The Darkness: Difference between revisions

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m (Text replacement - "|accurate ppu 128 reservations notes = }} " to "|accurate ppu 128 reservations notes = <!-- Misc. configuration --> |ppu llvm java mode handling = <!-- true, false --> |ppu llvm java mode handling notes = }} ")
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:TheDarkness.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Starbreeze Studios
|series    = <!-- delete if not applicable -->
|publisher = 2K Games
|date      = {{vgregion|}}
|series    = The Darkness
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|PAL=June 20, 2007}}{{vgregion|NA=June 25, 2007}}
|genre    =  
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = First-person shooter
|gameid    = {{gameid|}}
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BLES00058, BLUS30035, BLJS10023|oid=BLES00059|ird=Yes}}<br>'''''Demo<br>'''''{{gameid|id=NPEB90006, NPUB90032|ird=NA}}
|vndb      = <!-- delete if not applicable -->
|wikipedia = https://en.wikipedia.org/wiki/The_Darkness_(video_game)
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = 100<!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                = Changing makes the graphics green. While WCB+CPU Blit+300% scaling can "work" it looks worse than 100%.
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
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|write color buffers                  = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            =  
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = On<!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          = Reduce crashes
|vsync                                = <!-- On, Off -->
|vsync                                = <!-- On, Off -->
|vsync notes                          =  
|vsync notes                          =  
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    = Allows for 60 FPS with no known issues.
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
<!-- Misc. configuration -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling          = <!-- true, false -->
|ppu thread count notes                =
|ppu llvm java mode handling notes     =  
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
Leave anisotropic filtering at default (auto) setting. Using anything besides the default setting will introduce visual issues.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
Upscaling does not work in this game, you can do what's mentioned in the config section above to upscale but it won't look better than running the game at default resolution with no upscaling.
{{patch
{{patch
|type    = PPU
|type    = PPU
Line 169: Line 177:
|content =  
|content =  
PPU-7a8b0571c168093a30c04ad706040370a17c21b0:
PPU-7a8b0571c168093a30c04ad706040370a17c21b0:
   Extended FOV:
   "Extended FOV":
    Games:
      "The Darkness Demo":
        NPEB90006: [ 01.00 ]
    Author: illusion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x10AEB44, 1.25 ]
  Lower Exposure:
     Games:
     Games:
       "The Darkness Demo":
       "The Darkness Demo":
         NPEB90006: [ 01.00 ]
         NPEB90006: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes:  
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x10AC388, 0.6 ]
       - [ bef32, 0x010aeb44, 1.25 ]


PPU-eb133a3b9430baa45d39e9e00ba8cf9cea89154c:
PPU-eb133a3b9430baa45d39e9e00ba8cf9cea89154c:
   Extended FOV:
   "Extended FOV":
    Games:
      "The Darkness":
        BLES00058: [ 01.03 ]
    Author: illusion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x10AEAEC, 1.25 ]
  Lower Exposure:
     Games:
     Games:
       "The Darkness":
       "The Darkness":
         BLES00058: [ 01.03 ]
         BLES00058: [ 01.03 ]
     Author: illusion
     Author: "illusion"
     Notes:  
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x10AC328, 0.6 ]
       - [ bef32, 0x010aeaec, 1.25 ]


PPU-9ef94f24f84f5923f9c88557e33c2ffab380fb7b:
PPU-9ef94f24f84f5923f9c88557e33c2ffab380fb7b:
   Extended FOV:
   "Extended FOV":
    Games:
      "The Darkness":
        BLUS30035: [ 01.03 ]
    Author: illusion, Aphelion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x10AEAA4, 1.25 ]
  Lower Exposure:
     Games:
     Games:
       "The Darkness":
       "The Darkness":
         BLUS30035: [ 01.03 ]
         BLUS30035: [ 01.03 ]
     Author: illusion, Aphelion
     Author: "illusion, Aphelion"
     Notes:  
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x10AC2F0, 0.6 ]
       - [ bef32, 0x010aeaa4, 1.25 ]
}}
}}

Latest revision as of 19:42, 23 January 2024

The Darkness
TheDarkness.jpg
Developer(s) Starbreeze Studios
Publisher(s) 2K Games
Series The Darkness
Release date(s) PAL June 20, 2007
NA June 25, 2007
Release type Console exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BLES00058 (IRD), BLUS30035 (IRD), BLJS10023 (IRD), BLES00059 (IRD)
Demo
NPEB90006, NPUB90032
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale 100 Changing makes the graphics green. While WCB+CPU Blit+300% scaling can "work" it looks worse than 100%.
Strict rendering mode On Reduce crashes

Advanced configuration

Setting Option Notes
Vblank rate 120 Allows for 60 FPS with no known issues.

Known Issues

Leave anisotropic filtering at default (auto) setting. Using anything besides the default setting will introduce visual issues.

Special Notes

Upscaling does not work in this game, you can do what's mentioned in the config section above to upscale but it won't look better than running the game at default resolution with no upscaling.

Patches

PPU-7a8b0571c168093a30c04ad706040370a17c21b0:
  "Extended FOV":
    Games:
      "The Darkness Demo":
        NPEB90006: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x010aeb44, 1.25 ]

PPU-eb133a3b9430baa45d39e9e00ba8cf9cea89154c:
  "Extended FOV":
    Games:
      "The Darkness":
        BLES00058: [ 01.03 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x010aeaec, 1.25 ]

PPU-9ef94f24f84f5923f9c88557e33c2ffab380fb7b:
  "Extended FOV":
    Games:
      "The Darkness":
        BLUS30035: [ 01.03 ]
    Author: "illusion, Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x010aeaa4, 1.25 ]