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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = | |image = [[File:{{#setmainimage:BFBC2.png}}|300px]] | ||
|developer = | |developer = DICE | ||
|publisher = | |publisher = Electronic Arts | ||
|series = | |series = Battlefield | ||
|date = {{vgregion|}} | |date = {{vgregion|NA=March 2, 2010|AU=March 4, 2010}}{{vgregion|EU=March 5, 2010}}{{vgregion|JP=March 11, 2010}} | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = | |genre = First-person shooter | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|}} | |gameid = {{gameid|id=BLES00773, BLES00779, BLUS30517, BLUS30458, NPEB00724, NPUB30583|oid=BLJM60197|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90212, NPUB90347, NPHB00186|oid=NPJB90239|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=NPUB90316|oid=BLET70004, NPHB00156|ird=NA}} | ||
| | |internal resolution = 1280x720 | ||
| | |||
| | |||
}} | }} | ||
'''''Battlefield: Bad Company 2''''' is a first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360, iOS, Android and Kindle Fire systems. It is a direct sequel to [[Battlefield: Bad Company]] and is part of the Battlefield game series. It was released worldwide in March 2010. | |||
The game is primarily a squad-level first-person shooter based in a contemporary modern warfare setting. Additionally, the game includes a single-player campaign, where the player re-assumes the role of Preston Marlowe, the protagonist of the original game. The game's Frostbite 1.5 engine allows for destructible environments. Multiplayer maps, which allow for five different game modes, contain a wide selection of vehicles, aircraft and emplacements. | |||
==Configuration== | ==Configuration== | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 27: | Line 27: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 44: | Line 40: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 52: | Line 48: | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = | ||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 60: | Line 60: | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = On <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Fixes blackscreen. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 68: | Line 68: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
Line 77: | Line 73: | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 106: | Line 102: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 115: | Line 116: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
Line 137: | Line 142: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = <!-- On, Off --> | ||
|disable | |disable vertex cache notes = | ||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 150: | Line 159: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
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==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | |||
|gamever = 1.05 | |||
|rpcs3 version = v0.0.32-16622-7e274a1f | |||
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = Partial<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Available<!-- Available, Not available, Not required, Untested --> | |||
|notes = Requires custom IP/Hosts switches. Only Onslaught DLC is playable. [https://github.com/valters-tomsons/arcadia Custom server] | |||
}} | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
bfbc2_disc_v105_fps: &bfbc2_disc_v105_fps | |||
- [ be32, 0x00f47670, 0x3c004270 ] | |||
- [ be32, 0x0002446c, 0x60000000 ] | |||
bfbc2_fps_notes: &bfbc2_fps_notes | |||
"Known Issues:\nDelay after the reload is increased at lower FPS.\nGuns shoots longer at lower FPS.\nDoesn't work in multiplayer." | |||
PPU-a0e5fd11cb9d03eccd48e4edb02accc0c5be4bce: | |||
"60 FPS": | |||
Games: | |||
"Battlefield Bad Company 2": | |||
NPEB00724: [ 01.05 ] | |||
Author: "FlexBy" | |||
Notes: *bfbc2_fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00f47eb0, 0x3cc04270 ] | |||
- [ be32, 0x000245fc, 0x60000000 ] | |||
"Skip Intro": | |||
Games: | |||
"Battlefield Bad Company 2": | |||
NPEB00724: [ 01.05 ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x01202c60, 0x60000000 ] | |||
"Redirect logs to tty": | |||
Games: | |||
"Battlefield Bad Company 2": | |||
NPEB00724: [ 01.05 ] | |||
Author: "Faith" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x007e980c, 0x60000000 ] # nop | |||
- [ be32, 0x007e9810, 0x7c832378 ] # or r3, r4, r4 | |||
- [ be32, 0x007e9814, 0x48227619 ] # bl j__printf | |||
PPU-60ba7685d4d8857640862e92b9e799c72da8e5fd: | |||
"60 FPS": | |||
Games: | |||
"Battlefield Bad Company 2": | |||
BLES00773: [ 01.05 ] | |||
Author: "FlexBy" | |||
Notes: *bfbc2_fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *bfbc2_disc_v105_fps ] | |||
PPU-b2e86c6b5376ee547745c7c88f5225d36b1b5b61: | |||
"60 FPS": | |||
Games: | |||
"Battlefield Bad Company 2": | |||
BLES00779: [ 01.05 ] | |||
Author: "FlexBy" | |||
Notes: *bfbc2_fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *bfbc2_disc_v105_fps ] | |||
PPU-f3ac28053a7eb0ab988c5cb8d6953da37fb78bea: | |||
"60 FPS": | |||
Games: | |||
"Battlefield Bad Company 2": | |||
BLJM60197: [ 01.05 ] | |||
Author: "FlexBy" | |||
Notes: *bfbc2_fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *bfbc2_disc_v105_fps ] | |||
PPU-674b2b98b4d311a2e0f788f8c0d4865110aaf926: | |||
"60 FPS": | |||
Games: | |||
"Battlefield Bad Company 2": | |||
BLUS30458: [ 01.05 ] | |||
Author: "FlexBy" | |||
Notes: *bfbc2_fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *bfbc2_disc_v105_fps ] | |||
PPU-ac2ade76721b2f72d0c7e9b6889c662e7b9f4224: | |||
"60 FPS": | |||
Games: | |||
"Battlefield Bad Company 2": | |||
BLUS30517: [ 01.05 ] | |||
Author: "FlexBy" | |||
Notes: *bfbc2_fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *bfbc2_disc_v105_fps ] | |||
}} |
Latest revision as of 21:02, 29 June 2024
Battlefield: Bad Company 2 | |
---|---|
Developer(s) | DICE |
Publisher(s) | Electronic Arts |
Series | Battlefield |
Release date(s) | NA March 2, 2010 AU March 4, 2010 EU March 5, 2010 JP March 11, 2010 |
Release type | Multi-platform |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00773 (IRD), BLES00779 (IRD), BLUS30517 (IRD), BLUS30458 (IRD), NPEB00724, NPUB30583, BLJM60197 (IRD) Demo NPEB90212, NPUB90347, NPHB00186, NPJB90239 Beta NPUB90316, BLET70004, NPHB00156 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Battlefield: Bad Company 2 is a first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360, iOS, Android and Kindle Fire systems. It is a direct sequel to Battlefield: Bad Company and is part of the Battlefield game series. It was released worldwide in March 2010.
The game is primarily a squad-level first-person shooter based in a contemporary modern warfare setting. Additionally, the game includes a single-player campaign, where the player re-assumes the role of Preston Marlowe, the protagonist of the original game. The game's Frostbite 1.5 engine allows for destructible environments. Multiplayer maps, which allow for five different game modes, contain a wide selection of vehicles, aircraft and emplacements.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes blackscreen. |
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.05 | v0.0.32-16622-7e274a1f | Yes | Yes | Yes | Partial | Available | Requires custom IP/Hosts switches. Only Onslaught DLC is playable. Custom server |
Patches
Anchors: bfbc2_disc_v105_fps: &bfbc2_disc_v105_fps - [ be32, 0x00f47670, 0x3c004270 ] - [ be32, 0x0002446c, 0x60000000 ] bfbc2_fps_notes: &bfbc2_fps_notes "Known Issues:\nDelay after the reload is increased at lower FPS.\nGuns shoots longer at lower FPS.\nDoesn't work in multiplayer." PPU-a0e5fd11cb9d03eccd48e4edb02accc0c5be4bce: "60 FPS": Games: "Battlefield Bad Company 2": NPEB00724: [ 01.05 ] Author: "FlexBy" Notes: *bfbc2_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x00f47eb0, 0x3cc04270 ] - [ be32, 0x000245fc, 0x60000000 ] "Skip Intro": Games: "Battlefield Bad Company 2": NPEB00724: [ 01.05 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x01202c60, 0x60000000 ] "Redirect logs to tty": Games: "Battlefield Bad Company 2": NPEB00724: [ 01.05 ] Author: "Faith" Notes: Patch Version: 1.0 Patch: - [ be32, 0x007e980c, 0x60000000 ] # nop - [ be32, 0x007e9810, 0x7c832378 ] # or r3, r4, r4 - [ be32, 0x007e9814, 0x48227619 ] # bl j__printf PPU-60ba7685d4d8857640862e92b9e799c72da8e5fd: "60 FPS": Games: "Battlefield Bad Company 2": BLES00773: [ 01.05 ] Author: "FlexBy" Notes: *bfbc2_fps_notes Patch Version: 1.0 Patch: - [ load, *bfbc2_disc_v105_fps ] PPU-b2e86c6b5376ee547745c7c88f5225d36b1b5b61: "60 FPS": Games: "Battlefield Bad Company 2": BLES00779: [ 01.05 ] Author: "FlexBy" Notes: *bfbc2_fps_notes Patch Version: 1.0 Patch: - [ load, *bfbc2_disc_v105_fps ] PPU-f3ac28053a7eb0ab988c5cb8d6953da37fb78bea: "60 FPS": Games: "Battlefield Bad Company 2": BLJM60197: [ 01.05 ] Author: "FlexBy" Notes: *bfbc2_fps_notes Patch Version: 1.0 Patch: - [ load, *bfbc2_disc_v105_fps ] PPU-674b2b98b4d311a2e0f788f8c0d4865110aaf926: "60 FPS": Games: "Battlefield Bad Company 2": BLUS30458: [ 01.05 ] Author: "FlexBy" Notes: *bfbc2_fps_notes Patch Version: 1.0 Patch: - [ load, *bfbc2_disc_v105_fps ] PPU-ac2ade76721b2f72d0c7e9b6889c662e7b9f4224: "60 FPS": Games: "Battlefield Bad Company 2": BLUS30517: [ 01.05 ] Author: "FlexBy" Notes: *bfbc2_fps_notes Patch Version: 1.0 Patch: - [ load, *bfbc2_disc_v105_fps ]