Battlefield 4: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:BF4.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = DICE
|series    = <!-- delete if not applicable -->
|publisher = Electronic Arts
|date      = {{vgregion|}}
|series    = Battlefield
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|NA=October 29, 2013|AU=October 31, 2013}}{{vgregion|EU=November 1, 2013}}
|genre    =  
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = First-person shooter
|gameid    = {{gameid|}}
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BLES01832, BLUS31162, NPEB01303, NPUB31148|oid=BLJM61039, BLAS50588, NPJB00377, NPHB00546|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|id=BLET70034, NPUB90959, NPJB90637|ird=NA}}
|vndb      = <!-- delete if not applicable -->
|internal resolution = 1280x704
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Battlefield 4''''' is a 2013 first-person shooter video game developed by DICE and published by Electronic Arts. The game was released in October and November for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation 4, and Xbox One, and is the sequel to 2011's [[Battlefield 3]], taking place six years later during the fictional "War of 2020".


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        =
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
{{patch
|type    = PPU
|type    = PPU
Line 167: Line 188:
Anchors:
Anchors:
   bf4120_title: &bf4120_title
   bf4120_title: &bf4120_title
      "Battlefield 4":
    "Battlefield 4":
        BLES01832: [ 01.20 ]
      BLES01832: [ 01.20 ]
        BLUS31162: [ 01.20 ]
      BLUS31162: [ 01.20 ]
        NPUB31148: [ 01.20 ]
      BLJM61039: [ 01.20 ]
        NPEB01303: [ 01.20 ]
      NPUB31148: [ 01.20 ]
      NPEB01303: [ 01.20 ]


PPU-f7ff4ca5d07f753244f290dc5e54907948e03613:
PPU-f7ff4ca5d07f753244f290dc5e54907948e03613:
   Disable MLAA:
   "Disable MLAA":
     Games: *bf4120_title
     Games: *bf4120_title
     Author: illusion
     Author: "illusion"
     Notes: "Last modified: 09 October 2020"
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0094EC04, 0x38600000 ]
       - [ be32, 0x0094ec04, 0x38600000 ]
   Disable Dynamic Lights:
   "Disable Dynamic Lights":
     Games: *bf4120_title
     Games: *bf4120_title
     Author: illusion
     Author: "illusion"
     Notes: "Last modified: 14 October 2020\n\nCompromise visuals for extra performance."
     Notes: "Compromises visuals for extra performance."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x01499AB8, 0x98bf ]
       - [ be16, 0x01499ab8, 0x98bf ]
       - [ be16, 0x01499ABC, 0x98bf ]
       - [ be16, 0x01499abc, 0x98bf ]
   Disable Bloom:
   "Disable Bloom":
     Games: *bf4120_title
     Games: *bf4120_title
     Author: illusion
     Author: "illusion"
     Notes: "Last modified: 14 October 2020"
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 205: Line 227:
Anchors:
Anchors:
   bf4120_title: &bf4120_title
   bf4120_title: &bf4120_title
      "Battlefield 4":
    "Battlefield 4":
        BLES01832: [ 01.20 ]
      BLES01832: [ 01.20 ]
        BLUS31162: [ 01.20 ]
      BLUS31162: [ 01.20 ]
        NPUB31148: [ 01.20 ]
      NPUB31148: [ 01.20 ]
        NPEB01303: [ 01.20 ]
      NPEB01303: [ 01.20 ]


PPU-f7ff4ca5d07f753244f290dc5e54907948e03613:
PPU-f7ff4ca5d07f753244f290dc5e54907948e03613:
   Fix Graphics issues: # unorganized mess! needs cleanup.
   "Fix Graphics issues": # unorganized mess! needs cleanup.
     Games: *bf4120_title
     Games: *bf4120_title
     Author: illusion
     Author: "illusion"
     Notes: "Last modified: 14 October 2020\n\nCompromise visuals for extra performance."
     Notes: "Compromises visuals for extra performance."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x01499A74, 0x98bf ] # lights shafts
       - [ be16, 0x01499a74, 0x98bf ] # lights shafts
       - [ be16, 0x01499A78, 0x98bf ] # i forgot half of what these do.
       - [ be16, 0x01499a78, 0x98bf ] # i forgot half of what these do.
       - [ be16, 0x01499A7C, 0x98bf ]
       - [ be16, 0x01499a7c, 0x98bf ]
       - [ be16, 0x01499AB4, 0x98bf ] # casted shadows
       - [ be16, 0x01499ab4, 0x98bf ] # casted shadows
       - [ be16, 0x01499B10, 0x98bf ]
       - [ be16, 0x01499b10, 0x98bf ]
       - [ be16, 0x01499B14, 0x98bf ]
       - [ be16, 0x01499b14, 0x98bf ]
}}
}}

Latest revision as of 20:00, 9 March 2024

Battlefield 4
BF4.jpg
Developer(s) DICE
Publisher(s) Electronic Arts
Series Battlefield
Release date(s) NA October 29, 2013
AU October 31, 2013
EU November 1, 2013
Release type Multi-platform
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BLES01832 (IRD), BLUS31162 (IRD), NPEB01303, NPUB31148, BLJM61039 (IRD), BLAS50588 (IRD), NPJB00377, NPHB00546
Beta
BLET70034, NPUB90959, NPJB90637
Internal resolution 1280x704
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Battlefield 4 is a 2013 first-person shooter video game developed by DICE and published by Electronic Arts. The game was released in October and November for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation 4, and Xbox One, and is the sequel to 2011's Battlefield 3, taking place six years later during the fictional "War of 2020".

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Partially fixes half screen and other graphical issues.

Advanced configuration

Setting Option Notes
Read color buffers On Required until PR 9107 is merged.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
N/A No No No No Not available

Patches

Anchors:
  bf4120_title: &bf4120_title
    "Battlefield 4":
      BLES01832: [ 01.20 ]
      BLUS31162: [ 01.20 ]
      BLJM61039: [ 01.20 ]
      NPUB31148: [ 01.20 ]
      NPEB01303: [ 01.20 ]

PPU-f7ff4ca5d07f753244f290dc5e54907948e03613:
  "Disable MLAA":
    Games: *bf4120_title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0094ec04, 0x38600000 ]
  "Disable Dynamic Lights":
    Games: *bf4120_title
    Author: "illusion"
    Notes: "Compromises visuals for extra performance."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01499ab8, 0x98bf ]
      - [ be16, 0x01499abc, 0x98bf ]
  "Disable Bloom":
    Games: *bf4120_title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01487934, 0x98bf ]
      - [ be16, 0x01487938, 0x98bf ]

Canary Patches

Anchors:
  bf4120_title: &bf4120_title
    "Battlefield 4":
      BLES01832: [ 01.20 ]
      BLUS31162: [ 01.20 ]
      NPUB31148: [ 01.20 ]
      NPEB01303: [ 01.20 ]

PPU-f7ff4ca5d07f753244f290dc5e54907948e03613:
  "Fix Graphics issues": # unorganized mess! needs cleanup.
    Games: *bf4120_title
    Author: "illusion"
    Notes: "Compromises visuals for extra performance."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01499a74, 0x98bf ] # lights shafts
      - [ be16, 0x01499a78, 0x98bf ] # i forgot half of what these do.
      - [ be16, 0x01499a7c, 0x98bf ]
      - [ be16, 0x01499ab4, 0x98bf ] # casted shadows
      - [ be16, 0x01499b10, 0x98bf ]
      - [ be16, 0x01499b14, 0x98bf ]