HerrHulaHoop (talk | contribs) m (Text replacement - "<pre id="patch" class="mw-collapsible mw-collapsed">" to "<pre id="patch" class="version-1_2 mw-collapsible mw-collapsed">") |
(Neatened some of my patches, making them more consistent) |
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:MotorStormPacificRift.jpg}}|300px]] | ||
|publisher = | |developer = Evolution Studios | ||
|series = | |publisher = Sony Computer Entertainment | ||
|date = {{vgregion|}} | |series = MotorStorm | ||
|release = | |date = {{vgregion|NA=October 28, 2008|EU=November 7, 2008|AU=November 13, 2008}}{{vgregion|JP=November 20, 2008}} | ||
|genre = | |release = PlayStation 3 exclusive | ||
|modes = | |genre = Racing | ||
|gameid = {{gameid|}} | |modes = Single-player, Multiplayer | ||
| | |gameid = {{gameid|id=BCUS98155, BCES00129|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90033, NPUA70033, NPUA70022, NPEA90030|ird=NA}}<br>'''''3D Rift'''''<br>{{gameid|id=NPUA80499|ird=NA}}<br>'''''3D Demo'''''<br>{{gameid|id=NPUA70095|ird=NA}} | ||
| | |internal resolution = 1280x720 (Dynamic) | ||
| | |||
}} | }} | ||
'''''MotorStorm: Pacific Rift''''' (released as MotorStorm II in Japan) is the sequel to [[MotorStorm]] and is followed by [[MotorStorm: Apocalypse]]. It was announced by Sony after their acquisition of Evolution Studios and has sold over one million copies as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down. | |||
'''''MotorStorm: 3D Rift''''' is a 3D mini re-release of ''Pacific Rift'', containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = Relaxed<!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = No known issues, might improve performance. | ||
|spu block size = Mega<!-- Safe, Mega, Giga --> | |||
|spu block size notes = Slight performance improvement. | |||
|spu block size = <!-- Safe, Mega, Giga --> | |||
|spu block size notes = | |||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = 16x<!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = Greatly improves texture quality, no issues. | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = Disabled<!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = Improves performance significantly when using Resolution Scaling. Makes grass on the razorback level look pixelated. | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = Saw the same FPS as precise in Time Trial (booted 15 times) but it may help. | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
|resolution scale = <!-- Value between 50% to 800% --> | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes = | |resolution scale notes = | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = 256 x 256<!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = Mostly fixes pixelated bloom when using resolution scaling. | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Fixes excessively bright bloom. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 65: | Line 64: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | |||
|audio format notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
Line 99: | Line 98: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 110: | Line 114: | ||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 116: | Line 124: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = <!-- On, Off --> | |read color buffers = On<!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = Fixes visual issues with surfaces e.g mud. | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
| | |disable native float16 support = <!-- On, Off --> | ||
| | |disable native float16 support notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = 50<!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = Fixes crashes caused by RSX desyncs. Increase to 100 if still occurring. | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
Line 141: | Line 153: | ||
|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|accurate | |accurate spu dma = <!-- On, Off --> | ||
|accurate | |accurate spu dma notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
*In certain cases with resolution scaling lag at the start of races can be seen. This can be fixed by using the dynamic resolution scaling patch. | |||
*The Caldera Ridge Volcanic DLC track can have serious performance issues with resolution scaling higher than 100% in certain cases, which can also be fixed by disabling dynamic resolution scaling. | |||
===Split-screen shadow=== | |||
*{{issue|11390}}: When playing split-screen multiplayer, a shadow from the left player's vehicle appears on the right-player's screen. | |||
==Special Notes== | ==Special Notes== | ||
<!-- | ===Split Screen=== | ||
=== | Works. However, the performance is much lower than that of single-player and is heavily impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p) 60 FPS is very difficult to reach, so we don't recommend the 60FPS+ patches for split screen. | ||
<pre | |||
{{netplay | |||
|gamever = 1.03 | |||
|rpcs3 version = N/A | |||
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = Partial<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Available<!-- Available, Not available, Not required, Untested --> | |||
|notes = Requires custom IP/Hosts switches. PSORG requires you to enable the custom RPCS3 patch via our patch manager as SVO does not work. | |||
}} | |||
===Netplay IP/Host Switches/DNS=== | |||
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section: | |||
===PSRewired=== | |||
<pre>67.222.156.250</pre> | |||
*[https://discord.gg/VfeuF6ZWVb PSRewired Discord] | |||
===PSORG=== | |||
<pre>5.161.41.41</pre> | |||
*[https://discord.gg/DQbrEb44qr PSORG Discord] | |||
[[Category:Custom servers (Netplay)]] | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | Anchors: | ||
ms2_fps_notes: &ms2_fps_notes | |||
"No need for additional settings change.\nNeeds a stable and locked 60 FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water." | |||
PPU-34984cacd60f2ee2a380157a009122698d470056: # | ms2_vfps_notes: &ms2_vfps_notes | ||
60 FPS: | "Allows for variable FPS and correct game speed above 15 FPS.\n\nKnown issues:\n Slower movement through water, especially over 60 FPS.\n Camera shakes when using PPU recompiler. Patch will be kept separate until resolved." | ||
ms2_svo_notes: &ms2_svo_notes | |||
"Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data." | |||
ms2_shad_notes: &ms2_shad_notes | |||
"~20% performance improvement but makes the game look worse." | |||
ms2_crwdnoise_notes: &ms2_crwdnoise_notes | |||
"Disables the crowd noises that can be heard in the menus." | |||
ms2_disc100title: &ms2_disc100title | |||
"MotorStorm: Pacific Rift (MotorStorm 2)": | |||
BCES00129: [ 01.00 ] | |||
BCUS98155: [ 01.00 ] | |||
BCAS20044: [ 01.00 ] | |||
BCJS30027: [ 01.00 ] | |||
ms2_disc103title: &ms2_disc103title | |||
"MotorStorm: Pacific Rift (MotorStorm 2)": | |||
BCES00129: [ 01.03 ] | |||
BCUS98155: [ 01.03 ] | |||
BCAS20044: [ 01.03 ] | |||
BCJS30027: [ 01.03 ] | |||
PPU-34984cacd60f2ee2a380157a009122698d470056: | |||
"60 FPS": | |||
Games: *ms2_disc100title | |||
Author: "illusion" | |||
Notes: *ms2_fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00435d1c, 0x60000000 ] | |||
"Variable FPS": | |||
Games: *ms2_disc100title | |||
Author: "illusion, ZEROx" | |||
Notes: *ms2_vfps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00435f9c, 0x38c00001 ] | |||
"Disable Dynamic Resolution Scaling": | |||
Games: *ms2_disc100title | |||
Author: "illusion, ZEROx" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00360590, 0x38600000 ] # li r3 0x0 | |||
"Disable Motion blur": | |||
Games: *ms2_disc100title | |||
Author: "illusion, ZEROx" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0035fdec, 0x38600000 ] # li r3 0x0 | |||
"Disable Shadows": | |||
Games: *ms2_disc100title | |||
Author: "regal." | |||
Notes: *ms2_shad_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ utf8, 0x00e31300, "\x00" ] # data/%s/%s.trg | |||
"Disable Crowd Noises": | |||
Games: *ms2_disc100title | |||
Author: "regal." | |||
Notes: *ms2_crwdnoise_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ utf8, 0x00dff908, "\x00" ] # audio/crowd0%d | |||
PPU-a1f33132af387c49d452e64fcb0704cb06b6d084: | |||
"60 FPS": | |||
Games: *ms2_disc103title | |||
Author: "illusion" | |||
Notes: *ms2_fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00407b44, 0x60000000 ] | |||
"Variable FPS": | |||
Games: *ms2_disc103title | |||
Author: "illusion, ZEROx" | |||
Notes: *ms2_vfps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00407d8c, 0x38c00001 ] | |||
"Disable Dynamic Resolution Scaling": | |||
Games: *ms2_disc103title | |||
Author: "illusion, ZEROx" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00347830, 0x38600000 ] # li r3 0x0 | |||
"Disable Motion blur": | |||
Games: *ms2_disc103title | |||
Author: "illusion, ZEROx" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0034708c, 0x38600000 ] # li r3 0x0 | |||
"Bypass SVO": | |||
Games: *ms2_disc103title | |||
Author: "regal." | |||
Notes: *ms2_svo_notes | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ utf8, 0x00d410b8, "\x00" ] # svo.stats.%d-%d-%d-%s | |||
"Disable Shadows": | |||
Games: *ms2_disc103title | |||
Author: "regal." | |||
Notes: *ms2_shad_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ utf8, 0x00d5bfa0, "\x00" ] # data/%s/%s.trg | |||
"Disable Crowd Noises": | |||
Games: *ms2_disc103title | |||
Author: "regal." | |||
Notes: *ms2_crwdnoise_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ utf8, 0x00d27d28, "\x00" ] # audio/crowd0%d | |||
PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be: | |||
"60 FPS": | |||
Games: | |||
"MotorStorm: Pacific Rift Demo 2.0": | |||
NPEA90033: [ All ] | |||
Author: "illusion" | |||
Notes: *ms2_fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0045c7b4, 0x60000000 ] | |||
"Variable FPS": | |||
Games: | Games: | ||
" | "MotorStorm: Pacific Rift Demo 2.0": | ||
NPEA90033: [ All ] | |||
Author: illusion | Author: "illusion, ZEROx" | ||
Notes: * | Notes: *ms2_vfps_notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ be32, 0x0045ca34, 0x38c00001 ] | ||
"Disable Dynamic Resolution Scaling": | |||
Games: | Games: | ||
" | "MotorStorm: Pacific Rift Demo 2.0": | ||
NPEA90033: [ All ] | |||
Author: illusion | Author: "illusion, ZEROx" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ be32, 0x00385dc0, 0x38600000 ] # li r3 0x0 | ||
"Disable Motion blur": | |||
Games: | Games: | ||
" | "MotorStorm: Pacific Rift Demo 2.0": | ||
NPEA90033: [ All ] | NPEA90033: [ All ] | ||
Author: illusion | Author: "illusion, ZEROx" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ be32, 0x0038561c, 0x38600000 ] # li r3 0x0 | ||
}} |
Latest revision as of 14:40, 23 March 2024
MotorStorm: Pacific Rift | |
---|---|
Developer(s) | Evolution Studios |
Publisher(s) | Sony Computer Entertainment |
Series | MotorStorm |
Release date(s) | NA October 28, 2008 EU November 7, 2008 AU November 13, 2008 JP November 20, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCUS98155 (IRD), BCES00129 (IRD) Demo NPEA90033, NPUA70033, NPUA70022, NPEA90030 3D Rift NPUA80499 3D Demo NPUA70095 |
Internal resolution | 1280x720 (Dynamic) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
MotorStorm: Pacific Rift (released as MotorStorm II in Japan) is the sequel to MotorStorm and is followed by MotorStorm: Apocalypse. It was announced by Sony after their acquisition of Evolution Studios and has sold over one million copies as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down.
MotorStorm: 3D Rift is a 3D mini re-release of Pacific Rift, containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Relaxed | No known issues, might improve performance. |
SPU block size | Mega | Slight performance improvement. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | 16x | Greatly improves texture quality, no issues. |
Anti-aliasing | Disabled | Improves performance significantly when using Resolution Scaling. Makes grass on the razorback level look pixelated. |
Resolution scale threshold | 256 x 256 | Mostly fixes pixelated bloom when using resolution scaling. |
Write color buffers | On | Fixes excessively bright bloom. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Fixes visual issues with surfaces e.g mud. |
Driver wake-up delay | 50 | Fixes crashes caused by RSX desyncs. Increase to 100 if still occurring. |
Known Issues
- In certain cases with resolution scaling lag at the start of races can be seen. This can be fixed by using the dynamic resolution scaling patch.
- The Caldera Ridge Volcanic DLC track can have serious performance issues with resolution scaling higher than 100% in certain cases, which can also be fixed by disabling dynamic resolution scaling.
Split-screen shadow
- Issue 11390: When playing split-screen multiplayer, a shadow from the left player's vehicle appears on the right-player's screen.
Special Notes
Split Screen
Works. However, the performance is much lower than that of single-player and is heavily impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p) 60 FPS is very difficult to reach, so we don't recommend the 60FPS+ patches for split screen.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.03 | N/A | Yes | Yes | Yes | Partial | Available | Requires custom IP/Hosts switches. PSORG requires you to enable the custom RPCS3 patch via our patch manager as SVO does not work. |
Netplay IP/Host Switches/DNS
This title requires a private server to access all Netplay features. Enter the below text in the DNS section:
PSRewired
67.222.156.250
PSORG
5.161.41.41
Patches
Anchors: ms2_fps_notes: &ms2_fps_notes "No need for additional settings change.\nNeeds a stable and locked 60 FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water." ms2_vfps_notes: &ms2_vfps_notes "Allows for variable FPS and correct game speed above 15 FPS.\n\nKnown issues:\n Slower movement through water, especially over 60 FPS.\n Camera shakes when using PPU recompiler. Patch will be kept separate until resolved." ms2_svo_notes: &ms2_svo_notes "Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data." ms2_shad_notes: &ms2_shad_notes "~20% performance improvement but makes the game look worse." ms2_crwdnoise_notes: &ms2_crwdnoise_notes "Disables the crowd noises that can be heard in the menus." ms2_disc100title: &ms2_disc100title "MotorStorm: Pacific Rift (MotorStorm 2)": BCES00129: [ 01.00 ] BCUS98155: [ 01.00 ] BCAS20044: [ 01.00 ] BCJS30027: [ 01.00 ] ms2_disc103title: &ms2_disc103title "MotorStorm: Pacific Rift (MotorStorm 2)": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] BCAS20044: [ 01.03 ] BCJS30027: [ 01.03 ] PPU-34984cacd60f2ee2a380157a009122698d470056: "60 FPS": Games: *ms2_disc100title Author: "illusion" Notes: *ms2_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x00435d1c, 0x60000000 ] "Variable FPS": Games: *ms2_disc100title Author: "illusion, ZEROx" Notes: *ms2_vfps_notes Patch Version: 1.0 Patch: - [ be32, 0x00435f9c, 0x38c00001 ] "Disable Dynamic Resolution Scaling": Games: *ms2_disc100title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0 "Disable Motion blur": Games: *ms2_disc100title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0035fdec, 0x38600000 ] # li r3 0x0 "Disable Shadows": Games: *ms2_disc100title Author: "regal." Notes: *ms2_shad_notes Patch Version: 1.0 Patch: - [ utf8, 0x00e31300, "\x00" ] # data/%s/%s.trg "Disable Crowd Noises": Games: *ms2_disc100title Author: "regal." Notes: *ms2_crwdnoise_notes Patch Version: 1.0 Patch: - [ utf8, 0x00dff908, "\x00" ] # audio/crowd0%d PPU-a1f33132af387c49d452e64fcb0704cb06b6d084: "60 FPS": Games: *ms2_disc103title Author: "illusion" Notes: *ms2_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x00407b44, 0x60000000 ] "Variable FPS": Games: *ms2_disc103title Author: "illusion, ZEROx" Notes: *ms2_vfps_notes Patch Version: 1.0 Patch: - [ be32, 0x00407d8c, 0x38c00001 ] "Disable Dynamic Resolution Scaling": Games: *ms2_disc103title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0 "Disable Motion blur": Games: *ms2_disc103title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0034708c, 0x38600000 ] # li r3 0x0 "Bypass SVO": Games: *ms2_disc103title Author: "regal." Notes: *ms2_svo_notes Patch Version: 1.1 Patch: - [ utf8, 0x00d410b8, "\x00" ] # svo.stats.%d-%d-%d-%s "Disable Shadows": Games: *ms2_disc103title Author: "regal." Notes: *ms2_shad_notes Patch Version: 1.0 Patch: - [ utf8, 0x00d5bfa0, "\x00" ] # data/%s/%s.trg "Disable Crowd Noises": Games: *ms2_disc103title Author: "regal." Notes: *ms2_crwdnoise_notes Patch Version: 1.0 Patch: - [ utf8, 0x00d27d28, "\x00" ] # audio/crowd0%d PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be: "60 FPS": Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: "illusion" Notes: *ms2_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x0045c7b4, 0x60000000 ] "Variable FPS": Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: "illusion, ZEROx" Notes: *ms2_vfps_notes Patch Version: 1.0 Patch: - [ be32, 0x0045ca34, 0x38c00001 ] "Disable Dynamic Resolution Scaling": Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00385dc0, 0x38600000 ] # li r3 0x0 "Disable Motion blur": Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0038561c, 0x38600000 ] # li r3 0x0