MotorStorm: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:MotorstormComplete.jpeg}}|300px]]
|publisher = {{vgregion|}}
|developer = Evolution Studios
|series    = <!-- delete if not applicable -->
|publisher = Sony Computer Entertainment
|date      = {{vgregion|}}
|series    = MotorStorm
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|JP=December 14, 2006|NA=March 6, 2007|EU=March 23, 2007}}
|genre    =  
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Racing
|gameid    = {{gameid|}}
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BCES00006, BCUS98137|oid=BCJS30004|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUA80017, NPJA90025|ird=NA}}
|vndb      = <!-- delete if not applicable -->
|internal resolution = 512x1024 Reconstructed to 720x1280 with 2x MSAA (Dynamic)
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
|wikipedia = https://en.wikipedia.org/wiki/MotorStorm_(video_game)
}}
}}


<!-- Give a brief description about the game -->
'''''MotorStorm''''' was announced at E3 2005, and takes place at the fictional MotorStorm Festival in Monument Valley. The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. MotorStorm holds the Guinness World Record for the biggest variety of vehicles in a racing game - players are in control of seven different types of vehicles throughout the game: bikes, ATVs, buggies, rally cars, racing trucks, mudpluggers and big rigs. Each vehicle has its own strengths and weaknesses. For example, dirt bikes are capable of accelerating very fast and capable of manoeuvring through tight spaces, but they are also easily damaged, and only reach mediocre top speeds. On the other hand, big rigs have great durability, medium speed, but poor acceleration and handling.
 
MotorStorm has sold over 3 million copies. Two sequels were made, [[MotorStorm: Pacific Rift]] in 2008, and [[MotorStorm: Apocalypse]] in 2011. As of January 2012, the online multiplayer servers for the game have been permanently shut down.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 39: Line 37:
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 57: Line 61:
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Fixes overbright image.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 99: Line 103:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 110: Line 119:
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 116: Line 127:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Fixes incorrect textures in muddy tracks like Mudpool.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
Line 132: Line 145:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
{{issue|8376}}: Physics will bug out when running with a combination of Windows and PPU recompiler. However running the same settings on Linux will not exhibit the issue. Using PPU interpreter on Windows will solve the issue but at the cost of performance.
 
{{issue|7936}}: No feedback with steering wheel not compatible.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.00
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes    = Requires custom IP/Hosts switches.
}}
===Netplay IP/Host Switches/DNS===
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section:
===PSRewired===
<pre>67.222.156.250</pre>
*[https://discord.gg/VfeuF6ZWVb PSRewired Discord]
===PSORG===
<pre>5.161.41.41</pre>
*[https://discord.gg/DQbrEb44qr PSORG Discord]
[[Category:Custom servers (Netplay)]]
{{patch
{{patch
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =  
Anchors:
Anchors:
   msnotes: &msnotes "Set Vblank rate to 120Hz for 60FPS gameplay. Needs a stable and locked 60FPS otherwise game will slow down. May work with other versions with adjustments.\n\nKnown issues:\nIn-Game timer ticks at half rate.\nGame Speed resets to normal if the player vehicle is wrecked (this can be resolved by restarting the track in the pause menu)."
   ms_fps_notes: &ms_fps_notes
    "Updated with a new version that has correct game speed above 15 FPS except for the countdown timer.\nIncrease Vblank above 60Hz to go above 60 FPS.\nIssues introduced in version 1.0 of the patch have been resolved."


PPU-9f001199a7f23695cd41a2b25c1d0325da7565b5: # BCES00006
PPU-9f001199a7f23695cd41a2b25c1d0325da7565b5: # BCES00006
   60 FPS:
   "Unlock FPS":
    Games:
      "Motorstorm":
        BCES00006: [ All ]
    Author: "illusion, ZEROx"
    Notes: *ms_fps_notes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x00013030, 0x38c00001 ] # li r6,0x1
      - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1
      - [ be32, 0x0075c864, 0x39000001 ] # car selection
  "Disable Dynamic Resolution Scaling":
     Games:
     Games:
       "Motorstorm":
       "Motorstorm":
         BCES00006: [ All ]
         BCES00006: [ All ]
     Author: illusion
     Author: "illusion"
     Notes: *msnotes
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0xdf702c, 0.5 ] # Half gamespeed!
       - [ be16, 0x002650f4, 0x4800 ] # scale callers
  "Disable Motion Blur":
    Games:
      "Motorstorm":
        BCES00006: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003dcc28, 0x4bf47530 ] # b 0x00324158
      - [ be32, 0x00324158, 0xfb7d00b4 ] # std r27,0xb4(r29)
      - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29)
      - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c
  "Vehicle class select for every event":
    Games:
      "Motorstorm":
        BCES00006: [ All ]
    Author: "Scirvir"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004fab54, 0x2fa3ffff ]
 
PPU-ce27dc64b44242beebb44c097449dd035de18e8b: # 3.1 update
  "Unlock FPS":
    Games:
      "Motorstorm Update 3.1 (Complete Edition)":
        BCES00006: [ All ]
        BCJS30019: [ All ]
        BCUS98137: [ All ]
    Author: "illusion, ZEROx"
    Notes: *ms_fps_notes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x0001852c, 0x38c00001 ] # li r6,0x1
      - [ be32, 0x00018530, 0x39000001 ] # li r8,0x1
      - [ be32, 0x0087f3a0, 0x39000001 ] # car selection
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm Update 3.1 (Complete Edition)":
        BCES00006: [ All ]
        BCJS30019: [ All ]
        BCUS98137: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0026f73c, 0x4800 ] # scale callers
  "Disable Motion Blur":
    Games:
      "Motorstorm Update 3.1 (Complete Edition)":
        BCES00006: [ All ]
        BCJS30019: [ All ]
        BCUS98137: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004cb1a4, 0x4bf421f0 ] # b 0x0040d394
      - [ be32, 0x0040d394, 0xfb7d00b4 ] # std r27,0xb4(r29)
      - [ be32, 0x0040d398, 0xfb7d00bc ] # std r27,0xbc(r29)
      - [ be32, 0x0040d39c, 0x480bde0c ] # b 0x004cb1a8
  "Vehicle class select for every event":
    Games:
      "Motorstorm Update 3.1 (Complete Edition)":
        BCES00006: [ All ]
        BCUS98137: [ All ]
        BCJS30019: [ All ]
    Author: "Scirvir"
    Notes: "Campaign only. Doesn't work on DLC or online."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005ff654, 0x2fa3ffff ]
 
PPU-1658c7e4b1bfe52d6ec02443f8feed9b295ff9dc: # NPEA80017
  "Unlock FPS":
    Games:
      "Motorstorm Demo":
        NPUA80017: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ be32, 0x00017ccc, 0x38c00001 ] # li r6,0x1 // deltatime
      - [ be32, 0x00017cd4, 0x39000001 ] # li r8,0x1 // flipmode
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm Demo":
        NPUA80017: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0026351c, 0x4800 ]


PPU-ac5d994a6742a717d530cdcf095e880533465b66: # NPEA80017
PPU-ac5d994a6742a717d530cdcf095e880533465b66: # NPEA80017
   60 FPS:
   "Unlock FPS":
     Games:
     Games:
       "Motorstorm Demo":
       "Motorstorm Demo":
         NPEA80017: [ All ]
         NPEA80017: [ All ]
     Author: illusion
     Author: "illusion, ZEROx"
     Notes: *msnotes
     Notes: *ms_fps_notes
    Patch Version: 2.0
    Patch:
      - [ be16, 0x00607e10, 0x937d ] # variable framerate
      - [ be16, 0x00607e20, 0x937d ] # gameplay // may not be needed
      - [ be32, 0x0075e7f4, 0x39000001 ] # car selection
 
PPU-e962bc16978b776063858254ae49aed7eac2a4f6: # BCUS98137
  "Unlock FPS":
    Games:
      "Motorstorm":
        BCUS98137: [ All ]
    Author: "illusion, ZEROx"
    Notes: *ms_fps_notes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x00013030, 0x38c00001 ] # li r6,0x1
      - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1
      - [ be32, 0x0075c864, 0x39000001 ] # car selection
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm":
        BCUS98137: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x002650f4, 0x4800 ] # scale callers
  "Disable Motion Blur":
    Games:
      "Motorstorm":
        BCUS98137: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003dcc28, 0x4bf47530 ] # b 0x00324158
      - [ be32, 0x00324158, 0xfb7d00b4 ] # std r27,0xb4(r29)
      - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29)
      - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c
  "Vehicle class select for every event":
    Games:
      "Motorstorm":
        BCUS98137: [ All ]
    Author: "Scirvir"
    Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0xdf715c, 0.5 ] # Half gamespeed!
       - [ be32, 0x004fb330, 0x2fa3ffff ]
}}
}}

Latest revision as of 19:20, 27 September 2024

MotorStorm
MotorstormComplete.jpeg
Developer(s) Evolution Studios
Publisher(s) Sony Computer Entertainment
Series MotorStorm
Release date(s) JP December 14, 2006
NA March 6, 2007
EU March 23, 2007
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BCES00006 (IRD), BCUS98137 (IRD), BCJS30004 (IRD)
Demo
NPUA80017, NPJA90025
Internal resolution 512x1024 Reconstructed to 720x1280 with 2x MSAA (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

MotorStorm was announced at E3 2005, and takes place at the fictional MotorStorm Festival in Monument Valley. The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. MotorStorm holds the Guinness World Record for the biggest variety of vehicles in a racing game - players are in control of seven different types of vehicles throughout the game: bikes, ATVs, buggies, rally cars, racing trucks, mudpluggers and big rigs. Each vehicle has its own strengths and weaknesses. For example, dirt bikes are capable of accelerating very fast and capable of manoeuvring through tight spaces, but they are also easily damaged, and only reach mediocre top speeds. On the other hand, big rigs have great durability, medium speed, but poor acceleration and handling.

MotorStorm has sold over 3 million copies. Two sequels were made, MotorStorm: Pacific Rift in 2008, and MotorStorm: Apocalypse in 2011. As of January 2012, the online multiplayer servers for the game have been permanently shut down.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes overbright image.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes incorrect textures in muddy tracks like Mudpool.

Known Issues

Issue 8376: Physics will bug out when running with a combination of Windows and PPU recompiler. However running the same settings on Linux will not exhibit the issue. Using PPU interpreter on Windows will solve the issue but at the cost of performance.

Issue 7936: No feedback with steering wheel not compatible.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A Yes Yes Yes Yes Available Requires custom IP/Hosts switches.

Netplay IP/Host Switches/DNS

This title requires a private server to access all Netplay features. Enter the below text in the DNS section:

PSRewired

67.222.156.250

PSORG

5.161.41.41

Patches

Anchors:
  ms_fps_notes: &ms_fps_notes
    "Updated with a new version that has correct game speed above 15 FPS except for the countdown timer.\nIncrease Vblank above 60Hz to go above 60 FPS.\nIssues introduced in version 1.0 of the patch have been resolved."

PPU-9f001199a7f23695cd41a2b25c1d0325da7565b5: # BCES00006
  "Unlock FPS":
    Games:
      "Motorstorm":
        BCES00006: [ All ]
    Author: "illusion, ZEROx"
    Notes: *ms_fps_notes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x00013030, 0x38c00001 ] # li r6,0x1
      - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1
      - [ be32, 0x0075c864, 0x39000001 ] # car selection
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm":
        BCES00006: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x002650f4, 0x4800 ] # scale callers
  "Disable Motion Blur":
    Games:
      "Motorstorm":
        BCES00006: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003dcc28, 0x4bf47530 ] # b 0x00324158
      - [ be32, 0x00324158, 0xfb7d00b4 ] # std r27,0xb4(r29)
      - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29)
      - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c
  "Vehicle class select for every event":
    Games:
      "Motorstorm":
        BCES00006: [ All ]
    Author: "Scirvir"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004fab54, 0x2fa3ffff ]

PPU-ce27dc64b44242beebb44c097449dd035de18e8b: # 3.1 update
  "Unlock FPS":
    Games:
      "Motorstorm Update 3.1 (Complete Edition)":
        BCES00006: [ All ]
        BCJS30019: [ All ]
        BCUS98137: [ All ]
    Author: "illusion, ZEROx"
    Notes: *ms_fps_notes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x0001852c, 0x38c00001 ] # li r6,0x1
      - [ be32, 0x00018530, 0x39000001 ] # li r8,0x1
      - [ be32, 0x0087f3a0, 0x39000001 ] # car selection
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm Update 3.1 (Complete Edition)":
        BCES00006: [ All ]
        BCJS30019: [ All ]
        BCUS98137: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0026f73c, 0x4800 ] # scale callers
  "Disable Motion Blur":
    Games:
      "Motorstorm Update 3.1 (Complete Edition)":
        BCES00006: [ All ]
        BCJS30019: [ All ]
        BCUS98137: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004cb1a4, 0x4bf421f0 ] # b 0x0040d394
      - [ be32, 0x0040d394, 0xfb7d00b4 ] # std r27,0xb4(r29)
      - [ be32, 0x0040d398, 0xfb7d00bc ] # std r27,0xbc(r29)
      - [ be32, 0x0040d39c, 0x480bde0c ] # b 0x004cb1a8
  "Vehicle class select for every event":
    Games:
      "Motorstorm Update 3.1 (Complete Edition)":
        BCES00006: [ All ]
        BCUS98137: [ All ]
        BCJS30019: [ All ]
    Author: "Scirvir"
    Notes: "Campaign only. Doesn't work on DLC or online."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005ff654, 0x2fa3ffff ]

PPU-1658c7e4b1bfe52d6ec02443f8feed9b295ff9dc: # NPEA80017
  "Unlock FPS":
    Games:
      "Motorstorm Demo":
        NPUA80017: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ be32, 0x00017ccc, 0x38c00001 ] # li r6,0x1 // deltatime
      - [ be32, 0x00017cd4, 0x39000001 ] # li r8,0x1 // flipmode
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm Demo":
        NPUA80017: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0026351c, 0x4800 ]

PPU-ac5d994a6742a717d530cdcf095e880533465b66: # NPEA80017
  "Unlock FPS":
    Games:
      "Motorstorm Demo":
        NPEA80017: [ All ]
    Author: "illusion, ZEROx"
    Notes: *ms_fps_notes
    Patch Version: 2.0
    Patch:
      - [ be16, 0x00607e10, 0x937d ] # variable framerate
      - [ be16, 0x00607e20, 0x937d ] # gameplay // may not be needed
      - [ be32, 0x0075e7f4, 0x39000001 ] # car selection

PPU-e962bc16978b776063858254ae49aed7eac2a4f6: # BCUS98137
  "Unlock FPS":
    Games:
      "Motorstorm":
        BCUS98137: [ All ]
    Author: "illusion, ZEROx"
    Notes: *ms_fps_notes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x00013030, 0x38c00001 ] # li r6,0x1
      - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1
      - [ be32, 0x0075c864, 0x39000001 ] # car selection
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm":
        BCUS98137: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x002650f4, 0x4800 ] # scale callers
  "Disable Motion Blur":
    Games:
      "Motorstorm":
        BCUS98137: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003dcc28, 0x4bf47530 ] # b 0x00324158
      - [ be32, 0x00324158, 0xfb7d00b4 ] # std r27,0xb4(r29)
      - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29)
      - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c
  "Vehicle class select for every event":
    Games:
      "Motorstorm":
        BCUS98137: [ All ]
    Author: "Scirvir"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004fb330, 0x2fa3ffff ]