Killzone 2: Difference between revisions

From RPCS3 Wiki
(Created new page + added patches)
 
(add BCJS30032 to the patch)
 
(53 intermediate revisions by 12 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:Killzone 2 Cover.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Guerrilla Games
|series    = <!-- delete if not applicable -->
|publisher = Sony Computer Entertainment
|date      = {{vgregion|}}
|series    = Killzone
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|AU=February 26, 2009}}{{vgregion|NA/EU|February 27, 2009}}
|genre    =  
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = First-person shooter
|gameid    = {{gameid|}}
|modes    = Single-player, Multiplayer
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BCUS98116, BCES00081, BCAS20066, BCJS30032|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90034, NPUA70034, NPJA90092|ird=NA}}<br>'''''Behind The Bullet'''''<br>{{gameid|id=NPEA90041, NPUA70041|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET00006|oid=NPUA98116|ird=Yes}}
|vndb      = <!-- delete if not applicable -->
|internal resolution = 1280x720
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Killzone 2''''' is a 2009 first-person shooter developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 3. It is the second main installment in the Killzone series, following 2004's Killzone.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|accurate xfloat notes                 =  
|spu block size notes                  = Improves performance.
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 49: Line 44:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 57: Line 58:
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Only required if you aren't using the "Disable Post Processing on SPU" Patch. Reduces performance.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
Line 65: Line 66:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|multithreaded rsx                    = Off<!-- On, Off -->
|disable vertex cache notes           =  
|multithreaded rsx notes               = Hurts performance even on a 13900K.
|multithreaded rsx                    = <!-- On, Off -->
|asynchronous texture streaming        = Off<!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming notes = Hurts performance even on an RTX 4090.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 99: Line 100:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 108: Line 114:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 116: Line 130:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 126: Line 140:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|relaxed zcull sync notes             =  
|disable vertex cache notes           =  
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = Disable Post Processing on SPU<!-- Mention patch names -->
|recommended patch notes              = Improves performance.
}}
}}


Line 153: Line 178:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Patches===
{{netplay
<pre id="patch" class="mw-collapsible mw-collapsed">
|gamever        = 1.29
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Partial<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes          = Community features (Clan, Mailbox, Tournaments) are currently not implemented on either server, however statistics and trophies are available on PSRewired.
}}
===Netplay IP/Host Switches/DNS===
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section:
===PSRewired===
<pre>67.222.156.250</pre>
*[https://discord.gg/VfeuF6ZWVb PSRewired Discord]
[[Category:Custom servers (Netplay)]]
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
Anchors:
   kz2demofov: &kz2demofov
   kz2demo_fov_notes: &kz2demo_fov_notes
     - [ bef32, 0xEB0174, 0.65 ] # static float in memory
    "Bound to cause issues, needs further testing."
  kz2demo_fov: &kz2demo_fov
     - [ bef32, 0x00eb0174, 0.65 ] # Static float in memory
 
  kz2demo_spu: &kz2demo_spu
    - [ be32, 0x00a42a3c, 0x8a840089 ]
 
  kz2_spu_notes: &kz2_spu_notes
    "No longer requires Write Color Buffers."
 
  kz2_disc129title: &kz2_disc129title
    "Killzone 2":
      BCAS20066: [ 01.29 ]
      BCES00081: [ 01.29 ]
      BCUS98116: [ 01.29 ]
      BCJS30032: [ 01.29 ]


PPU-ca2a0b7e8d4fa7a0d4f3a16d6f2bea5d260e3c09:
PPU-ca2a0b7e8d4fa7a0d4f3a16d6f2bea5d260e3c09:
   Extended FOV:
   "Extended FOV":
    Games:
      "Killzone 2 Demo":
        NPEA90034: [ 01.00 ]
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_fov ]
  "Disable Post Processing on SPU":
    Games:
      "Killzone 2 Demo":
        NPEA90034: [ 01.00 ]
    Author: "ZEROx, illusion"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_spu ]
  "Debug Menu":
     Games:
     Games:
       "Killzone 2 Demo":
       "Killzone 2 Demo":
         NPEA90034: [ All ]
         NPEA90034: [ 01.00 ]
     Author: illusion
     Author: "dron_3, FlexBy"
     Notes: Bound to cause issues, needs further testing.
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kz2demofov ]
       - [ be32, 0x00b19d5c, 0x38600001 ]


PPU-43e0fe2996338af9f1032b647af9436a081e09b0:
PPU-43e0fe2996338af9f1032b647af9436a081e09b0:
   Extended FOV:
   "Extended FOV":
    Games:
      "Killzone 2 Demo":
        NPUA70034: [ 01.00 ]
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_fov ]
  "Disable Post Processing on SPU":
     Games:
     Games:
       "Killzone 2 Demo":
       "Killzone 2 Demo":
         NPUA70034: [ All ]
         NPUA70034: [ 01.00 ]
     Author: illusion
     Author: "ZEROx, illusion"
     Notes: Bound to cause issues, needs further testing.
     Notes: *kz2_spu_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kz2demofov ]
       - [ load, *kz2demo_spu ]
  "Debug Menu":
    Games:
      "Killzone 2 Demo":
        NPUA70034: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b19d5c, 0x38600001 ]


PPU-3a4e272eff128f7fa40bf722961a0c6de81bfc5a:
PPU-3a4e272eff128f7fa40bf722961a0c6de81bfc5a:
   Extended FOV:
   "Extended FOV":
    Games: *kz2_disc129title
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ec096c, 0.65 ] # Static float in memory
  "Disable Post Processing on SPU":
    Games: *kz2_disc129title
    Author: "ZEROx, illusion"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5a7cc, 0x8a840089 ]
  "Skip Intro":
    Games: *kz2_disc129title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00f07460, 0x00bfab10 ]
  "Debug Menu":
    Games: *kz2_disc129title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b336f4, 0x38600001 ]
 
PPU-6a6b3ca124e4b5554f341669010a370a4a5c33db:
  "Debug Menu":
     Games:
     Games:
       "Killzone 2":
       "Killzone 2 Beta":
         BCES00081: [ 01.29 ]
         BCET00006: [ 01.00 ]
        BCUS98116: [ 01.29 ]
     Author: "dron_3, FlexBy"
     Author: illusion
     Notes:
     Notes: Bound to cause issues, needs further testing.
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0xEC096C, 0.65 ] # static float in memory
       - [ be32, 0x00b1d754, 0x38600001 ]
</pre>
  "Disable Post Processing on SPU":
    Games:
      "Killzone 2 Beta":
        BCET00006: [ 01.00 ]
    Author: "ZEROx, illusion, FlexBy"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a467c4, 0x8a840089 ]
}}

Latest revision as of 12:45, 1 June 2024

Killzone 2
Killzone 2 Cover.jpg
Developer(s) Guerrilla Games
Publisher(s) Sony Computer Entertainment
Series Killzone
Release date(s) AU February 26, 2009
NA/EU February 27, 2009
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98116 (IRD), BCES00081 (IRD), BCAS20066 (IRD), BCJS30032 (IRD)
Demo
NPEA90034, NPUA70034, NPJA90092
Behind The Bullet
NPEA90041, NPUA70041
Beta
BCET00006 (IRD), NPUA98116
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Killzone 2 is a 2009 first-person shooter developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 3. It is the second main installment in the Killzone series, following 2004's Killzone.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance.

GPU configuration

Setting Option Notes
Write color buffers On Only required if you aren't using the "Disable Post Processing on SPU" Patch. Reduces performance.
Multithreaded RSX Off Hurts performance even on a 13900K.
Asynchronous texture streaming Off Hurts performance even on an RTX 4090.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Helps with stability.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Disable Post Processing on SPU Improves performance.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.29 N/A Yes Yes Yes Partial Available Community features (Clan, Mailbox, Tournaments) are currently not implemented on either server, however statistics and trophies are available on PSRewired.

Netplay IP/Host Switches/DNS

This title requires a private server to access all Netplay features. Enter the below text in the DNS section:

PSRewired

67.222.156.250

Patches

Anchors:
  kz2demo_fov_notes: &kz2demo_fov_notes
    "Bound to cause issues, needs further testing."
  kz2demo_fov: &kz2demo_fov
    - [ bef32, 0x00eb0174, 0.65 ] # Static float in memory

  kz2demo_spu: &kz2demo_spu
    - [ be32, 0x00a42a3c, 0x8a840089 ]

  kz2_spu_notes: &kz2_spu_notes
    "No longer requires Write Color Buffers."

  kz2_disc129title: &kz2_disc129title
    "Killzone 2":
      BCAS20066: [ 01.29 ]
      BCES00081: [ 01.29 ]
      BCUS98116: [ 01.29 ]
      BCJS30032: [ 01.29 ]

PPU-ca2a0b7e8d4fa7a0d4f3a16d6f2bea5d260e3c09:
  "Extended FOV":
    Games:
      "Killzone 2 Demo":
        NPEA90034: [ 01.00 ]
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_fov ]
  "Disable Post Processing on SPU":
    Games:
      "Killzone 2 Demo":
        NPEA90034: [ 01.00 ]
    Author: "ZEROx, illusion"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_spu ]
  "Debug Menu":
    Games:
      "Killzone 2 Demo":
        NPEA90034: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b19d5c, 0x38600001 ]

PPU-43e0fe2996338af9f1032b647af9436a081e09b0:
  "Extended FOV":
    Games:
      "Killzone 2 Demo":
        NPUA70034: [ 01.00 ]
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_fov ]
  "Disable Post Processing on SPU":
    Games:
      "Killzone 2 Demo":
        NPUA70034: [ 01.00 ]
    Author: "ZEROx, illusion"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_spu ]
  "Debug Menu":
    Games:
      "Killzone 2 Demo":
        NPUA70034: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b19d5c, 0x38600001 ]

PPU-3a4e272eff128f7fa40bf722961a0c6de81bfc5a:
  "Extended FOV":
    Games: *kz2_disc129title
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ec096c, 0.65 ] # Static float in memory
  "Disable Post Processing on SPU":
    Games: *kz2_disc129title
    Author: "ZEROx, illusion"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5a7cc, 0x8a840089 ]
  "Skip Intro":
    Games: *kz2_disc129title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00f07460, 0x00bfab10 ]
  "Debug Menu":
    Games: *kz2_disc129title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b336f4, 0x38600001 ]

PPU-6a6b3ca124e4b5554f341669010a370a4a5c33db:
  "Debug Menu":
    Games:
      "Killzone 2 Beta":
        BCET00006: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b1d754, 0x38600001 ]
  "Disable Post Processing on SPU":
    Games:
      "Killzone 2 Beta":
        BCET00006: [ 01.00 ]
    Author: "ZEROx, illusion, FlexBy"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a467c4, 0x8a840089 ]