Gran Turismo 6: Difference between revisions

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m (Text replacement - "|debug console mode notes = |silence all logs = <!-- On, Off -->" to "|debug console mode notes = |accurate llvm dfma = <!-- On, Off --> |accurate llvm dfma notes = |silence all logs = <!-- On, Off -->")
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:GT6.jpg}}|300px]]
|developer = Polyphony Digital
|developer = Polyphony Digital
|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
|series    = Gran Turismo
|series    = Gran Turismo
|date      = December 6, 2013
|date      = December 6, 2013
|release  = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Co-op, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BCES01893, BCUS98296|ird=Yes}}, {{gameid|id=BCAS25018, NPUA81049, NPEA00502|ird=Yes}}<br>'''''Ayrton Senna Special Edition'''''<br>{{gameid|id=BCUS99247|ird=Yes}}
|gameid    = {{gameid|id=BCES01893, BCES01977, BCJS37016, BCUS98296|ird=Yes}}, {{gameid|id=BCAS25018, NPEA00502, NPUA81049, NPHA80269|oid=NPJA00113|ird=No}}<br>'''''Ayrton Senna Special Edition'''''<br>{{gameid|id=BCUS99247|ird=Yes}}
|internal resolution = 1440x1080
}}
}}


Line 15: Line 17:


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = Interpreter (fast) <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    = Prevents game speed from scaling with FPS.
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    = <!-- Unknown STOP code crashes fixed by https://github.com/RPCS3/rpcs3/pull/13897 -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|spu block size                        = Mega <!-- Safe, Mega, Giga -->
|accurate xfloat notes                 =  
|spu block size notes                  = Improves performance with no cost to stability.
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = Auto <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  = Disabling AA causes issues with fences and foliage
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =  
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 54: Line 58:
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|write color buffers                  = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffers notes            =  
|shader mode notes                    =
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            = Helps properly render pictures taken in Photo Mode and fix auto-focus. Required for regular gameplay if game version is higher than 1.05.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
Line 62: Line 68:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|disable async shader compiler        = On <!-- On, Off -->
|asynchronous texture streaming        = <!-- On, Off -->
|disable async shader compiler notes   = '''For some users''', reduces the frequency of crashes.
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 98: Line 102:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 107: Line 116:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = On <!-- On, Off -->
|accurate rsx reservation access notes = To be enabled on CPUs that lack TSX support. Reduces the frequency of RSX desyncs.
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 113: Line 132:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Required for regular gameplay if game version is higher than 1.05.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|relaxed zcull sync notes             =  
|disable vertex cache notes           =  
|rsx fifo accuracy                    = Atomic <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps to reduce frequency of RSX desyncs.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = On <!-- On, Off -->
|disable zcull occlusion queries notes = Very minor performance increase. Prevents car reward screens from dropping to near zero FPS.
|force cpu blit emulation              = On <!-- On, Off -->
|force cpu blit emulation              = On <!-- On, Off -->
|force cpu blit emulation notes        = Fixes screen flickering.
|force cpu blit emulation notes        = Improves performance and fixes screen flickering. Breaks brightness when entering tunnels.
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes      =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access       = On <!-- On, Off -->
|accurate rsx reservation access notes = Reduces the frequency of desync.
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
This game is currently not playable. Even with the recommended settings above, expect frequent crashes and desynchronisations.
 
 
===Graphical issues===
* {{issue|12567}}: A number of graphical issues are known including screen flickering, incorrectly rendered reflections and broken anti-aliasing.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
Do not update the game version beyond version 1.05 as versions above it are unplayable.
=== Graphical issues across multiple game versions ===
Version 1.00 has a game-breaking crash when finishing races, that was fixed with the 1.02 update. Do not, however, update the game version beyond version 1.05, as newer versions suffer from severe graphical issues and poor frame rate. If you still want to update the game with a version higher than 1.05, you must enable Write Colour Buffers and Read Colour Buffers. Even with these settings, expect issues like screen tearing and broken car reflections.
 
=== Boot issues ===
If GT6 won't boot past the Sony Computer Entertainment logo, deleting GT6's save data should fix the problem.
 
{{netplay
|gamever        = 1.02, 1.05
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes          = Can still be played Online through a hidden LAN Mode - '''Link missing'''
}}
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  gt6_devlop_122: &gt6_devlop_122
    - [ be32, 0x0081715c, 0x38600001 ]
  gt6_devlop_notes: &gt6_devlop_notes
    "Press Select+R1 to activate in main menu."
 
PPU-6ac472e1f334f54ec4753cde9e8e1515bfab4d17:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        BCUS98296: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]
 
PPU-638ef307e2b35d593f599efec0dc0c37059a984b:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        BCES01893: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]
  "irekej Custom Server":
    Games:
      "Gran Turismo 6":
        BCES01893: [ 01.22 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x0163ef98, "http://5.61.32.177\0" ] # https://gt6.ps3.online.sce%c.gran-turismo.com
 
PPU-80f0d67b29d3d17ac885a309a3fc4cd8dcf50658:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPEA00502: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]
 
PPU-4213aba5ed17f7e3cd3f299fa44d9d9acef0ba18:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPUA81049: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]
 
PPU-6a7de7fdfd7e7cbd1031bf28a7104b29c308136c:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPHA80269: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]
 
PPU-43e618448eed82aa96856338d072f1e4978c36a8:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPJA00113: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]
}}

Latest revision as of 04:06, 18 October 2024

Gran Turismo 6
GT6.jpg
Developer(s) Polyphony Digital
Publisher(s) Sony Computer Entertainment
Series Gran Turismo
Release date(s) December 6, 2013
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES01893 (IRD), BCES01977 (IRD), BCJS37016 (IRD), BCUS98296 (IRD), BCAS25018, NPEA00502, NPUA81049, NPHA80269, NPJA00113
Ayrton Senna Special Edition
BCUS99247 (IRD)
Internal resolution 1440x1080
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Gran Turismo 6 (Japanese: グランツーリスモ 6, commonly abbreviated as GT6) is the sixth major release and twelfth game overall in the Gran Turismo video game series. It was popular with critics, won awards, and topped charts in countries around the world. New features included the addition of more cars and tracks, improvements to the car customisation options, and partnerships with the Goodwood Festival of Speed, the Ayrton Senna Institute, the FIA and NASCAR. Gran Turismo 6 is the first-ever video game to have officially certified FIA content.

On October 24, 2013, game developers announced a long-term partnership with the Ayrton Senna Institute, where a percentage of profits from the sale of the game went to the organization, which promoted and provided education to the impoverished communities in Brazil. A free update in May 2014 added a new feature called "Ayrton Senna Tribute", which followed the motor racing career of Ayrton Senna. The update also includes the iconic Lotus 97T, which Senna drove during the 1985 Formula One season.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance with no cost to stability.

GPU configuration

Setting Option Notes
Anti-aliasing Auto Disabling AA causes issues with fences and foliage
Write color buffers On Helps properly render pictures taken in Photo Mode and fix auto-focus. Required for regular gameplay if game version is higher than 1.05.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On To be enabled on CPUs that lack TSX support. Reduces the frequency of RSX desyncs.
Read color buffers On Required for regular gameplay if game version is higher than 1.05.
RSX FIFO accuracy Atomic Helps to reduce frequency of RSX desyncs.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Disable ZCull occlusion queries On Very minor performance increase. Prevents car reward screens from dropping to near zero FPS.
Force CPU blit emulation On Improves performance and fixes screen flickering. Breaks brightness when entering tunnels.

Known Issues

Graphical issues

  • Issue 12567: A number of graphical issues are known including screen flickering, incorrectly rendered reflections and broken anti-aliasing.

Special Notes

Graphical issues across multiple game versions

Version 1.00 has a game-breaking crash when finishing races, that was fixed with the 1.02 update. Do not, however, update the game version beyond version 1.05, as newer versions suffer from severe graphical issues and poor frame rate. If you still want to update the game with a version higher than 1.05, you must enable Write Colour Buffers and Read Colour Buffers. Even with these settings, expect issues like screen tearing and broken car reflections.

Boot issues

If GT6 won't boot past the Sony Computer Entertainment logo, deleting GT6's save data should fix the problem.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.02, 1.05 N/A No No No No Available Can still be played Online through a hidden LAN Mode - Link missing

Patches

Anchors:
  gt6_devlop_122: &gt6_devlop_122
    - [ be32, 0x0081715c, 0x38600001 ]
  gt6_devlop_notes: &gt6_devlop_notes
    "Press Select+R1 to activate in main menu."

PPU-6ac472e1f334f54ec4753cde9e8e1515bfab4d17:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        BCUS98296: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]

PPU-638ef307e2b35d593f599efec0dc0c37059a984b:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        BCES01893: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]
  "irekej Custom Server":
    Games:
      "Gran Turismo 6":
        BCES01893: [ 01.22 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x0163ef98, "http://5.61.32.177\0" ] # https://gt6.ps3.online.sce%c.gran-turismo.com

PPU-80f0d67b29d3d17ac885a309a3fc4cd8dcf50658:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPEA00502: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]

PPU-4213aba5ed17f7e3cd3f299fa44d9d9acef0ba18:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPUA81049: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]

PPU-6a7de7fdfd7e7cbd1031bf28a7104b29c308136c:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPHA80269: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]

PPU-43e618448eed82aa96856338d072f1e4978c36a8:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPJA00113: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]