|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = <!-- On, Off --> | |read color buffers = On<!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = Fixes white boxes on some particle effects. | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
Line 143: | Line 145: | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 150: | Line 154: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
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==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | |||
|gamever = 1.05 | |||
|rpcs3 version = N/A | |||
|connect = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | |||
{{patch | {{patch | ||
|type = PPU | |type = PPU | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | |||
ratchet_ffa_unlockfps_notes: &ratchet_ffa_unlockfps_notes | |||
"Maximum framerate with the patch is half the Vblank frequency.\n\nIncreasing the framerate causes the cutscene before levels to be black, but it can still be waited out, or skipped with Start+Cross." | |||
PPU-747008575f7585fc5e5449e0ff81ed0c5b3f0f69: | PPU-747008575f7585fc5e5449e0ff81ed0c5b3f0f69: | ||
Unlock FPS: | "Unlock FPS": | ||
Games: | Games: | ||
"Ratchet & Clank | "Ratchet & Clank: Full Frontal Assault": | ||
NPUA80642: [ 01.00 ] | NPUA80642: [ 01.00 ] | ||
Author: illusion | Author: "illusion" | ||
Notes: | Notes: *ratchet_ffa_unlockfps_notes | ||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x003252b2, 0x3a83 ] # level load (low bits) | |||
- [ be16, 0x003252be, 0x126f ] # level load (high bits) | |||
- [ bef64, 0x007943d8, 0.001 ] # init/level load | |||
PPU-e45e4660a1cc27abac589853f026680900bec54c: | |||
"Unlock FPS": | |||
Games: | |||
"Ratchet & Clank: QForce": | |||
NPEA00378: [ 01.00 ] | |||
Author: "illusion" | |||
Notes: *ratchet_ffa_unlockfps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x00325362, 0x3a83 ] # level load (low bits) | |||
- [ be16, 0x0032536e, 0x126f ] # level load (high bits) | |||
- [ bef64, 0x007948d8, 0.001 ] # init/level load | |||
PPU-fcbff915be00510f154438ad4ddf5f2aff1cbb44: | |||
"Unlock FPS": | |||
Games: | |||
"Ratchet & Clank: QForce": | |||
NPEA00378: [ 01.04 ] | |||
Author: "illusion" | |||
Notes: *ratchet_ffa_unlockfps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0032b02e, 0x3a83 ] # level load (low bits) | |||
- [ be16, 0x0032b03a, 0x126f ] # level load (high bits) | |||
- [ bef64, 0x007a20b0, 0.001 ] # init/level load | |||
PPU-a6cf430925b076125e5349a62dc6d646cb342a30: | |||
"Unlock FPS": | |||
Games: | |||
"Ratchet & Clank: Full Frontal Assault": | |||
BCUS98380: [ 01.05 ] | |||
NPUA80642: [ 01.05 ] | |||
"Ratchet & Clank: QForce": | |||
BCES01594: [ 01.05 ] | |||
NPEA00378: [ 01.05 ] | |||
Author: "illusion" | |||
Notes: *ratchet_ffa_unlockfps_notes | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, | - [ be16, 0x0032bca6, 0x3a83 ] # level load (low bits) | ||
- [ be16, | - [ be16, 0x0032bcb2, 0x126f ] # level load (high bits) | ||
- [ bef64, | - [ bef64, 0x007a53b0, 0.001 ] # init/level load | ||
}} | }} |
Latest revision as of 20:11, 12 April 2024
Ratchet & Clank: QForce | |
---|---|
Developer(s) | Insomniac Games |
Publisher(s) | Sony Computer Entertainment |
Series | Ratchet & Clank |
Release date(s) | NA November 27, 2012 AU November 29, 2012 EU November 30, 2012 JP June 6, 2013 |
Release type | PlayStation exclusive |
Genre(s) | Platform |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES01594 (IRD), BCUS98380 (IRD), NPEA00378, NPUA80642, BCES01626 (IRD) Beta NPUA70224, BCET70051 |
Internal resolution | 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Ratchet & Clank: Full Frontal Assault (known as Ratchet & Clank: QForce in Europe and Australia) is an action game with tower defense and platform elements released as a 10th anniversary celebratory installment to the Ratchet & Clank series. It was released on November 27, 2012. It is a downloadable PlayStation Network title on the PlayStation 3 and PlayStation Vita and it is also available on Blu-ray Disc for PlayStation 3 only. It is a shorter adventure but features online and offline two player co-operative mode and online competitive multiplayer, as well as a significantly higher replay value than the previous short adventure, Quest for Booty. The game returns to the typical Ratchet & Clank classic control style with a third-person camera, but also features a twist on tower-defense gameplay. The game is the second spin-off game created by Insomniac Games.
The game was developed by Insomniac Games North Carolina studio and the PlayStation Vita compatibility was created in collaboration with Tin Giant.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Approximate | Prevents characters from turning invisible. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Fixes white boxes on some particle effects. |
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.05 | N/A | No | No | No | No | Not available |
Patches
Anchors: ratchet_ffa_unlockfps_notes: &ratchet_ffa_unlockfps_notes "Maximum framerate with the patch is half the Vblank frequency.\n\nIncreasing the framerate causes the cutscene before levels to be black, but it can still be waited out, or skipped with Start+Cross." PPU-747008575f7585fc5e5449e0ff81ed0c5b3f0f69: "Unlock FPS": Games: "Ratchet & Clank: Full Frontal Assault": NPUA80642: [ 01.00 ] Author: "illusion" Notes: *ratchet_ffa_unlockfps_notes Patch Version: 1.0 Patch: - [ be16, 0x003252b2, 0x3a83 ] # level load (low bits) - [ be16, 0x003252be, 0x126f ] # level load (high bits) - [ bef64, 0x007943d8, 0.001 ] # init/level load PPU-e45e4660a1cc27abac589853f026680900bec54c: "Unlock FPS": Games: "Ratchet & Clank: QForce": NPEA00378: [ 01.00 ] Author: "illusion" Notes: *ratchet_ffa_unlockfps_notes Patch Version: 1.0 Patch: - [ be16, 0x00325362, 0x3a83 ] # level load (low bits) - [ be16, 0x0032536e, 0x126f ] # level load (high bits) - [ bef64, 0x007948d8, 0.001 ] # init/level load PPU-fcbff915be00510f154438ad4ddf5f2aff1cbb44: "Unlock FPS": Games: "Ratchet & Clank: QForce": NPEA00378: [ 01.04 ] Author: "illusion" Notes: *ratchet_ffa_unlockfps_notes Patch Version: 1.0 Patch: - [ be16, 0x0032b02e, 0x3a83 ] # level load (low bits) - [ be16, 0x0032b03a, 0x126f ] # level load (high bits) - [ bef64, 0x007a20b0, 0.001 ] # init/level load PPU-a6cf430925b076125e5349a62dc6d646cb342a30: "Unlock FPS": Games: "Ratchet & Clank: Full Frontal Assault": BCUS98380: [ 01.05 ] NPUA80642: [ 01.05 ] "Ratchet & Clank: QForce": BCES01594: [ 01.05 ] NPEA00378: [ 01.05 ] Author: "illusion" Notes: *ratchet_ffa_unlockfps_notes Patch Version: 1.0 Patch: - [ be16, 0x0032bca6, 0x3a83 ] # level load (low bits) - [ be16, 0x0032bcb2, 0x126f ] # level load (high bits) - [ bef64, 0x007a53b0, 0.001 ] # init/level load