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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = | |image = [[File:{{#setmainimage:HFSS.jpg}}|300px]] | ||
|developer = | |developer = Teyon | ||
|publisher = | |publisher = Mastiff | ||
|series = | |series = Heavy Fire | ||
|date = | |date = January 29, 2013 | ||
|release = | |release = Multi-platform | ||
|genre = | |genre = Rail shooter | ||
|modes = | |modes = Single-player, Co-op | ||
|gameid = {{gameid|}} | |gameid = {{gameid|id=BLUS31000, NPUB31147|oid=BLES01869, NPEB02085, NPJB00291|ird=Yes}} | ||
|wikipedia = | |wikipedia = https://en.wikipedia.org/wiki/Heavy_Fire#Shattered_Spear | ||
|internal resolution = 1280x720 | |||
| | |||
}} | }} | ||
'''''Heavy Fire: Shattered Spear''''' is a video game and the sequel to [[Heavy Fire: Afghanistan]], in which soldiers are sent after a captured spy who holds the plans to a secret Iranian nuclear weapons facility. Heavy Fire: Shattered Spear is a military on-rails shooter made by Teyon in 2013 for the Xbox 360, PlayStation 3, and PC. | |||
==Configuration== | ==Configuration== | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 27: | Line 26: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 44: | Line 39: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 52: | Line 47: | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = | ||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
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|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 106: | Line 101: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
Line 135: | Line 139: | ||
|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = On | |||
|handle rsx memory tiling notes = Fixes broken graphics. | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = <!-- On, Off --> | ||
|disable | |disable vertex cache notes = | ||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 150: | Line 160: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
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==Special Notes== | ==Special Notes== | ||
{{netplay | |||
|gamever = 1.00 | |||
|rpcs3 version = N/A | |||
|connect = Yes | |||
|lobbies = N/A | |||
|match = N/A | |||
|features = Yes | |||
|custom servers = Not required | |||
|notes = Leaderboards work as of RPCN 0.7. | |||
}} | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
PPU-24a5b7e528b1c6f40905e1ae656a2152914202a5: | |||
"Infinite Health": | |||
Games: | |||
"Heavy Fire: Shattered Spear": | |||
NPJB00291: [ 01.00 ] | |||
Author: "jgduff1, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x000cdd60, 0x7c84f814 ] | |||
- [ be32, 0x000cdd64, 0x91830000 ] | |||
"Infinite Ammo": | |||
Games: | |||
"Heavy Fire: Shattered Spear": | |||
NPJB00291: [ 01.00 ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001173dc, 0x60000000 ] | |||
PPU-e4632b32edcceeb4d241b3f3d8541c70658f5ab1: | |||
"Infinite Health": | |||
Games: | |||
"Heavy Fire: Shattered Spear": | |||
BLUS31000: [ 01.00 ] | |||
Author: "jgduff1" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x000d0f70, 0x7c84f814 ] | |||
- [ be32, 0x000d0f74, 0x91830000 ] | |||
"Infinite Ammo": | |||
Games: | |||
"Heavy Fire: Shattered Spear": | |||
BLUS31000: [ 01.00 ] | |||
Author: "jgduff1" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00119420, 0x30840000 ] | |||
- [ be32, 0x00119424, 0x909c0018 ] | |||
}} |
Latest revision as of 12:13, 17 April 2024
Heavy Fire: Shattered Spear | |
---|---|
Developer(s) | Teyon |
Publisher(s) | Mastiff |
Series | Heavy Fire |
Release date(s) | January 29, 2013 |
Release type | Multi-platform |
Genre(s) | Rail shooter |
Mode(s) | Single-player, Co-op |
GameID(s) | BLUS31000 (IRD), NPUB31147, BLES01869 (IRD), NPEB02085, NPJB00291 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Heavy Fire: Shattered Spear is a video game and the sequel to Heavy Fire: Afghanistan, in which soldiers are sent after a captured spy who holds the plans to a secret Iranian nuclear weapons facility. Heavy Fire: Shattered Spear is a military on-rails shooter made by Teyon in 2013 for the Xbox 360, PlayStation 3, and PC.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
---|---|---|
Handle RSX memory tiling | On | Fixes broken graphics. |
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | N/A | Yes | N/A | N/A | Yes | Not required | Leaderboards work as of RPCN 0.7. |
Patches
PPU-24a5b7e528b1c6f40905e1ae656a2152914202a5: "Infinite Health": Games: "Heavy Fire: Shattered Spear": NPJB00291: [ 01.00 ] Author: "jgduff1, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x000cdd60, 0x7c84f814 ] - [ be32, 0x000cdd64, 0x91830000 ] "Infinite Ammo": Games: "Heavy Fire: Shattered Spear": NPJB00291: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x001173dc, 0x60000000 ] PPU-e4632b32edcceeb4d241b3f3d8541c70658f5ab1: "Infinite Health": Games: "Heavy Fire: Shattered Spear": BLUS31000: [ 01.00 ] Author: "jgduff1" Notes: Patch Version: 1.0 Patch: - [ be32, 0x000d0f70, 0x7c84f814 ] - [ be32, 0x000d0f74, 0x91830000 ] "Infinite Ammo": Games: "Heavy Fire: Shattered Spear": BLUS31000: [ 01.00 ] Author: "jgduff1" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00119420, 0x30840000 ] - [ be32, 0x00119424, 0x909c0018 ]