(It isn't a PlayStation exclusive anymore due to the announcement of the PC version in Epic Games Store.) |
(Read Color Buffers are no longer necessary to fix the black background in the pause menu. Disabling vertex cache fixes flickering HUD in Kingdom Hearts II Final Mix.) |
||
(17 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = [[File:{{#setmainimage:Kh25cover.jpg}}|300px]] | |||
|developer = Square Enix | |developer = Square Enix | ||
|publisher = Square Enix | |publisher = Square Enix | ||
Line 15: | Line 16: | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 40: | Line 37: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 46: | Line 43: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 62: | Line 65: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 98: | Line 99: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes = | |debug console mode notes = | ||
|accurate llvm dfma = Off <!-- On, Off --> | |accurate llvm dfma = Off<!-- On, Off --> | ||
|accurate llvm dfma notes = Needed if crashing at opening cinematic (Kingdom Hearts II Final Mix). | |accurate llvm dfma notes = Needed if crashing at opening cinematic (Kingdom Hearts II Final Mix). | ||
|disable vertex cache = On | |||
|disable vertex cache notes = Fixes flickering HUD. | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
Line 117: | Line 125: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = Switch to LLE<!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = libvdec.sprx needs to be LLE'd to fix cutscene crash.<!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
Line 135: | Line 143: | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 140: | Line 150: | ||
|disable zcull occlusion queries = <!-- On, Off --> | |disable zcull occlusion queries = <!-- On, Off --> | ||
|disable zcull occlusion queries notes = | |disable zcull occlusion queries notes = | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = On<!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = Fixes FPS drops when attacking (only needed when playing as Roxas) | ||
|use gpu texture scaling = <!-- On, Off --> | |use gpu texture scaling = <!-- On, Off --> | ||
|use gpu texture scaling notes = | |use gpu texture scaling notes = | ||
Line 150: | Line 160: | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
===Kingdom Hearts Re:coded - Cutscenes crash/freeze=== | |||
Videos may crash at random points. If LLE vdec.sprx doesn't fix it then just skip to bypass. | |||
==Special Notes== | ==Special Notes== | ||
Line 162: | Line 174: | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | |||
kh25_60fps_notes: &kh25_60fps_notes | |||
"Doubles gravity, some stuff moves at double speed." | |||
PPU-f18bcdcc6d74a25383d72074e1646352ab53e9d2: # kingdom2.self | PPU-f18bcdcc6d74a25383d72074e1646352ab53e9d2: # kingdom2.self | ||
60 FPS: | "60 FPS": | ||
Games: | Games: | ||
"Kingdom Hearts HD 2.5 ReMIX": | "Kingdom Hearts HD 2.5 ReMIX": | ||
BLES02070: [ All ] | BLES02070: [ All ] | ||
BLUS31460: [ All ] | BLUS31460: [ All ] | ||
Author: illusion, BlaGe | Author: "illusion, BlaGe" # https://forums.rpcs3.net/user-1272.html | ||
Notes: *kh25_60fps_notes | |||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
Line 176: | Line 191: | ||
PPU-6da0d4551c59eb596a1e04a5355e98163badf246: # BBS.self | PPU-6da0d4551c59eb596a1e04a5355e98163badf246: # BBS.self | ||
60 FPS: | "60 FPS": | ||
Games: | Games: | ||
"Kingdom Hearts HD 2.5 ReMIX (Birth By Sleep)": | "Kingdom Hearts HD 2.5 ReMIX (Birth By Sleep)": | ||
BLES02070: [ All ] | BLES02070: [ All ] | ||
BLUS31460: [ All ] | BLUS31460: [ All ] | ||
Author: illusion, BlaGe | Author: "illusion, BlaGe" # https://forums.rpcs3.net/user-1272.html | ||
Notes: *kh25_60fps_notes | |||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x00015aa4, 0x38600000 ] # li r3, 0x0 | - [ be32, 0x00015aa4, 0x38600000 ] # li r3, 0x0 | ||
}} | }} |
Latest revision as of 10:33, 2 May 2024
Kingdom Hearts HD 2.5 ReMIX | |
---|---|
Developer(s) | Square Enix |
Publisher(s) | Square Enix |
Series | Kingdom Hearts |
Release date(s) | JP October 2, 2014 NA December 2, 2014 AU December 4, 2014 EU December 5, 2014 |
Release type | Multi-platform |
Genre(s) | Action, Role-playing |
Mode(s) | Single-player |
GameID(s) | BLES02070 (IRD), BLUS31460 (IRD), BLJM61220 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Kingdom Hearts HD 2.5 Remix includes Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix in high definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts Re:coded that features remastered cutscenes from the original game as well as new content. A previous collection, Kingdom Hearts HD 1.5 ReMIX was released in 2013, and a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 2.5 Remix was re-released along with 1.5 Remix on the PlayStation 4 in March 2017.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate LLVM DFMA | Off | Needed if crashing at opening cinematic (Kingdom Hearts II Final Mix). |
Firmware libraries | Switch to LLE | libvdec.sprx needs to be LLE'd to fix cutscene crash. |
Disable vertex cache | On | Fixes flickering HUD. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Force CPU blit emulation | On | Fixes FPS drops when attacking (only needed when playing as Roxas) |
Known Issues
Kingdom Hearts Re:coded - Cutscenes crash/freeze
Videos may crash at random points. If LLE vdec.sprx doesn't fix it then just skip to bypass.
Special Notes
Patches
Anchors: kh25_60fps_notes: &kh25_60fps_notes "Doubles gravity, some stuff moves at double speed." PPU-f18bcdcc6d74a25383d72074e1646352ab53e9d2: # kingdom2.self "60 FPS": Games: "Kingdom Hearts HD 2.5 ReMIX": BLES02070: [ All ] BLUS31460: [ All ] Author: "illusion, BlaGe" # https://forums.rpcs3.net/user-1272.html Notes: *kh25_60fps_notes Patch Version: 1.0 Patch: - [ be32, 0x00076850, 0x38600000 ] # li r3, 0x0 PPU-6da0d4551c59eb596a1e04a5355e98163badf246: # BBS.self "60 FPS": Games: "Kingdom Hearts HD 2.5 ReMIX (Birth By Sleep)": BLES02070: [ All ] BLUS31460: [ All ] Author: "illusion, BlaGe" # https://forums.rpcs3.net/user-1272.html Notes: *kh25_60fps_notes Patch Version: 1.0 Patch: - [ be32, 0x00015aa4, 0x38600000 ] # li r3, 0x0