Hatsune Miku: Project DIVA F 2nd: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:HatsuneMikuPDF2.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Sega, Crypton
|series    = <!-- delete if not applicable -->
|publisher = Sega
|date      = {{vgregion|}}
|series    = Hatsune Miku: Project DIVA
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|JP=March 27, 2014|NA=November 18, 2014|EU=November 21, 2014}}
|genre    =  
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Rhythm
|gameid    = {{gameid|}}
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BLES02029, BLUS31431, BLJM61079, NPEB02013, NPJB00435, NPUB31488|oid=NPHB00662, NPHB00671|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPJB90705|ird=NA}}
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Hatsune Miku: Project DIVA F 2nd''''' (<u>Japanese</u>: 初音ミク -Project DIVA- F 2nd) is the direct sequel to [[Hatsune Miku: Project DIVA F]]. The character modules are designed by Kuushin, Nezuki, and Sakura/Alice.
 
The game is has a similar play style to its predecessor, whilst featuring new songs, returning songs from previous games, and character modules. New in-game mechanisms original to the game include double scratch notes. The DIVA room also features various minigames that can be played, including a clapping game. Another new addition to Project DIVA F 2nd over the previous game is the ability to change skins for the rhythm game mode, where decorative skin designs can be downloaded as DLC. The game features cross-save support between PS Vita and PS3 systems. The game tutorial, featuring "Ievan Polkka" just like the previous game, now also includes an extreme mode for advanced players in addition to the standard tutorial for beginners.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|relaxed zcull sync notes             =  
|disable vertex cache notes           =
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Patches===
{{netplay
<pre id="patch" class="version-1_2 mw-collapsible mw-collapsed">
|gamever        = 1.00
|rpcs3 version  = N/A
|connect        = Untested<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = N/A<!-- Yes, No, Partial, Untested, N/A -->
|match          = N/A<!-- Yes, No, Partial, Untested, N/A -->
|features      = Untested<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Untested<!-- Available, Not available, Not required, Untested -->
|notes          =  
}}
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
Anchors:
   HMPDF2_FPS_USEU: &HMPDF2_FPS_USEU
   HMPDF2_FPS_USEU: &HMPDF2_FPS_USEU
     - [ be32, 0x0423C8, 0x3F800000 ]
     - [ bef32, 0x000423c8, 1 ]
     - [ be16, 0x6AF44E, 0x0001 ]
     - [ be16, 0x006af44e, 0x0001 ]
     - [ be16, 0x6AF46E, 0x0001 ]
     - [ be16, 0x006af46e, 0x0001 ]
     - [ be16, 0x6AF492, 0x0001 ]
     - [ be16, 0x006af492, 0x0001 ]
     - [ be16, 0x6AF4B6, 0x0001 ]
     - [ be16, 0x006af4b6, 0x0001 ]
 
 
   HMPDF2_FPS_AS: &HMPDF2_FPS_AS
   HMPDF2_FPS_AS: &HMPDF2_FPS_AS
     - [ be32, 0x042390, 0x3F800000 ]
     - [ bef32, 0x00042390, 1 ]
     - [ be16, 0x6AF0B6, 0x0001 ]
     - [ be16, 0x006af0b6, 0x0001 ]
     - [ be16, 0x6AF0D6, 0x0001 ]
     - [ be16, 0x006af0d6, 0x0001 ]
     - [ be16, 0x6AF0FA, 0x0001 ]
     - [ be16, 0x006af0fa, 0x0001 ]
     - [ be16, 0x6AF11E, 0x0001 ]
     - [ be16, 0x006af11e, 0x0001 ]
 
 
   HMPDF2_FPS_JP: &HMPDF2_FPS_JP
   HMPDF2_FPS_JP: &HMPDF2_FPS_JP
     - [ be32, 0x041F40, 0x3F800000 ]
     - [ bef32, 0x00041f40, 1 ]
     - [ be16, 0x6A48F6, 0x0001 ]
     - [ be16, 0x006a48f6, 0x0001 ]
     - [ be16, 0x6A4916, 0x0001 ]
     - [ be16, 0x006a4916, 0x0001 ]
     - [ be16, 0x6A493A, 0x0001 ]
     - [ be16, 0x006a493a, 0x0001 ]
     - [ be16, 0x6A495E, 0x0001 ]
     - [ be16, 0x006a495e, 0x0001 ]
 
 
   HMPDF2_FPS_Notes: &HMPDF2_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."
   HMPDF2_FPS_Notes: &HMPDF2_FPS_Notes
    "Patch accelerates some game effects by 2x, and breaks some effects completely. Does not affect playability."


PPU-092c43e2bcacccfe3cdc22b0ab8062b91d4e1cf9:
PPU-092c43e2bcacccfe3cdc22b0ab8062b91d4e1cf9:
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Hatsune Miku: Project Diva F 2nd":
       "Hatsune Miku: Project Diva F 2nd":
         BLUS31431: [ All ]
         BLUS31431: [ All ]
     Author: Brolijah
        NPUB31488: [ All ]
     Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with NPUB31488 as well.
     Author: "Brolijah"
     Notes: [ *HMPDF2_FPS_Notes, "\nMight work with NPUB31488 as well." ]
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
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PPU-67e0e7c9b2a7a340c914a0d078e25aac1047e4d4:
PPU-67e0e7c9b2a7a340c914a0d078e25aac1047e4d4:
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Hatsune Miku: Project Diva F 2nd":
       "Hatsune Miku: Project Diva F 2nd":
         NPEB02013: [ All ]
         NPEB02013: [ All ]
     Author: Brolijah
     Author: "Brolijah"
     Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with BLES02029 as well.
     Notes: [ *HMPDF2_FPS_Notes, "\nMight work with BLES02029 as well." ]
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 202: Line 248:


PPU-51d336edfa3774f2db83ed030611f462c097c40b:
PPU-51d336edfa3774f2db83ed030611f462c097c40b:
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Hatsune Miku: Project Diva F 2nd":
       "Hatsune Miku: Project Diva F 2nd":
         BLAS50723: [ All ]
         BLAS50723: [ All ]
     Author: Brolijah
     Author: "Brolijah"
     Notes: *HMPDF2_FPS_Notes
     Notes: *HMPDF2_FPS_Notes
     Patch Version: 1.0
     Patch Version: 1.0
Line 213: Line 259:


PPU-c70b15d3f6694af74fa329dd4fc25fe28a59e9cc:
PPU-c70b15d3f6694af74fa329dd4fc25fe28a59e9cc:
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Hatsune Miku: Project Diva F 2nd":
       "Hatsune Miku: Project Diva F 2nd":
         NPHB00671: [ All ]
         NPHB00671: [ All ]
     Author: Brolijah
     Author: "Brolijah"
     Notes: *HMPDF2_FPS_Notes
     Notes: *HMPDF2_FPS_Notes
     Patch Version: 1.0
     Patch Version: 1.0
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PPU-c3291f5919ca147ac854de10f7436f4ad494233f:
PPU-c3291f5919ca147ac854de10f7436f4ad494233f:
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Hatsune Miku: Project Diva F 2nd":
       "Hatsune Miku: Project Diva F 2nd":
         BLJM61079: [ 01.00 ]
         BLJM61079: [ 01.00 ]
         NPJB00435: [ 01.00 ]
         NPJB00435: [ 01.00 ]
     Author: Brolijah
     Author: "Brolijah"
     Notes: *HMPDF2_FPS_Notes
     Notes: *HMPDF2_FPS_Notes
     Patch Version: 1.0
     Patch Version: 1.0
Line 236: Line 282:


PPU-058cf39c07fd13f100c1f6dc40a0ead9bf3ad51b:
PPU-058cf39c07fd13f100c1f6dc40a0ead9bf3ad51b:
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Hatsune Miku: Project Diva F 2nd":
       "Hatsune Miku: Project Diva F 2nd":
         BLJM61079: [ 01.01 ]
         BLJM61079: [ 01.01 ]
     Author: Brolijah
     Author: "Brolijah"
     Notes: *HMPDF2_FPS_Notes
     Notes: *HMPDF2_FPS_Notes
     Patch Version: 1.0
     Patch Version: 1.0
Line 247: Line 293:


PPU-8fc9f26ed77cc9237db0e6348dcf9d6c451b6220:
PPU-8fc9f26ed77cc9237db0e6348dcf9d6c451b6220:
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Hatsune Miku: Project Diva F 2nd":
       "Hatsune Miku: Project Diva F 2nd":
         BLJM61079: [ 01.02 ]
         BLJM61079: [ 01.02 ]
     Author: Brolijah
     Author: "Brolijah"
     Notes: *HMPDF2_FPS_Notes
     Notes: *HMPDF2_FPS_Notes
     Patch Version: 1.0
     Patch Version: 1.0
Line 258: Line 304:


PPU-311fcd98af6adc5e64e6a833eb959f43b0976193:
PPU-311fcd98af6adc5e64e6a833eb959f43b0976193:
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Hatsune Miku: Project Diva F 2nd":
       "Hatsune Miku: Project Diva F 2nd":
         NPJB00435: [ 01.02 ]
         NPJB00435: [ 01.02 ]
     Author: Brolijah
     Author: "Brolijah"
     Notes: *HMPDF2_FPS_Notes
     Notes: *HMPDF2_FPS_Notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x041F78, 0x3F800000 ]
       - [ bef32, 0x00041f78, 1 ]
       - [ be16, 0x6AB316, 0x0001 ]
       - [ be16, 0x006ab316, 0x0001 ]
       - [ be16, 0x6AB336, 0x0001 ]
       - [ be16, 0x006ab336, 0x0001 ]
       - [ be16, 0x6AB35A, 0x0001 ]
       - [ be16, 0x006ab35a, 0x0001 ]
       - [ be16, 0x6AB37E, 0x0001 ]
       - [ be16, 0x006ab37e, 0x0001 ]
</pre>
}}

Latest revision as of 20:19, 26 March 2024

Hatsune Miku: Project DIVA F 2nd
HatsuneMikuPDF2.jpg
Developer(s) Sega, Crypton
Publisher(s) Sega
Series Hatsune Miku: Project DIVA
Release date(s) JP March 27, 2014
NA November 18, 2014
EU November 21, 2014
Release type PlayStation exclusive
Genre(s) Rhythm
Mode(s) Single-player
GameID(s) BLES02029 (IRD), BLUS31431 (IRD), BLJM61079 (IRD), NPEB02013, NPJB00435, NPUB31488, NPHB00662, NPHB00671
Demo
NPJB90705
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Hatsune Miku: Project DIVA F 2nd (Japanese: 初音ミク -Project DIVA- F 2nd) is the direct sequel to Hatsune Miku: Project DIVA F. The character modules are designed by Kuushin, Nezuki, and Sakura/Alice.

The game is has a similar play style to its predecessor, whilst featuring new songs, returning songs from previous games, and character modules. New in-game mechanisms original to the game include double scratch notes. The DIVA room also features various minigames that can be played, including a clapping game. Another new addition to Project DIVA F 2nd over the previous game is the ability to change skins for the rhythm game mode, where decorative skin designs can be downloaded as DLC. The game features cross-save support between PS Vita and PS3 systems. The game tutorial, featuring "Ievan Polkka" just like the previous game, now also includes an extreme mode for advanced players in addition to the standard tutorial for beginners.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A Untested N/A N/A Untested Untested

Patches

Anchors:
  HMPDF2_FPS_USEU: &HMPDF2_FPS_USEU
    - [ bef32, 0x000423c8, 1 ]
    - [ be16, 0x006af44e, 0x0001 ]
    - [ be16, 0x006af46e, 0x0001 ]
    - [ be16, 0x006af492, 0x0001 ]
    - [ be16, 0x006af4b6, 0x0001 ]

  HMPDF2_FPS_AS: &HMPDF2_FPS_AS
    - [ bef32, 0x00042390, 1 ]
    - [ be16, 0x006af0b6, 0x0001 ]
    - [ be16, 0x006af0d6, 0x0001 ]
    - [ be16, 0x006af0fa, 0x0001 ]
    - [ be16, 0x006af11e, 0x0001 ]

  HMPDF2_FPS_JP: &HMPDF2_FPS_JP
    - [ bef32, 0x00041f40, 1 ]
    - [ be16, 0x006a48f6, 0x0001 ]
    - [ be16, 0x006a4916, 0x0001 ]
    - [ be16, 0x006a493a, 0x0001 ]
    - [ be16, 0x006a495e, 0x0001 ]

  HMPDF2_FPS_Notes: &HMPDF2_FPS_Notes
    "Patch accelerates some game effects by 2x, and breaks some effects completely. Does not affect playability."

PPU-092c43e2bcacccfe3cdc22b0ab8062b91d4e1cf9:
  "60 FPS":
    Games:
      "Hatsune Miku: Project Diva F 2nd":
        BLUS31431: [ All ]
        NPUB31488: [ All ]
    Author: "Brolijah"
    Notes: [ *HMPDF2_FPS_Notes, "\nMight work with NPUB31488 as well." ]
    Patch Version: 1.0
    Patch:
      - [ load, *HMPDF2_FPS_USEU ]

PPU-67e0e7c9b2a7a340c914a0d078e25aac1047e4d4:
  "60 FPS":
    Games:
      "Hatsune Miku: Project Diva F 2nd":
        NPEB02013: [ All ]
    Author: "Brolijah"
    Notes: [ *HMPDF2_FPS_Notes, "\nMight work with BLES02029 as well." ]
    Patch Version: 1.0
    Patch:
      - [ load, *HMPDF2_FPS_USEU ]

PPU-51d336edfa3774f2db83ed030611f462c097c40b:
  "60 FPS":
    Games:
      "Hatsune Miku: Project Diva F 2nd":
        BLAS50723: [ All ]
    Author: "Brolijah"
    Notes: *HMPDF2_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *HMPDF2_FPS_AS ]

PPU-c70b15d3f6694af74fa329dd4fc25fe28a59e9cc:
  "60 FPS":
    Games:
      "Hatsune Miku: Project Diva F 2nd":
        NPHB00671: [ All ]
    Author: "Brolijah"
    Notes: *HMPDF2_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *HMPDF2_FPS_AS ]

PPU-c3291f5919ca147ac854de10f7436f4ad494233f:
  "60 FPS":
    Games:
      "Hatsune Miku: Project Diva F 2nd":
        BLJM61079: [ 01.00 ]
        NPJB00435: [ 01.00 ]
    Author: "Brolijah"
    Notes: *HMPDF2_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *HMPDF2_FPS_JP ]

PPU-058cf39c07fd13f100c1f6dc40a0ead9bf3ad51b:
  "60 FPS":
    Games:
      "Hatsune Miku: Project Diva F 2nd":
        BLJM61079: [ 01.01 ]
    Author: "Brolijah"
    Notes: *HMPDF2_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *HMPDF2_FPS_JP ]

PPU-8fc9f26ed77cc9237db0e6348dcf9d6c451b6220:
  "60 FPS":
    Games:
      "Hatsune Miku: Project Diva F 2nd":
        BLJM61079: [ 01.02 ]
    Author: "Brolijah"
    Notes: *HMPDF2_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *HMPDF2_FPS_JP ]

PPU-311fcd98af6adc5e64e6a833eb959f43b0976193:
  "60 FPS":
    Games:
      "Hatsune Miku: Project Diva F 2nd":
        NPJB00435: [ 01.02 ]
    Author: "Brolijah"
    Notes: *HMPDF2_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00041f78, 1 ]
      - [ be16, 0x006ab316, 0x0001 ]
      - [ be16, 0x006ab336, 0x0001 ]
      - [ be16, 0x006ab35a, 0x0001 ]
      - [ be16, 0x006ab37e, 0x0001 ]