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|series = Atelier | |series = Atelier | ||
|date = {{vgregion|JP=June 23, 2011|EU=May 25, 2012}}{{vgregion|NA=May 29, 2012|AU=May 31, 2012}} | |date = {{vgregion|JP=June 23, 2011|EU=May 25, 2012}}{{vgregion|NA=May 29, 2012|AU=May 31, 2012}} | ||
|release = | |release = Multi-platform | ||
|genre = Role-playing | |genre = Role-playing | ||
|modes = Single-player | |modes = Single-player | ||
|gameid = {{gameid|id=BLUS30941, BLES01593, BLJM60348|ird=Yes}} | |gameid = {{gameid|id=BLUS30941, BLES01593, BLJM60348|ird=Yes}}, {{gameid|oid=BLJM55041|ird=No}}<br>'''''Official PlayView'''''<br>{{gameid|id=NPJB60142|ird=NA}} | ||
}} | }} | ||
'''''Atelier Meruru: The Apprentice of Arland''''' (<u>Japanese</u>: メルルのアトリエ~アーランドの錬金術士3~ <u>Hepburn</u>: Meruru no Atorie | '''''Atelier Meruru: The Apprentice of Arland''''' (<u>Japanese</u>: メルルのアトリエ~アーランドの錬金術士3~ <u>Hepburn</u>: Meruru no Atorie ~Ārando no Renkinjutsushi 3~, ''lit. Atelier Meruru: The Alchemist of Arland 3'') is the thirteenth installment in the [[:Category:Atelier (Series)|Atelier series]], and it continues the series' emphasis on item creation and synthesis. It is the third and final game in the Arland series and a direct sequel to [[Atelier Totori: The Adventurer of Arland]]. It went out of print after a month due to being mis-rated, only being re-released after CERO applied a B rating days later. It is notably the last title that Gust self-published before merging with Tecmo Koei. | ||
Meruru is the princess of Arls, a little kingdom situated in the far north of the Arland republic. After her father and Gio, the leader of Arland, discussed the merging of the two lands, she met Totori, the now-graduated alchemist. Dazzled by the power of alchemy, and with a desire to help her country prosper, she forced herself on Totori as her first student. Her father initially disapproves of this decision, but agrees following a suggestion from Rufus. He gives Meruru a directive to use her alchemy to improve the kingdom, with several intermediate goals which must be met within specific time periods in order to be allowed to continue her alchemy work. Later, Rorona joins the two, but she has been turned into a child by Astrid after drinking an experimental potion of youth. | Meruru is the princess of Arls, a little kingdom situated in the far north of the Arland republic. After her father and Gio, the leader of Arland, discussed the merging of the two lands, she met Totori, the now-graduated alchemist. Dazzled by the power of alchemy, and with a desire to help her country prosper, she forced herself on Totori as her first student. Her father initially disapproves of this decision, but agrees following a suggestion from Rufus. He gives Meruru a directive to use her alchemy to improve the kingdom, with several intermediate goals which must be met within specific time periods in order to be allowed to continue her alchemy work. Later, Rorona joins the two, but she has been turned into a child by Astrid after drinking an experimental potion of youth. | ||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable | |enable spu loop detection = <!-- On, Off --> | ||
|enable | |enable spu loop detection notes = | ||
| | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
| | |spu xfloat accuracy notes = | ||
| | |spu block size = <!-- Safe, Mega, Giga --> | ||
| | |spu block size notes = | ||
| | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
| | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|default resolution | |anti-aliasing = <!-- Auto, Disabled --> | ||
|default resolution notes | |anti-aliasing notes = | ||
|resolution scale | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|resolution scale notes | |zcull accuracy notes = | ||
|resolution scale threshold | |shader quality = <!-- High, Low, Auto --> | ||
|resolution scale threshold notes = | |shader quality notes = | ||
| | |3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | ||
| | |3d rendering mode notes = | ||
| | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
| | |default resolution notes = | ||
|strict rendering mode | |resolution scale = <!-- Value between 50% to 800% --> | ||
|strict rendering mode notes | |resolution scale notes = | ||
|vsync | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|vsync notes | |resolution scale threshold notes = | ||
|stretch to display area | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|stretch to display area notes = | |shader mode notes = | ||
|disable vertex cache | |write color buffers = On <!-- On, Off --> | ||
|disable vertex cache notes | |write color buffers notes = Required to correctly display the background during dialogue sequences. Without Write color buffers, only a black background will be visible. | ||
|strict rendering mode = <!-- On, Off --> | |||
|strict rendering mode notes = | |||
|vsync = <!-- On, Off --> | |||
|vsync notes = | |||
|stretch to display area = <!-- On, Off --> | |||
|stretch to display area notes = | |||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | |||
|audio out windows = <!-- Cubeb, XAudio2, Disabled --> | |||
|audio out windows notes = | |||
|audio out linux = <!-- Cubeb, FAudio, Disabled --> | |||
|audio out linux notes = | |||
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | |||
|audio format notes = | |||
|dump to file = <!-- On, Off --> | |||
|dump to file notes = | |||
|convert to 16-bit = <!-- On, Off --> | |||
|convert to 16-bit notes = | |||
|volume = <!-- Value between 0% to 200% --> | |||
|volume notes = | |||
|enable buffering = <!-- On, Off --> | |||
|enable buffering notes = | |||
|audio buffer duration = <!-- Value between 20ms to 250ms --> | |||
|audio buffer duration notes = | |||
|enable time stretching = <!-- On, Off --> | |||
|enable time stretching notes = | |||
|time stretching threshold = <!-- Value between 0% to 100% --> | |||
|time stretching threshold notes = | |||
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | |||
|microphone type notes = | |||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake, Qt --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | |||
|debug console mode = <!-- On, Off --> | |||
|debug console mode notes = | |||
|accurate llvm dfma = <!-- On, Off --> | |||
|accurate llvm dfma notes = | |||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |||
|silence all logs notes = | |||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |||
|sleep timers accuracy notes = | |||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |||
|maximum spurs threads notes = | |||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|disable vertex cache = <!-- On, Off --> | |||
|disable vertex cache notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |disable zcull occlusion queries notes = | ||
|force cpu blit emulation = <!-- On, Off --> | |||
|force cpu blit emulation notes = | |||
|force gpu texture scaling = <!-- On, Off --> | |||
|force gpu texture scaling notes = | |||
|hook static functions = <!-- On, Off --> | |||
|hook static functions notes = | |||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
There are no reported issues with this title. | |||
Latest revision as of 11:51, 23 July 2023
Atelier Meruru: The Apprentice of Arland | |
---|---|
Developer(s) | Gust Co. Ltd. |
Publisher(s) | JP Gust Co. Ltd. NA/EU/AU Nippon Ichi Software |
Series | Atelier |
Release date(s) | JP June 23, 2011 EU May 25, 2012 NA May 29, 2012 AU May 31, 2012 |
Release type | Multi-platform |
Genre(s) | Role-playing |
Mode(s) | Single-player |
GameID(s) | BLUS30941 (IRD), BLES01593 (IRD), BLJM60348 (IRD), BLJM55041 Official PlayView NPJB60142 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Atelier Meruru: The Apprentice of Arland (Japanese: メルルのアトリエ~アーランドの錬金術士3~ Hepburn: Meruru no Atorie ~Ārando no Renkinjutsushi 3~, lit. Atelier Meruru: The Alchemist of Arland 3) is the thirteenth installment in the Atelier series, and it continues the series' emphasis on item creation and synthesis. It is the third and final game in the Arland series and a direct sequel to Atelier Totori: The Adventurer of Arland. It went out of print after a month due to being mis-rated, only being re-released after CERO applied a B rating days later. It is notably the last title that Gust self-published before merging with Tecmo Koei.
Meruru is the princess of Arls, a little kingdom situated in the far north of the Arland republic. After her father and Gio, the leader of Arland, discussed the merging of the two lands, she met Totori, the now-graduated alchemist. Dazzled by the power of alchemy, and with a desire to help her country prosper, she forced herself on Totori as her first student. Her father initially disapproves of this decision, but agrees following a suggestion from Rufus. He gives Meruru a directive to use her alchemy to improve the kingdom, with several intermediate goals which must be met within specific time periods in order to be allowed to continue her alchemy work. Later, Rorona joins the two, but she has been turned into a child by Astrid after drinking an experimental potion of youth.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Required to correctly display the background during dialogue sequences. Without Write color buffers, only a black background will be visible. |
Known Issues
There are no reported issues with this title.