Metal Gear Rising: Revengeance: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = [[File:{{#setmainimage:MGRR.jpg}}|300px]]
|developer =  
|developer = Kojima Productions, PlatinumGames
|publisher = {{vgregion|}}
|publisher = Konami
|series    = <!-- delete if not applicable -->
|series    = Metal Gear
|date      = {{vgregion|}}
|date      = {{vgregion|NA=February 19, 2013|EU/JP|February 21, 2013}}{{vgregion|AU=February 26, 2013}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    =  
|genre    = Action, Adventure, Hack and slash
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=BLES01750, BLUS31045, BLJM60554, NPEB01228, NPUB31057, NPJB00281|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=BLJX94009, NPEB90462, NPUB90925, NPUB90930, NPJB90548|ird=Yes}}
|wikipedia = <!-- delete if not applicable -->
|internal resolution = 1152x720
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Metal Gear Rising: Revengeance''''' is a 2013 hack and slash game developed by PlatinumGames and published by Konami Digital Entertainment. Released for the PlayStation 3, Xbox 360, and Microsoft Windows, it is a spin-off in the Metal Gear series, and is set four years after the events of [[Metal Gear Solid 4: Guns of the Patriots]]. In the game, players control Raiden, a cyborg who confronts the private military company Desperado Enforcement, with the gameplay focusing on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can cut cyborgs in slow motion and steal parts stored in their bodies. The series' usual stealth elements are also optional to reduce combat.
 
The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima postponed its development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 27: Line 27:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 44: Line 40:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 52: Line 48:
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 68: Line 68:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 77: Line 73:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 91: Line 87:
|enable buffering                      = <!-- On, Off -->
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =  
|enable buffering notes                =  
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration                = 10<!-- Value between 4ms to 250ms -->
|audio buffer duration notes          =  
|audio buffer duration notes          = Fixes stuttering in pre-rendered cutscenes, values above 10ms introduce stuttering however.
|enable time stretching                = <!-- On, Off -->
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =  
|enable time stretching notes          =  
Line 106: Line 102:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 115: Line 116:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate getllar notes                =
|accurate rsx reservation access      = On<!-- On, Off -->
|accurate rsx reservation access notes = May improve stability.
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 134: Line 137:
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Improves stability.             
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
Line 143: Line 148:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 150: Line 157:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
===Freezing/Crashes - <i>{{issue|11821}}</i>===
*Game suffers from random crashes or freezes making it not playable.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  mgrr_disc_eu_titles: &mgrr_disc_eu_titles
    "Metal Gear Rising: Revengeance":
      BLES01750: [ 01.00 ]
  mgrr_psn_eu_titles: &mgrr_psn_eu_titles
    "Metal Gear Rising: Revengeance":
      NPEB01228: [ 01.00 ]
  mgrr_godmode_notes: &mgrr_godmode_notes
    "Don't enable it for first fight with Sam or you will get soft-locked."
PPU-15011f960541d24709d0f5691708e8ebbd7e01d2:
  "1-Hit Kills":
    Games: *mgrr_disc_eu_titles
    Author: "CodeUnique3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004a25d4, 0x38800000 ]
  "Infinite Health":
    Games: *mgrr_disc_eu_titles
    Author: "CodeUnique3"
    Notes: *mgrr_godmode_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0063f36c, 0x38a00000 ]
  "Max FC on Gain":
    Games: *mgrr_disc_eu_titles
    Author: "CodeUnique3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005edff8, 0xd0230004 ]
  "Max BP on Gain":
    Games: *mgrr_disc_eu_titles
    Author: "CodeUnique3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x006beb38, 0x7ce6292d ]
PPU-d944608b757f50c6207f4147db21df0f8f05e65e:
  "Infinite Health":
    Games: *mgrr_psn_eu_titles
    Author: "CodeUnique3, FlexBy"
    Notes: *mgrr_godmode_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0063f6dc, 0x38a00000 ]
  "Max FC on Gain":
    Games: *mgrr_psn_eu_titles
    Author: "CodeUnique3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005ee368, 0xd0230004 ]
  "Max BP on Gain":
    Games: *mgrr_psn_eu_titles
    Author: "CodeUnique3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x006beea8, 0x7ce6292d ]
PPU-fbed5d1b1dd40b43ebba9c5ec4812c9a44533165:
  "Infinite Health":
    Games:
      "Metal Gear Rising: Revengeance":
        NPEB01228: [ 01.04 ]
    Author: "FlexBy"
    Notes: *mgrr_godmode_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a82844, 0x38a00000 ]
  "Can Always Use Ripper Mode":
    Games:
      "Metal Gear Rising: Revengeance":
        NPEB01228: [ 01.04 ]
    Author: "bungholio, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a33fd8, 0x38600001 ]
}}

Latest revision as of 02:18, 17 May 2024

Metal Gear Rising: Revengeance
MGRR.jpg
Developer(s) Kojima Productions, PlatinumGames
Publisher(s) Konami
Series Metal Gear
Release date(s) NA February 19, 2013
EU/JP February 21, 2013
AU February 26, 2013
Release type Multi-platform
Genre(s) Action, Adventure, Hack and slash
Mode(s) Single-player
GameID(s) BLES01750 (IRD), BLUS31045 (IRD), BLJM60554 (IRD), NPEB01228, NPUB31057, NPJB00281
Demo
BLJX94009 (IRD), NPEB90462, NPUB90925, NPUB90930, NPJB90548
Internal resolution 1152x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Metal Gear Rising: Revengeance is a 2013 hack and slash game developed by PlatinumGames and published by Konami Digital Entertainment. Released for the PlayStation 3, Xbox 360, and Microsoft Windows, it is a spin-off in the Metal Gear series, and is set four years after the events of Metal Gear Solid 4: Guns of the Patriots. In the game, players control Raiden, a cyborg who confronts the private military company Desperado Enforcement, with the gameplay focusing on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can cut cyborgs in slow motion and steal parts stored in their bodies. The series' usual stealth elements are also optional to reduce combat.

The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima postponed its development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Audio configuration

Setting Option Notes
Audio buffer duration 10 Fixes stuttering in pre-rendered cutscenes, values above 10ms introduce stuttering however.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On May improve stability.
RSX FIFO accuracy Atomic Improves stability.

Known Issues

Freezing/Crashes - Issue 11821

  • Game suffers from random crashes or freezes making it not playable.

Special Notes

Patches

Anchors:
  mgrr_disc_eu_titles: &mgrr_disc_eu_titles
    "Metal Gear Rising: Revengeance":
      BLES01750: [ 01.00 ]

  mgrr_psn_eu_titles: &mgrr_psn_eu_titles
    "Metal Gear Rising: Revengeance":
      NPEB01228: [ 01.00 ]
  mgrr_godmode_notes: &mgrr_godmode_notes
    "Don't enable it for first fight with Sam or you will get soft-locked."

PPU-15011f960541d24709d0f5691708e8ebbd7e01d2:
  "1-Hit Kills":
    Games: *mgrr_disc_eu_titles
    Author: "CodeUnique3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004a25d4, 0x38800000 ]
  "Infinite Health":
    Games: *mgrr_disc_eu_titles
    Author: "CodeUnique3"
    Notes: *mgrr_godmode_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0063f36c, 0x38a00000 ]
  "Max FC on Gain":
    Games: *mgrr_disc_eu_titles
    Author: "CodeUnique3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005edff8, 0xd0230004 ]
  "Max BP on Gain":
    Games: *mgrr_disc_eu_titles
    Author: "CodeUnique3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x006beb38, 0x7ce6292d ]

PPU-d944608b757f50c6207f4147db21df0f8f05e65e:
  "Infinite Health":
    Games: *mgrr_psn_eu_titles
    Author: "CodeUnique3, FlexBy"
    Notes: *mgrr_godmode_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0063f6dc, 0x38a00000 ]
  "Max FC on Gain":
    Games: *mgrr_psn_eu_titles
    Author: "CodeUnique3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005ee368, 0xd0230004 ]
  "Max BP on Gain":
    Games: *mgrr_psn_eu_titles
    Author: "CodeUnique3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x006beea8, 0x7ce6292d ]

PPU-fbed5d1b1dd40b43ebba9c5ec4812c9a44533165:
  "Infinite Health":
    Games:
      "Metal Gear Rising: Revengeance":
        NPEB01228: [ 01.04 ]
    Author: "FlexBy"
    Notes: *mgrr_godmode_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a82844, 0x38a00000 ]
  "Can Always Use Ripper Mode":
    Games:
      "Metal Gear Rising: Revengeance":
        NPEB01228: [ 01.04 ]
    Author: "bungholio, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a33fd8, 0x38600001 ]