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This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use. | This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use. Patches that circumvent emulation bugs are also recorded here. | ||
__TOC__ | __TOC__ | ||
{{#cargo_query: | |||
tables = Patch | |||
|fields = _pageTitle=title,patch,type,header | |||
|format = template | |||
|template = Patch/display | |||
|named args = yes | |||
|limit = 1000 | |||
}} | |||
Latest revision as of 08:18, 31 August 2024
This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use. Patches that circumvent emulation bugs are also recorded here.
Army of TWO: The Devil's Cartel
PPU-17a273d69dad20980377e405809f7d888b6c6dce: "Green artifacts fix": Games: "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] Author: "ZEROx" Notes: "Fixes annoying non-working effect." Patch Version: 1.0 Patch: - [ be16, 0x01732be8, 0x995f ]
Battlefield 3
Anchors: bf3_109_title: &bf3_109_title "Battlefield 3": BLES01275: [ 01.09 ] BLUS30762: [ 01.09 ] PPU-fbb251a511c29cb38f33da72675bdf041ceadf4e: " Fix Rainbow Graphics": Games: *bf3_109_title Author: "ZEROx" Notes: "Compromises visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x012bc140, 0x9b1f ]
Battlefield 4
Anchors: bf4120_title: &bf4120_title "Battlefield 4": BLES01832: [ 01.20 ] BLUS31162: [ 01.20 ] NPUB31148: [ 01.20 ] NPEB01303: [ 01.20 ] PPU-f7ff4ca5d07f753244f290dc5e54907948e03613: "Fix Graphics issues": # unorganized mess! needs cleanup. Games: *bf4120_title Author: "illusion" Notes: "Compromises visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x01499a74, 0x98bf ] # lights shafts - [ be16, 0x01499a78, 0x98bf ] # i forgot half of what these do. - [ be16, 0x01499a7c, 0x98bf ] - [ be16, 0x01499ab4, 0x98bf ] # casted shadows - [ be16, 0x01499b10, 0x98bf ] - [ be16, 0x01499b14, 0x98bf ]
Call of Duty 4: Modern Warfare
PPU-900e4d225f95c89cb7998d2c632f2f326d9b5706: "1280x720 Resolution": Games: "Call Of Duty® 4: Modern Warfare (Singleplayer)": NPUB30588: [ 01.40 ] NPEB00740: [ 01.40 ] Author: "Margen67" Notes: "Original resolution is 1024x600. Causes rendering bugs." Patch Version: 1.0 Patch: - [ be16, 0x100ba436, 1280 ] - [ be16, 0x100ba43a, 720 ]
Call of Duty: Modern Warfare 3
PPU-bffb6b6d9e99cb68030610793036c10698071ad6: # default.self 1.00 "1280x720 Resolution": Games: "Call of Duty: Modern Warfare 3 (Singleplayer)": BLES01434: [ 01.00 ] Author: "FlexBy" Notes: "Original resolution is 1024x600. Causes rendering bugs." Patch Version: 1.0 Patch: - [ be16, 0x006af462, 1280 ] - [ be16, 0x006af466, 720 ]
Call of Duty: World at War
PPU-9f96803487f5a18dc96d68e398d767fc8717effb: # sp.self 1.00 "1280x720 Resolution": Games: "Call of Duty: World at War (Singleplayer)": BLES00457: [ 01.00 ] Author: "FlexBy" Notes: "Original resolution is 960x540. Causes rendering bugs." Patch Version: 1.0 Patch: - [ be16, 0x008c6bfa, 1280 ] - [ be16, 0x008c6bfe, 720 ] PPU-a57a6ec21cefcf2274ac1ed7dd61711da9f85504: # sp.self 1.07/1.08 "1280x720 Resolution": Games: "Call of Duty: World at War (Singleplayer)": BLES00354: [ 01.07 ] BLES00355: [ 01.07 ] BLES00357: [ 01.07 ] BLES00404: [ 01.07 ] BLUS30192: [ 01.07 ] BLKS20098: [ 01.07 ] BLES00457: [ 01.08 ] Author: "FlexBy" Notes: "Original resolution is 960x540. Causes rendering bugs." Patch Version: 1.0 Patch: - [ be16, 0x008e8722, 1280 ] - [ be16, 0x008e8726, 720 ]
Castle Crashers
PPU-1bbb5252ccfd94638be32e1fee0863cea17f2121: "Unlock FPS": Games: "Castle Crashers": NPEB00293: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x000672f8, 0x60000000 ]
Dark Souls II
PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0: "Infinite Health": Games: "Dark Souls II": BLET50006: [ All ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x003aa4cc, 0x60000000 ] # affects both player and enemies
Dragon Ball: Raging Blast 2
Anchors: #rb2_cams: &rb2_cams # - [ be32, 0x00093884, 0x60000000 ] # all cameras rb2_stutter: &rb2_stutter # - [ be32, 0x0004a514, 0x60000000 ] - [ be32, 0x0004a6f4, 0x60000000 ] rb2_manual_v: &rb2_manual_v - [ be32, 0x0003b03c, 0x60000000 ] rb2_ground_debris: &rb2_ground_debris - [ be32, 0x00383a98, 0x60000000 ] - [ be32, 0x00383bf0, 0x60000000 ] - [ be32, 0x00383a08, 0x60000000 ] #rb2_fb: &rb2_fb # - [ be32, 0x0006dde8, 0x60000000 ] # - [ be32, 0x0006ccc4, 0x60000000 ] rb2_misc: &rb2_misc - [ be32, 0x0036f610, 0x60000000 ] rb2_dash: &rb2_dash - [ be32, 0x00043a84, 0x60000000 ] rb2_cancels: &rb2_cancels - [ be32, 0x0003b384, 0x808b00ff ] #public build PPU-07e7ef2b34549f3c879306f6c255ded2daec21f4: "NFiK RB3 Patch": Games: "Dragon Ball: Raging Blast 2": BLUS30581: [ 01.00 ] Author: "NFiK" Patch Version: 1.4 Group: "Games" Notes: "WIP. Contact me for patch revisions." Patch: # - [ load, *rb2_cams ] - [ load, *rb2_stutter ] - [ load, *rb2_manual_v ] - [ load, *rb2_ground_debris ] # - [ load, *rb2_fb ] - [ load, *rb2_cancels ] - [ load, *rb2_misc ] - [ load, *rb2_dash ]
Dynasty Warriors: Gundam Reborn
PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac: "Fix Memory Access Violation error": Games: "Dynasty Warriors: Gundam Reborn": BLES02057: [ All ] Author: "Juhn" Notes: "Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps." Patch Version: 1.0 Patch: - [ be32, 0x00212494, 0x63e30000 ] PPU-d526f54bfa95c26ecb612318f58a49c62ea53915: "Fix Memory Access Violation error": Games: "Dynasty Warriors: Gundam Reborn": NPUB31531: [ All ] Author: "Juhn" Notes: "Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps." Patch Version: 1.0 Patch: - [ be32, 0x00212464, 0x63e30000 ]
God of War III
Anchors: gow3_fps_notes: &gow3_fps_notes "WARNING: Causes physics issues with harpies, you will need to disable this patch to get past some sections of the game.\n\nUnlocks internal timestep calculation and fixes IGC timing issues at 60 FPS and above. Increase vblank to match your desired framerate." gow3_100_title: &gow3_100_title "God of War 3 (God of War III)": BCES00510: [ 01.00 ] BCES00799: [ 01.00 ] BCUS98111: [ 01.00 ] BCJS37001: [ 01.00 ] gow3_103_title: &gow3_103_title "God of War 3 (God of War III)": BCES00510: [ 01.03 ] BCES00799: [ 01.03 ] BCUS98111: [ 01.03 ] BCJS37001: [ 01.03 ] BCAS25003: [ 01.03 ] BCKS15003: [ 01.03 ] PPU-4d5c51503a81a327c2a99427390a395b8dcb3767: # God of War 3 1.00 "Unlock FPS": Games: *gow3_100_title Author: "ZEROx, illusion" Notes: *gow3_fps_notes Patch Version: 2.0 Patch: - [ bef32, 0x00528560, 1000 ] - [ bef32, 0x005284b8, 100000 ] - [ be32, 0x0026b528, 0x60000000 ] # Don't write to target FPS - [ bef32, 0x0052bee4, 60 ] # Target FPS # read max of 60 for physics stuff - [ be16, 0x0026b6e6, 0xe7a8 ] # 1000.0f sync stuff - [ be16, 0x0026b74a, 0xe7a8 ] # 1000.0f sync stuff - [ be16, 0x0026b75e, 0xe7a8 ] # 1000.0f sync stuff - [ be16, 0x001e51b6, 0xe7a8 ] # 1000.0f gameplay speed scaling - [ be16, 0x002710f6, 0xe7a8 ] # 1000.0f video player speed scaling PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962: # God of War 3 1.03 "Unlock FPS": Games: *gow3_103_title Author: "ZEROx, illusion" Notes: *gow3_fps_notes Patch Version: 1.0 Patch: - [ bef32, 0x00528560, 1000 ] - [ bef32, 0x005284b8, 50000 ] # Min FPS of 2 - [ be16, 0x000c7b0a, 0xccc8 ] # Chainswing fix - [ be16, 0x000ea0fe, 0xccc8 ] # Water freeze fix
God of War: Ascension
PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c: "Unlock FPS": Games: "God of War: Ascension": BCES01741: [ 01.12 ] BCES01742: [ 01.12 ] BCUS98232: [ 01.12 ] BCAS25016: [ 01.12 ] NPEA00445: [ 01.12 ] NPUA80918: [ 01.12 ] NPHA80258: [ 01.12 ] Author: "ZEROx, illusion" Notes: "Unlocks internal timestep calculation. Increase vblank to match your desired framerate." Patch Version: 1.0 Patch: - [ bef32, 0x003a52b4, 1000 ] - [ bef32, 0x002d024c, 6667 ]
Grand Theft Auto V
Anchors: gta5_EU127title: >a5_EU127title "Grand Theft Auto V (Grand Theft Auto 5)": BLES01807: [ 01.27 ] NPEB01283: [ 01.27 ] gta5_US127title: >a5_US127title "Grand Theft Auto V (Grand Theft Auto 5)": BLUS31156: [ 01.27 ] NPUB31154: [ 01.27 ] gta5_JP123title: >a5_JP123title "Grand Theft Auto V (Grand Theft Auto 5)": BLJM61019: [ 02.24 ] NPJB00516: [ 01.23 ] PPU-e2d0208186c8a9456d5eb143bb695ec356b195a0: "GTA:OG Custom Server": Games: *gta5_JP123title Author: "logan, Byrom, FlexBy" Notes: "GTA:OG - GTA Online server revival project" Group: CustomServer Patch Version: 1.3 Patch: - [ utf8, 0x01851328, "http://\0" ] - [ utf8, 0x0184f95c, "http://\0" ] - [ utf8, 0x01850d1c, "ros.gtao.gg\0" ] - [ byte, 0x00d4d9cf, 0x00 ] - [ be16, 0x012de6e6, 0x03 ] - [ be32, 0x012d1480, 0x38600001 ] - [ be32, 0x012d1484, 0x4E800020 ] - [ be32, 0x00d2e8a0, 0x39200001 ] - [ be32, 0x00d2e8b0, 0x38C0001B ] PPU-33546066628b10ec09f08a3c29c15611f9e65493: "GTA:OG Custom Server": Games: *gta5_US127title Author: "logan, Byrom" Notes: "GTA:OG - GTA Online server revival project" Group: CustomServer Patch Version: 1.3 Patch: - [ utf8, 0x0186BFA8, "http://\0" ] - [ utf8, 0x0186A5DC, "http://\0" ] - [ utf8, 0x0186B99C, "ros.gtao.gg\0" ] - [ byte, 0x00D5DBA7, 0x00 ] - [ be16, 0x012F6466, 0x03 ] - [ be32, 0x012E9100, 0x38600001 ] - [ be32, 0x012E9104, 0x4E800020 ] - [ be32, 0x00D3EA40, 0x39200001 ] - [ be32, 0x00D3EA50, 0x38C0001B ] PPU-70a481398fc3e934446bc53c8e888d92cbcc62be: "GTA:OG Custom Server": Games: *gta5_EU127title Author: "logan, Byrom" Notes: "GTA:OG - GTA Online server revival project" Group: CustomServer Patch Version: 1.3 Patch: - [ utf8, 0x018512A8, "http://\0" ] - [ utf8, 0x0184F8DC, "http://\0" ] - [ utf8, 0x01850C9C, "ros.gtao.gg\0" ] - [ byte, 0x00D4DA3F, 0x00 ] - [ be16, 0x012DE786, 0x03 ] - [ be32, 0x012D1520, 0x38600001 ] - [ be32, 0x012D1524, 0x4E800020 ] - [ be32, 0x00D2E910, 0x39200001 ] - [ be32, 0x00D2E920, 0x38C0001B ]
InFamous
Anchors: inFam1_PSNalltitle: &Infam1_PSNalltitle "inFamous": NPUA80480: [ All ] NPEA00252: [ All ] NPHA80103: [ All ] inFam1_EUdiscalltitle: &Infam1_EUdiscalltitle "inFamous": BCES00220: [ 01.00 ] BCES00591: [ All ] BCES00609: [ All ] inFam1_unst_light_notes: &Infam1_unst_light_notes "Increases FPS by around 50% in certain parts by disabling some shadows and lighting.\nDoesn't help much in sewer areas.\nMay cause glitches with some other effects." inFam1_disable_vfx_notes: &Infam1_disable_vfx_notes "Disables Visual Effects.\nGives just a tiny bit more fps than the 'Unstable VFX' patch.\nUse only as the last resort." inFam1_unst_vfx: &Infam1_unst_vfx "Increases FPS by about 50% by partially breaking fire, lightning and (some) lighting effects." inFam1_unst_audio: &Infam1_unst_audio "Improves sound cackling by disabling some functions related to the audio.\nLightning sounds might be distorted.\nPlease, report any other side effects." PPU-1fb2d518fd8f29063f45344d1a83735c5094edec: "(Experimental) Disable visual effects": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_disable_vfx_notes Patch Version: 1.0 Patch: - [ be32, 0x001939dc, 0x60000000 ] "(Experimental) Unstable visual effects": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_unst_vfx Patch Version: 1.0 Patch: - [ be32, 0x00220634, 0x60000000 ] "(Experimental) Unstable lighting": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_unst_light_notes Patch Version: 1.1 Patch: - [ be32, 0x00254c0c, 0x60000000 ] - [ be32, 0x00258db0, 0x60000000 ] "(Experimental) Unstable audio": Games: *Infam1_PSNalltitle Author: "Hasster" Notes: *Infam1_unst_audio Patch Version: 1.0 Patch: - [ be32, 0x00283ed8, 0x4e800020 ] - [ be32, 0x0028b608, 0x4e800020 ] - [ be32, 0x0028c7d0, 0x60000000 ] - [ be32, 0x00504950, 0x4e800020 ] - [ be32, 0x0050b6e8, 0x4e800020 ] - [ be32, 0x0050fa18, 0x4e800020 ] - [ be32, 0x00510510, 0x60000000 ] - [ be32, 0x005105cc, 0x60000000 ] - [ be32, 0x00519848, 0x4e800020 ] - [ be32, 0x0051a654, 0x60000000 ] - [ be32, 0x0051a778, 0x60000000 ] - [ be32, 0x00552068, 0x4e800020 ] - [ be32, 0x0051a610, 0x60000000 ] PPU-d0c3e2a107c47d20d3316325ce6f75464a8f4f1d: "(Experimental) Disable visual effects": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_disable_vfx_notes Patch Version: 1.0 Patch: - [ be32, 0x00192f54, 0x60000000 ] "(Experimental) Unstable visual effects": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_unst_vfx Patch Version: 1.0 Patch: - [ be32, 0x0021fa64, 0x60000000 ] "(Experimental) Unstable lighting": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_unst_light_notes Patch Version: 1.1 Patch: - [ be32, 0x00253f6c, 0x60000000 ] - [ be32, 0x00258110, 0x60000000 ] "(Experimental) Unstable audio": Games: *Infam1_EUdiscalltitle Author: "Hasster" Notes: *Infam1_unst_audio Patch Version: 1.0 Patch: - [ be32, 0x002833e0, 0x4e800020 ] - [ be32, 0x0028ab28, 0x4e800020 ] - [ be32, 0x0028bcf0, 0x60000000 ] - [ be32, 0x00503ad8, 0x4e800020 ] - [ be32, 0x0050a870, 0x4e800020 ] - [ be32, 0x0050eba0, 0x4e800020 ] - [ be32, 0x0050f698, 0x60000000 ] - [ be32, 0x0050f754, 0x60000000 ] - [ be32, 0x005189d0, 0x4e800020 ] - [ be32, 0x005197dc, 0x60000000 ] - [ be32, 0x00519900, 0x60000000 ] - [ be32, 0x005511f0, 0x4e800020 ] - [ be32, 0x00519798, 0x60000000 ] PPU-4cf9e6e807b5f270164147ab8f4df3533c7ff1e8: "(Experimental) Disable visual effects": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_disable_vfx_notes Patch Version: 1.0 Patch: - [ be32, 0x00192fa4, 0x60000000 ] "(Experimental) Unstable visual effects": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_unst_vfx Patch Version: 1.0 Patch: - [ be32, 0x0021fa84, 0x60000000 ] "(Experimental) Unstable lighting": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_unst_light_notes Patch Version: 1.1 Patch: - [ be32, 0x00253f84, 0x60000000 ] - [ be32, 0x00258128, 0x60000000 ] "(Experimental) Unstable audio": Games: "inFamous": BCES00220: [ 01.02 ] Author: "Hasster" Notes: *Infam1_unst_audio Patch Version: 1.0 Patch: - [ be32, 0x002833f8, 0x4e800020 ] - [ be32, 0x0028ab40, 0x4e800020 ] - [ be32, 0x0028bd08, 0x60000000 ] - [ be32, 0x00503b40, 0x4e800020 ] - [ be32, 0x0050a8d8, 0x4e800020 ] - [ be32, 0x0050ec08, 0x4e800020 ] - [ be32, 0x0050f700, 0x60000000 ] - [ be32, 0x0050f7bc, 0x60000000 ] - [ be32, 0x00518a38, 0x4e800020 ] - [ be32, 0x00519844, 0x60000000 ] - [ be32, 0x00519968, 0x60000000 ] - [ be32, 0x00551258, 0x4e800020 ] - [ be32, 0x00519800, 0x60000000 ] PPU-412a9bf323b4743de21658a286f71dbe82cad807: "(Experimental) Disable visual effects": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_disable_vfx_notes Patch Version: 1.0 Patch: - [ be32, 0x001930ec, 0x60000000 ] "(Experimental) Unstable visual effects": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_unst_vfx Patch Version: 1.0 Patch: - [ be32, 0x0021fbec, 0x60000000 ] "(Experimental) Unstable lighting": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_unst_light_notes Patch Version: 1.1 Patch: - [ be32, 0x0025410c, 0x60000000 ] - [ be32, 0x002582b0, 0x60000000 ] "(Experimental) Unstable audio": Games: "inFamous": BCUS98119: [ All ] Author: "Hasster" Notes: *Infam1_unst_audio Patch Version: 1.0 Patch: - [ be32, 0x00283380, 0x4e800020 ] - [ be32, 0x0028aad8, 0x4e800020 ] - [ be32, 0x0028bca0, 0x60000000 ] - [ be32, 0x00503bf0, 0x4e800020 ] - [ be32, 0x0050a988, 0x4e800020 ] - [ be32, 0x0050ecb8, 0x4e800020 ] - [ be32, 0x0050f7b0, 0x60000000 ] - [ be32, 0x0050f86c, 0x60000000 ] - [ be32, 0x00518ae8, 0x4e800020 ] - [ be32, 0x005198f4, 0x60000000 ] - [ be32, 0x00519a18, 0x60000000 ] - [ be32, 0x00551308, 0x4e800020 ] - [ be32, 0x005198b0, 0x60000000 ]
Katamari Forever
PPU-76ad15d03cfe46e1fed60082e3ef7966ded38906: "Unlock FPS": Games: "Katamari Forever Demo": NPEB90185: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x003661a0, 0x60000000 ]
Legends of War: Patton's Campaign
PPU-043ec8903128e165d4fa06045a9524746b369b89: "Unlock FPS": Games: "Legends of War: Patton's Campaign": BLUS31079: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x001bd5fc, 0x60000000 ]
Metal Gear Solid 4: Guns of the Patriots
Anchors: MGS4_All_Games: &MGS4_All_Games "Metal Gear Solid 4: Guns of the Patriots": BLES00246: [ All ] BLUS30109: [ All ] BLJM67001: [ All ] NPUB31633: [ All ] NPEB02182: [ All ] NPJB00698: [ All ] MGS4_CrashWorkaround_Notes: &MGS4_CrashWorkaround_Notes "Workaround for 0x68 crash." MGS4_FlickerWorkaround_Notes: &MGS4_FlickerWorkaround_Notes "Workaround for flickering ground textures." MGS4_SpursHack_Notes_1: &MGS4_SpursHack_Notes_1 "Workaround for freezes in Metal Gear Solid 4.\nThis patch applies to a firmware file for all games!\nUsage outside of Metal Gear Solid 4 is for debug purposes only.\nYou must have firmware version " MGS4_SpursHack_Notes_2: &MGS4_SpursHack_Notes_2 " in order to use it.\n\nKnown to affect:\n Metal Gear Solid 4" PRX-rbYkgZMgx8Prd7WUAA39oYAdWcNo-0: "cellSpurs urgent commands hack - 4.87": Games: *MGS4_All_Games Author: "elad335" Notes: [ *MGS4_SpursHack_Notes_1, "4.87", *MGS4_SpursHack_Notes_2 ] Patch Version: 1.0 Patch: - [ be32, 0x000182b8, 0x38000002 ] PRX-oM7itnHHZPcaVx6KRGhZcv0o4gJj-0: "cellSpurs urgent commands hack - 4.88": Games: *MGS4_All_Games Author: "elad335" Notes: [ *MGS4_SpursHack_Notes_1, "4.88", *MGS4_SpursHack_Notes_2 ] Patch Version: 1.0 Patch: - [ be32, 0x000182b8, 0x38000002 ] PRX-WHnKAK6U9UApL2YMgjU3c5ozpTUM-0: "cellSpurs urgent commands hack - 4.89": Games: *MGS4_All_Games Author: "elad335" Notes: [ *MGS4_SpursHack_Notes_1, "4.89", *MGS4_SpursHack_Notes_2 ] Patch Version: 1.0 Patch: - [ be32, 0x000182b8, 0x38000002 ] PRX-8bLHVe7P8raRkpC7kUiH9os9vU4s-0: "cellSpurs urgent commands hack - 4.90": Games: *MGS4_All_Games Author: "elad335" Notes: [ *MGS4_SpursHack_Notes_1, "4.90", *MGS4_SpursHack_Notes_2 ] Patch Version: 1.0 Patch: - [ be32, 0x000181ac, 0x38000002 ] PRX-j2763QiCPH9PyZRxoHtyUyZykTaw-0: "cellSpurs urgent commands hack - 4.91": Games: *MGS4_All_Games Author: "elad335" Notes: [ *MGS4_SpursHack_Notes_1, "4.91", *MGS4_SpursHack_Notes_2 ] Patch Version: 1.0 Patch: - [ be32, 0x000182b8, 0x38000002 ] PPU-33e09a0bd8fa2a3b28780a3feeb7b0e018bae381: "Crash fix": Games: "Metal Gear Solid 4: Guns of the Patriots": BLUS30109: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_CrashWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x001409f8, 0x60000000 ] - [ be32, 0x00140a10, 0x60000000 ] - [ be32, 0x00140a44, 0x60000000 ] "Flickering textures fix": Games: "Metal Gear Solid 4: Guns of the Patriots": BLUS30109: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_FlickerWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x000eaac8, 0x60003000 ] PPU-c937999ea44fb6260455b85c9f25eea55b1208b9: "Crash fix": Games: "Metal Gear Solid 4: Guns of the Patriots": BLES00246: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_CrashWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x001409f8, 0x60000000 ] - [ be32, 0x00140a10, 0x60000000 ] - [ be32, 0x00140a44, 0x60000000 ] "Flickering textures fix": Games: "Metal Gear Solid 4: Guns of the Patriots": BLES00246: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_FlickerWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x000eaac8, 0x60003000 ] PPU-c19b3b57017488d9bd126a4b6cfba3566e0905fb: "Crash fix": Games: "Metal Gear Solid 4: Guns of the Patriots": BLJM67001: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_CrashWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x001409f8, 0x60000000 ] - [ be32, 0x00140a10, 0x60000000 ] - [ be32, 0x00140a44, 0x60000000 ] "Flickering textures fix": Games: "Metal Gear Solid 4: Guns of the Patriots": BLJM67001: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_FlickerWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x000eaac8, 0x60003000 ] PPU-bbf4c85f1c01e182e7f96d34f734772c4430a426: "Crash fix": Games: "Metal Gear Solid 4: Guns of the Patriots": NPUB31633: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_CrashWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x0013f298, 0x60000000 ] - [ be32, 0x0013f2b0, 0x60000000 ] - [ be32, 0x0013f2e4, 0x60000000 ] "Flickering textures fix": Games: "Metal Gear Solid 4: Guns of the Patriots": NPUB31633: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_FlickerWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x000e9388, 0x60003000 ] PPU-347d16fbdb0a12f1083c0fb98343c4642d4641cb: "Crash fix": Games: "Metal Gear Solid 4: Guns of the Patriots": NPEB02182: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_CrashWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x0013f298, 0x60000000 ] - [ be32, 0x0013f2b0, 0x60000000 ] - [ be32, 0x0013f2e4, 0x60000000 ] "Flickering textures fix": Games: "Metal Gear Solid 4: Guns of the Patriots": NPEB02182: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_FlickerWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x000e9388, 0x60003000 ] PPU-2b65154021bb8c3b25616324975af795720c5f78: "Crash fix": Games: "Metal Gear Solid 4: Guns of the Patriots": NPJB00698: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_CrashWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x0013f298, 0x60000000 ] - [ be32, 0x0013f2b0, 0x60000000 ] - [ be32, 0x0013f2e4, 0x60000000 ] "Flickering textures fix": Games: "Metal Gear Solid 4: Guns of the Patriots": NPJB00698: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_FlickerWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x000e9388, 0x60003000 ]
Minecraft
PPU-544fcc57bf587323d6347b6b695f73f99f76ec55: "Skip Commerce": Games: "Minecraft": NPEB01899: [ 01.00 ] NPUB31419: [ 01.00 ] Author: "Clienthax" Notes: Patch Version: 0.1 Patch: - [ be32, 0x001fa154, 0x2c1e0001 ] # assume sceNpCommerce2GetContentInfo errored - [ be32, 0x001fa018, 0x2c1e0001 ] # assume sceNpCommerce2GetContentInfo errored PPU-cada3232afafb29325ffdd5d79a865fbf3ac0fc7: "Skip Commerce": Games: "Minecraft": NPEB01899: [ 01.84 ] NPJB00549: [ 01.84 ] NPUB31419: [ 01.84 ] BLUS31426: [ 01.84 ] BLES01976: [ 01.84 ] Author: "Clienthax" Notes: Patch Version: 0.1 Patch: - [ be32, 0x00c8c6d0, 0x2c1d0001 ] # assume sceNpCommerce2GetContentInfo errored - [ be32, 0x00c8d178, 0x2c1e0001 ] # assume sceNpCommerce2GetContentInfo errored - [ be32, 0x00c8c4dc, 0x2c1e0001 ] # assume sceNpCommerce2GetCategoryInfo errored - [ be32, 0x00c8d0f0, 0x2c1f0001 ] # assume sceNpCommerce2GetCategoryInfo errored
Need for Speed Rivals
PPU-534e146dfb4206ec2ae9272e00ff73c7739451f8: "Blocky Depth fix": Games: "Need for Speed Rivals": BLES01894: [ 01.00 ] BLUS31201: [ 01.00 ] NPUB31252: [ 01.00 ] Author: "ZEROx" Notes: "Fixes square artifacts on particles." Patch Version: 1.0 Patch: - [ be16, 0x012b3330, 0x987f ] "Half-screen glitches fix": Games: "Need for Speed Rivals": BLES01894: [ 01.00 ] BLUS31201: [ 01.00 ] NPUB31252: [ 01.00 ] Author: "ZEROx" Notes: "Fixes half-screen bugs. Great speed improvement." Patch Version: 1.0 Patch: - [ be16, 0x012b3650, 0x98bf ] - [ be16, 0x012b3290, 0x993f ] - [ be16, 0x012b35f0, 0x98bf ]
Persona 5
Anchors: p5_CommunityPatches_Author: &p5_CommunityPatches_Author "DeathChaos" p5_CommunityPatches_Notes: &p5_CommunityPatches_Notes "A collection of QoL patches to help make some game mods possible. Currently includes:\n Single Combat GAP\n Expand DLC BGM IDs\n Forcibly Enable motionse.dat/acb on All Enemies\n Disable Player Swordtrack Loading\n Load Proper Boss Voices" p5_CommunityPatches_PatVer: &p5_CommunityPatches_PatVer 1.0 p5_CommunityPatches: &p5_CommunityPatches # Force Single GAP Combat Animations # Break Comparison with split "a" GAP file so it is always false - [ be32, 0x006717e0, 0x3be00000 ] - [ be32, 0x0067195c, 0x3be00000 ] # Prevent "b" GAP files from loading - [ be32, 0x006750e4, 0x60000000 ] - [ be32, 0x00675100, 0x60000000 ] - [ be32, 0x0067510c, 0x60000000 ] - [ be32, 0x00675118, 0x60000000 ] - [ be32, 0x00675124, 0x60000000 ] # Prevent "b" GAP files from loading (alt) - [ be32, 0x00675308, 0x60000000 ] - [ be32, 0x00675328, 0x60000000 ] - [ be32, 0x00675330, 0x60000000 ] - [ be32, 0x0067533c, 0x60000000 ] - [ be32, 0x00675348, 0x60000000 ] # Expand DLC Outfit BGM List # Patch table to redirect to new one - [ be32, 0x0006cd00, 0x3fe000b4 ] # lis r31, 0xb4 - [ be32, 0x0006cd0c, 0x33ff4bf8 ] # addic r31, r31, 0x4bf8 # Patch table size to new size 0x15 - [ be32, 0x0006cd5c, 0x2c1e0015 ] # cmpwi r30, 0x15 # expand the table # Default BGM - [ be32, 0x00b44bf8, 0x0000ffff ] - [ be32, 0x00b44bfc, 0x00000000 ] # bgm_01 - [ be16, 0x00b44c00, 0x0001 ] - [ be16, 0x00b44c02, 0x7053 ] - [ be16, 0x00b44c04, 0x0000 ] - [ be16, 0x00b44c06, 0x2290 ] # bgm_02 - [ be16, 0x00b44c08, 0x0002 ] - [ be16, 0x00b44c0a, 0x704a ] - [ be16, 0x00b44c0c, 0x0000 ] - [ be16, 0x00b44c0e, 0x2291 ] # bgm_03 - [ be16, 0x00b44c10, 0x0003 ] - [ be16, 0x00b44c12, 0x7065 ] - [ be16, 0x00b44c14, 0x0000 ] - [ be16, 0x00b44c16, 0x2292 ] # bgm_04 - [ be16, 0x00b44c18, 0x0004 ] - [ be16, 0x00b44c1a, 0x705c ] - [ be16, 0x00b44c1c, 0x0000 ] - [ be16, 0x00b44c1e, 0x2293 ] # bgm_05 - [ be16, 0x00b44c20, 0x0005 ] - [ be16, 0x00b44c22, 0x7077 ] - [ be16, 0x00b44c24, 0x0000 ] - [ be16, 0x00b44c26, 0x2294 ] # bgm_06 - [ be16, 0x00b44c28, 0x0006 ] - [ be16, 0x00b44c2a, 0x7092 ] - [ be16, 0x00b44c2c, 0x0000 ] - [ be16, 0x00b44c2e, 0x2295 ] # bgm_07 - [ be16, 0x00b44c30, 0x0007 ] - [ be16, 0x00b44c32, 0x709b ] - [ be16, 0x00b44c34, 0x0000 ] - [ be16, 0x00b44c36, 0x2296 ] # bgm_08 - [ be16, 0x00b44c38, 0x0008 ] - [ be16, 0x00b44c3a, 0x70a4 ] - [ be16, 0x00b44c3c, 0x0000 ] - [ be16, 0x00b44c3e, 0x2297 ] # bgm_09 - [ be16, 0x00b44c40, 0x0009 ] - [ be16, 0x00b44c42, 0x70ad ] - [ be16, 0x00b44c44, 0x0000 ] - [ be16, 0x00b44c46, 0x2298 ] # bgm_10 - Original List ends here - [ be16, 0x00b44c48, 0x000a ] - [ be16, 0x00b44c4a, 0x706e ] - [ be16, 0x00b44c4c, 0x0000 ] - [ be16, 0x00b44c4e, 0x2299 ] # bgm_11 - Starlight (c0001_170_00.GMD) - [ be16, 0x00b44c50, 0x000b ] - [ be16, 0x00b44c52, 0x70b6 ] - [ be16, 0x00b44c54, 0x0000 ] - [ be16, 0x00b44c56, 0x229a ] # bgm_12 - Midwinter (c0001_171_00.GMD) - [ be16, 0x00b44c58, 0x000c ] - [ be16, 0x00b44c5a, 0x70bf ] - [ be16, 0x00b44c5c, 0x0000 ] - [ be16, 0x00b44c5e, 0x229b ] # bgm_13 - Ultramarine (Velvet Room) (c0001_172_00.GMD) - [ be16, 0x00b44c60, 0x000d ] - [ be16, 0x00b44c62, 0x70c8 ] - [ be16, 0x00b44c64, 0x0000 ] - [ be16, 0x00b44c66, 0x229c ] # bgm_14 - Featherman (c0001_173_00.GMD) - [ be16, 0x00b44c68, 0x000e ] - [ be16, 0x00b44c6a, 0x70d1 ] - [ be16, 0x00b44c6c, 0x0000 ] - [ be16, 0x00b44c6e, 0x229d ] # bgm_15 - Demonica Helmet (c0001_174_00.GMD) - [ be16, 0x00b44c70, 0x000f ] - [ be16, 0x00b44c72, 0x70da ] - [ be16, 0x00b44c74, 0x0000 ] - [ be16, 0x00b44c76, 0x229e ] # bgm_16 - Demonica Suit (No Helmet) (c0001_175_00.GMD) - [ be16, 0x00b44c78, 0x0010 ] - [ be16, 0x00b44c7a, 0x70e3 ] - [ be16, 0x00b44c7c, 0x0000 ] - [ be16, 0x00b44c7e, 0x229f ] # bgm_17 - New Cinema (c0001_176_00.GMD) - [ be16, 0x00b44c80, 0x0011 ] - [ be16, 0x00b44c82, 0x70ec ] - [ be16, 0x00b44c84, 0x0000 ] - [ be16, 0x00b44c86, 0x22a0 ] # bgm_18 - RESERVE (Never hurts to have extras) (c0001_177_00.GMD) - [ be16, 0x00b44c88, 0x0012 ] - [ be16, 0x00b44c8a, 0x70f5 ] - [ be16, 0x00b44c8c, 0x0000 ] - [ be16, 0x00b44c8e, 0x22a1 ] # bgm_19 - RESERVE (c0001_178_00.GMD) - [ be16, 0x00b44c90, 0x0013 ] - [ be16, 0x00b44c92, 0x70fe ] - [ be16, 0x00b44c94, 0x0000 ] - [ be16, 0x00b44c96, 0x22a2 ] # bgm_20 - RESERVE (c0001_179_00.GMD) - [ be16, 0x00b44c98, 0x0014 ] - [ be16, 0x00b44c9a, 0x7107 ] - [ be16, 0x00b44c9c, 0x0000 ] - [ be16, 0x00b44c9e, 0x22a3 ] # Forcibly Enable motionse.dat/acb On All Enemies - [ be32, 0x0002d91c, 0x38600001 ] # li param_1,0x1 - [ be32, 0x0002d97c, 0x38600001 ] # li param_1,0x1 - [ be32, 0x0002d998, 0x3860ffff ] # li param_1,-1 - [ be32, 0x0002da04, 0x3860001e ] # li param_1,0x1e # Disable Player Swordtrack Loading - [ be32, 0x000265cc, 0x38600000 ] # li param_1,0x0 # Boss Voice Stuff - [ be32, 0x006a87ac, 0x281c00e6 ] # cmplwi r28,0xe6 - [ be32, 0x006a87b0, 0x41810878 ] # bgt LAB_006a9028 p5_4K_Author: &p5_4K_Author "rexis" p5_4K_Notes: &p5_4K_Notes "A special patch that scales down some UI elements. Rexis's 4K Mod requires this patch. Don't enable it if you don't use the 4K Mod." p5_4K_PatVer: &p5_4K_PatVer 1.0 p5_4K: &p5_4K - [ be32, 0x001cffb0, 0x48b45007 ] # bustups A - [ be32, 0x001d027c, 0x48b45007 ] - [ be32, 0x001d039c, 0x48b45007 ] - [ be32, 0x001cffd4, 0x48b45007 ] - [ be32, 0x001d02a0, 0x48b45007 ] - [ be32, 0x001d03c0, 0x48b45007 ] - [ be32, 0x00b45004, 0x38a00003 ] # li r5,0x3 - [ be32, 0x00b45008, 0x7c632bd2 ] # divd r3,r3,r5 - [ be32, 0x00b4500c, 0x4e800020 ] # blr p5_Title_US: &p5_Title_US "Persona 5": BLUS31604: [ All ] NPUB31848: [ All ] p5_Title_EU: &p5_Title_EU "Persona 5": BLES02247: [ All ] NPEB02436: [ All ] p5_Title_JP_100: &p5_Title_JP_100 "Persona 5": BLJM61346: [ 01.00 ] p5_Title_JP_103: &p5_Title_JP_103 "Persona 5": BLJM61346: [ 01.03 ] PPU-e72e715d646a94770d1902364bc66fe33b1b6606: "P5 Modding Community Patches": Games: *p5_Title_US Author: *p5_CommunityPatches_Author Notes: *p5_CommunityPatches_Notes Patch Version: *p5_CommunityPatches_PatVer Patch: - [ load, *p5_CommunityPatches ] "4K Mod Patch": Games: *p5_Title_US Author: *p5_4K_Author Notes: *p5_4K_Notes Patch Version: *p5_4K_PatVer Patch: - [ load, *p5_4K ] PPU-b8c34f774adb367761706a7f685d4f8d9d355426: "P5 Modding Community Patches": Games: *p5_Title_EU Author: *p5_CommunityPatches_Author Notes: *p5_CommunityPatches_Notes Patch Version: *p5_CommunityPatches_PatVer Patch: - [ load, *p5_CommunityPatches ] "4K Mod Patch": Games: *p5_Title_EU Author: *p5_4K_Author Notes: *p5_4K_Notes Patch Version: *p5_4K_PatVer Patch: - [ load, *p5_4K ] PPU-3b394da7912181d308bf08505009b3578521c756: "P5 Modding Community Patches": Games: *p5_Title_JP_100 Author: *p5_CommunityPatches_Author Notes: *p5_CommunityPatches_Notes Patch Version: *p5_CommunityPatches_PatVer Patch: - [ load, *p5_CommunityPatches ] "4K Mod Patch": Games: *p5_Title_JP_100 Author: *p5_4K_Author Notes: *p5_4K_Notes Patch Version: *p5_4K_PatVer Patch: - [ load, *p5_4K ] PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc: "P5 Modding Community Patches": Games: *p5_Title_JP_103 Author: *p5_CommunityPatches_Author Notes: *p5_CommunityPatches_Notes Patch Version: *p5_CommunityPatches_PatVer Patch: - [ load, *p5_CommunityPatches ] "4K Mod Patch": Games: *p5_Title_JP_103 Author: *p5_4K_Author Notes: *p5_4K_Notes Patch Version: *p5_4K_PatVer Patch: - [ load, *p5_4K ]
Ratchet & Clank Future: A Crack in Time
PPU-301488b15ab0e31e7c5b284da437c5047eabd025: "Freeze Fix": Games: "Ratchet & Clank Future: A Crack in Time": BCES00511: [ 01.00 ] Author: "Juhn" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x005cb7ec, 0x409efff4 ] PPU-d4c05d9af92fcedd667375d06ae698fdb51557db: "Freeze Fix": Games: "Ratchet & Clank Future: A Crack in Time": BCES00511: [ 01.20 ] Author: "Juhn" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x005cbb2c, 0x409efff4 ] PPU-a3ed375ea1044d5abe734a4aa3a740f7673a4274: "Freeze Fix": Games: "Ratchet & Clank Future: A Crack in Time": BCES00748: [ 01.00 ] Author: "Juhn, Snowy" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x005cb7ec, 0x409efff4 ] PPU-0997e35d2b6738f5cecfda1d76380acca0828365: "Freeze Fix": Games: "Ratchet & Clank Future: A Crack in Time": BCUS98124: [ 01.00 ] Author: "Juhn, Jonathan44062" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x005cb1c4, 0x409efff4 ] PPU-2811d9292fb4a664f9cf9050dabbe0cae6fd6a44: "Freeze Fix": Games: "Ratchet & Clank Future: A Crack in Time": BCUS98124: [ 01.20 ] Author: "Juhn, Jonathan44062" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x005cba64, 0x409efff4 ] PPU-139ccf98a8417bd91a222f3d61d6de0860b8c436: "Freeze Fix": Games: "Ratchet & Clank Future: A Crack in Time": NPUA80966: [ 01.20 ] Author: "Juhn, clabe" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x005cb2c4, 0x409efff4 ]
Ratchet & Clank Future: Quest for Booty
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b: "Freeze Fix": Games: "Ratchet & Clank Future: Quest for Booty": BCAS20052: [ All ] BCES00301: [ All ] NPEA00088: [ All ] NPEA00106: [ All ] Author: "Juhn" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x003eb8b0, 0x409efff0 ] PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971: "Freeze Fix": Games: "Ratchet & Clank Future: Quest for Booty": NPUA80145: [ All ] Author: "Juhn" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x003eb730, 0x409efff0 ]
Ratchet & Clank Future: Tools of Destruction
Anchors: rftod_freezeworkaround_notes: &rftod_freezeworkaround_notes "Fixes game crashes/freezes." PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2: "Freeze Fix": Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: "Juhn" Notes: *rftod_freezeworkaround_notes Patch Version: 1.2 Patch: - [ be32, 0x005056f0, 0x409efff0 ] PPU-ec77eaf73a4f55d1c4ece532c3be6db0011e49ca: "Freeze Fix": Games: "Ratchet & Clank Future: Tools of Destruction": NPEA00452: [ All ] Author: "Juhn" Notes: *rftod_freezeworkaround_notes Patch Version: 1.2 Patch: - [ be32, 0x00539ee8, 0x409efff4 ] PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c: "Freeze Fix": Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: "Juhn, Epicalman" Notes: *rftod_freezeworkaround_notes Patch Version: 1.2 Patch: - [ be32, 0x00505948, 0x409efff0 ] PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6: "Freeze Fix": Games: "Ratchet & Clank Future: Tools of Destruction": NPUA80965: [ All ] Author: "Juhn, Epicalman" Notes: *rftod_freezeworkaround_notes Patch Version: 1.2 Patch: - [ be32, 0x0053a208, 0x409efff4 ] "Remove Black Bars": Games: "Ratchet and Clank Future: Tools of Destruction": NPUA80965: [ 01.00 ] Author: "Margen67" Notes: "Transitions/fadeouts are cut off on the bottom. Does not increase resolution. Makes screen blurry even with 1280x704 patch." Patch Version: 1.0 Patch: - [ be16, 0x0053f44a, 720 ]
Ratchet & Clank: Into the Nexus
PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b: "Freeze fix": Games: "Ratchet & Clank: Nexus": BCES01908: [ 01.00 ] BCES01949: [ 01.00 ] Author: "Juhn, Joenn" Notes: "Fixes game crashes/freezes." Patch Version: 1.0 Patch: - [ be32, 0x005f7128, 0x4082fff4 ] PPU-fadb0af6fb7bd0113e88fb9af3eb78fe3be05d08: "Freeze fix": Games: "Ratchet & Clank: Into the Nexus": BCUS99245: [ 01.01 ] NPUA80908: [ 01.01 ] "Ratchet & Clank: Nexus": BCES01908: [ 01.01 ] BCES01949: [ 01.01 ] NPEA00457: [ 01.01 ] Author: "Juhn" Notes: "Fixes game crashes/freezes." Patch Version: 1.0 Patch: - [ be32, 0x005f8ca8, 0x4082fff4 ]
Resident Evil 6
PPU-f267260d0219b8bc667b41876e98a49a37b5475f: "Unlock FPS": Games: "Resident Evil 6 Demo": NPEB90464: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0106ee08, 0x60000000 ] - [ be32, 0x0106ee1c, 0x60000000 ]
Resident Evil: Revelations 2
PPU-b15c79dd1571e3c40c54a00c0d11813f0020e8a7: "Unlock FPS": Games: "Resident Evil: Revelations 2": NPEB02128: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00eee45c, 0x60000000 ] - [ be32, 0x00eee470, 0x60000000 ] PPU-ee9b56c6efe40f0c610c1801aa07019ec7bd4dcd: "Unlock FPS": Games: "Resident Evil: Revelations 2": NPEB02128: [ 01.04 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00f2e77c, 0x60000000 ] - [ be32, 0x00f2e78c, 0x60000000 ]
Skate 3
PPU-b34a07c8bc8ee4018657a36539d9d7b1f28bd9bb: "1280x720 Resolution": Games: "Skate 3": BLUS30464: [ 01.00 ] Author: "Margen67" Notes: "Original resolution is 1152x640. Breaks shadows." Patch Version: 1.0 Patch: - [ be16, 0x005bbe96, 1280 ] # 0x0480 - [ be16, 0x005bbea2, 720 ] # 0x0280
Sonic The Hedgehog
Anchors: sonic06_graphics_fix_notes: &sonic06_graphics_fix_notes "Fixes missing graphics." sonic06_graphics_fix: &sonic06_graphics_fix - [ be32, 0x00000000, 0x38800003 ] # li r4, 3 - [ jumpf, 0x00000000, "RPCS3_HLE_LIBRARY:WaitForSPUsToEmptySNRs" ] # Args: (SPU ID, 3) - [ be32, 0x00000000, 0x38800000 ] # li r4, 0 - [ be32, 0x00000000, 0x44000002 ] # sc PPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd: "Graphics Fix": Games: "SONIC THE HEDGEHOG": BLUS30008: [ 01.01 ] Author: "elad335" Notes: *sonic06_graphics_fix_notes Patch Version: 1.0 Patch: - [ calloc, 0x00f07714, 0x04 ] - [ load, *sonic06_graphics_fix ] PPU-c1be5dc25994c9b4006295882516c829f8c63707: "Graphics Fix": Games: "SONIC THE HEDGEHOG": BLJM60006: [ 01.01 ] Author: "elad335, FlexBy" Notes: *sonic06_graphics_fix_notes Patch Version: 1.0 Patch: - [ calloc, 0x00f06c64, 0x04 ] - [ load, *sonic06_graphics_fix ] PPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa: "Graphics Fix": Games: "SONIC THE HEDGEHOG": BLES00028: [ 02.01 ] Author: "elad335, FlexBy" Notes: *sonic06_graphics_fix_notes Patch Version: 1.0 Patch: - [ calloc, 0x00f06c68, 0x04 ] - [ load, *sonic06_graphics_fix ] PPU-10847518eb618b57777bc2df9d5e9a26eb58f9e3: "Graphics Fix": Games: "SONIC THE HEDGEHOG": BLES00028: [ 01.01 ] Author: "elad335, FlexBy" Notes: *sonic06_graphics_fix_notes Patch Version: 1.0 Patch: - [ calloc, 0x00f06c64, 0x04 ] - [ load, *sonic06_graphics_fix ]
Stuntman: Ignition
PPU-ca1f38fe2396cb3c99cac50faffca4ed340b3748: "Crash workaround": Games: "Stuntman Ignition": BLUS30073: [ 01.02 ] Author: "Silent" Notes: "Fixes a crash when starting first career mission. The game will randomly crash later on, which may or may not be related." Patch Version: 1.0 Patch: - [ be32, 0x0040b848, 0x4e800020 ] PPU-b164fd1b55e47b0eda65b974777274ca0f0a545d: "Crash workaround": Games: "Stuntman Ignition": BLUS30073: [ 01.11 ] Author: "Silent" Notes: "Fixes a crash when starting first career mission. The game will randomly crash later on, which may or may not be related." Patch Version: 1.0 Patch: - [ be32, 0x0040b2c0, 0x4e800020 ] PPU-4faf006392317e05263779a09ae580c094372458: "Crash workaround": Games: "Stuntman Ignition": BLES00135: [ 01.11 ] Author: "Silent, FlexBy" Notes: "Fixes a crash when starting first career mission. The game will randomly crash later on, which may or may not be related." Patch Version: 1.0 Patch: - [ be32, 0x0040b2fc, 0x4e800020 ]
Super Street Fighter IV
PPU-c945ba504e5cecb338bfce2f7329fa78110a5738: "Unlock FPS": Games: "Super Street Fighter IV Kiosk Demo": NPUB90379: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x006b7310, 0x60000000 ]
The ICO & Shadow of the Colossus Collection
Anchors: ico_60fps_notes: &ico_60fps_notes "Only recommended for gameplay. Needs vblank rate set to 120hz.\nMost IGC (in-game cinematics) Camera movements are still tied to 30 FPS and are sped up as a result." PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin "60 FPS": Games: "ICO": NPEA00279: [ 01.00 ] Author: "illusion" Notes: *ico_60fps_notes Patch Version: 1.0 Patch: - [ byte, 0x004d1e6f, 0x01 ] # Set Framestep to 1 in debug menu PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self "60 FPS": Games: "ICO": BCES01097: [ 01.00 ] Author: "illusion" Notes: *ico_60fps_notes Patch Version: 1.0 Patch: - [ byte, 0x004d1ddf, 0x01 ] # Set Framestep to 1 in debug menu PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01 "60 FPS": Games: "ICO": BCES01097: [ 01.01 ] NPEA00279: [ 01.01 ] NPUA80676: [ 01.01 ] Author: "illusion" Notes: *ico_60fps_notes Patch Version: 1.0 Patch: - [ byte, 0x004e1eff, 0x01 ] # Set Framestep to 1 in debug menu
The Simpsons Game
PPU-cfa4d1b380b8ebfa5acd59fa9378c50e3059865c: "Fix pad initialization": Games: "The Simpsons Game": BLES00142: [ 01.00 ] BLES00146: [ 01.00 ] BLUS30065: [ 01.00 ] Author: "nastys" Notes: "Fixes pad initialization when using the keyboard handler." Patch Version: 1.0 Patch: - [ be32, 0x0044eba0, 0x60000000 ]
The Walking Dead: Survival Instinct
PPU-e9aaed0f182d2505da70e1b9ec8741ca843fe0dd: "60 FPS": Games: "The Walking Dead: Survival Instinct": NPEB01215: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004a15d4, 0x60000000 ] - [ be32, 0x004a164c, 0x60000000 ] # unlocks fps to 60 and allows vblank to work but gamespeed is increased #- [ be32, 0x004a15d8, 0x60000000 ] # unlock fps to 60 in menu but crashes ingame
UFC Undisputed 2010
PPU-b9c74fb35c83fb86268e79532966761d30a0b98e: "OpenSpy Online": Games: "UFC Undisputed 2010": BLES00842: [ 01.36 ] Author: "FlexBy" Notes: "Updates references from gamespy.com to openspy.net. UNTESTED" Patch Version: 1.0 Patch: - [ utf8, 0x010e6615, "openspy.net" ] - [ utf8, 0x010e818f, "openspy.net" ] - [ utf8, 0x010e81f7, "openspy.net" ] - [ utf8, 0x010e827f, "openspy.net" ] - [ utf8, 0x010e9f54, "openspy.net" ] - [ utf8, 0x010e9fad, "openspy.net" ] - [ utf8, 0x010ea356, "openspy.net" ] - [ utf8, 0x0130588d, "openspy.net" ] - [ utf8, 0x013058f5, "openspy.net" ] - [ utf8, 0x010e8ff0, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ] - [ utf8, 0x00f14400, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ]
Yakuza Kenzan!
Anchors: kenzan60notes: &kenzan60notes "Strafe moving is at double speed, even for enemies.\nGrabbing an enemy moves you twice as fast.\nSome sprite animations, like triangles above NPCs, are animated twice the speed.\nSome minigames may act weirdly, some stuff is at double speed others aren't.\nCutscenes still play at double speed." PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan "60 FPS": Games: "Yakuza Kenzan": BLJM60064: [ 01.00 ] Author: "Whatcookie" Notes: *kenzan60notes Patch Version: 1.0 Patch: - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember) - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60 FPS - [ bef32, 0x00b46668, 0.01666667 ] # for 60 FPS - [ bef32, 0x00b47e70, 0.01666667 ] # for 60 FPS - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60 FPS - [ bef32, 0x00b4e994, 0.01666667 ] # for 60 FPS - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60 FPS - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60 FPS # - [ bef32, 0x00b50e40, 0.00833334 ] # for 120 FPS - [ bef32, 0x00b50e40, 0.01666667 ] # for 60 FPS // This one was important I think? - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60 FPS - [ bef32, 0x1001aad0, 0.01666667 ] # for 60 FPS - [ bef32, 0x1001aae8, 0.01666667 ] # for 60 FPS - [ bef32, 0x1001ab00, 0.01666667 ] # for 60 FPS - [ bef32, 0x1001ab24, 0.01666667 ] # for 60 FPS - [ bef32, 0x100f2450, 0.01666667 ] # for 60 FPS - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60 FPS - [ bef32, 0x10102188, 0.01666667 ] # for 60 FPS - [ bef32, 0x1010a450, 0.01666667 ] # for 60 FPS - [ bef32, 0x10112b54, 0.01666667 ] # for 60 FPS - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60 FPS - [ bef32, 0x10124c04, 0.01666667 ] # for 60 FPS - [ bef32, 0x1012e988, 0.01666667 ] # for 60 FPS - [ bef32, 0x101397cc, 0.01666667 ] # for 60 FPS - [ bef32, 0x10144694, 0.01666667 ] # for 60 FPS - [ bef32, 0x1014fac4, 0.01666667 ] # for 60 FPS - [ bef32, 0x1015afb4, 0.01666667 ] # for 60 FPS - [ bef32, 0x101665d4, 0.01666667 ] # for 60 FPS - [ bef32, 0x1016d870, 0.01666667 ] # for 60 FPS