SSX: Difference between revisions

From RPCS3 Wiki
(Added game to Wiki)
 
No edit summary
 
(17 intermediate revisions by 6 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = EA Canada
|developer = EA Vancouver
|publisher = EA Sports{{vgregion|}}
|publisher = EA Sports
|series    = <!-- delete if not applicable -->
|series    = <!-- delete if not applicable -->
|date      = {{vgregion|NA=February 28, 2012|AU=March 1, 2012|EU=March 2, 2012}}
|date      = {{vgregion|NA=February 28, 2012|AU=March 1, 2012|EU=March 2, 2012}}
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Sports
|genre    = Snowboarding
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLUS30849, BLES01437, NPUB30892, NPEB01121|ird=yes}}
|gameid    = {{gameid|id=BLUS30849, BLES01437, NPUB30892, NPEB01121|ird=yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90732, NPEB90392, NPJB90434|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''SSX''''' is a snowboarding video game in the SSX series of video games from Electronic Arts. It is a reboot of the series. First revealed at the Spike Video Game Awards in 2010 under the working title SSX: Deadly Descents, the game's trailer appeared to show a much darker direction to the series than previous entries, though later footage revealed a return to a lighter tone. SSX includes the use of real locations, rather than the fictional courses of past games. Unlike the previous SSX games, this one does not use the EA Sports BIG branding, and instead uses the standard EA Sports branding. Along with SSX, FIFA Street was also resurrected for a new game. Upon release, the game received positive reviews from critics who praised the motivation behind its development. SSX was a commercial success for Electronic Arts.
'''''SSX''''' is a snowboarding video game in the SSX series of video games from Electronic Arts. It is a reboot of the series. First revealed at the Spike Video Game Awards in 2010 under the working title SSX: Deadly Descents, the game's trailer appeared to show a much darker direction to the series than previous entries, though later footage revealed a return to a lighter tone. SSX includes the use of real locations, rather than the fictional courses of past games. Unlike the previous SSX games, this one does not use the EA Sports BIG branding, and instead uses the standard EA Sports branding. Along with SSX, FIFA Street was also resurrected for a new game.


The game was developed by EA Canada and released in North America on February 28, 2012, and was later released worldwide in March 2012 on PlayStation 3 and Xbox 360. Upon release, the game received positive reviews from critics who praised the motivation behind its development. SSX was a commercial success for Electronic Arts.
==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 45: Line 36:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 51: Line 42:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 67: Line 64:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 103: Line 98:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 112: Line 112:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 122: Line 128:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 132: Line 138:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 147: Line 155:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
<!-- Misc. configuration -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling          = <!-- true, false -->
|ppu thread count notes                =
|ppu llvm java mode handling notes     =  
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


Line 163: Line 173:
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
Performance will decrease as you continue playing. This issue is tracked as a part of {{issue|9624}} and {{issue|8294}}.
Performance will decrease as you continue playing. This issue is tracked as a part of {{issue|9624}} and {{issue|8294}}.
In game bloom is blown out resulting in the game being hard to see on certain daytime tracks.
Smoke and fog shaders have rendering issues though doesn't impact gameplay.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.03
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes    =
}}
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  ssx_disc_us_100_titles: &ssx_disc_us_100_titles
    "SSX":
      BLUS30849: [ 01.00 ]
  ssx_disc_us_103_titles: &ssx_disc_updated_titles
    "SSX":
      BLUS30849: [ 01.03 ]
      BLES01437: [ 01.02 ]
  ssx_psn_titles: &ssx_psn_titles
    "SSX":
      NPEB01121: [ 01.02 ]
      NPJB00240: [ 01.03 ]
      NPUB30892: [ 01.03 ]
  ssx_resolution_notes: &ssx_resolution_notes
    "Native resolution is 1120x584."
PPU-7e54736a9aa0a195db2103129972ee0a9a9a4c39:
  "60 FPS":
    Games: *ssx_disc_us_100_titles
    Author: "Margen67"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007427d0, 0x4e800020 ] # blr, cellGcmSetFlipMode case switch
  "1280x720 Resolution":
    Games: *ssx_disc_us_100_titles
    Author: "Margen67"
    Notes: *ssx_resolution_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00b625ce, 1280 ]
      - [ be16, 0x00b625d2, 720 ]
PPU-3c592821a982e587b06e8b026ece13897eab826f:
  "60 FPS":
    Games: *ssx_disc_updated_titles
    Author: "Margen67"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0075b870, 0x4e800020 ] # blr, cellGcmSetFlipMode case switch
  "1280x720 Resolution":
    Games: *ssx_disc_updated_titles
    Author: "Margen67"
    Notes: *ssx_resolution_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00b83f8e, 1280 ]
      - [ be16, 0x00b83f92, 720 ]
PPU-e9844aeece4ed8abaffc9ee5966e0750f5747308:
  "60 FPS":
    Games: *ssx_psn_titles
    Author: "Margen67"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0075ba00, 0x4e800020 ] # blr, cellGcmSetFlipMode case switch
  "1280x720 Resolution":
    Games: *ssx_psn_titles
    Author: "Margen67"
    Notes: *ssx_resolution_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00b8422e, 1280 ]
      - [ be16, 0x00b84232, 720 ]
}}

Latest revision as of 22:04, 6 October 2024

SSX
Developer(s) EA Vancouver
Publisher(s) EA Sports
Release date(s) NA February 28, 2012
EU March 2, 2012
AU March 1, 2012
Release type Console exclusive
Genre(s) Snowboarding
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30849 (IRD), BLES01437 (IRD), NPUB30892, NPEB01121
Demo
NPUB90732, NPEB90392, NPJB90434
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

SSX is a snowboarding video game in the SSX series of video games from Electronic Arts. It is a reboot of the series. First revealed at the Spike Video Game Awards in 2010 under the working title SSX: Deadly Descents, the game's trailer appeared to show a much darker direction to the series than previous entries, though later footage revealed a return to a lighter tone. SSX includes the use of real locations, rather than the fictional courses of past games. Unlike the previous SSX games, this one does not use the EA Sports BIG branding, and instead uses the standard EA Sports branding. Along with SSX, FIFA Street was also resurrected for a new game. Upon release, the game received positive reviews from critics who praised the motivation behind its development. SSX was a commercial success for Electronic Arts.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Performance will decrease as you continue playing. This issue is tracked as a part of Issue 9624 and Issue 8294.

In game bloom is blown out resulting in the game being hard to see on certain daytime tracks.

Smoke and fog shaders have rendering issues though doesn't impact gameplay.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.03 N/A No No No No Not available

Patches

Anchors:
  ssx_disc_us_100_titles: &ssx_disc_us_100_titles
    "SSX":
      BLUS30849: [ 01.00 ]
  ssx_disc_us_103_titles: &ssx_disc_updated_titles
    "SSX":
      BLUS30849: [ 01.03 ]
      BLES01437: [ 01.02 ]
  ssx_psn_titles: &ssx_psn_titles
    "SSX":
      NPEB01121: [ 01.02 ]
      NPJB00240: [ 01.03 ]
      NPUB30892: [ 01.03 ]

  ssx_resolution_notes: &ssx_resolution_notes
    "Native resolution is 1120x584."

PPU-7e54736a9aa0a195db2103129972ee0a9a9a4c39:
  "60 FPS":
    Games: *ssx_disc_us_100_titles
    Author: "Margen67"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007427d0, 0x4e800020 ] # blr, cellGcmSetFlipMode case switch
  "1280x720 Resolution":
    Games: *ssx_disc_us_100_titles
    Author: "Margen67"
    Notes: *ssx_resolution_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00b625ce, 1280 ]
      - [ be16, 0x00b625d2, 720 ]

PPU-3c592821a982e587b06e8b026ece13897eab826f:
  "60 FPS":
    Games: *ssx_disc_updated_titles
    Author: "Margen67"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0075b870, 0x4e800020 ] # blr, cellGcmSetFlipMode case switch
  "1280x720 Resolution":
    Games: *ssx_disc_updated_titles
    Author: "Margen67"
    Notes: *ssx_resolution_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00b83f8e, 1280 ]
      - [ be16, 0x00b83f92, 720 ]

PPU-e9844aeece4ed8abaffc9ee5966e0750f5747308:
  "60 FPS":
    Games: *ssx_psn_titles
    Author: "Margen67"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0075ba00, 0x4e800020 ] # blr, cellGcmSetFlipMode case switch
  "1280x720 Resolution":
    Games: *ssx_psn_titles
    Author: "Margen67"
    Notes: *ssx_resolution_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00b8422e, 1280 ]
      - [ be16, 0x00b84232, 720 ]