Until Dawn (Pre-Release): Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|developer = Supermassive Games
|publisher = {{vgregion|}}
|publisher = Sony Computer Entertainment
|series    = <!-- delete if not applicable -->
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|}}
|genre    = Interactive drama, Survival horror
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    =  
|gameid    = {{gameid|id=BCES01556|ird=NA}}
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = https://en.wikipedia.org/wiki/Until_Dawn
|gameid    = {{gameid|}}
|internal resolution =  
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Until Dawn''''' is a 2015 game published for the PlayStation 4. Players assume control of eight young adults who have to survive on Blackwood Mountain when their lives are threatened. The game features a hyperlink cinema-esque for its multilinear narratives and butterfly effect system in which players must make choices that may change the story. All playable characters can survive or die, depending on the choices made. Players explore the environment from a third-person perspective and find clues that may help solve the mystery.
 
This is the unreleased version of the game for the PlayStation 3.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 101: Line 100:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
<!-- Misc. configuration -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling          = <!-- true, false -->
|ppu thread count notes                =
|ppu llvm java mode handling notes     =  
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


Line 168: Line 182:
|version = 1.2
|version = 1.2
|content =  
|content =  
Anchors:
PPU-ae7633f0660f4386e11a3d727d54512d7990721b:
   udmlaanotes: &udmlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
   "Unlock All Levels":
    Games:
      "Until Dawn (Beyond)":
        TEST70001: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00bdbfb8, 0x38600001 ]
  "Enable Debug Menu":
    Games:
      "Until Dawn (Beyond)":
        TEST70001: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00ea63d8, "true\x00" ]
  "Disable MLAA(Post-processing On SPU)":
    Games:
      "Until Dawn (Beyond)":
        TEST70001: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c7e90, 0x9b7f009d ]
 
PPU-1151d488c9033962082b3e65ac64a9b83df10015:
  "Skip Exception handler":
    Games:
      "Until Dawn":
        TEST70001: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00071708, 0x4800 ] # Todo: provide aob for use on realhw
  "Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Until Dawn":
        TEST70001: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x001d4428, 0x937f ]


PPU-fe4eb5ec50711d92f4d693625147e9a6690ffc09:
PPU-fe4eb5ec50711d92f4d693625147e9a6690ffc09:
   Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU
   "Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU
     Games:
     Games:
       "Until Dawn":
       "Until Dawn":
         TEST70006: [ 01.00 ]
         TEST70006: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: [ "Last modified: 06 April 2021\n\n", *udmlaanotes ]
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x001E22F0, 0x38800000 ]
       - [ be32, 0x001e22f0, 0x38800000 ]
   Extended FOV:
   "Extended FOV":
     Games:
     Games:
       "Until Dawn":
       "Until Dawn":
         TEST70006: [ 01.00 ]
         TEST70006: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: "Last modified: 07 April 2021"
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x0152B930, 0.6 ]
       - [ bef32, 0x0152b930, 0.6 ]
       - [ bef32, 0x0152BA84, 0.6 ]
       - [ bef32, 0x0152ba84, 0.6 ]


PPU-e608f6e3e55eda4850e835698d7121caa97b7fa5:
PPU-e608f6e3e55eda4850e835698d7121caa97b7fa5:
   Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU
   "Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU
     Games:
     Games:
       "Until Dawn":
       "Until Dawn":
         BCES01556: [ 01.00 ]
         BCES01556: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: [ "Last modified: 06 April 2021\n\n", *udmlaanotes ]
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x001E1490, 0x38800000 ]
       - [ be32, 0x001e1490, 0x38800000 ]
}}
}}

Latest revision as of 10:53, 24 February 2024

Until Dawn (Pre-Release)
Developer(s) Supermassive Games
Publisher(s) Sony Computer Entertainment
Release type PlayStation exclusive
Genre(s) Interactive drama, Survival horror
Mode(s) Single-player
GameID(s) BCES01556
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Until Dawn is a 2015 game published for the PlayStation 4. Players assume control of eight young adults who have to survive on Blackwood Mountain when their lives are threatened. The game features a hyperlink cinema-esque for its multilinear narratives and butterfly effect system in which players must make choices that may change the story. All playable characters can survive or die, depending on the choices made. Players explore the environment from a third-person perspective and find clues that may help solve the mystery.

This is the unreleased version of the game for the PlayStation 3.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

PPU-ae7633f0660f4386e11a3d727d54512d7990721b:
  "Unlock All Levels":
    Games:
      "Until Dawn (Beyond)":
        TEST70001: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00bdbfb8, 0x38600001 ]
  "Enable Debug Menu":
    Games:
      "Until Dawn (Beyond)":
        TEST70001: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00ea63d8, "true\x00" ]
  "Disable MLAA(Post-processing On SPU)":
    Games:
      "Until Dawn (Beyond)":
        TEST70001: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c7e90, 0x9b7f009d ]

PPU-1151d488c9033962082b3e65ac64a9b83df10015:
  "Skip Exception handler":
    Games:
      "Until Dawn":
        TEST70001: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00071708, 0x4800 ] # Todo: provide aob for use on realhw
  "Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Until Dawn":
        TEST70001: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x001d4428, 0x937f ]

PPU-fe4eb5ec50711d92f4d693625147e9a6690ffc09:
  "Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Until Dawn":
        TEST70006: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001e22f0, 0x38800000 ]
  "Extended FOV":
    Games:
      "Until Dawn":
        TEST70006: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0152b930, 0.6 ]
      - [ bef32, 0x0152ba84, 0.6 ]

PPU-e608f6e3e55eda4850e835698d7121caa97b7fa5:
  "Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Until Dawn":
        BCES01556: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001e1490, 0x38800000 ]