Grand Theft Auto V: Difference between revisions

From RPCS3 Wiki
(Fix missing information (RPCN))
 
(53 intermediate revisions by 16 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:GTAV.jpg}}|300px]]
|developer = Rockstar Games
|developer = Rockstar Games
|publisher = Rockstar Games
|publisher = Rockstar Games
Line 7: Line 8:
|genre    = Action, Adventure
|genre    = Action, Adventure
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BLES01807, BLUS31156, NPEB01283, NPUB31154|oid=BLJM61019|ird=Yes}}, {{gameid|oid=BLJM61182, BLJM61304, NPJB00516|ird=No}}
|gameid    = {{gameid|id=BLES01807, BLUS31156, BLJM61019, NPEB01283, NPUB31154|oid=NPJB00516|ird=Yes}}
|internal resolution = 1280x720
}}
}}


Line 17: Line 19:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 25: Line 27:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
|tsx instructions                      = Disabled <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                = Having TSX enabled causes the game to encounter issues when attempting to load game/world data, which can lead to random freezing in-game or just getting stuck at the loading screen when booting the game.
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
Line 42: Line 40:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 48: Line 46:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                =  
|resolution scale threshold            = 128x128 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 512 x 512<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      = Lower values will cause severe visual artifacting if you're upscaling the render resolution beyond 100%.
|resolution scale threshold notes      = Lower values will cause severe, striped visual artifacting in the sky if the render resolution is upscaled beyond 100%.
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes missing lighting outdoors.
|write color buffers notes            = Fixes missing lighting outdoors.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
Line 64: Line 68:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 100: Line 102:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 109: Line 116:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = On <!-- On, Off -->
|accurate rsx reservation access      = On<!-- On, Off -->
|accurate rsx reservation access notes = Prevents the game from randomly crashing, especially during missions.
|accurate rsx reservation access notes = Prevents random freezing/crashing while playing the game.
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
Line 121: Line 128:
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = On <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              = Fixes missing raindrops.
|read depth buffers notes              =  
|write depth buffers                  = On <!-- On, Off -->
|write depth buffers                  = On<!-- On, Off -->
|write depth buffers notes            = Fixes missing raindrops.
|write depth buffers notes            = Fixes missing raindrops.
|read color buffers                    = On <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              = Fixes missing raindrops.
|read color buffers notes              =  
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|disable native float16 support notes  =  
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Massive stability improvement that allows Driver Wake-Up Delay to be left at the default value of 1 μs.
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
|driver wake-up delay                  = 200 <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            = Improves stability.
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = On <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes = Fixes broken graphics when in contact with water.
|disable zcull occlusion queries notes =  
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
This game is currently not playable due to broken reflections, mainly in the sea, preventing you to progress through missions. Fortunately, GTA V has a 'checkpoint skip' feature which allows you to get through missions such as 'The Merryweather Heist' by dying 3 times and skipping to the next checkpoint which isn't in the water.
This game is currently not fully playable due to broken water reflections that can cause intermittent flickering of bright colors at certain camera angles, even with the fixes above.
 
Fortunately, GTA V has a 'checkpoint skip' feature which allows you to get through missions such as 'The Merryweather Heist' by dying 3 times and skipping to the next checkpoint which isn't in the water.


===Graphical rendering issues===
===Graphical rendering issues===
This game suffers from some graphical rendering issues. At this time, some reflections are broken. Sea is vertex-exploded in OpenGL, broken in Vulkan when you get closer and cars look flat in OpenGL. See {{issue|3959}} for further details.
This game suffers from some graphical rendering issues.
 
At this time, reflections are broken when the player is close to bodies of water.
 
Rain reflections on wet terrain also do not render correctly, and certain objects may at times appear translucent or render with minor artifacting at object edges that are in front of the sky.
 
Intermittent vertex explosions may also occur while driving vehicles under sunny conditions.
 
See {{issue|3959}} for further details.
 
==Special Notes==
 
If the game is failing to load data from disk (which can present as random freezing in-game especially when loading new terrain, or simply just getting stuck at the loading screen when attempting to boot the game), try disabling TSX if it is enabled. This was an issue on older builds of RPCS3, but seems to have been fixed.


===Sudden loud noises===
If you get stuck at the Scouting the Port mission you can use the [https://gtacentral.com/gta-5/gta-5-cheats-codes-ps3/ Raise Wanted level cheat] to bypass, restarting the game seems to re-enable the trophies
Sudden loud noises will occur randomly while playing the game, especially in areas of the world where reverb is applied to the audio (such as inside parking garages).


There are no currently-known fixes or workarounds as of this writing.
{{netplay
|gamever        = 1.27
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Partial<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes          = Custom server available for version 1.27 (RE:V). Versions 1.06-1.12 allow players to make temp characters and can connect and play in the free roam lobby.
}}
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  gta5_60fps_notes: &gta5_60fps_notes
    "Allows the game to run at 60 FPS when the VBlank frequency is set to 120 Hz.\n\n※ While this patch does set the frame limit to be half of the VBlank frequency, the game will not actually run any higher than 62 FPS except during the legal/copyright notice screen that is shown at boot."
  gta5_skiprockstarbootlogo_notes: &gta5_skiprockstarbootlogo_notes
    "Skips the Rockstar boot logo like the PS5 version.\n\n※ Does not skip the legal/copyright notice screen."
 
  gta5_EU127title: &gta5_EU127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLES01807: [ 01.27 ]
      NPEB01283: [ 01.27 ]
 
  gta5_EU100title: &gta5_EU100title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLES01807: [ 01.00 ]
      NPEB01283: [ 01.00 ]
 
  gta5_US127title: &gta5_US127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLUS31156: [ 01.27 ]
      NPUB31154: [ 01.27 ]
 
  gta5_US100title: &gta5_US100title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLUS31156: [ 01.00 ]
      NPUB31154: [ 01.00 ]
 
  gta5_JP123title: &gta5_JP123title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLJM61019: [ 02.24 ]
      NPJB00516: [ 01.23 ]
 
  gta5_JP100title: &gta5_JP100title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLJM61019: [ 01.00 ]
      NPJB00516: [ 01.00 ]
 
PPU-e2d0208186c8a9456d5eb143bb695ec356b195a0:
  "60 FPS":
    Games: *gta5_JP123title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x004a0dc4, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_JP123title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0180f830, 0x00 ]
 
PPU-7b0b0796c3ac6b1274a290bd74c87c48fb459e69:
  "60 FPS":
    Games: *gta5_JP100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0043678c, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_JP100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x01680860, 0x00 ]
 
PPU-33546066628b10ec09f08a3c29c15611f9e65493:
  "60 FPS":
    Games: *gta5_US127title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x004a7394, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_US127title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0182a4b0, 0x00 ]
 
PPU-51eaefa466f3e26a4108f825e9b0856ee079aa2b:
  "60 FPS":
    Games: *gta5_US100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0043b7dc, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_US100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x01698260, 0x00 ]
 
PPU-70a481398fc3e934446bc53c8e888d92cbcc62be:
  "60 FPS":
    Games: *gta5_EU127title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x004a0e34, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_EU127title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0180f7b0, 0x00 ]
 
PPU-e5f9e0a066e4170a3251451b7ecd9b1a55da7c57:
  "60 FPS":
    Games: *gta5_EU100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x004367fc, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_EU100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x016808e0, 0x00 ]
}}
 
{{patch
|type    = Canary
|version = 1.2
|content =
Anchors:
  gta5_EU127title: &gta5_EU127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLES01807: [ 01.27 ]
      NPEB01283: [ 01.27 ]
 
  gta5_US127title: &gta5_US127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLUS31156: [ 01.27 ]
      NPUB31154: [ 01.27 ]
 
  gta5_JP123title: &gta5_JP123title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLJM61019: [ 02.24 ]
      NPJB00516: [ 01.23 ]
 
PPU-e2d0208186c8a9456d5eb143bb695ec356b195a0:
  "GTA:OG Custom Server":
    Games: *gta5_JP123title
    Author: "logan, Byrom, FlexBy"
    Notes: "GTA:OG - GTA Online server revival project"
    Group: CustomServer
    Patch Version: 1.3
    Patch:
      - [ utf8, 0x01851328, "http://\0" ]
      - [ utf8, 0x0184f95c, "http://\0" ]
      - [ utf8, 0x01850d1c, "ros.gtao.gg\0" ]
      - [ byte, 0x00d4d9cf, 0x00 ]
      - [ be16, 0x012de6e6, 0x03 ]
      - [ be32, 0x012d1480, 0x38600001 ]
      - [ be32, 0x012d1484, 0x4E800020 ]
      - [ be32, 0x00d2e8a0, 0x39200001 ]
      - [ be32, 0x00d2e8b0, 0x38C0001B ]
 
PPU-33546066628b10ec09f08a3c29c15611f9e65493:
  "GTA:OG Custom Server":
    Games: *gta5_US127title
    Author: "logan, Byrom"
    Notes: "GTA:OG - GTA Online server revival project"
    Group: CustomServer
    Patch Version: 1.3
    Patch:
      - [ utf8, 0x0186BFA8, "http://\0" ]
      - [ utf8, 0x0186A5DC, "http://\0" ]     
      - [ utf8, 0x0186B99C, "ros.gtao.gg\0" ]
      - [ byte, 0x00D5DBA7, 0x00 ]
      - [ be16, 0x012F6466, 0x03 ]
      - [ be32, 0x012E9100, 0x38600001 ]
      - [ be32, 0x012E9104, 0x4E800020 ]
      - [ be32, 0x00D3EA40, 0x39200001 ]
      - [ be32, 0x00D3EA50, 0x38C0001B ]
 
PPU-70a481398fc3e934446bc53c8e888d92cbcc62be:
  "GTA:OG Custom Server":
    Games: *gta5_EU127title
    Author: "logan, Byrom"
    Notes: "GTA:OG - GTA Online server revival project"
    Group: CustomServer
    Patch Version: 1.3
    Patch:
      - [ utf8, 0x018512A8, "http://\0" ]
      - [ utf8, 0x0184F8DC, "http://\0" ]
      - [ utf8, 0x01850C9C, "ros.gtao.gg\0" ]
      - [ byte, 0x00D4DA3F, 0x00 ]
      - [ be16, 0x012DE786, 0x03 ]
      - [ be32, 0x012D1520, 0x38600001 ]
      - [ be32, 0x012D1524, 0x4E800020 ]
      - [ be32, 0x00D2E910, 0x39200001 ]
      - [ be32, 0x00D2E920, 0x38C0001B ]
}}

Latest revision as of 21:04, 2 October 2024

Grand Theft Auto V
GTAV.jpg
Developer(s) Rockstar Games
Publisher(s) Rockstar Games
Series Grand Theft Auto
Release date(s) September 17, 2013
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player, Multiplayer
GameID(s) BLES01807 (IRD), BLUS31156 (IRD), BLJM61019 (IRD), NPEB01283, NPUB31154, NPJB00516
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Grand Theft Auto V is the first main entry in the Grand Theft Auto series since 2008's Grand Theft Auto IV. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three protagonists—retired bank robber Michael De Santa, street gangster Franklin Clinton, and drug dealer and arms smuggler Trevor Philips—and their efforts to commit heists while under pressure from a corrupt government agency and powerful criminals. The open world design lets players freely roam San Andreas' open countryside and the fictional city of Los Santos, based on Los Angeles.

The game is played from a third-person perspective, and its world is navigated on foot and by vehicle. Players control the three lead protagonists throughout single-player and switch among them, both during and outside missions. The story is centred on the heist sequences, and many missions involve shooting and driving gameplay. A "wanted" system governs the aggression of law enforcement response to players who commit crimes. Grand Theft Auto Online, the game's online multiplayer mode, lets up to 30 players engage in a variety of different cooperative and competitive game modes.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 512 x 512 Lower values will cause severe, striped visual artifacting in the sky if the render resolution is upscaled beyond 100%.
Write color buffers On Fixes missing lighting outdoors.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On Prevents random freezing/crashing while playing the game.
Write depth buffers On Fixes missing raindrops.
RSX FIFO accuracy Atomic Massive stability improvement that allows Driver Wake-Up Delay to be left at the default value of 1 μs.

Known Issues

This game is currently not fully playable due to broken water reflections that can cause intermittent flickering of bright colors at certain camera angles, even with the fixes above.

Fortunately, GTA V has a 'checkpoint skip' feature which allows you to get through missions such as 'The Merryweather Heist' by dying 3 times and skipping to the next checkpoint which isn't in the water.

Graphical rendering issues

This game suffers from some graphical rendering issues.

At this time, reflections are broken when the player is close to bodies of water.

Rain reflections on wet terrain also do not render correctly, and certain objects may at times appear translucent or render with minor artifacting at object edges that are in front of the sky.

Intermittent vertex explosions may also occur while driving vehicles under sunny conditions.

See Issue 3959 for further details.

Special Notes

If the game is failing to load data from disk (which can present as random freezing in-game especially when loading new terrain, or simply just getting stuck at the loading screen when attempting to boot the game), try disabling TSX if it is enabled. This was an issue on older builds of RPCS3, but seems to have been fixed.

If you get stuck at the Scouting the Port mission you can use the Raise Wanted level cheat to bypass, restarting the game seems to re-enable the trophies

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.27 N/A Yes Yes Yes Partial Available Custom server available for version 1.27 (RE:V). Versions 1.06-1.12 allow players to make temp characters and can connect and play in the free roam lobby.

Patches

Anchors:
  gta5_60fps_notes: &gta5_60fps_notes
    "Allows the game to run at 60 FPS when the VBlank frequency is set to 120 Hz.\n\n※ While this patch does set the frame limit to be half of the VBlank frequency, the game will not actually run any higher than 62 FPS except during the legal/copyright notice screen that is shown at boot."
  gta5_skiprockstarbootlogo_notes: &gta5_skiprockstarbootlogo_notes
    "Skips the Rockstar boot logo like the PS5 version.\n\n※ Does not skip the legal/copyright notice screen."

  gta5_EU127title: &gta5_EU127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLES01807: [ 01.27 ]
      NPEB01283: [ 01.27 ]

  gta5_EU100title: &gta5_EU100title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLES01807: [ 01.00 ]
      NPEB01283: [ 01.00 ]

  gta5_US127title: &gta5_US127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLUS31156: [ 01.27 ]
      NPUB31154: [ 01.27 ]

  gta5_US100title: &gta5_US100title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLUS31156: [ 01.00 ]
      NPUB31154: [ 01.00 ]

  gta5_JP123title: &gta5_JP123title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLJM61019: [ 02.24 ]
      NPJB00516: [ 01.23 ]

  gta5_JP100title: &gta5_JP100title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLJM61019: [ 01.00 ]
      NPJB00516: [ 01.00 ]

PPU-e2d0208186c8a9456d5eb143bb695ec356b195a0:
  "60 FPS":
    Games: *gta5_JP123title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x004a0dc4, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_JP123title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0180f830, 0x00 ]

PPU-7b0b0796c3ac6b1274a290bd74c87c48fb459e69:
  "60 FPS":
    Games: *gta5_JP100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0043678c, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_JP100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x01680860, 0x00 ]

PPU-33546066628b10ec09f08a3c29c15611f9e65493:
  "60 FPS":
    Games: *gta5_US127title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x004a7394, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_US127title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0182a4b0, 0x00 ]

PPU-51eaefa466f3e26a4108f825e9b0856ee079aa2b:
  "60 FPS":
    Games: *gta5_US100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0043b7dc, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_US100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x01698260, 0x00 ]

PPU-70a481398fc3e934446bc53c8e888d92cbcc62be:
  "60 FPS":
    Games: *gta5_EU127title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x004a0e34, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_EU127title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0180f7b0, 0x00 ]

PPU-e5f9e0a066e4170a3251451b7ecd9b1a55da7c57:
  "60 FPS":
    Games: *gta5_EU100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x004367fc, 0x4800 ]
  "Skip Rockstar Boot Logo":
    Games: *gta5_EU100title
    Author: "illusion, Karen/あけみ (akemin_dayo)"
    Notes: *gta5_skiprockstarbootlogo_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x016808e0, 0x00 ]

Canary Patches

Anchors:
  gta5_EU127title: &gta5_EU127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLES01807: [ 01.27 ]
      NPEB01283: [ 01.27 ]

  gta5_US127title: &gta5_US127title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLUS31156: [ 01.27 ]
      NPUB31154: [ 01.27 ]

  gta5_JP123title: &gta5_JP123title
    "Grand Theft Auto V (Grand Theft Auto 5)":
      BLJM61019: [ 02.24 ]
      NPJB00516: [ 01.23 ]

PPU-e2d0208186c8a9456d5eb143bb695ec356b195a0:
  "GTA:OG Custom Server":
    Games: *gta5_JP123title
    Author: "logan, Byrom, FlexBy"
    Notes: "GTA:OG - GTA Online server revival project"
    Group: CustomServer
    Patch Version: 1.3
    Patch:
      - [ utf8, 0x01851328, "http://\0" ] 
      - [ utf8, 0x0184f95c, "http://\0" ] 
      - [ utf8, 0x01850d1c, "ros.gtao.gg\0" ] 
      - [ byte, 0x00d4d9cf, 0x00 ] 
      - [ be16, 0x012de6e6, 0x03 ] 
      - [ be32, 0x012d1480, 0x38600001 ] 
      - [ be32, 0x012d1484, 0x4E800020 ] 
      - [ be32, 0x00d2e8a0, 0x39200001 ]
      - [ be32, 0x00d2e8b0, 0x38C0001B ]

PPU-33546066628b10ec09f08a3c29c15611f9e65493:
  "GTA:OG Custom Server":
    Games: *gta5_US127title
    Author: "logan, Byrom"
    Notes: "GTA:OG - GTA Online server revival project"
    Group: CustomServer
    Patch Version: 1.3
    Patch:
      - [ utf8, 0x0186BFA8, "http://\0" ] 
      - [ utf8, 0x0186A5DC, "http://\0" ]       
      - [ utf8, 0x0186B99C, "ros.gtao.gg\0" ] 
      - [ byte, 0x00D5DBA7, 0x00 ] 
      - [ be16, 0x012F6466, 0x03 ] 
      - [ be32, 0x012E9100, 0x38600001 ] 
      - [ be32, 0x012E9104, 0x4E800020 ] 
      - [ be32, 0x00D3EA40, 0x39200001 ]
      - [ be32, 0x00D3EA50, 0x38C0001B ]

PPU-70a481398fc3e934446bc53c8e888d92cbcc62be:
  "GTA:OG Custom Server":
    Games: *gta5_EU127title
    Author: "logan, Byrom"
    Notes: "GTA:OG - GTA Online server revival project"
    Group: CustomServer
    Patch Version: 1.3
    Patch:
      - [ utf8, 0x018512A8, "http://\0" ] 
      - [ utf8, 0x0184F8DC, "http://\0" ] 
      - [ utf8, 0x01850C9C, "ros.gtao.gg\0" ] 
      - [ byte, 0x00D4DA3F, 0x00 ] 
      - [ be16, 0x012DE786, 0x03 ] 
      - [ be32, 0x012D1520, 0x38600001 ] 
      - [ be32, 0x012D1524, 0x4E800020 ] 
      - [ be32, 0x00D2E910, 0x39200001 ] 
      - [ be32, 0x00D2E920, 0x38C0001B ]