HerrHulaHoop (talk | contribs) m (Template maintenance) |
(Add patch to skip intro videos) |
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|genre = Survival horror | |genre = Survival horror | ||
|modes = Single-player | |modes = Single-player | ||
|gameid = {{gameid|id=BLES01776, BLUS31064, NPEB01352, NPUB31179|ird=yes | |gameid = {{gameid|id=BLES01776, BLUS31064, BLJS10073, NPEB01352, NPUB31179|ird=yes}} | ||
}} | }} | ||
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==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
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|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = OpenGL <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = Fixes flickering shadows if you encounter any. | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = Relaxed <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = Recommended to get the best performance. | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |||
|shader mode notes = | |||
|write color buffers = <!-- On, Off --> | |write color buffers = <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|enable 3d = <!-- On, Off --> | |||
|enable 3d notes = | |||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = On <!-- On, Off --> | |multithreaded rsx = On <!-- On, Off --> | ||
|multithreaded rsx notes = Recommended to get the best performance. | |multithreaded rsx notes = Recommended to get the best performance. | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | |||
|audio format notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
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|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes = | |debug console mode notes = | ||
|accurate llvm dfma = <!-- On, Off --> | |||
|accurate llvm dfma notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
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|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
| | |disable native float16 support = <!-- On, Off --> | ||
| | |disable native float16 support notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = On <!-- On, Off --> | |force cpu blit emulation = On <!-- On, Off --> | ||
|force cpu blit emulation notes = Recommended to get the best performance / lower RSX load. | |force cpu blit emulation notes = Recommended to get the best performance / lower RSX load. | ||
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|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
}} | }} | ||
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==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
PPU-b6c244044dbd6fcee19bb9e0d82f434119524629: | |||
"Ultrawide 21:9 (3440x1440)": | |||
Games: | |||
"Deadly Premonition: Director's Cut": | |||
NPEB01352: [ 01.00 ] | |||
Author: "faith" | |||
Patch Version: 1.0 | |||
Notes: "Requires \"Stretch To Display Area\" checked in the GPU settings. HUD will be stretched. Certain scenes may have visual bugs." | |||
Group: AR | |||
Patch: | |||
- [ be32, 0x771c80, 0x4820d148 ] # jump to cave | |||
- [ be32, 0x97ed98, 0x409e0048 ] # create code cave | |||
- [ be32, 0x97edc8, 0x3f004018 ] # lis r24,0x(high part) | |||
- [ be32, 0x97edcc, 0x6318e38e ] # ori r24,r24,0x(low part) | |||
- [ be32, 0x97edd0, 0x93010070 ] # stw r24,0x70(r1) | |||
- [ be32, 0x97edd4, 0xc3e10070 ] # lfs f31,0x70(r1) | |||
- [ be32, 0x97edd8, 0xd3e30064 ] # stfs f31,0x64(param_1) | |||
- [ be32, 0x97eddc, 0x4bdf2ea8 ] # return | |||
"Skip intro videos": | |||
Games: | |||
"Deadly Premonition: Director's Cut": | |||
NPEB01352: [ 01.00 ] | |||
Author: "faith" | |||
Patch Version: 1.0 | |||
Notes: "Skips intro videos, goes to main menu immediately after controller notice" | |||
Group: | |||
Patch: | |||
- [ be32, 0x5c4a7c, 0x38000000 ] # li r0, 0x0 | |||
}} |
Latest revision as of 15:58, 14 May 2024
Deadly Premonition: The Director's Cut | |
---|---|
Developer(s) | Access Games |
Publisher(s) | JP Marvelous Entertainment NA/EU/AU Rising Star Games |
Release date(s) | JP March 11, 2010 NA April 30, 2013 EU April 30, 2013 AU May 16, 2013 |
Release type | Multi-platform |
Genre(s) | Survival horror |
Mode(s) | Single-player |
GameID(s) | BLES01776 (IRD), BLUS31064 (IRD), BLJS10073 (IRD), NPEB01352, NPUB31179 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Deadly Premonition (Japanese: レッドシーズプロファイル, lit. Red Seeds Profile) is set in the fictional, rural American town of Greenvale, Washington, where the story follows FBI Special Agent Francis York Morgan as he investigates the murder of an eighteen-year-old woman, which bears similarities to a series of murders across the country. Amidst the backdrop of soaring mountains and a small American suburb, York must solve the mystery of the Red Seed Murders and stay alive in a place where supernatural creatures and a mysterious raincoat-clad, axe-wielding killer seek to end his investigation for good. The game is a reboot of Access Games' earlier video game Rainy Woods. In production from September 2004 to October 2007, Rainy Woods was cancelled soon after its debut at the 2007 Tokyo Game Show due to technical issues.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | OpenGL | Fixes flickering shadows if you encounter any. |
ZCULL accuracy | Relaxed | Recommended to get the best performance. |
Multithreaded RSX | On | Recommended to get the best performance. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Force CPU blit emulation | On | Recommended to get the best performance / lower RSX load. |
Known Issues
General Rendering issues
Issue 2446 mostly issues around transparencies.
Special Notes
Patches
PPU-b6c244044dbd6fcee19bb9e0d82f434119524629: "Ultrawide 21:9 (3440x1440)": Games: "Deadly Premonition: Director's Cut": NPEB01352: [ 01.00 ] Author: "faith" Patch Version: 1.0 Notes: "Requires \"Stretch To Display Area\" checked in the GPU settings. HUD will be stretched. Certain scenes may have visual bugs." Group: AR Patch: - [ be32, 0x771c80, 0x4820d148 ] # jump to cave - [ be32, 0x97ed98, 0x409e0048 ] # create code cave - [ be32, 0x97edc8, 0x3f004018 ] # lis r24,0x(high part) - [ be32, 0x97edcc, 0x6318e38e ] # ori r24,r24,0x(low part) - [ be32, 0x97edd0, 0x93010070 ] # stw r24,0x70(r1) - [ be32, 0x97edd4, 0xc3e10070 ] # lfs f31,0x70(r1) - [ be32, 0x97edd8, 0xd3e30064 ] # stfs f31,0x64(param_1) - [ be32, 0x97eddc, 0x4bdf2ea8 ] # return "Skip intro videos": Games: "Deadly Premonition: Director's Cut": NPEB01352: [ 01.00 ] Author: "faith" Patch Version: 1.0 Notes: "Skips intro videos, goes to main menu immediately after controller notice" Group: Patch: - [ be32, 0x5c4a7c, 0x38000000 ] # li r0, 0x0