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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:DarkSouls.jpg}}|300px]] | ||
|publisher = {{vgregion|}} | |developer = FromSoftware | ||
|series = | |publisher = {{vgregion|JP=FromSoftware|NA/EU/AU|Bandai Namco Games}} | ||
|date = {{vgregion|}} | |series = Souls | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |date = {{vgregion|JP=September 22, 2011|NA=October 4, 2011|AU=October 6, 2011}}{{vgregion|EU=October 7, 2011}} | ||
|genre = | |release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |genre = Action role-playing | ||
|gameid = {{gameid|}} | |modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
| | |gameid = {{gameid|id=BLUS30782, BLES01402|oid=BLES01396, BLJM60993, BLAS50397|ird=Yes}}<br>'''''Prepare to Die Edition'''''<br>{{gameid|id=BLES01765|ird=Yes}}<br>'''''Artorias of the Abyss Edition'''''<br>{{gameid|id=BLJM60517|ird=Yes}}<br>'''''Soundtrack'''''<br>{{gameid|id=NPJN00004|ird=NA}} | ||
| | |internal resolution = 1024x720 | ||
| | |||
}} | }} | ||
<!-- Give a brief description about the game --> | <!-- Give a brief description about the game --> | ||
'''''Dark Souls''''' is a series of action role-playing games developed by FromSoftware and published by Bandai Namco Entertainment. It began with the release of Dark Souls (2011) and has seen two sequels, Dark Souls II (2014) and Dark Souls III (2016). The series was created by Hidetaka Miyazaki and has received critical acclaim, with its high level of difficulty being among its most discussed aspects, while the first Dark Souls is often cited as one of the greatest games of all time. By 2022, the series had shipped over 33 million copies. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 39: | Line 35: | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 49: | Line 45: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = Improves performance. | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 57: | Line 59: | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Fixes the game appearing too dark. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 65: | Line 67: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|asynchronous texture streaming = On<!-- On, Off --> | |||
|asynchronous texture streaming notes = Improves performance depending on the GPU. | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | |||
|audio format notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
Line 99: | Line 101: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 108: | Line 115: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate getllar notes = | ||
|accurate rsx reservation access = On<!-- On, Off --> | |||
|accurate rsx reservation access notes = May prevents from random freezes/crashes. | |||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 116: | Line 131: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
Line 126: | Line 141: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
| | |disable vertex cache = <!-- On, Off --> | ||
| | |disable vertex cache notes = | ||
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = Helps with stability. | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = Unlock FPS<!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Line 153: | Line 179: | ||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | |||
|gamever = 1.09 | |||
|rpcs3 version = N/A | |||
|connect = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | |||
{{patch | {{patch | ||
|type = PPU | |type = PPU | ||
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|content = | |content = | ||
Anchors: | Anchors: | ||
DS1_100_FPS_Notes: &DS1_100_FPS_Notes | |||
"For people who would like to play the unpatched version of Dark Souls at decent framerates. Unpatched PC version is equivalent to 1.06 on consoles." | |||
DS1_109_FPS_Notes: &DS1_109_FPS_Notes | |||
"Based on Whatcookie's & Gibbed's work." | |||
DS1_US_FPS: &DS1_US_FPS | DS1_US_FPS: &DS1_US_FPS | ||
# | # 60 FPS no skip | ||
- [be32, 0x00146e40, 0x38800002 ] # li r4 0x2 | - [ be32, 0x00146e40, 0x38800002 ] # li r4 0x2 | ||
- [be32, 0x00146e44, 0x989f070c ] | - [ be32, 0x00146e44, 0x989f070c ] | ||
- [be32, 0x00146e48, 0x989f070d ] | - [ be32, 0x00146e48, 0x989f070d ] | ||
# delta time | # delta time | ||
- [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave | - [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave | ||
# get mftb | # get mftb | ||
- [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21 // | - [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21 // move from timebase register (clock) | ||
# get mftb delta | # get mftb delta | ||
- [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) | - [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) | ||
Line 176: | Line 215: | ||
- [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading | - [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading | ||
- [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading | - [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading | ||
# mftb delta to float | # mftb delta to float | ||
- [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) | - [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) | ||
Line 182: | Line 220: | ||
- [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double | - [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double | ||
- [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30 // round to single precision | - [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30 // round to single precision | ||
# mftb delta to seconds | # mftb delta to seconds | ||
- [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158 // load high bits constants pointer | - [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158 // load high bits constants pointer | ||
Line 189: | Line 226: | ||
- [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size | - [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size | ||
- [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency | - [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency | ||
# check timestep size | # check timestep size | ||
- [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep | - [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep | ||
- [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size | - [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size | ||
# set maximum timestep | # set maximum timestep | ||
- [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned | - [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned | ||
# cleanup | # cleanup | ||
- [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 | - [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 | ||
- [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 | - [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 | ||
- [ be32, 0x01586c20, 0x4e800020 ] # blr // return | - [ be32, 0x01586c20, 0x4e800020 ] # blr // return | ||
# constants | # constants | ||
- [ be32, 0x01586c24, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) | - [ be32, 0x01586c24, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) | ||
- [ bef32, 0x01586c28, 0. | - [ bef32, 0x01586c28, 0.05 ] # maximum timestep size (50ms or 20 FPS) | ||
DS1_BLES01396_FPS: &DS1_BLES01396_FPS | |||
# offset by Lilium | |||
# 60 FPS noskip; addresses offset by +0x108 | |||
- [ be32, 0x00146f48, 0x38800002 ] # li r4 0x2 | |||
- [ be32, 0x00146f4c, 0x989f070c ] | |||
- [ be32, 0x00146f50, 0x989f070d ] | |||
# delta time; address offset by +0x108, jump target offset by +0x18 | |||
- [ be32, 0x001424f0, 0x49444801 ] # jump to code cave | |||
# the following addresses are offset by +0x120 | |||
# get mftb | |||
- [ be32, 0x01586cf0, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) | |||
# get mftb delta | |||
- [ be32, 0x01586cf4, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) | |||
- [ be32, 0x01586cf8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8 // load low bits of address | |||
- [ be32, 0x01586cfc, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading | |||
- [ be32, 0x01586d00, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading | |||
- [ be32, 0x01586d04, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading | |||
# mftb delta to float | |||
- [ be32, 0x01586d08, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) | |||
- [ be32, 0x01586d0c, 0xcbd600e0 ] # lfd f30,0xe0(r22) // load mftb delta into FPR | |||
- [ be32, 0x01586d10, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double | |||
- [ be32, 0x01586d14, 0xffc0f018 ] # frsp f30,f30 // round to single precision | |||
# mftb delta to seconds | |||
- [ be32, 0x01586d18, 0x3e400158 ] # r18,0x0158 // load high bits constants pointer | |||
- [ be32, 0x01586d1c, 0x62526cf0 ] # ori r18,r18,0x6cf0 // load low bits of constants pointer (offset by +0x120) | |||
- [ be32, 0x01586d20, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant | |||
- [ be32, 0x01586d24, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size | |||
- [ be32, 0x01586d28, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency | |||
# check timestep size | |||
- [ be32, 0x01586d2c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep | |||
- [ be32, 0x01586d30, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size | |||
# set maximum timestep | |||
- [ be32, 0x01586d34, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned | |||
# cleanup | |||
- [ be32, 0x01586d38, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 | |||
- [ be32, 0x01586d3c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 | |||
- [ be32, 0x01586d40, 0x4e800020 ] # blr // return | |||
# constants | |||
- [ be32, 0x01586d44, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) | |||
- [ bef32, 0x01586d48, 0.05 ] # maximum timestep size (50ms or 20 FPS) | |||
DS1_BLES01402_FPS: &DS1_BLES01402_FPS | |||
# offset by Lilium | |||
# 60 FPS no skip; addresses offset by -0x770 | |||
- [ be32, 0x001466d0, 0x38800002 ] # li r4 0x2 | |||
- [ be32, 0x001466d4, 0x989f070c ] | |||
- [ be32, 0x001466d8, 0x989f070d ] | |||
# delta time; address offset by -0x770, jump target offset by +0x10 | |||
- [ be32, 0x00141c78, 0x494447f9 ] # jump to code cave | |||
# the following addresses are offset by -0x760 | |||
# get mftb | |||
- [ be32, 0x01586470, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) | |||
# get mftb delta | |||
- [ be32, 0x01586474, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) | |||
- [ be32, 0x01586478, 0x62d6e3f8 ] # ori r22,r22,0xe3f8 // load low bits of address | |||
- [ be32, 0x0158647c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading | |||
- [ be32, 0x01586480, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading | |||
- [ be32, 0x01586484, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading | |||
# mftb delta to float | |||
- [ be32, 0x01586488, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) | |||
- [ be32, 0x0158648c, 0xcbd600e0 ] # lfd f30,0xe0(r22) // load mftb delta into FPR | |||
- [ be32, 0x01586490, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double | |||
- [ be32, 0x01586494, 0xffc0f018 ] # frsp f30,f30 // round to single precision | |||
# mftb delta to seconds | |||
- [ be32, 0x01586498, 0x3e400158 ] # r18,0x0158 // load high bits constants pointer | |||
- [ be32, 0x0158649c, 0x62526470 ] # ori r18,r18,0x6470 // load low bits of constants pointer (offset by -0x760) | |||
- [ be32, 0x015864a0, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant | |||
- [ be32, 0x015864a4, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size | |||
- [ be32, 0x015864a8, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency | |||
# check timestep size | |||
- [ be32, 0x015864ac, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep | |||
- [ be32, 0x015864b0, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size | |||
# set maximum timestep | |||
- [ be32, 0x015864b4, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned | |||
# cleanup | |||
- [ be32, 0x015864b8, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 | |||
- [ be32, 0x015864bc, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 | |||
- [ be32, 0x015864c0, 0x4e800020 ] # blr // return | |||
# constants | |||
- [ be32, 0x015864c4, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) | |||
- [ bef32, 0x015864c8, 0.05 ] # maximum timestep size (50ms or 20 FPS) | |||
PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed: | PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed: | ||
Unlock FPS: | "Unlock FPS": | ||
Games: | Games: | ||
"Dark Souls": | "Dark Souls": | ||
BLUS30782: [ 01.00 ] | BLUS30782: [ 01.00 ] | ||
Author: Whatcookie | Author: "Whatcookie" | ||
Notes: | Notes: *DS1_100_FPS_Notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, *DS1_US_FPS ] | - [ load, *DS1_US_FPS ] | ||
PPU-451f1a767110d8ac166c5de50b67e057120644f5: | |||
"Unlock FPS": | |||
Games: | |||
"Dark Souls": | |||
BLES01396: [ 01.00 ] | |||
Author: "Whatcookie, offset by Lilium" | |||
Notes: *DS1_100_FPS_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *DS1_BLES01396_FPS ] | |||
PPU-23d264a90e9ff8077c6d2e9418d6ae7ccd9bb0a0: | |||
"Unlock FPS": | |||
Games: | |||
"Dark Souls": | |||
BLES01402: [ 01.00 ] | |||
Author: "Whatcookie, offset by Lilium" | |||
Notes: *DS1_100_FPS_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *DS1_BLES01402_FPS ] | |||
}} | }} |
Latest revision as of 20:07, 9 March 2024
Dark Souls | |
---|---|
Developer(s) | FromSoftware |
Publisher(s) | JP FromSoftware NA/EU/AU Bandai Namco Games |
Series | Souls |
Release date(s) | JP September 22, 2011 NA October 4, 2011 AU October 6, 2011 EU October 7, 2011 |
Release type | Multi-platform |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLUS30782 (IRD), BLES01402 (IRD), BLES01396 (IRD), BLJM60993 (IRD), BLAS50397 (IRD) Prepare to Die Edition BLES01765 (IRD) Artorias of the Abyss Edition BLJM60517 (IRD) Soundtrack NPJN00004 |
Internal resolution | 1024x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Dark Souls is a series of action role-playing games developed by FromSoftware and published by Bandai Namco Entertainment. It began with the release of Dark Souls (2011) and has seen two sequels, Dark Souls II (2014) and Dark Souls III (2016). The series was created by Hidetaka Miyazaki and has received critical acclaim, with its high level of difficulty being among its most discussed aspects, while the first Dark Souls is often cited as one of the greatest games of all time. By 2022, the series had shipped over 33 million copies.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Improves performance. |
Write color buffers | On | Fixes the game appearing too dark. |
Asynchronous texture streaming | On | Improves performance depending on the GPU. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | May prevents from random freezes/crashes. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Recommended patches
Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.
Recommendation | Patch name | Notes |
---|---|---|
Recommended patch | Unlock FPS |
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.09 | N/A | No | No | No | No | Not available |
Patches
Anchors: DS1_100_FPS_Notes: &DS1_100_FPS_Notes "For people who would like to play the unpatched version of Dark Souls at decent framerates. Unpatched PC version is equivalent to 1.06 on consoles." DS1_109_FPS_Notes: &DS1_109_FPS_Notes "Based on Whatcookie's & Gibbed's work." DS1_US_FPS: &DS1_US_FPS # 60 FPS no skip - [ be32, 0x00146e40, 0x38800002 ] # li r4 0x2 - [ be32, 0x00146e44, 0x989f070c ] - [ be32, 0x00146e48, 0x989f070d ] # delta time - [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave # get mftb - [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21 // move from timebase register (clock) # get mftb delta - [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) - [ be32, 0x01586bd8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8 // load low bits of address - [ be32, 0x01586bdc, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x01586bec, 0xcbd600e0 ] # lfd f30,0xe0(r22) // load mftb delta into FPR - [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158 // load high bits constants pointer - [ be32, 0x01586bfc, 0x62526bd0 ] # ori r18,r18,0x6bd0 // load low bits of constants pointer - [ be32, 0x01586c00, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x01586c20, 0x4e800020 ] # blr // return # constants - [ be32, 0x01586c24, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x01586c28, 0.05 ] # maximum timestep size (50ms or 20 FPS) DS1_BLES01396_FPS: &DS1_BLES01396_FPS # offset by Lilium # 60 FPS noskip; addresses offset by +0x108 - [ be32, 0x00146f48, 0x38800002 ] # li r4 0x2 - [ be32, 0x00146f4c, 0x989f070c ] - [ be32, 0x00146f50, 0x989f070d ] # delta time; address offset by +0x108, jump target offset by +0x18 - [ be32, 0x001424f0, 0x49444801 ] # jump to code cave # the following addresses are offset by +0x120 # get mftb - [ be32, 0x01586cf0, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x01586cf4, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) - [ be32, 0x01586cf8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8 // load low bits of address - [ be32, 0x01586cfc, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x01586d00, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x01586d04, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x01586d08, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x01586d0c, 0xcbd600e0 ] # lfd f30,0xe0(r22) // load mftb delta into FPR - [ be32, 0x01586d10, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x01586d14, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x01586d18, 0x3e400158 ] # r18,0x0158 // load high bits constants pointer - [ be32, 0x01586d1c, 0x62526cf0 ] # ori r18,r18,0x6cf0 // load low bits of constants pointer (offset by +0x120) - [ be32, 0x01586d20, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x01586d24, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x01586d28, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x01586d2c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x01586d30, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x01586d34, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x01586d38, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x01586d3c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x01586d40, 0x4e800020 ] # blr // return # constants - [ be32, 0x01586d44, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x01586d48, 0.05 ] # maximum timestep size (50ms or 20 FPS) DS1_BLES01402_FPS: &DS1_BLES01402_FPS # offset by Lilium # 60 FPS no skip; addresses offset by -0x770 - [ be32, 0x001466d0, 0x38800002 ] # li r4 0x2 - [ be32, 0x001466d4, 0x989f070c ] - [ be32, 0x001466d8, 0x989f070d ] # delta time; address offset by -0x770, jump target offset by +0x10 - [ be32, 0x00141c78, 0x494447f9 ] # jump to code cave # the following addresses are offset by -0x760 # get mftb - [ be32, 0x01586470, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x01586474, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) - [ be32, 0x01586478, 0x62d6e3f8 ] # ori r22,r22,0xe3f8 // load low bits of address - [ be32, 0x0158647c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x01586480, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x01586484, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x01586488, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x0158648c, 0xcbd600e0 ] # lfd f30,0xe0(r22) // load mftb delta into FPR - [ be32, 0x01586490, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x01586494, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x01586498, 0x3e400158 ] # r18,0x0158 // load high bits constants pointer - [ be32, 0x0158649c, 0x62526470 ] # ori r18,r18,0x6470 // load low bits of constants pointer (offset by -0x760) - [ be32, 0x015864a0, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x015864a4, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x015864a8, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x015864ac, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x015864b0, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x015864b4, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x015864b8, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x015864bc, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x015864c0, 0x4e800020 ] # blr // return # constants - [ be32, 0x015864c4, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x015864c8, 0.05 ] # maximum timestep size (50ms or 20 FPS) PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed: "Unlock FPS": Games: "Dark Souls": BLUS30782: [ 01.00 ] Author: "Whatcookie" Notes: *DS1_100_FPS_Notes Patch Version: 1.0 Patch: - [ load, *DS1_US_FPS ] PPU-451f1a767110d8ac166c5de50b67e057120644f5: "Unlock FPS": Games: "Dark Souls": BLES01396: [ 01.00 ] Author: "Whatcookie, offset by Lilium" Notes: *DS1_100_FPS_Notes Patch Version: 1.0 Patch: - [ load, *DS1_BLES01396_FPS ] PPU-23d264a90e9ff8077c6d2e9418d6ae7ccd9bb0a0: "Unlock FPS": Games: "Dark Souls": BLES01402: [ 01.00 ] Author: "Whatcookie, offset by Lilium" Notes: *DS1_100_FPS_Notes Patch Version: 1.0 Patch: - [ load, *DS1_BLES01402_FPS ]