Resistance 3: Difference between revisions

From RPCS3 Wiki
m (Fix FPS patch lfs point offset)
(+gameid)
 
(17 intermediate revisions by 8 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image = [[File:{{#setmainimage:Resistance 3 Cover.jpg}}|300px]]
|developer = Insomniac Games
|developer = Insomniac Games
|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
|series    = Resistance
|series    = Resistance
|date      = {{vgregion|NA=September 6, 2011|JP= September 8, 2011|AU=September 8, 2011|EU= September 9, 2011}}
|date      = {{vgregion|NA=September 6, 2011|EU=September 7, 2011|JP/AU|September 8, 2011}}
|release  = PlayStation 3 exclusive
|release  = PlayStation 3 exclusive
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Co-op, Multiplayer
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|id=BCAS25012, BCES01118, BCES01353, BCUS98176|ird=Yes }}
|gameid    = {{gameid|id=BCES01118, BCES01353, BCUS98176|oid=BCJS37006, BCAS25012|ird=Yes}}<br>'''''Haven Demo'''''<br>{{gameid|id=NPEA90102, NPUA70175, NPHA80167|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET70033, NPUA70161|ird=NA}}
|internal resolution = 960x704
|wikipedia = https://en.wikipedia.org/wiki/Resistance_3
|wikipedia = https://en.wikipedia.org/wiki/Resistance_3
}}
}}
Line 18: Line 20:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 26: Line 28:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 43: Line 41:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 49: Line 47:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Precise is slower and still has culling issues, so use Relaxed for more performance.
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 65: Line 65:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 74: Line 70:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 103: Line 99:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 112: Line 113:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 132: Line 139:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 147: Line 156:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
If you use the Marksman's scope that is unlocked with level 2, the game will crash.
<br>If the raindrop effect appears on the screen, there will be severe graphical issues.


==Special Notes==
==Special Notes==
Line 170: Line 183:
|content =  
|content =  
Anchors:
Anchors:
   R3FPSnotes: &R3FPSnotes "Maximum framerate with the patch is directly proportionate to Vblank frequency. More than 60 Vblank is not recommended since framerates above 75 can cause issues with left analog-stick input detection that are caused by inherent limitations in the game engine. Some in-game actions, namely ladder climbing, may require several attempts to register a proper interaction."
   R3_FPS_Notes: &R3_FPS_Notes
   R3FPS_v100: &R3FPS_v100
    "Maximum framerate with the patch is proportionate to Vblank frequency. More than 60 Vblank is not recommended as framerates above 75 can cause issues with left analog-stick input detection that are caused by limitations in the game engine. Some in-game actions, namely ladder climbing, may require several attempts to register a proper interaction."
     - [ be32, 0x007EEAC8, 0xC0228DCC ]
   R3_FPS_v100: &R3_FPS_v100
     - [ be32, 0x00F02AD4, 0x38D1B717 ]
     - [ be32, 0x007eeac8, 0xc0228dcc ]
     - [ be32, 0x00736C44, 0x60000000 ]
     - [ be32, 0x00f02ad4, 0x38d1b717 ]
   R3FPS_v105: &R3FPS_v105
     - [ be32, 0x00736c44, 0x60000000 ]
     - [ be32, 0x00817D48, 0xC0228DD4 ]
   R3_FPS_v105: &R3_FPS_v105
     - [ be32, 0x00F330FC, 0x38D1B717 ]
     - [ be32, 0x00817d48, 0xc0228dd4 ]
     - [ be32, 0x0075FA54, 0x60000000 ]
     - [ be32, 0x00f330fc, 0x38d1b717 ]
     - [ be32, 0x0075fa54, 0x60000000 ]


PPU-2701cf372814d59f26e771dc9394323d4f799682:
PPU-2701cf372814d59f26e771dc9394323d4f799682:
   Unlock FPS:
   "Unlock FPS":
    Games:
      "Resistance 3":
        BCES01118: [ 01.00 ]
    Author: "Whatcookie, boma"
    Notes: *R3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *R3_FPS_v100 ]
  "Extended FOV":
     Games:
     Games:
       "Resistance 3":
       "Resistance 3":
         BCES01118: [ 01.00 ]
         BCES01118: [ 01.00 ]
     Author: Whatcookie, boma
     Author: "illusion"
     Notes: *R3FPSnotes
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *R3FPS_v100 ]
       - [ bef32, 0x00f0608c, 0.7 ]


PPU-cd72aa19da7e24a00802932d06460034c7d94fc6:
PPU-cd72aa19da7e24a00802932d06460034c7d94fc6:
   Unlock FPS:
   "Unlock FPS":
    Games:
      "Resistance 3":
        BCES01118: [ 01.05 ]
    Author: "Whatcookie, boma"
    Notes: *R3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *R3_FPS_v105 ]
  "Extended FOV":
     Games:
     Games:
       "Resistance 3":
       "Resistance 3":
         BCES01118: [ 01.05 ]
         BCES01118: [ 01.05 ]
     Author: Whatcookie, boma
     Author: "illusion"
     Notes: *R3FPSnotes
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *R3FPS_v105 ]
       - [ bef32, 0x00f3668c, 0.7 ]


PPU-502feb2351d2b637a2704d5a50cb44bc1b781532:
PPU-502feb2351d2b637a2704d5a50cb44bc1b781532:
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Resistance 3":
       "Resistance 3":
         BCUS98176: [ 01.00 ]
         BCUS98176: [ 01.00 ]
     Author: Whatcookie, boma
     Author: "Whatcookie, boma"
     Notes: *R3FPSnotes
     Notes: *R3_FPS_Notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *R3FPS_v100 ]
       - [ load, *R3_FPS_v100 ]
  "Extended FOV":
    Games:
      "Resistance 3":
        BCUS98176: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00f0608c, 0.7 ]


PPU-4aa1887bfdd285e3026e6a97d65ed617ddcf4789:
PPU-4aa1887bfdd285e3026e6a97d65ed617ddcf4789:
   Unlock FPS:
   "Unlock FPS":
    Games:
      "Resistance 3":
        BCUS98176: [ 01.05 ]
    Author: "Whatcookie, boma"
    Notes: *R3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *R3_FPS_v105 ]
  "Extended FOV":
     Games:
     Games:
       "Resistance 3":
       "Resistance 3":
         BCUS98176: [ 01.05 ]
         BCUS98176: [ 01.05 ]
     Author: Whatcookie, boma
     Author: "illusion"
     Notes: *R3FPSnotes
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *R3FPS_v105 ]
       - [ bef32, 0x00f3668c, 0.7 ]
}}
}}

Latest revision as of 15:20, 16 February 2024

Resistance 3
Resistance 3 Cover.jpg
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Resistance
Release date(s) NA September 6, 2011
EU September 7, 2011
JP/AU September 8, 2011
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES01118 (IRD), BCES01353 (IRD), BCUS98176 (IRD), BCJS37006 (IRD), BCAS25012 (IRD)
Haven Demo
NPEA90102, NPUA70175, NPHA80167
Beta
BCET70033, NPUA70161
Internal resolution 960x704
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Resistance 3 is a 2011 science fiction post-apocalyptic first-person shooter developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. Resistance 3 is the final instalment in the Resistance trilogy. Resistance 3 is the first in the series to support 3D and PlayStation Move and the first to introduce the PSN Pass program. The game shifts away from the military aspect of Resistance: Fall of Man and Resistance 2 and takes on a post-apocalyptic survival-horror feel.

The game retains mostly the same gameplay mechanics as its predecessor albeit with several changes. The weapon wheel and health bar from the first Resistance game return. There are also new environmental objects such as chimaera plants which explode when shot. The game sees a mixture of new and old weapons; returning weapons include the Bullseye, Magnum, Rossmore, Auger, Marksman and Carbine. New weapons include the Mutator, which shoots biological mist that causes enemies to eventually explode causing splash damage, the Deadeye sniper rifle, and a new food-can based explosive, the shrapnel grenade, which releases a shower of nails when it explodes. Weapons are upgradeable and become more powerful the more they are used. Humans are forced to assemble their weapons from whatever scrap they can gather. The game features PlayStation Move support and Stereoscopic 3D. Additionally, players can utilize the PlayStation Sharp Shooter peripheral attachment.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Precise is slower and still has culling issues, so use Relaxed for more performance.

Known Issues

If you use the Marksman's scope that is unlocked with level 2, the game will crash.
If the raindrop effect appears on the screen, there will be severe graphical issues.

Special Notes

Patches

Anchors:
  R3_FPS_Notes: &R3_FPS_Notes
    "Maximum framerate with the patch is proportionate to Vblank frequency. More than 60 Vblank is not recommended as framerates above 75 can cause issues with left analog-stick input detection that are caused by limitations in the game engine. Some in-game actions, namely ladder climbing, may require several attempts to register a proper interaction."
  R3_FPS_v100: &R3_FPS_v100
    - [ be32, 0x007eeac8, 0xc0228dcc ]
    - [ be32, 0x00f02ad4, 0x38d1b717 ]
    - [ be32, 0x00736c44, 0x60000000 ]
  R3_FPS_v105: &R3_FPS_v105
    - [ be32, 0x00817d48, 0xc0228dd4 ]
    - [ be32, 0x00f330fc, 0x38d1b717 ]
    - [ be32, 0x0075fa54, 0x60000000 ]

PPU-2701cf372814d59f26e771dc9394323d4f799682:
  "Unlock FPS":
    Games:
      "Resistance 3":
        BCES01118: [ 01.00 ]
    Author: "Whatcookie, boma"
    Notes: *R3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *R3_FPS_v100 ]
  "Extended FOV":
    Games:
      "Resistance 3":
        BCES01118: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00f0608c, 0.7 ]

PPU-cd72aa19da7e24a00802932d06460034c7d94fc6:
  "Unlock FPS":
    Games:
      "Resistance 3":
        BCES01118: [ 01.05 ]
    Author: "Whatcookie, boma"
    Notes: *R3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *R3_FPS_v105 ]
  "Extended FOV":
    Games:
      "Resistance 3":
        BCES01118: [ 01.05 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00f3668c, 0.7 ]

PPU-502feb2351d2b637a2704d5a50cb44bc1b781532:
  "Unlock FPS":
    Games:
      "Resistance 3":
        BCUS98176: [ 01.00 ]
    Author: "Whatcookie, boma"
    Notes: *R3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *R3_FPS_v100 ]
  "Extended FOV":
    Games:
      "Resistance 3":
        BCUS98176: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00f0608c, 0.7 ]

PPU-4aa1887bfdd285e3026e6a97d65ed617ddcf4789:
  "Unlock FPS":
    Games:
      "Resistance 3":
        BCUS98176: [ 01.05 ]
    Author: "Whatcookie, boma"
    Notes: *R3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *R3_FPS_v105 ]
  "Extended FOV":
    Games:
      "Resistance 3":
        BCUS98176: [ 01.05 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00f3668c, 0.7 ]