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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:R&CNexus.jpeg}}|300px]] | ||
|publisher = {{vgregion|}} | |developer = Insomniac Games | ||
| | |publisher = Sony Computer Entertainment | ||
| | |series = Ratchet & Clank, Ratchet & Clank Future | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |date = {{vgregion|AU=November 6, 2013}}{{vgregion|NA=November 12, 2013|EU=November 22, 2013}}{{vgregion|JP=December 12, 2013}} | ||
|genre = | |release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |genre = Action, Adventure, Platform | ||
|gameid = {{gameid| | |modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
| | |gameid = {{gameid|id=BCES01908, BCES01949, BCUS99245, NPEA00457, NPUA80908|oid=NPJA00101|ird=Yes}} | ||
| | |internal resolution = 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic) | ||
| | |||
}} | }} | ||
'''''Ratchet & Clank: Into the Nexus''''' is an entry in the Ratchet & Clank series serving as an epilogue to the [[:Category:Ratchet & Clank Future (Series)|Future saga]], developed by Insomniac Games and published by Sony Interactive Entertainment. | |||
The game takes place in four worlds in the Polaris Galaxy (including three in the abandoned Zarkov Sector, said to be "haunted"), in which Ratchet and Clank have been assigned to escort dangerous criminal Vendra Prog, the last of a race known as the nethers, to the Vartax Detention Center on the Nebulox Seven Prison Ship. When her brother Neftin Prog hires the mercenary group Thugs 4 Less to free her, she seeks to bring the nethers from the Netherverse to attack this dimension. Ratchet and Clank aim to stop her from doing that, but Prog's search to find her own race may give Ratchet the opportunity to search for his own. The plot centers around Ratchet coming to terms with the decisions he made in A Crack in Time. | |||
Into the Nexus is a third person action adventure game in the vein of core Ratchet & Clank gameplay, with elements of platforming, shooting, role playing and side scrolling. It features many new weapons and gadgets based on manipulating gravity and interacting with the Netherverse, along with many weapons and gadgets returning from past titles. It also features entirely new Clank gameplay, in which Clank completes side-scrolling sections within the Netherverse wherein he can manipulate gravity to reach objectives. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 39: | Line 38: | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 49: | Line 48: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 55: | Line 60: | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |||
|shader mode notes = | |||
|write color buffers = <!-- On, Off --> | |write color buffers = <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = | ||
Line 63: | Line 70: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | |||
|audio format notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
Line 97: | Line 104: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 106: | Line 118: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 112: | Line 130: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = <!-- On, Off --> | |read color buffers = On<!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = Fixes black boxes on some particle effects. | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
| | |disable native float16 support = <!-- On, Off --> | ||
| | |disable native float16 support notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
Line 137: | Line 159: | ||
|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|accurate | |accurate spu dma = <!-- On, Off --> | ||
|accurate | |accurate spu dma notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
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==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
ratchet_nexus_unlockfps_notes: &ratchet_nexus_unlockfps_notes | |||
"Maximum framerate with the patch is half the Vblank frequency." | |||
PPU-1155df736bedc95424c866d84a20766a4115774d: | |||
"Unlock FPS": | |||
Games: | |||
"Ratchet & Clank: Into the Nexus": | |||
NPUA80908: [ 01.00 ] | |||
Author: "illusion" | |||
Notes: *ratchet_nexus_unlockfps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0032efc2, 0x3a83 ] # level load (low bits) | |||
- [ be16, 0x0032efce, 0x126f ] # level load (high bits) | |||
- [ bef64, 0x0069fdb8, 0.001 ] # init/level load | |||
PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b: | |||
"Unlock FPS": | |||
Games: | |||
"Ratchet & Clank: Nexus": | |||
BCES01908: [ 01.00 ] | |||
BCES01949: [ 01.00 ] | |||
Author: "illusion" | |||
Notes: *ratchet_nexus_unlockfps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0032f002, 0x3a83 ] # level load (low bits) | |||
- [ be16, 0x0032f00e, 0x126f ] # level load (high bits) | |||
- [ bef64, 0x0069fdb8, 0.001 ] # init/level load | |||
PPU-d9c555a5fea145a24920bc4e63056bf35e1c6a14: | |||
"Unlock FPS": | |||
Games: | |||
"Ratchet & Clank: Nexus": | |||
NPEA00457: [ 01.00 ] | |||
Author: "illusion" | |||
Notes: *ratchet_nexus_unlockfps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0032efc2, 0x3a83 ] # level load (low bits) | |||
- [ be16, 0x0032efce, 0x126f ] # level load (high bits) | |||
- [ bef64, 0x0069fdb8, 0.001 ] # init/level load | |||
PPU-fadb0af6fb7bd0113e88fb9af3eb78fe3be05d08: | |||
"Unlock FPS": | |||
Games: | |||
"Ratchet & Clank: Into the Nexus": | |||
BCUS99245: [ 01.01 ] | |||
NPUA80908: [ 01.01 ] | |||
"Ratchet & Clank: Nexus": | |||
BCES01908: [ 01.01 ] | |||
BCES01949: [ 01.01 ] | |||
NPEA00457: [ 01.01 ] | |||
Author: "illusion" | |||
Notes: *ratchet_nexus_unlockfps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0032ff02, 0x3a83 ] # level load (low bits) | |||
- [ be16, 0x0032ff0e, 0x126f ] # level load (high bits) | |||
- [ bef64, 0x006a1938, 0.001 ] # init/level load | |||
}} | |||
{{patch | |||
|type = Canary | |||
|version = 1.2 | |||
|content = | |||
PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b: | |||
"Freeze fix": | |||
Games: | |||
"Ratchet & Clank: Nexus": | |||
BCES01908: [ 01.00 ] | |||
BCES01949: [ 01.00 ] | |||
Author: "Juhn, Joenn" | |||
Notes: "Fixes game crashes/freezes." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x005f7128, 0x4082fff4 ] | |||
PPU-fadb0af6fb7bd0113e88fb9af3eb78fe3be05d08: | |||
"Freeze fix": | |||
Games: | |||
"Ratchet & Clank: Into the Nexus": | |||
BCUS99245: [ 01.01 ] | |||
NPUA80908: [ 01.01 ] | |||
"Ratchet & Clank: Nexus": | |||
BCES01908: [ 01.01 ] | |||
BCES01949: [ 01.01 ] | |||
NPEA00457: [ 01.01 ] | |||
Author: "Juhn" | |||
Notes: "Fixes game crashes/freezes." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x005f8ca8, 0x4082fff4 ] | |||
}} |
Latest revision as of 05:28, 13 March 2024
Ratchet & Clank: Into the Nexus | |
---|---|
Developer(s) | Insomniac Games |
Publisher(s) | Sony Computer Entertainment |
Series | Ratchet & Clank, Ratchet & Clank Future |
Release date(s) | AU November 6, 2013 NA November 12, 2013 EU November 22, 2013 JP December 12, 2013 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Adventure, Platform |
Mode(s) | Single-player |
GameID(s) | BCES01908 (IRD), BCES01949 (IRD), BCUS99245 (IRD), NPEA00457, NPUA80908, NPJA00101 |
Internal resolution | 960x704 Reconstructed to 1280x720 with 2x MSAA (Dynamic) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Ratchet & Clank: Into the Nexus is an entry in the Ratchet & Clank series serving as an epilogue to the Future saga, developed by Insomniac Games and published by Sony Interactive Entertainment.
The game takes place in four worlds in the Polaris Galaxy (including three in the abandoned Zarkov Sector, said to be "haunted"), in which Ratchet and Clank have been assigned to escort dangerous criminal Vendra Prog, the last of a race known as the nethers, to the Vartax Detention Center on the Nebulox Seven Prison Ship. When her brother Neftin Prog hires the mercenary group Thugs 4 Less to free her, she seeks to bring the nethers from the Netherverse to attack this dimension. Ratchet and Clank aim to stop her from doing that, but Prog's search to find her own race may give Ratchet the opportunity to search for his own. The plot centers around Ratchet coming to terms with the decisions he made in A Crack in Time.
Into the Nexus is a third person action adventure game in the vein of core Ratchet & Clank gameplay, with elements of platforming, shooting, role playing and side scrolling. It features many new weapons and gadgets based on manipulating gravity and interacting with the Netherverse, along with many weapons and gadgets returning from past titles. It also features entirely new Clank gameplay, in which Clank completes side-scrolling sections within the Netherverse wherein he can manipulate gravity to reach objectives.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Fixes black boxes on some particle effects. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: ratchet_nexus_unlockfps_notes: &ratchet_nexus_unlockfps_notes "Maximum framerate with the patch is half the Vblank frequency." PPU-1155df736bedc95424c866d84a20766a4115774d: "Unlock FPS": Games: "Ratchet & Clank: Into the Nexus": NPUA80908: [ 01.00 ] Author: "illusion" Notes: *ratchet_nexus_unlockfps_notes Patch Version: 1.0 Patch: - [ be16, 0x0032efc2, 0x3a83 ] # level load (low bits) - [ be16, 0x0032efce, 0x126f ] # level load (high bits) - [ bef64, 0x0069fdb8, 0.001 ] # init/level load PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b: "Unlock FPS": Games: "Ratchet & Clank: Nexus": BCES01908: [ 01.00 ] BCES01949: [ 01.00 ] Author: "illusion" Notes: *ratchet_nexus_unlockfps_notes Patch Version: 1.0 Patch: - [ be16, 0x0032f002, 0x3a83 ] # level load (low bits) - [ be16, 0x0032f00e, 0x126f ] # level load (high bits) - [ bef64, 0x0069fdb8, 0.001 ] # init/level load PPU-d9c555a5fea145a24920bc4e63056bf35e1c6a14: "Unlock FPS": Games: "Ratchet & Clank: Nexus": NPEA00457: [ 01.00 ] Author: "illusion" Notes: *ratchet_nexus_unlockfps_notes Patch Version: 1.0 Patch: - [ be16, 0x0032efc2, 0x3a83 ] # level load (low bits) - [ be16, 0x0032efce, 0x126f ] # level load (high bits) - [ bef64, 0x0069fdb8, 0.001 ] # init/level load PPU-fadb0af6fb7bd0113e88fb9af3eb78fe3be05d08: "Unlock FPS": Games: "Ratchet & Clank: Into the Nexus": BCUS99245: [ 01.01 ] NPUA80908: [ 01.01 ] "Ratchet & Clank: Nexus": BCES01908: [ 01.01 ] BCES01949: [ 01.01 ] NPEA00457: [ 01.01 ] Author: "illusion" Notes: *ratchet_nexus_unlockfps_notes Patch Version: 1.0 Patch: - [ be16, 0x0032ff02, 0x3a83 ] # level load (low bits) - [ be16, 0x0032ff0e, 0x126f ] # level load (high bits) - [ bef64, 0x006a1938, 0.001 ] # init/level load
Canary Patches
PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b: "Freeze fix": Games: "Ratchet & Clank: Nexus": BCES01908: [ 01.00 ] BCES01949: [ 01.00 ] Author: "Juhn, Joenn" Notes: "Fixes game crashes/freezes." Patch Version: 1.0 Patch: - [ be32, 0x005f7128, 0x4082fff4 ] PPU-fadb0af6fb7bd0113e88fb9af3eb78fe3be05d08: "Freeze fix": Games: "Ratchet & Clank: Into the Nexus": BCUS99245: [ 01.01 ] NPUA80908: [ 01.01 ] "Ratchet & Clank: Nexus": BCES01908: [ 01.01 ] BCES01949: [ 01.01 ] NPEA00457: [ 01.01 ] Author: "Juhn" Notes: "Fixes game crashes/freezes." Patch Version: 1.0 Patch: - [ be32, 0x005f8ca8, 0x4082fff4 ]