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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:UC2 Cover.jpg}}|300px]] | ||
|publisher = | |developer = Naughty Dog | ||
|series = | |publisher = Sony Computer Entertainment | ||
|date = {{vgregion|}} | |series = Uncharted | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |date = {{vgregion|NA=October 13, 2009|AU=October 15, 2009}}{{vgregion|EU=October 16, 2009}} | ||
|genre = | |release = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |genre = Action, Adventure, Third-person shooter, Platform | ||
|gameid = {{gameid|}} | |modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
| | |gameid = {{gameid|id=BCES00509, BCES00727, BCES00757, BCUS98123, BCJS30035, BCAS20097, NPEA00364, NPEA00365, NPUA80698, NPHA80194|ird=Yes}}, {{gameid|oid=BCKS10086, NPEA00369|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90055, NPUA70092, NPJA90127|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET70015, NPUA70051|oid=NPUA70049|ird=NA}} | ||
| | |internal resolution = 1280x720 | ||
| | |||
}} | }} | ||
'''''Uncharted 2: Among Thieves''''' is the second game in the [[:Category:Uncharted (Series)|Uncharted]] series, and is set two years after the events of [[Uncharted: Drake's Fortune]]. The single-player story follows ''Nathan Drake'', who partners with ''Chloe Frazer'' and ''Elena Fisher'', as they search for the ''Cintamani Stone'' and ''Shambhala'', whilst battling a mercenary group led by ''Zoran Lazarević'' and ''Harry Flynn''. | |||
Development for game began immediately following the critical and commercial success of the first entry. The development team drew inspiration from explorer Marco Polo, and specifically, from his expeditions through archipelagos and eastern Asia. Naughty Dog also aimed to improve the game's proprietary engine, creating the game to run exclusively on the company's ''Naughty Engine 2.0'' system. This allowed the developers to record extensive motion capture and more in-game cinematic sequences, as well as include an online multiplayer component; a first for the series. | |||
The game received universal acclaim from critics for its elaborate set pieces, character design, storytelling, graphics, technical innovation, and gameplay mechanics. It received Game of the Year accolades from numerous publications and award events, and is considered to be one of the greatest video games ever made, and among the most significant titles for the seventh console generation. It also enjoyed great commercial success, with over six million copies sold worldwide. The game was followed by a sequel titled [[Uncharted 3: Drake's Deception]] in 2011, and was re-released on PlayStation 4 as part of ''Uncharted: The Nathan Drake Collection''. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 39: | Line 38: | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = Auto<!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = Changing to anything other than Auto causes graphical issues. | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
|resolution scale = <!-- Value between 50% to 800% --> | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes = | |resolution scale notes = Resolution scaling will only work if you use the patch (Manage > Game Patches) to disable Post Processing on the SPU. | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = 160 x 160<!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = Fixes bloom artifacts when using Resolution scaling above 100%. | ||
|write color buffers = <!-- On, Off --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|write color buffers notes = | |shader mode notes = | ||
|write color buffers = On<!-- On, Off --> | |||
|write color buffers notes = Fixes some overly bright scenes. | |||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 63: | Line 70: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|enable 3d = <!-- On, Off --> | |||
|enable 3d notes = | |||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = On<!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = Improves performance. | ||
|asynchronous texture streaming = On<!-- On, Off --> | |||
|asynchronous texture streaming notes = Improves performance depending on the GPU. Causes graphical issues without Read Depth Buffers enabled. | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | |||
|audio format notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
Line 97: | Line 108: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 106: | Line 122: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = On<!-- On, Off --> | |||
|accurate rsx reservation access notes = Prevents random freezing/crashing while playing the game. | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 112: | Line 132: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = On<!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = Fixes flickering. Required only if you are using Async Texture Streaming. | ||
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = Helps with stability. | |||
|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
Line 122: | Line 144: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
Line 128: | Line 152: | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = Disable SPU Post-processing, Disable Mesh Trimming, Enable GPU Lighting<!-- Mention patch names --> | |||
|highly recommended patch notes = Improves performance and allows Resolution Scaling to work properly. | |||
|recommended patch = Disable Motion Blur, Skip Intro<!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Line 151: | Line 182: | ||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
* Upscaling in this game can be quite GPU intensive. If you have a weak GPU (for example 1050, 1050ti, 1650 etc), it is recommended to play the game at default resolution scaling. Expect lower FPS if upscaling above 100% on such GPUs. | |||
* White boxes will appear on the screen if the patch '''Disable SPU Post-processing''' is enabled and resolution scale is left at 100%. Only use the patch if you're upscaling. | |||
{{netplay | |||
|gamever = 1.09 | |||
|rpcs3 version = N/A | |||
|connect = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
# Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | |||
# Since we only change store reg, no need to patch the rest. | |||
uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS | |||
- [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9b5fb) | |||
uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS | |||
- [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9b5fb) | |||
uc2_Disc_100_ssao: &uc2_Disc_100_ssao | |||
- [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO (mem address: 0x0e9b642) | |||
uc2_Disc_100_dof: &uc2_Disc_100_dof | |||
- [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field (mem address: 0x0e9b651) | |||
uc2_Disc_100_post: &uc2_Disc_100_post | |||
- [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9b668) | |||
uc2_Disc_100_light: &uc2_Disc_100_light | |||
- [ be16, 0x000c962c, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9b964) | |||
- [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9b965) | |||
uc2_Disc_100_mesh: &uc2_Disc_100_mesh | |||
- [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming (mem address: 0x0f995d0) | |||
uc2_Disc_100_ref: &uc2_Disc_100_ref | |||
- [ be32, 0x0006a958, 0x38000001 ] # Reflections | |||
- [ be32, 0x0077f970, 0x3a400001 ] # Heat waves | |||
uc2_Disc_100_mb: &uc2_Disc_100_mb | |||
- [ byte, 0x0075a7e4, 0x41 ] # Motion blur (mem address: 0x0e9b64f) | |||
- [ byte, 0x0075b454, 0x40 ] | |||
uc2_Disc_100_vmb: &uc2_Disc_100_vmb | |||
- [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9b894) | |||
# Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | |||
uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS | |||
- [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9c1fb) | |||
uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS | |||
- [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9c1fb) | |||
uc2_Disc_109_ssao: &uc2_Disc_109_ssao | |||
- [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO (mem address: 0x0e9c242) | |||
uc2_Disc_109_dof: &uc2_Disc_109_dof | |||
- [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field (mem address: 0x0e9c251) | |||
uc2_Disc_109_post: &uc2_Disc_109_post | |||
- [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9c268) | |||
uc2_Disc_109_light: &uc2_Disc_109_light | |||
- [ be16, 0x000c2ad0, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9c564) | |||
- [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9c565) | |||
uc2_Disc_109_mesh: &uc2_Disc_109_mesh | |||
- [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming (mem address: 0x0f9bfd0) | |||
uc2_Disc_109_ref: &uc2_Disc_109_ref | |||
- [ be32, 0x000688f4, 0x38000001 ] # Reflections | |||
- [ be32, 0x0077e1e8, 0x3a400001 ] # Heat waves | |||
uc2_Disc_109_mb: &uc2_Disc_109_mb | |||
- [ byte, 0x00758ff4, 0x41 ] # Motion blur (mem address: 0x0e9c24f) | |||
- [ byte, 0x00759c64, 0x40 ] | |||
uc2_Disc_109_vmb: &uc2_Disc_109_vmb | |||
- [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9c494) | |||
# Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | |||
uc2_PSN_60FPS: &uc2_PSN_60FPS | |||
- [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9c1fb) | |||
uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS | |||
- [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9c1fb) | |||
uc2_PSN_ssao: &uc2_PSN_ssao | |||
- [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO (mem address: 0x0e9c242) | |||
uc2_PSN_dof: &uc2_PSN_dof | |||
- [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field (mem address: 0x0e9c251) | |||
uc2_PSN_post: &uc2_PSN_post | |||
- [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9c268) | |||
uc2_PSN_light: &uc2_PSN_light | |||
- [ be16, 0x000c2f98, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9c564) | |||
- [ be16, 0x000c2f9c, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9c565) | |||
uc2_PSN_mesh: &uc2_PSN_mesh | |||
- [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming (mem address: 0x0f9bfd0) | |||
uc2_PSN_ref: &uc2_PSN_ref | |||
- [ be32, 0x00071b0c, 0x38000001 ] # Reflections | |||
- [ be32, 0x00786508, 0x3a400001 ] # Heat waves | |||
uc2_PSN_mb: &uc2_PSN_mb | |||
- [ byte, 0x00758f74, 0x41 ] # Motion blur (mem address: 0x0e9c24f) | |||
- [ byte, 0x00759be4, 0x40 ] | |||
uc2_PSN_vmb: &uc2_PSN_vmb | |||
- [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9c494) | |||
# Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. | |||
uc2_Demo_60FPS: &uc2_Demo_60FPS | |||
- [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit) | |||
uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS | |||
- [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit) | |||
uc2_Demo_ssao: &uc2_Demo_ssao | |||
- [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO | |||
uc2_Demo_dof: &uc2_Demo_dof | |||
- [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field | |||
uc2_Demo_post: &uc2_Demo_post | |||
- [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU | |||
uc2_Demo_light: &uc2_Demo_light | |||
- [ be16, 0x000c987c, 0x9b83 ] # Disable SPU lighting | |||
- [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for GPU lighting | |||
uc2_Demo_mesh: &uc2_Demo_mesh | |||
- [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming | |||
uc2_Demo_mb: &uc2_Demo_mb | |||
- [ be16, 0x000c9610, 0x9b83 ] # Motion blur | |||
uc2_Demo_vmb: &uc2_Demo_vmb | |||
- [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur | |||
uc2_debugmenu_notes: &uc2_debugmenu_notes | |||
"Enable Debug (DECR) Console mode to unlock full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" | |||
uc2_quitcrashfix_notes: &uc2_quitcrashfix_notes | |||
"Fixes a rare bug where quitting to menu causes a game crash." | |||
uc2_spupost_notes: &uc2_spupost_notes | |||
"Fixes green graphics when using Resolution Scaling. Do not use this patch if you're not upscaling, it'll introduce white squared artifacts in areas throughout the game." | |||
uc2_60fps_notes: &uc2_60fps_notes | |||
"Allows framerates of up to 60 FPS." | |||
uc2_unlockedfps_notes: &uc2_unlockedfps_notes | |||
"Completely unlocks the framerate." | |||
uc2_spulighting_notes: &uc2_spulighting_notes | |||
"Improves performance slightly by using GPU path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues." | |||
uc2_water_ref_notes: &uc2_water_ref_notes | |||
"Version 1.0 - Fixes flickering water reflections under Approximate ZCull, normally this effect requires Precise ZCull, but Precise ZCull has a big speed impact.\nVErsion 2.0 - Enables rendering of Heat Wave effect under Approximate ZCull, again, normally works with Precise ZCull only." | |||
uc2_disc100title: &uc2_disc100title | |||
"Uncharted 2: Among Thieves": | |||
BCES00509: [ 01.00 ] | |||
BCES00727: [ 01.00 ] | |||
BCES00757: [ 01.00 ] | |||
BCJS30035: [ 01.00 ] | |||
BCAS20097: [ 01.00 ] | |||
uc2_disc109title: &uc2_disc109title | |||
"Uncharted 2: Among Thieves": | |||
BCES00509: [ 01.09 ] | |||
BCES00727: [ 01.09 ] | |||
BCES00757: [ 01.09 ] | |||
BCUS98123: [ 01.09 ] | |||
BCJS30035: [ 01.09 ] | |||
BCAS20097: [ 01.09 ] | |||
uc2_PSN110title: &uc2_PSN110title | |||
"Uncharted 2: Among Thieves": | |||
NPEA00364: [ 01.10 ] | |||
NPEA00365: [ 01.10 ] | |||
NPUA80698: [ 01.10 ] | |||
NPHA80194: [ 01.10 ] | |||
PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: | |||
"60 FPS": | |||
Games: *uc2_disc100title | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_60fps_notes | |||
Group: FPS | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_60FPS ] | |||
"Unlock FPS": | |||
Games: *uc2_disc100title | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_unlockedfps_notes | |||
Group: FPS | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_UnlockFPS ] | |||
"Disable SSAO": | |||
Games: *uc2_disc100title | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_ssao ] | |||
"Disable Depth of Field": | |||
Games: *uc2_disc100title | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_dof ] | |||
"Disable SPU Post-processing": | |||
Games: *uc2_disc100title | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_spupost_notes | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_post ] | |||
"Enable GPU Lighting": | |||
Games: *uc2_disc100title | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_spulighting_notes | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_light ] | |||
"Disable Mesh Trimming": | |||
Games: *uc2_disc100title | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_mesh ] | |||
"Disable Motion Blur": | |||
Games: *uc2_disc100title | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_mb ] | |||
"Disable Velocity Motion Blur": | |||
Games: *uc2_disc100title | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_vmb ] | |||
"Approximate ZCull graphic fixes": | |||
Games: *uc2_disc100title | |||
Author: "ZEROx" | |||
Notes: *uc2_water_ref_notes | |||
Patch Version: 2.0 | |||
Patch: | |||
- [ load, *uc2_Disc_100_ref ] | |||
"Debug Menu": | |||
Games: *uc2_disc100title | |||
Author: "dron_3, HdHereidme, illusion" | |||
Notes: *uc2_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x00023c64, 0x419e ] | |||
- [ be32, 0x00062e10, 0x60000000 ] # Don't pause on Select button | |||
"Bug Fix: Quit to Menu Crash": # TODO: Port to PSN version | |||
Games: *uc2_disc100title | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_quitcrashfix_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00270834, 0x4850e8e9 ] # Call | |||
- [ be32, 0x0077f11c, 0x2f9c0000 ] # Compare r28 to 0 | |||
- [ be32, 0x0077f120, 0x409e000c ] # Skip to lhz if !=0 | |||
- [ be32, 0x0077f124, 0x38000001 ] # r0 = 1 | |||
- [ be32, 0x0077f128, 0x48000008 ] # Go to return | |||
- [ be32, 0x0077f12c, 0xa01c04b4 ] # Default lhz | |||
- [ be32, 0x0077f130, 0x4e800020 ] # Return | |||
"Skip Intro": | |||
Games: *uc2_disc100title | |||
Author: "illusion, ZEROx" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00026dc4, 0x48000e50 ] | |||
PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07: | |||
"60 FPS": | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCUS98123: [ 01.00 ] | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_60fps_notes | |||
Group: FPS | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_60FPS ] | |||
"Unlock FPS": | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCUS98123: [ 01.00 ] | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_unlockedfps_notes | |||
Group: FPS | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_UnlockFPS ] | |||
"Disable SSAO": | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCUS98123: [ 01.00 ] | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_ssao ] | |||
"Disable Depth of Field": | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCUS98123: [ 01.00 ] | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_dof ] | |||
"Disable SPU Post-processing": | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCUS98123: [ 01.00 ] | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_spupost_notes | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_post ] | |||
"Enable GPU Lighting": | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCUS98123: [ 01.00 ] | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_spulighting_notes | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_light ] | |||
"Disable Mesh Trimming": | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCUS98123: [ 01.00 ] | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be16, 0x0072ec54, 0x9949 ] | |||
"Disable Motion Blur": | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCUS98123: [ 01.00 ] | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_mb ] | |||
"Disable Velocity Motion Blur": | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCUS98123: [ 01.00 ] | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_100_vmb ] | |||
"Debug Menu": | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCUS98123: [ 01.00 ] | |||
Author: "dron_3, HdHereidme, illusion" | |||
Notes: *uc2_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x00023c64, 0x419e ] | |||
"Skip Intro": | |||
Games: | |||
"Uncharted 2: Among Thieves": | |||
BCUS98123: [ 01.00 ] | |||
Author: "illusion, ZEROx" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00026dc4, 0x48000e50 ] | |||
PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: | |||
"60 FPS": | |||
Games: *uc2_disc109title | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_60fps_notes | |||
Group: FPS | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_109_60FPS ] | |||
"Unlock FPS": | |||
Games: *uc2_disc109title | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_unlockedfps_notes | |||
Group: FPS | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_109_UnlockFPS ] | |||
"Disable SSAO": | |||
Games: *uc2_disc109title | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_109_ssao ] | |||
"Disable Depth of Field": | |||
Games: *uc2_disc109title | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_109_dof ] | |||
"Disable SPU Post-processing": | |||
Games: *uc2_disc109title | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_spupost_notes | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_109_post ] | |||
"Enable GPU Lighting": | |||
Games: *uc2_disc109title | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_spulighting_notes | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_109_light ] | |||
"Disable Mesh Trimming": | |||
Games: *uc2_disc109title | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_109_mesh ] | |||
"Disable Motion Blur": | |||
Games: *uc2_disc109title | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_109_mb ] | |||
"Disable Velocity Motion Blur": | |||
Games: *uc2_disc109title | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Disc_109_vmb ] | |||
"Approximate ZCull graphic fixes": | |||
Games: *uc2_disc109title | |||
Author: "ZEROx" | |||
Notes: *uc2_water_ref_notes | |||
Patch Version: 2.0 | |||
Patch: | |||
- [ load, *uc2_Disc_109_ref ] | |||
"Debug Menu": | |||
Games: *uc2_disc109title | |||
Author: "dron_3, HdHereidme" | |||
Notes: *uc2_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x00023c0c, 0x419e ] | |||
"Bug Fix: Quit to Menu Crash": # TODO: port to PSN ver | |||
Games: *uc2_disc109title | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_quitcrashfix_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00262e04, 0x488ce301 ] # Call | |||
- [ be32, 0x00b31104, 0x2f9c0000 ] # Compare r28 to 0 | |||
- [ be32, 0x00b31108, 0x409e000c ] # Skip to lhz if !=0 | |||
- [ be32, 0x00b3110c, 0x38000001 ] # r0 = 1 | |||
- [ be32, 0x00b31110, 0x48000008 ] # Go to return | |||
- [ be32, 0x00b31114, 0xa01c04b4 ] # Default lhz | |||
- [ be32, 0x00b31118, 0x4e800020 ] # Return | |||
"Skip Intro": | |||
Games: *uc2_disc109title | |||
Author: "illusion, ZEROx" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00026e08, 0x48000e40 ] | |||
"Infinite Ammo": | |||
Games: *uc2_disc109title | |||
Author: "Hiei-YYH" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0086e0d8, 0x396b0000 ] | |||
"Infinite Health": | |||
Games: *uc2_disc109title | |||
Author: "Hiei-YYH" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00aea8e0, 0x80030030 ] | |||
- [ be32, 0x00aea8e4, 0x9003002c ] | |||
- [ be32, 0x00aea8e8, 0x4e800020 ] | |||
- [ be32, 0x0009f658, 0x48a4b289 ] | |||
PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: | |||
"60 FPS": | |||
Games: *uc2_PSN110title | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_60fps_notes | |||
Group: FPS | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_PSN_60FPS ] | |||
"Unlock FPS": | |||
Games: *uc2_PSN110title | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_unlockedfps_notes | |||
Group: FPS | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_PSN_UnlockFPS ] | |||
"Disable SSAO": | |||
Games: *uc2_PSN110title | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_PSN_ssao ] | |||
"Disable Depth of Field": | |||
Games: *uc2_PSN110title | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_PSN_dof ] | |||
"Disable SPU Post-processing": | |||
Games: *uc2_PSN110title | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_spupost_notes | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_PSN_post ] | |||
"Enable GPU Lighting": | |||
Games: *uc2_PSN110title | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_spulighting_notes | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_PSN_light ] | |||
"Disable Mesh Trimming": | |||
Games: *uc2_PSN110title | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_PSN_mesh ] | |||
"Disable Motion Blur": | |||
Games: *uc2_PSN110title | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_PSN_mb ] | |||
"Disable Velocity Motion Blur": | |||
Games: *uc2_PSN110title | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_PSN_vmb ] | |||
"Approximate ZCull graphic fixes": | |||
Games: *uc2_PSN110title | |||
Author: "ZEROx" | |||
Notes: *uc2_water_ref_notes | |||
Patch Version: 2.0 | |||
Patch: | |||
- [ load, *uc2_PSN_ref ] | |||
"Debug Menu": | |||
Games: *uc2_PSN110title | |||
Author: "dron_3, HdHereidme, illusion" | |||
Notes: *uc2_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x000244e0, 0x419e ] | |||
"Skip Intro": | |||
Games: *uc2_PSN110title | |||
Author: "illusion, ZEROx" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x00094a50, 0x98e3 ] | |||
PPU-bfee77256ce53064051a6b0ec9d292e75284aad4: | |||
"60 FPS": | |||
Games: | |||
"Uncharted 2: Among Thieves Demo": | |||
NPEA90055: [ All ] | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_60fps_notes | |||
Group: FPS | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Demo_60FPS ] | |||
"Unlock FPS": | |||
Games: | |||
"Uncharted 2: Among Thieves Demo": | |||
NPEA90055: [ All ] | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_unlockedfps_notes | |||
Group: FPS | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Demo_UnlockFPS ] | |||
"Disable SSAO": | |||
Games: | |||
"Uncharted 2: Among Thieves Demo": | |||
NPEA90055: [ All ] | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Demo_ssao ] | |||
"Disable Depth of Field": | |||
Games: | |||
"Uncharted 2: Among Thieves Demo": | |||
NPEA90055: [ All ] | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Demo_dof ] | |||
"Disable SPU Post-processing": | |||
Games: | |||
"Uncharted 2: Among Thieves Demo": | |||
NPEA90055: [ All ] | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Demo_post ] | |||
"Enable GPU Lighting": | |||
Games: | |||
"Uncharted 2: Among Thieves Demo": | |||
NPEA90055: [ All ] | |||
Author: "ZEROx, illusion" | |||
Notes: *uc2_spulighting_notes | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Demo_light ] | |||
"Disable Mesh Trimming": | |||
Games: | |||
"Uncharted 2: Among Thieves Demo": | |||
NPEA90055: [ All ] | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Demo_mesh ] | |||
"Disable Motion Blur": | |||
Games: | |||
"Uncharted 2: Among Thieves Demo": | |||
NPEA90055: [ All ] | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Demo_mb ] | |||
"Disable Velocity Motion Blur": | |||
Games: | |||
"Uncharted 2: Among Thieves Demo": | |||
NPEA90055: [ All ] | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ load, *uc2_Demo_vmb ] | |||
"Debug Menu": | |||
Games: | |||
"Uncharted 2: Among Thieves Demo": | |||
NPEA90055: [ All ] | |||
Author: "dron_3, HdHereidme, illusion" | |||
Notes: *uc2_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x00097a18, 0x98c3 ] # Demo doesn't have check. FPS text is disabled by default + DECR infinite loading | |||
PPU-01d36e8241041ebf13e7ba819590f487303bb4cc: | |||
"Debug Menu": | |||
Games: | |||
"Uncharted 2: Among Thieves Closed Beta": | |||
BCET70015: [ 01.00 ] | |||
Author: "dron_3, HdHereidme, FlexBy" | |||
Notes: *uc2_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x000243d4, 0x419e ] | |||
PPU-73a099fedff40805b586273265a52e7e037b6bdf: | |||
"Debug Menu": | |||
Games: | |||
"Uncharted 2: Among Thieves Public Beta": | |||
BCET70015: [ 01.00 ] | |||
Author: "dron_3, HdHereidme, FlexBy" | |||
Notes: *uc2_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x00023c1c, 0x419e ] | |||
}} |
Latest revision as of 21:32, 19 April 2024
Uncharted 2: Among Thieves | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Series | Uncharted |
Release date(s) | NA October 13, 2009 AU October 15, 2009 EU October 16, 2009 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Third-person shooter, Platform |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCES00509 (IRD), BCES00727 (IRD), BCES00757 (IRD), BCUS98123 (IRD), BCJS30035 (IRD), BCAS20097 (IRD), NPEA00364, NPEA00365, NPUA80698, NPHA80194, BCKS10086, NPEA00369 Demo NPEA90055, NPUA70092, NPJA90127 Beta BCET70015, NPUA70051, NPUA70049 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Uncharted 2: Among Thieves is the second game in the Uncharted series, and is set two years after the events of Uncharted: Drake's Fortune. The single-player story follows Nathan Drake, who partners with Chloe Frazer and Elena Fisher, as they search for the Cintamani Stone and Shambhala, whilst battling a mercenary group led by Zoran Lazarević and Harry Flynn.
Development for game began immediately following the critical and commercial success of the first entry. The development team drew inspiration from explorer Marco Polo, and specifically, from his expeditions through archipelagos and eastern Asia. Naughty Dog also aimed to improve the game's proprietary engine, creating the game to run exclusively on the company's Naughty Engine 2.0 system. This allowed the developers to record extensive motion capture and more in-game cinematic sequences, as well as include an online multiplayer component; a first for the series.
The game received universal acclaim from critics for its elaborate set pieces, character design, storytelling, graphics, technical innovation, and gameplay mechanics. It received Game of the Year accolades from numerous publications and award events, and is considered to be one of the greatest video games ever made, and among the most significant titles for the seventh console generation. It also enjoyed great commercial success, with over six million copies sold worldwide. The game was followed by a sequel titled Uncharted 3: Drake's Deception in 2011, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | Auto | Changing to anything other than Auto causes graphical issues. |
Resolution scale threshold | 160 x 160 | Fixes bloom artifacts when using Resolution scaling above 100%. |
Write color buffers | On | Fixes some overly bright scenes. |
Multithreaded RSX | On | Improves performance. |
Asynchronous texture streaming | On | Improves performance depending on the GPU. Causes graphical issues without Read Depth Buffers enabled. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | Prevents random freezing/crashing while playing the game. |
Read depth buffers | On | Fixes flickering. Required only if you are using Async Texture Streaming. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Recommended patches
Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.
Recommendation | Patch name | Notes |
---|---|---|
Highly recommended patch | Disable SPU Post-processing, Disable Mesh Trimming, Enable GPU Lighting | Improves performance and allows Resolution Scaling to work properly. |
Recommended patch | Disable Motion Blur, Skip Intro |
Known Issues
There are no reported issues with this title.
Special Notes
- Upscaling in this game can be quite GPU intensive. If you have a weak GPU (for example 1050, 1050ti, 1650 etc), it is recommended to play the game at default resolution scaling. Expect lower FPS if upscaling above 100% on such GPUs.
- White boxes will appear on the screen if the patch Disable SPU Post-processing is enabled and resolution scale is left at 100%. Only use the patch if you're upscaling.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.09 | N/A | No | No | No | No | Not available |
Patches
Anchors: # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. # Since we only change store reg, no need to patch the rest. uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9b5fb) uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9b5fb) uc2_Disc_100_ssao: &uc2_Disc_100_ssao - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO (mem address: 0x0e9b642) uc2_Disc_100_dof: &uc2_Disc_100_dof - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field (mem address: 0x0e9b651) uc2_Disc_100_post: &uc2_Disc_100_post - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9b668) uc2_Disc_100_light: &uc2_Disc_100_light - [ be16, 0x000c962c, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9b964) - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9b965) uc2_Disc_100_mesh: &uc2_Disc_100_mesh - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming (mem address: 0x0f995d0) uc2_Disc_100_ref: &uc2_Disc_100_ref - [ be32, 0x0006a958, 0x38000001 ] # Reflections - [ be32, 0x0077f970, 0x3a400001 ] # Heat waves uc2_Disc_100_mb: &uc2_Disc_100_mb - [ byte, 0x0075a7e4, 0x41 ] # Motion blur (mem address: 0x0e9b64f) - [ byte, 0x0075b454, 0x40 ] uc2_Disc_100_vmb: &uc2_Disc_100_vmb - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9b894) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9c1fb) uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9c1fb) uc2_Disc_109_ssao: &uc2_Disc_109_ssao - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO (mem address: 0x0e9c242) uc2_Disc_109_dof: &uc2_Disc_109_dof - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field (mem address: 0x0e9c251) uc2_Disc_109_post: &uc2_Disc_109_post - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9c268) uc2_Disc_109_light: &uc2_Disc_109_light - [ be16, 0x000c2ad0, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9c564) - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9c565) uc2_Disc_109_mesh: &uc2_Disc_109_mesh - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming (mem address: 0x0f9bfd0) uc2_Disc_109_ref: &uc2_Disc_109_ref - [ be32, 0x000688f4, 0x38000001 ] # Reflections - [ be32, 0x0077e1e8, 0x3a400001 ] # Heat waves uc2_Disc_109_mb: &uc2_Disc_109_mb - [ byte, 0x00758ff4, 0x41 ] # Motion blur (mem address: 0x0e9c24f) - [ byte, 0x00759c64, 0x40 ] uc2_Disc_109_vmb: &uc2_Disc_109_vmb - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9c494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_PSN_60FPS: &uc2_PSN_60FPS - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0e9c1fb) uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0e9c1fb) uc2_PSN_ssao: &uc2_PSN_ssao - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO (mem address: 0x0e9c242) uc2_PSN_dof: &uc2_PSN_dof - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field (mem address: 0x0e9c251) uc2_PSN_post: &uc2_PSN_post - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU (mem address: 0x0e9c268) uc2_PSN_light: &uc2_PSN_light - [ be16, 0x000c2f98, 0x9b83 ] # Disable SPU lighting (mem address: 0x0e9c564) - [ be16, 0x000c2f9c, 0x9b63 ] # Enable stencil buffer for GPU lighting (mem address: 0x0e9c565) uc2_PSN_mesh: &uc2_PSN_mesh - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming (mem address: 0x0f9bfd0) uc2_PSN_ref: &uc2_PSN_ref - [ be32, 0x00071b0c, 0x38000001 ] # Reflections - [ be32, 0x00786508, 0x3a400001 ] # Heat waves uc2_PSN_mb: &uc2_PSN_mb - [ byte, 0x00758f74, 0x41 ] # Motion blur (mem address: 0x0e9c24f) - [ byte, 0x00759be4, 0x40 ] uc2_PSN_vmb: &uc2_PSN_vmb - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0e9c494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Demo_60FPS: &uc2_Demo_60FPS - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit) uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit) uc2_Demo_ssao: &uc2_Demo_ssao - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO uc2_Demo_dof: &uc2_Demo_dof - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field uc2_Demo_post: &uc2_Demo_post - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU uc2_Demo_light: &uc2_Demo_light - [ be16, 0x000c987c, 0x9b83 ] # Disable SPU lighting - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for GPU lighting uc2_Demo_mesh: &uc2_Demo_mesh - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming uc2_Demo_mb: &uc2_Demo_mb - [ be16, 0x000c9610, 0x9b83 ] # Motion blur uc2_Demo_vmb: &uc2_Demo_vmb - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur uc2_debugmenu_notes: &uc2_debugmenu_notes "Enable Debug (DECR) Console mode to unlock full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" uc2_quitcrashfix_notes: &uc2_quitcrashfix_notes "Fixes a rare bug where quitting to menu causes a game crash." uc2_spupost_notes: &uc2_spupost_notes "Fixes green graphics when using Resolution Scaling. Do not use this patch if you're not upscaling, it'll introduce white squared artifacts in areas throughout the game." uc2_60fps_notes: &uc2_60fps_notes "Allows framerates of up to 60 FPS." uc2_unlockedfps_notes: &uc2_unlockedfps_notes "Completely unlocks the framerate." uc2_spulighting_notes: &uc2_spulighting_notes "Improves performance slightly by using GPU path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues." uc2_water_ref_notes: &uc2_water_ref_notes "Version 1.0 - Fixes flickering water reflections under Approximate ZCull, normally this effect requires Precise ZCull, but Precise ZCull has a big speed impact.\nVErsion 2.0 - Enables rendering of Heat Wave effect under Approximate ZCull, again, normally works with Precise ZCull only." uc2_disc100title: &uc2_disc100title "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] BCJS30035: [ 01.00 ] BCAS20097: [ 01.00 ] uc2_disc109title: &uc2_disc109title "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] BCJS30035: [ 01.09 ] BCAS20097: [ 01.09 ] uc2_PSN110title: &uc2_PSN110title "Uncharted 2: Among Thieves": NPEA00364: [ 01.10 ] NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] NPHA80194: [ 01.10 ] PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: "60 FPS": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: *uc2_60fps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_60FPS ] "Unlock FPS": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: *uc2_unlockedfps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_UnlockFPS ] "Disable SSAO": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] "Disable Depth of Field": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] "Disable SPU Post-processing": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: *uc2_spupost_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] "Enable GPU Lighting": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: *uc2_spulighting_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] "Disable Mesh Trimming": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mesh ] "Disable Motion Blur": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] "Disable Velocity Motion Blur": Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ] "Approximate ZCull graphic fixes": Games: *uc2_disc100title Author: "ZEROx" Notes: *uc2_water_ref_notes Patch Version: 2.0 Patch: - [ load, *uc2_Disc_100_ref ] "Debug Menu": Games: *uc2_disc100title Author: "dron_3, HdHereidme, illusion" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00023c64, 0x419e ] - [ be32, 0x00062e10, 0x60000000 ] # Don't pause on Select button "Bug Fix: Quit to Menu Crash": # TODO: Port to PSN version Games: *uc2_disc100title Author: "ZEROx, illusion" Notes: *uc2_quitcrashfix_notes Patch Version: 1.0 Patch: - [ be32, 0x00270834, 0x4850e8e9 ] # Call - [ be32, 0x0077f11c, 0x2f9c0000 ] # Compare r28 to 0 - [ be32, 0x0077f120, 0x409e000c ] # Skip to lhz if !=0 - [ be32, 0x0077f124, 0x38000001 ] # r0 = 1 - [ be32, 0x0077f128, 0x48000008 ] # Go to return - [ be32, 0x0077f12c, 0xa01c04b4 ] # Default lhz - [ be32, 0x0077f130, 0x4e800020 ] # Return "Skip Intro": Games: *uc2_disc100title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00026dc4, 0x48000e50 ] PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07: "60 FPS": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2_60fps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_60FPS ] "Unlock FPS": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2_unlockedfps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_UnlockFPS ] "Disable SSAO": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] "Disable Depth of Field": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] "Disable SPU Post-processing": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2_spupost_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] "Enable GPU Lighting": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc2_spulighting_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] "Disable Mesh Trimming": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ be16, 0x0072ec54, 0x9949 ] "Disable Motion Blur": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] "Disable Velocity Motion Blur": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ] "Debug Menu": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "dron_3, HdHereidme, illusion" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00023c64, 0x419e ] "Skip Intro": Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00026dc4, 0x48000e50 ] PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: "60 FPS": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: *uc2_60fps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_60FPS ] "Unlock FPS": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: *uc2_unlockedfps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_UnlockFPS ] "Disable SSAO": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_ssao ] "Disable Depth of Field": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_dof ] "Disable SPU Post-processing": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: *uc2_spupost_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_post ] "Enable GPU Lighting": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: *uc2_spulighting_notes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_light ] "Disable Mesh Trimming": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mesh ] "Disable Motion Blur": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mb ] "Disable Velocity Motion Blur": Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_vmb ] "Approximate ZCull graphic fixes": Games: *uc2_disc109title Author: "ZEROx" Notes: *uc2_water_ref_notes Patch Version: 2.0 Patch: - [ load, *uc2_Disc_109_ref ] "Debug Menu": Games: *uc2_disc109title Author: "dron_3, HdHereidme" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00023c0c, 0x419e ] "Bug Fix: Quit to Menu Crash": # TODO: port to PSN ver Games: *uc2_disc109title Author: "ZEROx, illusion" Notes: *uc2_quitcrashfix_notes Patch Version: 1.0 Patch: - [ be32, 0x00262e04, 0x488ce301 ] # Call - [ be32, 0x00b31104, 0x2f9c0000 ] # Compare r28 to 0 - [ be32, 0x00b31108, 0x409e000c ] # Skip to lhz if !=0 - [ be32, 0x00b3110c, 0x38000001 ] # r0 = 1 - [ be32, 0x00b31110, 0x48000008 ] # Go to return - [ be32, 0x00b31114, 0xa01c04b4 ] # Default lhz - [ be32, 0x00b31118, 0x4e800020 ] # Return "Skip Intro": Games: *uc2_disc109title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00026e08, 0x48000e40 ] "Infinite Ammo": Games: *uc2_disc109title Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0086e0d8, 0x396b0000 ] "Infinite Health": Games: *uc2_disc109title Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00aea8e0, 0x80030030 ] - [ be32, 0x00aea8e4, 0x9003002c ] - [ be32, 0x00aea8e8, 0x4e800020 ] - [ be32, 0x0009f658, 0x48a4b289 ] PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: "60 FPS": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: *uc2_60fps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_PSN_60FPS ] "Unlock FPS": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: *uc2_unlockedfps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_PSN_UnlockFPS ] "Disable SSAO": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_ssao ] "Disable Depth of Field": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_dof ] "Disable SPU Post-processing": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: *uc2_spupost_notes Patch Version: 1.2 Patch: - [ load, *uc2_PSN_post ] "Enable GPU Lighting": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: *uc2_spulighting_notes Patch Version: 1.2 Patch: - [ load, *uc2_PSN_light ] "Disable Mesh Trimming": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mesh ] "Disable Motion Blur": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mb ] "Disable Velocity Motion Blur": Games: *uc2_PSN110title Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_vmb ] "Approximate ZCull graphic fixes": Games: *uc2_PSN110title Author: "ZEROx" Notes: *uc2_water_ref_notes Patch Version: 2.0 Patch: - [ load, *uc2_PSN_ref ] "Debug Menu": Games: *uc2_PSN110title Author: "dron_3, HdHereidme, illusion" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x000244e0, 0x419e ] "Skip Intro": Games: *uc2_PSN110title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x00094a50, 0x98e3 ] PPU-bfee77256ce53064051a6b0ec9d292e75284aad4: "60 FPS": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: *uc2_60fps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Demo_60FPS ] "Unlock FPS": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: *uc2_unlockedfps_notes Group: FPS Patch Version: 1.2 Patch: - [ load, *uc2_Demo_UnlockFPS ] "Disable SSAO": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_ssao ] "Disable Depth of Field": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_dof ] "Disable SPU Post-processing": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_post ] "Enable GPU Lighting": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: *uc2_spulighting_notes Patch Version: 1.2 Patch: - [ load, *uc2_Demo_light ] "Disable Mesh Trimming": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mesh ] "Disable Motion Blur": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mb ] "Disable Velocity Motion Blur": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "ZEROx, illusion" Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_vmb ] "Debug Menu": Games: "Uncharted 2: Among Thieves Demo": NPEA90055: [ All ] Author: "dron_3, HdHereidme, illusion" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00097a18, 0x98c3 ] # Demo doesn't have check. FPS text is disabled by default + DECR infinite loading PPU-01d36e8241041ebf13e7ba819590f487303bb4cc: "Debug Menu": Games: "Uncharted 2: Among Thieves Closed Beta": BCET70015: [ 01.00 ] Author: "dron_3, HdHereidme, FlexBy" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x000243d4, 0x419e ] PPU-73a099fedff40805b586273265a52e7e037b6bdf: "Debug Menu": Games: "Uncharted 2: Among Thieves Public Beta": BCET70015: [ 01.00 ] Author: "dron_3, HdHereidme, FlexBy" Notes: *uc2_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00023c1c, 0x419e ]